Searched refs:perma_hallu (Results 1 – 9 of 9) sorted by relevance
129 boolean perma_hallu; /* let the player permanently hallucinate */ member
117 (flags.perma_hallu))
993 if (!flags.perma_hallu && Halluc_resistance)995 if (flags.perma_hallu) you_are("permanently hallucinating");997 if (!flags.perma_hallu && Hallucination) you_are("hallucinating");
517 if ((!flags.perma_hallu && Hallucination) ? rn2(5) : rn2(2)) attrcurse();518 if ((!flags.perma_hallu && Hallucination)) {
439 if (flags.perma_hallu) {
255 if (flags.perma_hallu) {
204 {"perma_hallu", &flags.perma_hallu, FALSE, SET_IN_FILE},
459 conduct_bools[3] = &flags.perma_hallu; in tty_player_selection()509 flags.perma_hallu = conduct_settings[3]; in tty_player_selection()
151 - Permanent hallucination conduct option: perma_hallu