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Searched refs:quakeframe (Results 1 – 10 of 10) sorted by relevance

/dports/games/openbor3482/openbor-2c1ecd7/engine/
H A Dopenbor.h801 s_quakeframe quakeframe; // Screen shake effect. 2011_04_01, DC; Moved to struct. member
H A Dopenbor.c5846 newanim->quakeframe.framestart = 0; in load_cached_model()
7092 newanim->quakeframe.framestart = GET_INT_ARG(1); in load_cached_model()
7093 newanim->quakeframe.repeat = GET_INT_ARG(2); in load_cached_model()
7094 newanim->quakeframe.v = GET_INT_ARG(3); in load_cached_model()
7095 newanim->quakeframe.cnt = 0; in load_cached_model()
10693 if(self->animation->quakeframe.framestart+self->animation->quakeframe.cnt == f) in update_frame()
10696 …if(self->animation->quakeframe.cnt%2 || self->animation->quakeframe.v > 0) level->quake = self->an… in update_frame()
10697 else level->quake = self->animation->quakeframe.v * -1; in update_frame()
10699 …if((self->animation->quakeframe.repeat-self->animation->quakeframe.cnt) > 1) self->animation->quak… in update_frame()
10700 else self->animation->quakeframe.cnt = 0; in update_frame()
/dports/games/openbor3711/openbor-6ec17fa/engine/
H A Dopenbor.h798 s_quakeframe quakeframe; // Screen shake effect. 2011_04_01, DC; Moved to struct. member
H A Dopenbor.c5949 newanim->quakeframe.framestart = 0; in load_cached_model()
7184 newanim->quakeframe.framestart = GET_FRAME_ARG(1); in load_cached_model()
7185 newanim->quakeframe.repeat = GET_INT_ARG(2); in load_cached_model()
7186 newanim->quakeframe.v = GET_INT_ARG(3); in load_cached_model()
7187 newanim->quakeframe.cnt = 0; in load_cached_model()
10921 if(anim->quakeframe.framestart+anim->quakeframe.cnt == f) in update_frame()
10924 if(anim->quakeframe.cnt%2 || anim->quakeframe.v > 0) level->quake = anim->quakeframe.v; in update_frame()
10925 else level->quake = anim->quakeframe.v * -1; in update_frame()
10927 if((anim->quakeframe.repeat-anim->quakeframe.cnt) > 1) anim->quakeframe.cnt++; in update_frame()
10928 else anim->quakeframe.cnt = 0; in update_frame()
/dports/games/openbor3979/openbor-2bcf25b/engine/
H A Dopenbor.h811 s_quakeframe quakeframe; // Screen shake effect. 2011_04_01, DC; Moved to struct. member
H A Dopenbor.c8526 newanim->quakeframe.framestart = 0; in load_cached_model()
9457 newanim->quakeframe.repeat = GET_INT_ARG(2); in load_cached_model()
9458 newanim->quakeframe.v = GET_INT_ARG(3); in load_cached_model()
9459 newanim->quakeframe.cnt = 0; in load_cached_model()
14896 if(anim->quakeframe.framestart + anim->quakeframe.cnt == f) in update_frame()
14900 if(anim->quakeframe.cnt % 2 || anim->quakeframe.v > 0) in update_frame()
14902 level->quake = anim->quakeframe.v; in update_frame()
14906 level->quake = anim->quakeframe.v * -1; in update_frame()
14909 if((anim->quakeframe.repeat - anim->quakeframe.cnt) > 1) in update_frame()
14911 anim->quakeframe.cnt++; in update_frame()
[all …]
/dports/games/openbor4432/openbor-ba1eb4f/engine/
H A Dopenbor.c9871 newanim->quakeframe.framestart = 0; in load_cached_model()
11067 newanim->quakeframe.repeat = GET_INT_ARG(2); in load_cached_model()
11068 newanim->quakeframe.v = GET_INT_ARG(3); in load_cached_model()
11069 newanim->quakeframe.cnt = 0; in load_cached_model()
17336 if(anim->quakeframe.framestart + anim->quakeframe.cnt == f) in update_frame()
17340 if(anim->quakeframe.cnt % 2 || anim->quakeframe.v > 0) in update_frame()
17342 level->quake = anim->quakeframe.v; in update_frame()
17346 level->quake = anim->quakeframe.v * -1; in update_frame()
17349 if((anim->quakeframe.repeat - anim->quakeframe.cnt) > 1) in update_frame()
17351 anim->quakeframe.cnt++; in update_frame()
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H A Dopenbor.h1595 s_quakeframe quakeframe; // Screen shake effect. 2011_04_01, DC; Moved to struct. member
/dports/games/openbor/openbor-3caaddd5/engine/
H A Dopenbor.h2068 …s_quakeframe quakeframe; // Screen shake effect. 2011_04_01, DC; Moved to s… member
H A Dopenbor.c10294 newanim->quakeframe.framestart = 0; in load_cached_model()
11609 newanim->quakeframe.repeat = GET_INT_ARG(2); in load_cached_model()
11610 newanim->quakeframe.v = GET_INT_ARG(3); in load_cached_model()
11611 newanim->quakeframe.cnt = 0; in load_cached_model()
17972 if(anim->quakeframe.framestart + anim->quakeframe.cnt == f) in update_frame()
17976 if(anim->quakeframe.cnt % 2 || anim->quakeframe.v > 0) in update_frame()
17978 level->quake = anim->quakeframe.v; in update_frame()
17982 level->quake = anim->quakeframe.v * -1; in update_frame()
17985 if((anim->quakeframe.repeat - anim->quakeframe.cnt) > 1) in update_frame()
17987 anim->quakeframe.cnt++; in update_frame()
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