Searched refs:nodieblink (Results 1 – 15 of 15) sorted by relevance
1021 char nodieblink:8; // Flag to determine if blinking while playing die animation member
5356 newchar->nodieblink = GET_INT_ARG(1); in load_cached_model()13909 if(!self->modeldata.nodieblink || (self->modeldata.nodieblink == 1 && !self->animating)) in common_lie()13915 else if(self->modeldata.nodieblink == 2 && !self->animating) in common_lie()13920 else if(self->modeldata.nodieblink == 3 && !self->animating) in common_lie()16171 if(self->modeldata.nodieblink == 2) self->animating = 0; in star_move()16562 if(self->modeldata.nodieblink != 3) kill(self); in player_die()19191 if(!self->modeldata.nodieblink) self->blink = 1; in obstacle_takedamage()
4728 (*pretvar)->lVal = (LONG)ent->modeldata.nodieblink; in openbor_getentityproperty()6858 ent->modeldata.nodieblink = (int)ltemp; in openbor_changeentityproperty()
1044 int nodieblink:8; // Flag to determine if blinking while playing die animation
5457 newchar->nodieblink = GET_INT_ARG(1); in load_cached_model()14213 if(!self->modeldata.nodieblink || (self->modeldata.nodieblink == 1 && !self->animating)) in common_lie()14219 else if(self->modeldata.nodieblink == 2 && !self->animating) in common_lie()14224 else if(self->modeldata.nodieblink == 3 && !self->animating) in common_lie()16809 if(self->modeldata.nodieblink == 2) self->animating = 0; in star_move()17301 if(self->modeldata.nodieblink != 3) kill(self); in player_die()19656 if(!self->modeldata.nodieblink) self->blink = 1; in obstacle_takedamage()
4854 (*pretvar)->lVal = (LONG)ent->modeldata.nodieblink; in openbor_getentityproperty()6529 ent->modeldata.nodieblink = (int)ltemp; in openbor_changeentityproperty()
1074 int nodieblink; // Flag to determine if blinking while playing die animation member
7946 newchar->nodieblink = GET_INT_ARG(1); in load_cached_model()19471 if(!self->modeldata.nodieblink || (self->modeldata.nodieblink == 1 && !self->animating)) in common_lie()19478 else if(self->modeldata.nodieblink == 2 && !self->animating) in common_lie()19483 else if(self->modeldata.nodieblink == 3 && !self->animating) in common_lie()23027 if(self->modeldata.nodieblink == 2) in star_move()23734 if(self->modeldata.nodieblink != 3) in player_die()26567 if(!self->modeldata.nodieblink) in obstacle_takedamage()
5721 (*pretvar)->lVal = (LONG)ent->modeldata.nodieblink; in openbor_getentityproperty()7391 ent->modeldata.nodieblink = (int)ltemp; in openbor_changeentityproperty()
1803 int nodieblink; // Flag to determine if blinking while playing die animation member
9236 newchar->nodieblink = GET_INT_ARG(1); in load_cached_model()22586 if(!self->modeldata.nodieblink || (self->modeldata.nodieblink == 1 && !self->animating)) in common_lie()22593 else if(self->modeldata.nodieblink == 2 && !self->animating) in common_lie()22598 else if(self->modeldata.nodieblink == 3 && !self->animating) in common_lie()26400 if(self->modeldata.nodieblink == 2) in star_move()27115 if(self->modeldata.nodieblink != 3) in player_die()30059 if(!self->modeldata.nodieblink) in obstacle_takedamage()
7633 (*pretvar)->lVal = (LONG)ent->modeldata.nodieblink; in openbor_getentityproperty()9511 ent->modeldata.nodieblink = (int)ltemp; in openbor_changeentityproperty()
2290 int nodieblink; // Flag to determine if blinking while playing die animation member
9619 newchar->nodieblink = GET_INT_ARG(1); in load_cached_model()24240 if(!self->modeldata.nodieblink || (self->modeldata.nodieblink == 1 && !self->animating)) in common_lie()24247 else if(self->modeldata.nodieblink == 2 && !self->animating) in common_lie()24252 else if(self->modeldata.nodieblink == 3 && !self->animating) in common_lie()28836 if(self->modeldata.nodieblink == 2) in star_move()29647 if(self->modeldata.nodieblink != 3) in player_die()33068 if(!self->modeldata.nodieblink) in obstacle_takedamage()
4677 (*pretvar)->lVal = (LONG)ent->modeldata.nodieblink; in openbor_getentityproperty()6542 ent->modeldata.nodieblink = (LONG)ltemp; in openbor_changeentityproperty()