Searched refs:nosame (Results 1 – 13 of 13) sorted by relevance
369 bool nosame = true; in RenderHQ2XS() local371 nosame = false; in RenderHQ2XS()373 if(nosame) in RenderHQ2XS()706 bool nosame = true; in RenderHQ3XS() local708 nosame = false; in RenderHQ3XS()710 if(nosame) in RenderHQ3XS()
1903 bool nosame = true; in RenderHQ2X() local1905 nosame = false; in RenderHQ2X()1907 if(nosame) in RenderHQ2X()2281 bool nosame = true; in RenderHQ3X() local2283 nosame = false; in RenderHQ3X()2285 if(nosame) in RenderHQ3X()
2005 bool nosame = true; in RenderHQ2X() local2007 nosame = false; in RenderHQ2X()2009 if(nosame) in RenderHQ2X()2383 bool nosame = true; in RenderHQ3X() local2385 nosame = false; in RenderHQ3X()2387 if(nosame) in RenderHQ3X()
219 (*pretvar)->lVal = (LONG)handle->nosame; in openbor_get_set_property()
1479 int nosame;
8512 set->nosame = GET_INT_ARG(1); in load_levelorder()22182 sameplayer = set->nosame; in playgame()
1501 int nosame; member
4789 if(set->nosame) in nextplayermodeln()4844 if(set->nosame) in prevplayermodeln()11569 set->nosame |= GET_INT_ARG(1) != 0; in load_levelorder()11570 set->nosame |= GET_INT_ARG(2) != 0 ? 2 : 0; in load_levelorder()13633 … player[i].colourmap = (colourselect && (set->nosame & 2)) ? nextcolourmap(model, i - 1) : 0; in updatestatus()13652 … player[i].colourmap = (colourselect && (set->nosame & 2)) ? nextcolourmap(model, i - 1) : 0; in updatestatus()29314 …player[i].colourmap = (colourselect && (set->nosame & 2)) ? nextcolourmap(example->model, i - 1) :… in spawnexample()29658 sameplayer = set->nosame; in playgame()
2268 int nosame; member
5122 if(set->nosame & 1) in nextplayermodeln()5177 if(set->nosame & 1) in prevplayermodeln()13332 set->nosame |= GET_INT_ARG(1) != 0; in load_levelorder()13333 set->nosame |= GET_INT_ARG(2) != 0 ? 2 : 0; in load_levelorder()15556 if ( colourselect && (set->nosame & 2) ) in updatestatus()15584 if ( colourselect && (set->nosame & 2) ) in updatestatus()15618 if ( colourselect && (set->nosame & 2) ) in updatestatus()33288 if ( colourselect && (set->nosame & 2) ) in spawnexample()33718 sameplayer = set->nosame; in playgame()
2778 int nosame; member
4645 if (colourselect && (set->nosame & 2)) in nextcolourmapn()4764 if (colourselect && (set->nosame & 2)) in prevcolourmapn()4983 if(set->nosame & 1) in nextplayermodeln()5063 if(set->nosame & 1) in prevplayermodeln()13916 set->nosame |= GET_INT_ARG(1) != 0; in load_levelorder()13917 set->nosame |= GET_INT_ARG(2) != 0 ? 2 : 0; in load_levelorder()16161 … player[i].colourmap = (colourselect && (set->nosame & 2)) ? nextcolourmapn(model, -1, i) : 0; in updatestatus()36567 if (colourselect && (set->nosame & 2)) in spawnexample()36982 if (colourselect && (set->nosame & 2)) in selectplayer()37090 if (colourselect && (set->nosame & 2)) in selectplayer()[all …]