/dports/devel/godot2-tools/godot-2.1.6-stable/core/ |
H A D | color.h | 86 _FORCE_INLINE_ Color blend(const Color &p_over) const { in blend() 89 float sa = 1.0 - p_over.a; in blend() 90 res.a = a * sa + p_over.a; in blend() 94 res.r = (r * a * sa + p_over.r * p_over.a) / res.a; in blend() 95 res.g = (g * a * sa + p_over.g * p_over.a) / res.a; in blend() 96 res.b = (b * a * sa + p_over.b * p_over.a) / res.a; in blend()
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/dports/devel/godot2/godot-2.1.6-stable/core/ |
H A D | color.h | 86 _FORCE_INLINE_ Color blend(const Color &p_over) const { in blend() 89 float sa = 1.0 - p_over.a; in blend() 90 res.a = a * sa + p_over.a; in blend() 94 res.r = (r * a * sa + p_over.r * p_over.a) / res.a; in blend() 95 res.g = (g * a * sa + p_over.g * p_over.a) / res.a; in blend() 96 res.b = (b * a * sa + p_over.b * p_over.a) / res.a; in blend()
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/dports/devel/godot-tools/godot-3.2.3-stable/core/ |
H A D | color.h | 160 _FORCE_INLINE_ Color blend(const Color &p_over) const { in blend() 163 float sa = 1.0 - p_over.a; in blend() 164 res.a = a * sa + p_over.a; in blend() 168 res.r = (r * a * sa + p_over.r * p_over.a) / res.a; in blend() 169 res.g = (g * a * sa + p_over.g * p_over.a) / res.a; in blend() 170 res.b = (b * a * sa + p_over.b * p_over.a) / res.a; in blend()
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/dports/devel/godot/godot-3.2.3-stable/core/ |
H A D | color.h | 160 _FORCE_INLINE_ Color blend(const Color &p_over) const { in blend() 163 float sa = 1.0 - p_over.a; in blend() 164 res.a = a * sa + p_over.a; in blend() 168 res.r = (r * a * sa + p_over.r * p_over.a) / res.a; in blend() 169 res.g = (g * a * sa + p_over.g * p_over.a) / res.a; in blend() 170 res.b = (b * a * sa + p_over.b * p_over.a) / res.a; in blend()
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/dports/devel/godot/godot-3.2.3-stable/scene/gui/ |
H A D | popup_menu.h | 89 int _get_mouse_over(const Point2 &p_over) const; 91 void _scroll(float p_factor, const Point2 &p_over);
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H A D | popup_menu.cpp | 109 int PopupMenu::_get_mouse_over(const Point2 &p_over) const { in _get_mouse_over() 111 if (p_over.x < 0 || p_over.x >= get_size().width) in _get_mouse_over() 118 if (ofs.y > p_over.y) in _get_mouse_over() 140 if (p_over.y < ofs.y) { in _get_mouse_over() 192 void PopupMenu::_scroll(float p_factor, const Point2 &p_over) { in _scroll() argument 212 ie->set_position(p_over - Vector2(0, dy)); in _scroll()
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/dports/devel/godot-tools/godot-3.2.3-stable/scene/gui/ |
H A D | popup_menu.h | 89 int _get_mouse_over(const Point2 &p_over) const; 91 void _scroll(float p_factor, const Point2 &p_over);
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H A D | popup_menu.cpp | 109 int PopupMenu::_get_mouse_over(const Point2 &p_over) const { in _get_mouse_over() 111 if (p_over.x < 0 || p_over.x >= get_size().width) in _get_mouse_over() 118 if (ofs.y > p_over.y) in _get_mouse_over() 140 if (p_over.y < ofs.y) { in _get_mouse_over() 192 void PopupMenu::_scroll(float p_factor, const Point2 &p_over) { in _scroll() argument 212 ie->set_position(p_over - Vector2(0, dy)); in _scroll()
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/dports/devel/godot/godot-3.2.3-stable/modules/gdnative/gdnative/ |
H A D | color.cpp | 173 godot_color GDAPI godot_color_blend(const godot_color *p_self, const godot_color *p_over) { in godot_color_blend() argument 176 const Color *over = (const Color *)p_over; in godot_color_blend()
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/dports/devel/godot-tools/godot-3.2.3-stable/modules/gdnative/gdnative/ |
H A D | color.cpp | 173 godot_color GDAPI godot_color_blend(const godot_color *p_self, const godot_color *p_over) { in godot_color_blend() argument 176 const Color *over = (const Color *)p_over; in godot_color_blend()
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/dports/devel/godot/godot-3.2.3-stable/modules/gdnative/include/gdnative/ |
H A D | color.h | 102 godot_color GDAPI godot_color_blend(const godot_color *p_self, const godot_color *p_over);
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/dports/devel/godot-tools/godot-3.2.3-stable/modules/gdnative/include/gdnative/ |
H A D | color.h | 102 godot_color GDAPI godot_color_blend(const godot_color *p_self, const godot_color *p_over);
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/dports/devel/godot2/godot-2.1.6-stable/scene/gui/ |
H A D | popup_menu.cpp | 123 int PopupMenu::_get_mouse_over(const Point2 &p_over) const { in _get_mouse_over() 125 if (p_over.x < 0 || p_over.x >= get_size().width) in _get_mouse_over() 132 if (ofs.y > p_over.y) in _get_mouse_over() 156 if (p_over.y < ofs.y) { in _get_mouse_over()
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H A D | popup_menu.h | 75 int _get_mouse_over(const Point2 &p_over) const;
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/dports/devel/godot2-tools/godot-2.1.6-stable/scene/gui/ |
H A D | popup_menu.cpp | 123 int PopupMenu::_get_mouse_over(const Point2 &p_over) const { in _get_mouse_over() 125 if (p_over.x < 0 || p_over.x >= get_size().width) in _get_mouse_over() 132 if (ofs.y > p_over.y) in _get_mouse_over() 156 if (p_over.y < ofs.y) { in _get_mouse_over()
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H A D | popup_menu.h | 75 int _get_mouse_over(const Point2 &p_over) const;
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/dports/databases/grass7/grass-7.8.6/lib/python/temporal/ |
H A D | temporal_operator.py | 618 def p_over(self, t): member in TemporalOperatorParser
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