Searched refs:players_ready (Results 1 – 6 of 6) sorted by relevance
14 var players_ready = []117 if not id in players_ready:118 players_ready.append(id)120 if players_ready.size() == players.size():
21494 int players_ready = 0; in selectplayer() local21631 players_ready = 0; in selectplayer()21796 if(ready[i]) players_ready++; in selectplayer()21799 if(players_busy && players_busy==players_ready && time>GAME_SPEED) exit = 1; in selectplayer()
21840 int players_ready = 0; in selectplayer() local21978 players_ready = 0; in selectplayer()22143 if(ready[i]) players_ready++; in selectplayer()22146 if(players_busy && players_busy==players_ready && time>GAME_SPEED) exit = 1; in selectplayer()
29330 int players_ready = 0; in selectplayer() local29511 players_ready = 0; in selectplayer()29597 players_ready++; in selectplayer()29601 if(players_busy && players_busy == players_ready && exitdelay && time > exitdelay) in selectplayer()
33360 int players_ready = 0; in selectplayer() local33571 players_ready = 0; in selectplayer()33657 players_ready++; in selectplayer()33661 if(players_busy && players_busy == players_ready && exitdelay && time > exitdelay) in selectplayer()
36635 int players_ready = 0; in selectplayer() local36900 players_ready = 0; in selectplayer()37128 players_ready++; in selectplayer()37132 if (players_busy && players_busy == players_ready && exitdelay && _time > exitdelay) in selectplayer()