Searched refs:pWeapnum (Results 1 – 10 of 10) sorted by relevance
641 char pWeapnum[MAX_PLAYERS]; // weapon member
21400 savelevel[current_set].pWeapnum[i] = player[i].weapnum; in savelevelinfo()21848 player[i].weapnum = savelevel[current_set].pWeapnum[i]; in playgame()
643 char pWeapnum[MAX_PLAYERS]; // weapon member
21745 save->pWeapnum[i] = player[i].weapnum; in savelevelinfo()22204 player[i].weapnum = save->pWeapnum[i]; in playgame()
656 int pWeapnum[MAX_PLAYERS]; // weapon member
29203 save->pWeapnum[i] = player[i].weapnum; in savelevelinfo()29689 player[i].weapnum = save->pWeapnum[i]; in playgame()
1287 int pWeapnum[MAX_PLAYERS]; // weapon member
33162 save->pWeapnum[i] = player[i].weapnum; in savelevelinfo()33737 player[i].weapnum = save->pWeapnum[i]; in playgame()
1729 int pWeapnum[MAX_PLAYERS]; // weapon member
36336 save->pWeapnum[i] = player[i].weapnum; in savelevelinfo()37209 player[i].weapnum = save->pWeapnum[i]; in playgame()