Searched refs:pSpawnhealth (Results 1 – 13 of 13) sorted by relevance
639 int pSpawnhealth[MAX_PLAYERS]; // hit points left member
21398 savelevel[current_set].pSpawnhealth[i] = player[i].spawnhealth; in savelevelinfo()21849 player[i].spawnhealth = savelevel[current_set].pSpawnhealth[i]; in playgame()
641 int pSpawnhealth[MAX_PLAYERS]; // hit points left member
21743 save->pSpawnhealth[i] = player[i].spawnhealth; in savelevelinfo()22205 player[i].spawnhealth = save->pSpawnhealth[i]; in playgame()
654 int pSpawnhealth[MAX_PLAYERS]; // hit points left member
14826 (*pretvar)->lVal = (LONG)slot->pSpawnhealth[ltemp]; in openbor_getsaveinfo()
29201 save->pSpawnhealth[i] = player[i].spawnhealth; in savelevelinfo()29690 player[i].spawnhealth = save->pSpawnhealth[i]; in playgame()
1285 int pSpawnhealth[MAX_PLAYERS]; // hit points left member
18607 (*pretvar)->lVal = (LONG)slot->pSpawnhealth[ltemp]; in openbor_getsaveinfo()
33160 save->pSpawnhealth[i] = player[i].spawnhealth; in savelevelinfo()33738 player[i].spawnhealth = save->pSpawnhealth[i]; in playgame()
1727 int pSpawnhealth[MAX_PLAYERS]; // hit points left member
15360 (*pretvar)->lVal = (LONG)slot->pSpawnhealth[ltemp]; in openbor_getsaveinfo()
36334 save->pSpawnhealth[i] = player[i].spawnhealth; in savelevelinfo()37210 player[i].spawnhealth = save->pSpawnhealth[i]; in playgame()