Home
last modified time | relevance | path

Searched refs:one_way_collision_max_depth (Results 1 – 12 of 12) sorted by relevance

/dports/devel/godot2/godot-2.1.6-stable/scene/resources/
H A Dtile_set.h52 float one_way_collision_max_depth; member
61 one_way_collision_max_depth(0.0f), in Data()
H A Dtile_set.cpp368 tile_map[p_id].one_way_collision_max_depth = p_max_depth; in tile_set_one_way_collision_max_depth()
374 return tile_map[p_id].one_way_collision_max_depth; in tile_get_one_way_collision_max_depth()
/dports/devel/godot2-tools/godot-2.1.6-stable/scene/resources/
H A Dtile_set.h52 float one_way_collision_max_depth; member
61 one_way_collision_max_depth(0.0f), in Data()
H A Dtile_set.cpp368 tile_map[p_id].one_way_collision_max_depth = p_max_depth; in tile_set_one_way_collision_max_depth()
374 return tile_map[p_id].one_way_collision_max_depth; in tile_get_one_way_collision_max_depth()
/dports/devel/godot2-tools/godot-2.1.6-stable/servers/physics_2d/
H A Dbody_2d_sw.h71 float one_way_collision_max_depth; variable
259 void set_one_way_collision_max_depth(float p_depth) { one_way_collision_max_depth = p_depth; } in set_one_way_collision_max_depth()
260 float get_one_way_collision_max_depth() const { return one_way_collision_max_depth; } in get_one_way_collision_max_depth()
H A Dbody_2d_sw.cpp676 one_way_collision_max_depth = 0.1; in Body2DSW()
/dports/devel/godot2/godot-2.1.6-stable/servers/physics_2d/
H A Dbody_2d_sw.h71 float one_way_collision_max_depth; variable
259 void set_one_way_collision_max_depth(float p_depth) { one_way_collision_max_depth = p_depth; } in set_one_way_collision_max_depth()
260 float get_one_way_collision_max_depth() const { return one_way_collision_max_depth; } in get_one_way_collision_max_depth()
H A Dbody_2d_sw.cpp676 one_way_collision_max_depth = 0.1; in Body2DSW()
/dports/devel/godot2-tools/godot-2.1.6-stable/scene/2d/
H A Dphysics_body_2d.h44 float one_way_collision_max_depth; variable
H A Dphysics_body_2d.cpp62 one_way_collision_max_depth = p_depth; in set_one_way_collision_max_depth()
68 return one_way_collision_max_depth; in get_one_way_collision_max_depth()
/dports/devel/godot2/godot-2.1.6-stable/scene/2d/
H A Dphysics_body_2d.h44 float one_way_collision_max_depth; variable
H A Dphysics_body_2d.cpp62 one_way_collision_max_depth = p_depth; in set_one_way_collision_max_depth()
68 return one_way_collision_max_depth; in get_one_way_collision_max_depth()