Searched refs:nohurt (Results 1 – 11 of 11) sorted by relevance
462 (*pretvar)->lVal = (LONG)handle->nohurt; in openbor_get_level_property()1090 handle->nohurt = temp_int; in openbor_set_level_property()
1569 int nohurt; // Used to specify if you can hurt the other player during bonus levels member
8805 level->nohurt = 0; // Default set to players can hurt each other during bonus levels in load_level()9115 … level->nohurt = GET_INT_ARG(3); // Can hurt other players during bonus levels (default 0 - yes) in load_level()
1594 int nohurt; // Used to specify if you can hurt the other player during bonus levels
8931 level->nohurt = 0; // Default set to players can hurt each other during bonus levels in load_level()9197 … level->nohurt = GET_INT_ARG(3); // Can hurt other players during bonus levels (default 0 - yes) in load_level()
1623 int nohurt; // Used to specify if you can hurt the other player during bonus levels member
12210 level->nohurt = 0; // Default set to players can hurt each other during bonus levels in load_level()12569 … level->nohurt = GET_INT_ARG(3); // Can hurt other players during bonus levels (default 0 - yes) in load_level()16679 if(didblock && !level->nohurt) in do_attack()25840 if(healthcheat || (level->nohurt && (other->modeldata.type & TYPE_ENEMY))) in player_takedamage()
2390 int nohurt; // Used to specify if you can hurt the other player during bonus levels member
14065 level->nohurt = 0; // Default set to players can hurt each other during bonus levels in load_level()14435 … level->nohurt = GET_INT_ARG(3); // Can hurt other players during bonus levels (default 0 - yes) in load_level()19471 if(didblock && !level->nohurt) in do_attack()29320 if(healthcheat || (level->nohurt && (other->modeldata.type & TYPE_ENEMY))) in player_takedamage()
2900 int nohurt; // Used to specify if you can hurt the other player during bonus levels member
14651 level->nohurt = DAMAGE_FROM_ENEMY_ON; in load_level()15030 level->nohurt = DAMAGE_FROM_ENEMY_OFF; in load_level()20440 if(didblock && level->nohurt == DAMAGE_FROM_ENEMY_ON) in do_attack()32242 …if(healthcheat || (level->nohurt == DAMAGE_FROM_ENEMY_OFF && (other->modeldata.type & TYPE_ENEMY))) in player_takedamage()