/dports/games/openbor/openbor-3caaddd5/engine/source/openborscript/ |
H A D | collision_attack.c | 356 (*pretvar)->lVal = (LONG)handle->pause_add; in openbor_get_attack_property() 695 handle->pause_add = temp_int; in openbor_set_attack_property()
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/dports/games/openbor3979/openbor-2bcf25b/engine/ |
H A D | openbor.c | 9034 attack.pause_add = GET_INT_ARG(9); in load_cached_model() 9115 attack.pause_add = GET_INT_ARG(8); in load_cached_model() 16573 e->toss_time += attack->pause_add; // So jump height pauses in midair in do_attack() 16574 e->nextmove += attack->pause_add; // xdir, zdir in do_attack() 16575 e->nextanim += attack->pause_add; //Pause animation for a bit in do_attack() 16576 … e->nextthink += attack->pause_add; // So anything that auto moves will pause in do_attack() 16577 e->pausetime = time + attack->pause_add ; //UT: temporary solution in do_attack() 16580 self->toss_time += attack->pause_add; // So jump height pauses in midair in do_attack() 16581 self->nextmove += attack->pause_add; // xdir, zdir in do_attack() 16582 self->nextanim += attack->pause_add; //Pause animation for a bit in do_attack() [all …]
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H A D | openbor.h | 705 int pause_add; // Flag to determine if an attack adds a pause before updating the animation member
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H A D | openborscript.c | 4619 (*pretvar)->lVal = (LONG)attack->pause_add; in openbor_getentityproperty()
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/dports/games/openbor3482/openbor-2c1ecd7/engine/ |
H A D | openbor.c | 6744 attack.pause_add = GET_INT_ARG(9); in load_cached_model() 6819 attack.pause_add = GET_INT_ARG(8); in load_cached_model() 11759 …ttack->attack_type, attack->no_block, attack->guardcost, attack->jugglecost, attack->pause_add, 1); in do_attack() 11764 …, attack->attack_type, attack->no_block, attack->guardcost, attack->jugglecost, attack->pause_add); in do_attack() 11805 …, attack->attack_type, attack->no_block, attack->guardcost, attack->jugglecost, attack->pause_add); in do_attack() 11875 e->toss_time += attack->pause_add; // So jump height pauses in midair in do_attack() 11876 e->nextanim += attack->pause_add; //Pause animation for a bit in do_attack() 11877 e->nextthink += attack->pause_add; // So anything that auto moves will pause in do_attack() 11882 self->toss_time += attack->pause_add; // So jump height pauses in midair in do_attack() 11883 self->nextanim += attack->pause_add; //Pause animation for a bit in do_attack() [all …]
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H A D | openbor.h | 689 …short pause_add:16; // Flag to determine if an attack adds a pause before updating t… member
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H A D | openborscript.c | 3756 (*pretvar)->lVal = (LONG)attack->pause_add; in openbor_getentityproperty()
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/dports/games/openbor4432/openbor-ba1eb4f/engine/ |
H A D | openbor.c | 167 .pause_add = 0, 10578 attack.pause_add = GET_INT_ARG(1); in load_cached_model() 10637 attack.pause_add = GET_INT_ARG(9); in load_cached_model() 10722 attack.pause_add = GET_INT_ARG(8); in load_cached_model() 19361 e->toss_time += attack->pause_add; // So jump height pauses in midair in do_attack() 19362 e->nextmove += attack->pause_add; // xdir, zdir in do_attack() 19363 e->nextanim += attack->pause_add; //Pause animation for a bit in do_attack() 19365 e->pausetime = time + attack->pause_add ; //UT: temporary solution in do_attack() 19368 self->toss_time += attack->pause_add; // So jump height pauses in midair in do_attack() 19369 self->nextmove += attack->pause_add; // xdir, zdir in do_attack() [all …]
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H A D | openbor.h | 1422 …int pause_add; // Flag to determine if an attack adds a pause before upda… member
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H A D | openborscript.c | 5320 (*pretvar)->lVal = (LONG)handle->pause_add; in openbor_get_attack_property() 5716 handle->pause_add = temp_int; in openbor_set_attack_property()
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/dports/games/openbor3711/openbor-6ec17fa/engine/ |
H A D | openbor.c | 6831 attack.pause_add = GET_INT_ARG(9); in load_cached_model() 6906 attack.pause_add = GET_INT_ARG(8); in load_cached_model() 11979 …, attack->attack_type, attack->no_block, attack->guardcost, attack->jugglecost, attack->pause_add); in do_attack() 12020 …, attack->attack_type, attack->no_block, attack->guardcost, attack->jugglecost, attack->pause_add); in do_attack() 12089 e->toss_time += attack->pause_add; // So jump height pauses in midair in do_attack() 12090 e->nextanim += attack->pause_add; //Pause animation for a bit in do_attack() 12091 e->nextthink += attack->pause_add; // So anything that auto moves will pause in do_attack() 12092 e->pausetime = time + attack->pause_add ; //UT: temporary solution in do_attack() 12095 self->toss_time += attack->pause_add; // So jump height pauses in midair in do_attack() 12096 self->nextanim += attack->pause_add; //Pause animation for a bit in do_attack() [all …]
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H A D | openbor.h | 692 int pause_add:16; // Flag to determine if an attack adds a pause before updating the animation member
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H A D | openborscript.c | 3801 (*pretvar)->lVal = (LONG)attack->pause_add; in openbor_getentityproperty()
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/dports/games/openbor/openbor-3caaddd5/engine/ |
H A D | openbor.c | 175 .pause_add = 0, 1413 tempvar.lVal = (LONG)attack->pause_add; in execute_takedamage_script() 1560 tempvar.lVal = (LONG)attack->pause_add; in execute_onfall_script() 1893 tempvar.lVal = (LONG)attack->pause_add; in execute_ondeath_script() 1968 tempvar.lVal = (LONG)attack->pause_add; in execute_didblock_script() 2024 tempvar.lVal = (LONG)attack->pause_add; in execute_ondoattack_script() 2121 tempvar.lVal = (LONG)attack->pause_add; in _execute_didhit_script() 11087 attack.pause_add = GET_INT_ARG(1); in load_cached_model() 11144 attack.pause_add = GET_INT_ARG(9); in load_cached_model() 11233 attack.pause_add = GET_INT_ARG(8); in load_cached_model() [all …]
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H A D | openbor.h | 1880 …int pause_add; // Flag to determine if an attack adds a pause before upda… member
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