/dports/games/omega/omega/ |
H A D | city.c | 49 Level->site[i][j].p_locf = L_GARDEN; 53 Level->site[i][j].p_locf = L_CEMETARY; 60 Level->site[i][j].p_locf = L_TEMPLE; 82 Level->site[i][j].p_locf = L_COLLEGE; 103 Level->site[i][j].p_locf = L_CASTLE; 113 Level->site[i][j].p_locf = L_ORDER; 132 Level->site[i][j].p_locf = L_JAIL; 136 Level->site[i][j].p_locf = L_ARENA; 143 Level->site[i][j].p_locf = L_BANK; 161 Level->site[i][j].p_locf = L_VAULT; [all …]
|
H A D | village.c | 54 Level->site[i][j].p_locf = L_NO_OP; 63 Level->site[i][j].p_locf = L_GRANARY; 72 Level->site[i][j].p_locf = L_STABLES; 81 Level->site[i][j].p_locf = L_COMMONS; 93 Level->site[i][j].p_locf = L_COUNTRYSIDE; 105 Level->site[i][j].p_locf = L_TRAP_SIREN; 109 Level->site[i][j].p_locf = L_HEDGE; 113 Level->site[i][j].p_locf = L_WATER; 117 Level->site[i][j].p_locf = L_CHAOS; 121 Level->site[i][j].p_locf = L_TRIFID; [all …]
|
H A D | abyss.c | 51 Level->site[i][j].p_locf = L_VOID; in load_abyss() 55 Level->site[i][j].p_locf = L_VOID_STATION; in load_abyss() 59 Level->site[i][j].p_locf = L_VOICE1; in load_abyss() 63 Level->site[i][j].p_locf = L_VOICE2; in load_abyss() 67 Level->site[i][j].p_locf = L_VOICE3; in load_abyss() 71 Level->site[i][j].p_locf = L_WATER_STATION; in load_abyss() 75 Level->site[i][j].p_locf = L_FIRE_STATION; in load_abyss() 79 Level->site[i][j].p_locf = L_EARTH_STATION; in load_abyss() 83 Level->site[i][j].p_locf = L_AIR_STATION; in load_abyss()
|
H A D | country.c | 165 Level->site[i][j].p_locf = L_NO_OP; 208 Level->site[i][j].p_locf = L_TRAP_SIREN; 214 Level->site[i][j].p_locf = L_PORTCULLIS; 222 Level->site[i][j].p_locf = L_PORTCULLIS; 292 Level->site[i][j].p_locf = L_NO_OP; 362 Level->site[i][j].p_locf = L_RUBBLE; 445 Level->site[i][j].p_locf = L_RUBBLE; 449 Level->site[i][j].p_locf = L_CHAOS; 519 Level->site[i][j].p_locf = L_ALTAR; 562 Level->site[i][j].p_locf = L_HEDGE; [all …]
|
H A D | gen1.c | 50 dungeon_level->site[i][j].p_locf = L_NO_OP; 205 Level->site[x][y].p_locf = L_NO_OP; 227 Level->site[*fx][*fy].p_locf = L_WATER; 229 Level->site[*fx][*fy].p_locf = L_NO_OP; 543 Level->site[x][y].p_locf = L_ALTAR; in install_specials() 552 Level->site[x][y].p_locf = L_RUBBLE; in install_specials() 556 Level->site[x][y].p_locf = L_LAVA; in install_specials() 560 Level->site[x][y].p_locf = L_FIRE; in install_specials() 564 Level->site[x][y].p_locf = L_LIFT; in install_specials() 568 Level->site[x][y].p_locf = L_HEDGE; in install_specials() [all …]
|
H A D | house.c | 60 Level->site[i][j].p_locf = L_NO_OP; 110 Level->site[i][j].p_locf = L_SAFE; 114 Level->site[i][j].p_locf = TRAP_BASE+random_range(NUMTRAPS); 118 Level->site[i][j].p_locf = L_PORTCULLIS; 122 Level->site[i][j].p_locf = L_RAISE_PORTCULLIS; 126 Level->site[i][j].p_locf = L_PORTCULLIS; 130 Level->site[i][j].p_locf = L_PORTCULLIS_TRAP; 134 Level->site[i][j].p_locf = L_HOUSE_EXIT; 165 Level->site[i][j].p_locf = L_TRAP_SIREN;
|
H A D | env.c | 41 Level->site[i][j].p_locf = L_NO_OP; in load_arena() 45 Level->site[i][j].p_locf = L_PORTCULLIS; in load_arena() 49 Level->site[i][j].p_locf = L_ARENA_EXIT; in load_arena() 111 Level->site[i][j].p_locf = L_NO_OP; 168 Level->site[i][j].p_locf = L_CIRCLE_LIBRARY; 172 Level->site[i][j].p_locf = L_TOME1; 176 Level->site[i][j].p_locf = L_TOME2; 257 Level->site[i][j].p_locf = L_NO_OP; 262 Level->site[i][j].p_locf = L_THRONE; 308 Level->site[i][j].p_locf = L_ESCALATOR;
|
H A D | gen2.c | 105 Level->site[i][j].p_locf = L_NO_OP; 109 Level->site[i][j].p_locf = L_HEDGE; 113 Level->site[i][j].p_locf = L_WATER; 117 Level->site[i][j].p_locf = L_RUBBLE; 123 Level->site[i][j].p_locf = L_TACTICAL_EXIT; 140 Level->site[x][y].p_locf = L_NO_OP; in make_road() 314 Level->site[tx][ty].p_locf = L_ENTER_COURT; in room_level() 397 Level->site[i][j].p_locf = L_WHIRLWIND; in maze_level() 401 Level->site[i][j].p_locf = L_WATER; in maze_level() 405 Level->site[i][j].p_locf = L_FIRE; in maze_level() [all …]
|
H A D | move.c | 221 Level->site[Player.x][Player.y].p_locf = L_NO_OP; in l_lift() 339 Level->site[Player.x][Player.y].p_locf = L_TRAP_PIT; in l_magic_pool() 431 Level->site[i][j].p_locf = L_NO_OP; in l_drop_every_portcullis() 537 Level->site[Player.x][Player.y].p_locf = L_NO_OP; in l_fire_station() 584 Level->site[Player.x][Player.y].p_locf = L_NO_OP; in l_water_station() 621 Level->site[Player.x][Player.y].p_locf = L_NO_OP; in l_air_station() 658 Level->site[Player.x][Player.y].p_locf = L_NO_OP; in l_earth_station() 770 Level->site[Player.x][Player.y].p_locf = L_NO_OP; in l_voice1() 776 Level->site[Player.x][Player.y].p_locf = L_NO_OP; in l_voice2() 782 Level->site[Player.x][Player.y].p_locf = L_NO_OP; in l_voice3() [all …]
|
H A D | command2.c | 340 switch(Level->site[x][y].p_locf) { in disarm() 382 Level->site[x][y].p_locf = L_NO_OP; in disarm() 390 p_movefunction(Level->site[x][y].p_locf); in disarm() 525 p_movefunction(Level->site[Player.x][Player.y].p_locf); in upstairs() 549 Level->site[Player.x][Player.y].p_locf == L_ENTER_COURT) in downstairs() 550 p_movefunction(Level->site[Player.x][Player.y].p_locf); in downstairs() 787 p_movefunction(Level->site[Player.x][Player.y].p_locf); in bash_location() 820 p_movefunction(Level->site[Player.x][Player.y].p_locf); in bash_location() 834 Level->site[ox][oy].p_locf = L_NO_OP; in bash_location() 854 Level->site[ox][oy].p_locf = L_RUBBLE; in bash_location() [all …]
|
H A D | effect3.c | 418 Level->site[x][y].p_locf = L_TRAP_DOOR; 427 Level->site[x][y].p_locf = L_TRAP_PIT; 438 Level->site[x][y].p_locf = L_RUBBLE; 446 Level->site[x][y].p_locf = L_NO_OP; 452 if (Level->site[x][y].p_locf == L_TRIFID) { 455 Level->site[x][y].p_locf = L_NO_OP; 462 Level->site[x][y].p_locf = L_NO_OP; 872 (Level->site[x][y].p_locf == L_STATUE_WAKE) || 875 Level->site[x][y].p_locf = L_NO_OP; 881 Level->site[x][y].p_locf = L_WATER; [all …]
|
H A D | movef.c | 205 if ((Level->site[x][y].p_locf >= CITYSITEBASE) && 206 (Level->site[x][y].p_locf < CITYSITEBASE+NUMCITYSITES)) 207 CitySiteList[Level->site[x][y].p_locf - CITYSITEBASE][0] = TRUE; 208 switch(Level->site[x][y].p_locf) {
|
H A D | command3.c | 94 case TRAP:print2(trapid(Level->site[x][y].p_locf)); break; in examine() 96 if (Level->site[x][y].p_locf == L_EARTH_STATION) in examine() 106 if (Level->site[x][y].p_locf == L_WATER) in examine() 108 else if (Level->site[x][y].p_locf == L_CHAOS) in examine() 110 else if (Level->site[x][y].p_locf == L_WATER_STATION) in examine() 580 p_movefunction(Level->site[Player.x][Player.y].p_locf); in vault() 898 Level->site[ox][oy].p_locf = L_RUBBLE; in tunnel() 910 Level->site[ox][oy].p_locf = L_RUBBLE; in tunnel() 921 Level->site[ox][oy].p_locf = L_RUBBLE; in tunnel() 1081 p_movefunction(Level->site[x][y].p_locf); in city_move()
|
H A D | site2.c | 218 Level->site[40][60].p_locf = L_ORDER; /* undoes action in alert_guards */ in pacify_guards() 389 Level->site[Player.x][Player.y].p_locf = L_NO_OP; in l_trifid() 641 if ((Level->site[x][y].p_locf >= CITYSITEBASE) && 642 (Level->site[x][y].p_locf < CITYSITEBASE+NUMCITYSITES)) 643 CitySiteList[Level->site[x][y].p_locf - CITYSITEBASE][0] = TRUE; 644 switch(Level->site[x][y].p_locf) { 931 Level->site[Player.x][Player.y].p_locf = L_NO_OP; in l_safe() 961 Level->site[Player.x][Player.y].p_locf = L_RUBBLE; in l_safe()
|
H A D | effect1.c | 331 if (Level->site[xx][yy].p_locf != L_TRIFID) { 334 Level->site[xx][yy].p_locf = L_NO_OP; 345 Level->site[xx][yy].p_locf = L_NO_OP; 434 if (Level->site[ex][ey].p_locf != L_TRIFID) { 437 Level->site[ex][ey].p_locf = L_NO_OP; 448 Level->site[ex][ey].p_locf = L_NO_OP;
|
H A D | trap.c | 188 Level->site[Player.x][Player.y].p_locf = L_FIRE; in l_trap_fire() 285 Level->site[Player.x][Player.y].p_locf = L_NO_OP; in l_trap_manadrain()
|
H A D | effect2.c | 567 Level->site[Player.x][Player.y].p_locf = L_LAVA; 574 Level->site[Player.x][Player.y].p_locf = L_ALTAR; 583 Level->site[Player.x][Player.y].p_locf = L_NO_OP;
|
H A D | aux1.c | 152 switch(Level->site[x][y].p_locf) { 203 Level->site[x][y].p_locf != L_WATER) { 265 if ((Level->site[x][y].p_locf >= TRAP_BASE) && 267 (Level->site[x][y].p_locf <= TRAP_BASE+NUMTRAPS)) {
|
H A D | guild1.c | 279 if (Level->site[x][y].p_locf == L_TRAP_SIREN) { in l_castle() 280 Level->site[x][y].p_locf = L_NO_OP; in l_castle()
|
H A D | aux2.c | 561 if (Level->site[Player.x][Player.y].p_locf == L_WATER && Level->site[Player.x][Player.y].things) in p_drown() 575 if (Level->site[Player.x][Player.y].p_locf != L_WATER) in p_drown() 580 if (Level->site[Player.x][Player.y].p_locf == L_WATER) in p_drown() 1188 Level->site[Player.x][Player.y].p_locf = L_NO_OP;
|
H A D | aux3.c | 1092 Level->site[40][60].p_locf = L_NO_OP; /* pacify_guards restores this */ in alert_guards() 1148 Level->site[i][j].p_locf = L_NO_OP; in destroy_order() 1153 Level->site[i][j].p_locf = L_RUBBLE; in destroy_order()
|
H A D | command1.c | 170 p_movefunction(Level->site[Player.x][Player.y].p_locf); in p_process()
|
H A D | site1.c | 365 Level->site[x][y].p_locf = L_RUBBLE; 375 Level->site[x][y].p_locf = L_RUBBLE; 399 Level->site[x][y].p_locf = L_NO_OP;
|
H A D | lev.c | 62 Level->site[tml->m->x][tml->m->y].p_locf = L_WATER; 224 Level->site[i][j].p_locf = L_WATER;
|
H A D | itemf3.c | 143 Level->site[x][y].p_locf = L_NO_OP; 280 Level->site[x][y].p_locf = L_TRAP_DOOR;
|