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Searched refs:nodieblink (Results 1 – 15 of 15) sorted by relevance

/dports/games/openbor3482/openbor-2c1ecd7/engine/
H A Dopenbor.h1021 char nodieblink:8; // Flag to determine if blinking while playing die animation member
H A Dopenbor.c5356 newchar->nodieblink = GET_INT_ARG(1); in load_cached_model()
13909 if(!self->modeldata.nodieblink || (self->modeldata.nodieblink == 1 && !self->animating)) in common_lie()
13915 else if(self->modeldata.nodieblink == 2 && !self->animating) in common_lie()
13920 else if(self->modeldata.nodieblink == 3 && !self->animating) in common_lie()
16171 if(self->modeldata.nodieblink == 2) self->animating = 0; in star_move()
16562 if(self->modeldata.nodieblink != 3) kill(self); in player_die()
19191 if(!self->modeldata.nodieblink) self->blink = 1; in obstacle_takedamage()
H A Dopenborscript.c4728 (*pretvar)->lVal = (LONG)ent->modeldata.nodieblink; in openbor_getentityproperty()
6858 ent->modeldata.nodieblink = (int)ltemp; in openbor_changeentityproperty()
/dports/games/openbor3711/openbor-6ec17fa/engine/
H A Dopenbor.h1044 int nodieblink:8; // Flag to determine if blinking while playing die animation
H A Dopenbor.c5457 newchar->nodieblink = GET_INT_ARG(1); in load_cached_model()
14213 if(!self->modeldata.nodieblink || (self->modeldata.nodieblink == 1 && !self->animating)) in common_lie()
14219 else if(self->modeldata.nodieblink == 2 && !self->animating) in common_lie()
14224 else if(self->modeldata.nodieblink == 3 && !self->animating) in common_lie()
16809 if(self->modeldata.nodieblink == 2) self->animating = 0; in star_move()
17301 if(self->modeldata.nodieblink != 3) kill(self); in player_die()
19656 if(!self->modeldata.nodieblink) self->blink = 1; in obstacle_takedamage()
H A Dopenborscript.c4854 (*pretvar)->lVal = (LONG)ent->modeldata.nodieblink; in openbor_getentityproperty()
6529 ent->modeldata.nodieblink = (int)ltemp; in openbor_changeentityproperty()
/dports/games/openbor3979/openbor-2bcf25b/engine/
H A Dopenbor.h1074 int nodieblink; // Flag to determine if blinking while playing die animation member
H A Dopenbor.c7946 newchar->nodieblink = GET_INT_ARG(1); in load_cached_model()
19471 if(!self->modeldata.nodieblink || (self->modeldata.nodieblink == 1 && !self->animating)) in common_lie()
19478 else if(self->modeldata.nodieblink == 2 && !self->animating) in common_lie()
19483 else if(self->modeldata.nodieblink == 3 && !self->animating) in common_lie()
23027 if(self->modeldata.nodieblink == 2) in star_move()
23734 if(self->modeldata.nodieblink != 3) in player_die()
26567 if(!self->modeldata.nodieblink) in obstacle_takedamage()
H A Dopenborscript.c5721 (*pretvar)->lVal = (LONG)ent->modeldata.nodieblink; in openbor_getentityproperty()
7391 ent->modeldata.nodieblink = (int)ltemp; in openbor_changeentityproperty()
/dports/games/openbor4432/openbor-ba1eb4f/engine/
H A Dopenbor.h1803 int nodieblink; // Flag to determine if blinking while playing die animation member
H A Dopenbor.c9236 newchar->nodieblink = GET_INT_ARG(1); in load_cached_model()
22586 if(!self->modeldata.nodieblink || (self->modeldata.nodieblink == 1 && !self->animating)) in common_lie()
22593 else if(self->modeldata.nodieblink == 2 && !self->animating) in common_lie()
22598 else if(self->modeldata.nodieblink == 3 && !self->animating) in common_lie()
26400 if(self->modeldata.nodieblink == 2) in star_move()
27115 if(self->modeldata.nodieblink != 3) in player_die()
30059 if(!self->modeldata.nodieblink) in obstacle_takedamage()
H A Dopenborscript.c7633 (*pretvar)->lVal = (LONG)ent->modeldata.nodieblink; in openbor_getentityproperty()
9511 ent->modeldata.nodieblink = (int)ltemp; in openbor_changeentityproperty()
/dports/games/openbor/openbor-3caaddd5/engine/
H A Dopenbor.h2290 int nodieblink; // Flag to determine if blinking while playing die animation member
H A Dopenbor.c9619 newchar->nodieblink = GET_INT_ARG(1); in load_cached_model()
24240 if(!self->modeldata.nodieblink || (self->modeldata.nodieblink == 1 && !self->animating)) in common_lie()
24247 else if(self->modeldata.nodieblink == 2 && !self->animating) in common_lie()
24252 else if(self->modeldata.nodieblink == 3 && !self->animating) in common_lie()
28836 if(self->modeldata.nodieblink == 2) in star_move()
29647 if(self->modeldata.nodieblink != 3) in player_die()
33068 if(!self->modeldata.nodieblink) in obstacle_takedamage()
H A Dopenborscript.c4677 (*pretvar)->lVal = (LONG)ent->modeldata.nodieblink; in openbor_getentityproperty()
6542 ent->modeldata.nodieblink = (LONG)ltemp; in openbor_changeentityproperty()