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Searched refs:perma_hallu (Results 1 – 9 of 9) sorted by relevance

/dports/games/unnethack/unnethack-5.1.0-20131208/include/
H A Dflag.h129 boolean perma_hallu; /* let the player permanently hallucinate */ member
H A Dyouprop.h117 (flags.perma_hallu))
/dports/games/unnethack/unnethack-5.1.0-20131208/src/
H A Dcmd.c993 if (!flags.perma_hallu && Halluc_resistance)
995 if (flags.perma_hallu) you_are("permanently hallucinating");
997 if (!flags.perma_hallu && Hallucination) you_are("hallucinating");
H A Deat.c517 if ((!flags.perma_hallu && Hallucination) ? rn2(5) : rn2(2)) attrcurse();
518 if ((!flags.perma_hallu && Hallucination)) {
H A Dpray.c439 if (flags.perma_hallu) {
H A Dpotion.c255 if (flags.perma_hallu) {
H A Doptions.c204 {"perma_hallu", &flags.perma_hallu, FALSE, SET_IN_FILE},
/dports/games/unnethack/unnethack-5.1.0-20131208/win/tty/
H A Dwintty.c459 conduct_bools[3] = &flags.perma_hallu; in tty_player_selection()
509 flags.perma_hallu = conduct_settings[3]; in tty_player_selection()
/dports/games/unnethack/unnethack-5.1.0-20131208/
H A DChangeLog151 - Permanent hallucination conduct option: perma_hallu