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Searched refs:p_locf (Results 1 – 25 of 33) sorted by relevance

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/dports/games/omega/omega/
H A Dcity.c49 Level->site[i][j].p_locf = L_GARDEN;
53 Level->site[i][j].p_locf = L_CEMETARY;
60 Level->site[i][j].p_locf = L_TEMPLE;
82 Level->site[i][j].p_locf = L_COLLEGE;
103 Level->site[i][j].p_locf = L_CASTLE;
113 Level->site[i][j].p_locf = L_ORDER;
132 Level->site[i][j].p_locf = L_JAIL;
136 Level->site[i][j].p_locf = L_ARENA;
143 Level->site[i][j].p_locf = L_BANK;
161 Level->site[i][j].p_locf = L_VAULT;
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H A Dvillage.c54 Level->site[i][j].p_locf = L_NO_OP;
63 Level->site[i][j].p_locf = L_GRANARY;
72 Level->site[i][j].p_locf = L_STABLES;
81 Level->site[i][j].p_locf = L_COMMONS;
93 Level->site[i][j].p_locf = L_COUNTRYSIDE;
105 Level->site[i][j].p_locf = L_TRAP_SIREN;
109 Level->site[i][j].p_locf = L_HEDGE;
113 Level->site[i][j].p_locf = L_WATER;
117 Level->site[i][j].p_locf = L_CHAOS;
121 Level->site[i][j].p_locf = L_TRIFID;
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H A Dabyss.c51 Level->site[i][j].p_locf = L_VOID; in load_abyss()
55 Level->site[i][j].p_locf = L_VOID_STATION; in load_abyss()
59 Level->site[i][j].p_locf = L_VOICE1; in load_abyss()
63 Level->site[i][j].p_locf = L_VOICE2; in load_abyss()
67 Level->site[i][j].p_locf = L_VOICE3; in load_abyss()
71 Level->site[i][j].p_locf = L_WATER_STATION; in load_abyss()
75 Level->site[i][j].p_locf = L_FIRE_STATION; in load_abyss()
79 Level->site[i][j].p_locf = L_EARTH_STATION; in load_abyss()
83 Level->site[i][j].p_locf = L_AIR_STATION; in load_abyss()
H A Dcountry.c165 Level->site[i][j].p_locf = L_NO_OP;
208 Level->site[i][j].p_locf = L_TRAP_SIREN;
214 Level->site[i][j].p_locf = L_PORTCULLIS;
222 Level->site[i][j].p_locf = L_PORTCULLIS;
292 Level->site[i][j].p_locf = L_NO_OP;
362 Level->site[i][j].p_locf = L_RUBBLE;
445 Level->site[i][j].p_locf = L_RUBBLE;
449 Level->site[i][j].p_locf = L_CHAOS;
519 Level->site[i][j].p_locf = L_ALTAR;
562 Level->site[i][j].p_locf = L_HEDGE;
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H A Dgen1.c50 dungeon_level->site[i][j].p_locf = L_NO_OP;
205 Level->site[x][y].p_locf = L_NO_OP;
227 Level->site[*fx][*fy].p_locf = L_WATER;
229 Level->site[*fx][*fy].p_locf = L_NO_OP;
543 Level->site[x][y].p_locf = L_ALTAR; in install_specials()
552 Level->site[x][y].p_locf = L_RUBBLE; in install_specials()
556 Level->site[x][y].p_locf = L_LAVA; in install_specials()
560 Level->site[x][y].p_locf = L_FIRE; in install_specials()
564 Level->site[x][y].p_locf = L_LIFT; in install_specials()
568 Level->site[x][y].p_locf = L_HEDGE; in install_specials()
[all …]
H A Dhouse.c60 Level->site[i][j].p_locf = L_NO_OP;
110 Level->site[i][j].p_locf = L_SAFE;
114 Level->site[i][j].p_locf = TRAP_BASE+random_range(NUMTRAPS);
118 Level->site[i][j].p_locf = L_PORTCULLIS;
122 Level->site[i][j].p_locf = L_RAISE_PORTCULLIS;
126 Level->site[i][j].p_locf = L_PORTCULLIS;
130 Level->site[i][j].p_locf = L_PORTCULLIS_TRAP;
134 Level->site[i][j].p_locf = L_HOUSE_EXIT;
165 Level->site[i][j].p_locf = L_TRAP_SIREN;
H A Denv.c41 Level->site[i][j].p_locf = L_NO_OP; in load_arena()
45 Level->site[i][j].p_locf = L_PORTCULLIS; in load_arena()
49 Level->site[i][j].p_locf = L_ARENA_EXIT; in load_arena()
111 Level->site[i][j].p_locf = L_NO_OP;
168 Level->site[i][j].p_locf = L_CIRCLE_LIBRARY;
172 Level->site[i][j].p_locf = L_TOME1;
176 Level->site[i][j].p_locf = L_TOME2;
257 Level->site[i][j].p_locf = L_NO_OP;
262 Level->site[i][j].p_locf = L_THRONE;
308 Level->site[i][j].p_locf = L_ESCALATOR;
H A Dgen2.c105 Level->site[i][j].p_locf = L_NO_OP;
109 Level->site[i][j].p_locf = L_HEDGE;
113 Level->site[i][j].p_locf = L_WATER;
117 Level->site[i][j].p_locf = L_RUBBLE;
123 Level->site[i][j].p_locf = L_TACTICAL_EXIT;
140 Level->site[x][y].p_locf = L_NO_OP; in make_road()
314 Level->site[tx][ty].p_locf = L_ENTER_COURT; in room_level()
397 Level->site[i][j].p_locf = L_WHIRLWIND; in maze_level()
401 Level->site[i][j].p_locf = L_WATER; in maze_level()
405 Level->site[i][j].p_locf = L_FIRE; in maze_level()
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H A Dmove.c221 Level->site[Player.x][Player.y].p_locf = L_NO_OP; in l_lift()
339 Level->site[Player.x][Player.y].p_locf = L_TRAP_PIT; in l_magic_pool()
431 Level->site[i][j].p_locf = L_NO_OP; in l_drop_every_portcullis()
537 Level->site[Player.x][Player.y].p_locf = L_NO_OP; in l_fire_station()
584 Level->site[Player.x][Player.y].p_locf = L_NO_OP; in l_water_station()
621 Level->site[Player.x][Player.y].p_locf = L_NO_OP; in l_air_station()
658 Level->site[Player.x][Player.y].p_locf = L_NO_OP; in l_earth_station()
770 Level->site[Player.x][Player.y].p_locf = L_NO_OP; in l_voice1()
776 Level->site[Player.x][Player.y].p_locf = L_NO_OP; in l_voice2()
782 Level->site[Player.x][Player.y].p_locf = L_NO_OP; in l_voice3()
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H A Dcommand2.c340 switch(Level->site[x][y].p_locf) { in disarm()
382 Level->site[x][y].p_locf = L_NO_OP; in disarm()
390 p_movefunction(Level->site[x][y].p_locf); in disarm()
525 p_movefunction(Level->site[Player.x][Player.y].p_locf); in upstairs()
549 Level->site[Player.x][Player.y].p_locf == L_ENTER_COURT) in downstairs()
550 p_movefunction(Level->site[Player.x][Player.y].p_locf); in downstairs()
787 p_movefunction(Level->site[Player.x][Player.y].p_locf); in bash_location()
820 p_movefunction(Level->site[Player.x][Player.y].p_locf); in bash_location()
834 Level->site[ox][oy].p_locf = L_NO_OP; in bash_location()
854 Level->site[ox][oy].p_locf = L_RUBBLE; in bash_location()
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H A Deffect3.c418 Level->site[x][y].p_locf = L_TRAP_DOOR;
427 Level->site[x][y].p_locf = L_TRAP_PIT;
438 Level->site[x][y].p_locf = L_RUBBLE;
446 Level->site[x][y].p_locf = L_NO_OP;
452 if (Level->site[x][y].p_locf == L_TRIFID) {
455 Level->site[x][y].p_locf = L_NO_OP;
462 Level->site[x][y].p_locf = L_NO_OP;
872 (Level->site[x][y].p_locf == L_STATUE_WAKE) ||
875 Level->site[x][y].p_locf = L_NO_OP;
881 Level->site[x][y].p_locf = L_WATER;
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H A Dmovef.c205 if ((Level->site[x][y].p_locf >= CITYSITEBASE) &&
206 (Level->site[x][y].p_locf < CITYSITEBASE+NUMCITYSITES))
207 CitySiteList[Level->site[x][y].p_locf - CITYSITEBASE][0] = TRUE;
208 switch(Level->site[x][y].p_locf) {
H A Dcommand3.c94 case TRAP:print2(trapid(Level->site[x][y].p_locf)); break; in examine()
96 if (Level->site[x][y].p_locf == L_EARTH_STATION) in examine()
106 if (Level->site[x][y].p_locf == L_WATER) in examine()
108 else if (Level->site[x][y].p_locf == L_CHAOS) in examine()
110 else if (Level->site[x][y].p_locf == L_WATER_STATION) in examine()
580 p_movefunction(Level->site[Player.x][Player.y].p_locf); in vault()
898 Level->site[ox][oy].p_locf = L_RUBBLE; in tunnel()
910 Level->site[ox][oy].p_locf = L_RUBBLE; in tunnel()
921 Level->site[ox][oy].p_locf = L_RUBBLE; in tunnel()
1081 p_movefunction(Level->site[x][y].p_locf); in city_move()
H A Dsite2.c218 Level->site[40][60].p_locf = L_ORDER; /* undoes action in alert_guards */ in pacify_guards()
389 Level->site[Player.x][Player.y].p_locf = L_NO_OP; in l_trifid()
641 if ((Level->site[x][y].p_locf >= CITYSITEBASE) &&
642 (Level->site[x][y].p_locf < CITYSITEBASE+NUMCITYSITES))
643 CitySiteList[Level->site[x][y].p_locf - CITYSITEBASE][0] = TRUE;
644 switch(Level->site[x][y].p_locf) {
931 Level->site[Player.x][Player.y].p_locf = L_NO_OP; in l_safe()
961 Level->site[Player.x][Player.y].p_locf = L_RUBBLE; in l_safe()
H A Deffect1.c331 if (Level->site[xx][yy].p_locf != L_TRIFID) {
334 Level->site[xx][yy].p_locf = L_NO_OP;
345 Level->site[xx][yy].p_locf = L_NO_OP;
434 if (Level->site[ex][ey].p_locf != L_TRIFID) {
437 Level->site[ex][ey].p_locf = L_NO_OP;
448 Level->site[ex][ey].p_locf = L_NO_OP;
H A Dtrap.c188 Level->site[Player.x][Player.y].p_locf = L_FIRE; in l_trap_fire()
285 Level->site[Player.x][Player.y].p_locf = L_NO_OP; in l_trap_manadrain()
H A Deffect2.c567 Level->site[Player.x][Player.y].p_locf = L_LAVA;
574 Level->site[Player.x][Player.y].p_locf = L_ALTAR;
583 Level->site[Player.x][Player.y].p_locf = L_NO_OP;
H A Daux1.c152 switch(Level->site[x][y].p_locf) {
203 Level->site[x][y].p_locf != L_WATER) {
265 if ((Level->site[x][y].p_locf >= TRAP_BASE) &&
267 (Level->site[x][y].p_locf <= TRAP_BASE+NUMTRAPS)) {
H A Dguild1.c279 if (Level->site[x][y].p_locf == L_TRAP_SIREN) { in l_castle()
280 Level->site[x][y].p_locf = L_NO_OP; in l_castle()
H A Daux2.c561 if (Level->site[Player.x][Player.y].p_locf == L_WATER && Level->site[Player.x][Player.y].things) in p_drown()
575 if (Level->site[Player.x][Player.y].p_locf != L_WATER) in p_drown()
580 if (Level->site[Player.x][Player.y].p_locf == L_WATER) in p_drown()
1188 Level->site[Player.x][Player.y].p_locf = L_NO_OP;
H A Daux3.c1092 Level->site[40][60].p_locf = L_NO_OP; /* pacify_guards restores this */ in alert_guards()
1148 Level->site[i][j].p_locf = L_NO_OP; in destroy_order()
1153 Level->site[i][j].p_locf = L_RUBBLE; in destroy_order()
H A Dcommand1.c170 p_movefunction(Level->site[Player.x][Player.y].p_locf); in p_process()
H A Dsite1.c365 Level->site[x][y].p_locf = L_RUBBLE;
375 Level->site[x][y].p_locf = L_RUBBLE;
399 Level->site[x][y].p_locf = L_NO_OP;
H A Dlev.c62 Level->site[tml->m->x][tml->m->y].p_locf = L_WATER;
224 Level->site[i][j].p_locf = L_WATER;
H A Ditemf3.c143 Level->site[x][y].p_locf = L_NO_OP;
280 Level->site[x][y].p_locf = L_TRAP_DOOR;

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