Searched refs:pain_time (Results 1 – 12 of 12) sorted by relevance
693 int pain_time:16; // pain invincible time member1263 u32 pain_time;
3504 (*pretvar)->lVal = (LONG)ent->pain_time; in openbor_getentityproperty()4327 (*pretvar)->lVal = (LONG)ent->pain_time; in openbor_getentityproperty()6218 ent->pain_time = (int)ltemp; in openbor_changeentityproperty()
6759 attack.pain_time = GAME_SPEED/20; in load_cached_model()11913 ent_list[i]->pain_time<time && //(ent_list[i]->pain_time<time || current_anim->fastattack) && in do_attack()12141 self->pain_time = time + (attack->pain_time?attack->pain_time:(GAME_SPEED / 5)); in do_attack()
706 int pain_time; // pain invincible time member1297 u32 pain_time; member
5177 (*pretvar)->lVal = (LONG)ent->pain_time; in openbor_getentityproperty()6962 ent->pain_time = (int)ltemp; in openbor_changeentityproperty()
8835 attack.pain_time = GAME_SPEED / 20; in load_cached_model()16315 … ent_list[i]->pain_time < time && //(ent_list[i]->pain_time<time || current_anim->fastattack) && in do_attack()16638 self->pain_time = time + (attack->pain_time ? attack->pain_time : (GAME_SPEED / 5)); in do_attack()
1421 unsigned int pain_time; // pain invincible time member2063 u32 pain_time; member
5308 (*pretvar)->lVal = (LONG)handle->pain_time; in openbor_get_attack_property()5700 handle->pain_time = temp_int; in openbor_set_attack_property()7024 (*pretvar)->lVal = (LONG)ent->pain_time; in openbor_getentityproperty()9024 ent->pain_time = (int)ltemp; in openbor_changeentityproperty()
166 .pain_time = 0,10231 attack.pain_time = GAME_SPEED / 20; in load_cached_model()10566 attack.pain_time = GET_INT_ARG(1); in load_cached_model()19021 if(target->pain_time >= time) in do_attack()19427 self->pain_time = time + (attack->pain_time ? attack->pain_time : (GAME_SPEED / 5)); in do_attack()
1238 unsigned int pain_time; member
3459 (*pretvar)->lVal = (LONG)ent->pain_time; in openbor_getentityproperty()4213 (*pretvar)->lVal = (LONG)ent->pain_time; in openbor_getentityproperty()6488 ent->pain_time = (int)ltemp; in openbor_changeentityproperty()
11698 (ent_list[i]->pain_time<time || e->animation->fastattack) && in do_attack()14512 self->pain_time = time + (GAME_SPEED / 5); in common_takedamage()19158 self->pain_time = time + (GAME_SPEED / 5); in obstacle_takedamage()