/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/src/movements/ |
H A D | RandomMovement.cpp | 175 void RandomMovement::notify_obstacle_reached() { in notify_obstacle_reached() function in Solarus::RandomMovement 177 StraightMovement::notify_obstacle_reached(); in notify_obstacle_reached()
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H A D | Movement.cpp | 283 void Movement::notify_obstacle_reached() { in notify_obstacle_reached() function in Solarus::Movement 291 entity->notify_obstacle_reached(); in notify_obstacle_reached()
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H A D | RelativeMovement.cpp | 90 notify_obstacle_reached(); in update()
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H A D | StraightMovement.cpp | 378 notify_obstacle_reached(); in update_smooth_xy() 635 notify_obstacle_reached(); in update_non_smooth_xy()
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H A D | PixelMovement.cpp | 184 notify_obstacle_reached(); in update()
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/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/src/hero/ |
H A D | FreeState.cpp | 128 void Hero::FreeState::notify_obstacle_reached() { in notify_obstacle_reached() function in Solarus::Hero::FreeState 130 PlayerMovementState::notify_obstacle_reached(); in notify_obstacle_reached()
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H A D | SwordLoadingState.cpp | 127 void Hero::SwordLoadingState::notify_obstacle_reached() { in notify_obstacle_reached() function in Solarus::Hero::SwordLoadingState 129 PlayerMovementState::notify_obstacle_reached(); in notify_obstacle_reached()
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H A D | RunningState.cpp | 173 void Hero::RunningState::notify_obstacle_reached() { in notify_obstacle_reached() function in Solarus::Hero::RunningState 175 HeroState::notify_obstacle_reached(); in notify_obstacle_reached()
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H A D | HookshotState.cpp | 188 void Hero::HookshotState::notify_obstacle_reached() { in notify_obstacle_reached() function in Solarus::Hero::HookshotState
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/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/src/entities/ |
H A D | Block.cpp | 280 void Block::notify_obstacle_reached() { in notify_obstacle_reached() function in Solarus::Block 285 Entity::notify_obstacle_reached(); in notify_obstacle_reached()
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/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/include/solarus/movements/ |
H A D | RandomMovement.h | 52 virtual void notify_obstacle_reached() override;
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H A D | Movement.h | 76 virtual void notify_obstacle_reached();
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/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/include/solarus/hero/ |
H A D | FreeState.h | 40 void notify_obstacle_reached() override;
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H A D | SwordLoadingState.h | 38 void notify_obstacle_reached() override;
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H A D | SwordTappingState.h | 44 void notify_obstacle_reached() override;
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H A D | SwordSwingingState.h | 43 void notify_obstacle_reached() override;
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H A D | PushingState.h | 45 void notify_obstacle_reached() override;
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H A D | HookshotState.h | 54 void notify_obstacle_reached() override;
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H A D | PullingState.h | 43 void notify_obstacle_reached() override;
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H A D | SpinAttackState.h | 48 void notify_obstacle_reached() override;
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H A D | RunningState.h | 41 void notify_obstacle_reached() override;
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/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/include/solarus/entities/ |
H A D | Hookshot.h | 60 void notify_obstacle_reached() override;
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H A D | Block.h | 68 void notify_obstacle_reached() override;
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H A D | Boomerang.h | 73 virtual void notify_obstacle_reached() override;
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H A D | CarriedObject.h | 99 void notify_obstacle_reached() override;
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