Searched refs:pSpawnmp (Results 1 – 13 of 13) sorted by relevance
640 int pSpawnmp[MAX_PLAYERS]; // magic points left member
21399 savelevel[current_set].pSpawnmp[i] = player[i].spawnmp; in savelevelinfo()21850 player[i].spawnmp = savelevel[current_set].pSpawnmp[i]; in playgame()
642 int pSpawnmp[MAX_PLAYERS]; // magic points left member
21744 save->pSpawnmp[i] = player[i].spawnmp; in savelevelinfo()22206 player[i].spawnmp = save->pSpawnmp[i]; in playgame()
655 int pSpawnmp[MAX_PLAYERS]; // magic points left member
14834 (*pretvar)->lVal = (LONG)slot->pSpawnmp[ltemp]; in openbor_getsaveinfo()
29202 save->pSpawnmp[i] = player[i].spawnmp; in savelevelinfo()29691 player[i].spawnmp = save->pSpawnmp[i]; in playgame()
1286 int pSpawnmp[MAX_PLAYERS]; // magic points left member
18615 (*pretvar)->lVal = (LONG)slot->pSpawnmp[ltemp]; in openbor_getsaveinfo()
33161 save->pSpawnmp[i] = player[i].spawnmp; in savelevelinfo()33739 player[i].spawnmp = save->pSpawnmp[i]; in playgame()
1728 int pSpawnmp[MAX_PLAYERS]; // magic points left member
15368 (*pretvar)->lVal = (LONG)slot->pSpawnmp[ltemp]; in openbor_getsaveinfo()
36335 save->pSpawnmp[i] = player[i].spawnmp; in savelevelinfo()37211 player[i].spawnmp = save->pSpawnmp[i]; in playgame()