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Searched refs:noquake (Results 1 – 10 of 10) sorted by relevance

/dports/games/openbor3482/openbor-2c1ecd7/engine/
H A Dopenbor.h1002 char noquake:8; // Flag to make the screen shake when entity lands 1 = no, else yes member
H A Dopenbor.c4988 newchar->noquake = GET_INT_ARG(1); in load_cached_model()
12110 if(!self->modeldata.noquake) level->quake = 4; // Don't shake if specified in check_gravity()
/dports/games/openbor3711/openbor-6ec17fa/engine/
H A Dopenbor.h1025 int noquake:8; // Flag to make the screen shake when entity lands 1 = no, else yes
H A Dopenbor.c5102 newchar->noquake = GET_INT_ARG(1); in load_cached_model()
12333 if(level && !self->modeldata.noquake) level->quake = 4; // Don't shake if specified in check_gravity()
/dports/games/openbor3979/openbor-2bcf25b/engine/
H A Dopenbor.h1055 int noquake; // Flag to make the screen shake when entity lands 1 = no, else yes member
H A Dopenbor.c7455 newchar->noquake |= GET_INT_ARG(1) ? NO_QUAKE : 0; in load_cached_model()
7456 newchar->noquake |= GET_INT_ARG(2) ? NO_QUAKEN : 0; in load_cached_model()
16913 if(level && !(self->modeldata.noquake & NO_QUAKE)) in check_gravity()
18009 scrx = o_scrx - ((e->modeldata.noquake & NO_QUAKEN) ? 0 : gfx_x_offset); in display_ents()
18010 scry = o_scry - ((e->modeldata.noquake & NO_QUAKEN) ? 0 : gfx_y_offset); in display_ents()
/dports/games/openbor4432/openbor-ba1eb4f/engine/
H A Dopenbor.h1783 int noquake; // Flag to make the screen shake when entity lands 1 = no, else yes member
H A Dopenbor.c8732 newchar->noquake |= GET_INT_ARG(1) ? NO_QUAKE : 0; in load_cached_model()
8733 newchar->noquake |= GET_INT_ARG(2) ? NO_QUAKEN : 0; in load_cached_model()
15814 screen_offset.x = screenx - ((entity->modeldata.noquake & NO_QUAKEN) ? 0 : gfx_x_offset); in draw_position_entity()
15815 screen_offset.y = screeny - ((entity->modeldata.noquake & NO_QUAKEN) ? 0 : gfx_y_offset); in draw_position_entity()
15940 screen_offset.x = screenx - ((entity->modeldata.noquake & NO_QUAKEN) ? 0 : gfx_x_offset); in draw_features_entity()
15941 screen_offset.y = screeny - ((entity->modeldata.noquake & NO_QUAKEN) ? 0 : gfx_y_offset); in draw_features_entity()
16011 screen_offset.x = screenx - ((entity->modeldata.noquake & NO_QUAKEN) ? 0 : gfx_x_offset); in draw_box_on_entity()
16012 screen_offset.y = screeny - ((entity->modeldata.noquake & NO_QUAKEN) ? 0 : gfx_y_offset); in draw_box_on_entity()
19774 if(level && !(self->modeldata.noquake & NO_QUAKE)) in check_gravity()
20928 scrx = o_scrx - ((e->modeldata.noquake & NO_QUAKEN) ? 0 : gfx_x_offset); in display_ents()
[all …]
/dports/games/openbor/openbor-3caaddd5/engine/
H A Dopenbor.h2270 int noquake; // Flag to make the screen shake when entity lands 1 = no, else yes member
H A Dopenbor.c9090 newchar->noquake |= GET_INT_ARG(1) ? NO_QUAKE : 0; in load_cached_model()
9091 newchar->noquake |= GET_INT_ARG(2) ? NO_QUAKEN : 0; in load_cached_model()
16392 screen_offset.x = screenx - ((entity->modeldata.noquake & NO_QUAKEN) ? 0 : gfx_x_offset); in draw_properties_entity()
16393 screen_offset.y = screeny - ((entity->modeldata.noquake & NO_QUAKEN) ? 0 : gfx_y_offset); in draw_properties_entity()
16465 screen_offset.x = screenx - ((entity->modeldata.noquake & NO_QUAKEN) ? 0 : gfx_x_offset); in draw_box_on_entity()
16466 screen_offset.y = screeny - ((entity->modeldata.noquake & NO_QUAKEN) ? 0 : gfx_y_offset); in draw_box_on_entity()
20857 if(level && !(self->modeldata.noquake & NO_QUAKE)) in check_gravity()
22322 scrx = o_scrx - ((e->modeldata.noquake & NO_QUAKEN) ? 0 : gfx_x_offset); in display_ents()
22323 scry = o_scry - ((e->modeldata.noquake & NO_QUAKEN) ? 0 : gfx_y_offset); in display_ents()