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Searched refs:pause_add (Results 1 – 15 of 15) sorted by relevance

/dports/games/openbor/openbor-3caaddd5/engine/source/openborscript/
H A Dcollision_attack.c356 (*pretvar)->lVal = (LONG)handle->pause_add; in openbor_get_attack_property()
695 handle->pause_add = temp_int; in openbor_set_attack_property()
/dports/games/openbor3979/openbor-2bcf25b/engine/
H A Dopenbor.c9034 attack.pause_add = GET_INT_ARG(9); in load_cached_model()
9115 attack.pause_add = GET_INT_ARG(8); in load_cached_model()
16573 e->toss_time += attack->pause_add; // So jump height pauses in midair in do_attack()
16574 e->nextmove += attack->pause_add; // xdir, zdir in do_attack()
16575 e->nextanim += attack->pause_add; //Pause animation for a bit in do_attack()
16576 … e->nextthink += attack->pause_add; // So anything that auto moves will pause in do_attack()
16577 e->pausetime = time + attack->pause_add ; //UT: temporary solution in do_attack()
16580 self->toss_time += attack->pause_add; // So jump height pauses in midair in do_attack()
16581 self->nextmove += attack->pause_add; // xdir, zdir in do_attack()
16582 self->nextanim += attack->pause_add; //Pause animation for a bit in do_attack()
[all …]
H A Dopenbor.h705 int pause_add; // Flag to determine if an attack adds a pause before updating the animation member
H A Dopenborscript.c4619 (*pretvar)->lVal = (LONG)attack->pause_add; in openbor_getentityproperty()
/dports/games/openbor3482/openbor-2c1ecd7/engine/
H A Dopenbor.c6744 attack.pause_add = GET_INT_ARG(9); in load_cached_model()
6819 attack.pause_add = GET_INT_ARG(8); in load_cached_model()
11759 …ttack->attack_type, attack->no_block, attack->guardcost, attack->jugglecost, attack->pause_add, 1); in do_attack()
11764 …, attack->attack_type, attack->no_block, attack->guardcost, attack->jugglecost, attack->pause_add); in do_attack()
11805 …, attack->attack_type, attack->no_block, attack->guardcost, attack->jugglecost, attack->pause_add); in do_attack()
11875 e->toss_time += attack->pause_add; // So jump height pauses in midair in do_attack()
11876 e->nextanim += attack->pause_add; //Pause animation for a bit in do_attack()
11877 e->nextthink += attack->pause_add; // So anything that auto moves will pause in do_attack()
11882 self->toss_time += attack->pause_add; // So jump height pauses in midair in do_attack()
11883 self->nextanim += attack->pause_add; //Pause animation for a bit in do_attack()
[all …]
H A Dopenbor.h689 …short pause_add:16; // Flag to determine if an attack adds a pause before updating t… member
H A Dopenborscript.c3756 (*pretvar)->lVal = (LONG)attack->pause_add; in openbor_getentityproperty()
/dports/games/openbor4432/openbor-ba1eb4f/engine/
H A Dopenbor.c167 .pause_add = 0,
10578 attack.pause_add = GET_INT_ARG(1); in load_cached_model()
10637 attack.pause_add = GET_INT_ARG(9); in load_cached_model()
10722 attack.pause_add = GET_INT_ARG(8); in load_cached_model()
19361 e->toss_time += attack->pause_add; // So jump height pauses in midair in do_attack()
19362 e->nextmove += attack->pause_add; // xdir, zdir in do_attack()
19363 e->nextanim += attack->pause_add; //Pause animation for a bit in do_attack()
19365 e->pausetime = time + attack->pause_add ; //UT: temporary solution in do_attack()
19368 self->toss_time += attack->pause_add; // So jump height pauses in midair in do_attack()
19369 self->nextmove += attack->pause_add; // xdir, zdir in do_attack()
[all …]
H A Dopenbor.h1422 …int pause_add; // Flag to determine if an attack adds a pause before upda… member
H A Dopenborscript.c5320 (*pretvar)->lVal = (LONG)handle->pause_add; in openbor_get_attack_property()
5716 handle->pause_add = temp_int; in openbor_set_attack_property()
/dports/games/openbor3711/openbor-6ec17fa/engine/
H A Dopenbor.c6831 attack.pause_add = GET_INT_ARG(9); in load_cached_model()
6906 attack.pause_add = GET_INT_ARG(8); in load_cached_model()
11979 …, attack->attack_type, attack->no_block, attack->guardcost, attack->jugglecost, attack->pause_add); in do_attack()
12020 …, attack->attack_type, attack->no_block, attack->guardcost, attack->jugglecost, attack->pause_add); in do_attack()
12089 e->toss_time += attack->pause_add; // So jump height pauses in midair in do_attack()
12090 e->nextanim += attack->pause_add; //Pause animation for a bit in do_attack()
12091 e->nextthink += attack->pause_add; // So anything that auto moves will pause in do_attack()
12092 e->pausetime = time + attack->pause_add ; //UT: temporary solution in do_attack()
12095 self->toss_time += attack->pause_add; // So jump height pauses in midair in do_attack()
12096 self->nextanim += attack->pause_add; //Pause animation for a bit in do_attack()
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H A Dopenbor.h692 int pause_add:16; // Flag to determine if an attack adds a pause before updating the animation member
H A Dopenborscript.c3801 (*pretvar)->lVal = (LONG)attack->pause_add; in openbor_getentityproperty()
/dports/games/openbor/openbor-3caaddd5/engine/
H A Dopenbor.c175 .pause_add = 0,
1413 tempvar.lVal = (LONG)attack->pause_add; in execute_takedamage_script()
1560 tempvar.lVal = (LONG)attack->pause_add; in execute_onfall_script()
1893 tempvar.lVal = (LONG)attack->pause_add; in execute_ondeath_script()
1968 tempvar.lVal = (LONG)attack->pause_add; in execute_didblock_script()
2024 tempvar.lVal = (LONG)attack->pause_add; in execute_ondoattack_script()
2121 tempvar.lVal = (LONG)attack->pause_add; in _execute_didhit_script()
11087 attack.pause_add = GET_INT_ARG(1); in load_cached_model()
11144 attack.pause_add = GET_INT_ARG(9); in load_cached_model()
11233 attack.pause_add = GET_INT_ARG(8); in load_cached_model()
[all …]
H A Dopenbor.h1880 …int pause_add; // Flag to determine if an attack adds a pause before upda… member