Searched refs:one_way_collision_max_depth (Results 1 – 12 of 12) sorted by relevance
52 float one_way_collision_max_depth; member61 one_way_collision_max_depth(0.0f), in Data()
368 tile_map[p_id].one_way_collision_max_depth = p_max_depth; in tile_set_one_way_collision_max_depth()374 return tile_map[p_id].one_way_collision_max_depth; in tile_get_one_way_collision_max_depth()
71 float one_way_collision_max_depth; variable259 void set_one_way_collision_max_depth(float p_depth) { one_way_collision_max_depth = p_depth; } in set_one_way_collision_max_depth()260 float get_one_way_collision_max_depth() const { return one_way_collision_max_depth; } in get_one_way_collision_max_depth()
676 one_way_collision_max_depth = 0.1; in Body2DSW()
44 float one_way_collision_max_depth; variable
62 one_way_collision_max_depth = p_depth; in set_one_way_collision_max_depth()68 return one_way_collision_max_depth; in get_one_way_collision_max_depth()