Searched refs:noquake (Results 1 – 10 of 10) sorted by relevance
1002 char noquake:8; // Flag to make the screen shake when entity lands 1 = no, else yes member
4988 newchar->noquake = GET_INT_ARG(1); in load_cached_model()12110 if(!self->modeldata.noquake) level->quake = 4; // Don't shake if specified in check_gravity()
1025 int noquake:8; // Flag to make the screen shake when entity lands 1 = no, else yes
5102 newchar->noquake = GET_INT_ARG(1); in load_cached_model()12333 if(level && !self->modeldata.noquake) level->quake = 4; // Don't shake if specified in check_gravity()
1055 int noquake; // Flag to make the screen shake when entity lands 1 = no, else yes member
7455 newchar->noquake |= GET_INT_ARG(1) ? NO_QUAKE : 0; in load_cached_model()7456 newchar->noquake |= GET_INT_ARG(2) ? NO_QUAKEN : 0; in load_cached_model()16913 if(level && !(self->modeldata.noquake & NO_QUAKE)) in check_gravity()18009 scrx = o_scrx - ((e->modeldata.noquake & NO_QUAKEN) ? 0 : gfx_x_offset); in display_ents()18010 scry = o_scry - ((e->modeldata.noquake & NO_QUAKEN) ? 0 : gfx_y_offset); in display_ents()
1783 int noquake; // Flag to make the screen shake when entity lands 1 = no, else yes member
8732 newchar->noquake |= GET_INT_ARG(1) ? NO_QUAKE : 0; in load_cached_model()8733 newchar->noquake |= GET_INT_ARG(2) ? NO_QUAKEN : 0; in load_cached_model()15814 screen_offset.x = screenx - ((entity->modeldata.noquake & NO_QUAKEN) ? 0 : gfx_x_offset); in draw_position_entity()15815 screen_offset.y = screeny - ((entity->modeldata.noquake & NO_QUAKEN) ? 0 : gfx_y_offset); in draw_position_entity()15940 screen_offset.x = screenx - ((entity->modeldata.noquake & NO_QUAKEN) ? 0 : gfx_x_offset); in draw_features_entity()15941 screen_offset.y = screeny - ((entity->modeldata.noquake & NO_QUAKEN) ? 0 : gfx_y_offset); in draw_features_entity()16011 screen_offset.x = screenx - ((entity->modeldata.noquake & NO_QUAKEN) ? 0 : gfx_x_offset); in draw_box_on_entity()16012 screen_offset.y = screeny - ((entity->modeldata.noquake & NO_QUAKEN) ? 0 : gfx_y_offset); in draw_box_on_entity()19774 if(level && !(self->modeldata.noquake & NO_QUAKE)) in check_gravity()20928 scrx = o_scrx - ((e->modeldata.noquake & NO_QUAKEN) ? 0 : gfx_x_offset); in display_ents()[all …]
2270 int noquake; // Flag to make the screen shake when entity lands 1 = no, else yes member
9090 newchar->noquake |= GET_INT_ARG(1) ? NO_QUAKE : 0; in load_cached_model()9091 newchar->noquake |= GET_INT_ARG(2) ? NO_QUAKEN : 0; in load_cached_model()16392 screen_offset.x = screenx - ((entity->modeldata.noquake & NO_QUAKEN) ? 0 : gfx_x_offset); in draw_properties_entity()16393 screen_offset.y = screeny - ((entity->modeldata.noquake & NO_QUAKEN) ? 0 : gfx_y_offset); in draw_properties_entity()16465 screen_offset.x = screenx - ((entity->modeldata.noquake & NO_QUAKEN) ? 0 : gfx_x_offset); in draw_box_on_entity()16466 screen_offset.y = screeny - ((entity->modeldata.noquake & NO_QUAKEN) ? 0 : gfx_y_offset); in draw_box_on_entity()20857 if(level && !(self->modeldata.noquake & NO_QUAKE)) in check_gravity()22322 scrx = o_scrx - ((e->modeldata.noquake & NO_QUAKEN) ? 0 : gfx_x_offset); in display_ents()22323 scry = o_scry - ((e->modeldata.noquake & NO_QUAKEN) ? 0 : gfx_y_offset); in display_ents()