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Searched refs:riseattack_stall (Results 1 – 16 of 16) sorted by relevance

/dports/games/openbor/openbor-3caaddd5/engine/source/openborscript/
H A Dentity.c1023 (*pretvar)->lVal = (LONG)handle->staydown.riseattack_stall; in openbor_get_entity_property()
2209 handle->staydown.riseattack_stall = temp_int; in openbor_set_entity_property()
/dports/games/openbor3482/openbor-2c1ecd7/engine/
H A Dopenbor.h1169 int riseattack_stall; //Total stalltime before riseattack. member
H A Dopenborscript.c5135 i = ent->staydown.riseattack_stall; in openbor_getentityproperty()
7212 ent->staydown.riseattack_stall = (int)ltemp; in openbor_changeentityproperty()
H A Dopenbor.c13295 self->staydown.riseattack_stall = 0; //Reset riseattack delay. in set_riseattack()
13878 …self->staydown.riseattack_stall = self->staydown.riseattack + (time - self->modeldata.risetime[1])… in common_fall()
13968 self->staydown.riseattack_stall = 0; //Reset riseattack delay. in common_rise()
16492 …32()%(self->stalltime-time+1)) < 3) && (self->health >0 && time > self->staydown.riseattack_stall)) in common_think()
17590 (self->health > 0 && time > self->staydown.riseattack_stall)) in player_lie_check()
/dports/games/openbor3711/openbor-6ec17fa/engine/
H A Dopenbor.h1191 int riseattack_stall; //Total stalltime before riseattack.
H A Dopenborscript.c5252 i = ent->staydown.riseattack_stall; in openbor_getentityproperty()
6837 ent->staydown.riseattack_stall = (int)ltemp; in openbor_changeentityproperty()
H A Dopenbor.c13604 self->staydown.riseattack_stall = 0; //Reset riseattack delay. in set_riseattack()
14182 …self->staydown.riseattack_stall = time + MAX(0, (int)(self->staydown.riseattack - self->modeldata.… in common_fall()
14273 self->staydown.riseattack_stall = 0; //Reset riseattack delay. in common_rise()
17200 …32()%(self->stalltime-time+1)) < 3) && (self->health >0 && time > self->staydown.riseattack_stall)) in ai_check_lie()
18103 (self->health > 0 && time > self->staydown.riseattack_stall)) in player_lie_check()
/dports/games/openbor3979/openbor-2bcf25b/engine/
H A Dopenbor.h1221 int riseattack_stall; //Total stalltime before riseattack. member
H A Dopenborscript.c6149 i = ent->staydown.riseattack_stall; in openbor_getentityproperty()
7807 ent->staydown.riseattack_stall = (int)ltemp; in openbor_changeentityproperty()
H A Dopenbor.c18641 self->staydown.riseattack_stall = 0; //Reset riseattack delay. in set_riseattack()
19434 …self->staydown.riseattack_stall = time + MAX(0, (int)(self->staydown.riseattack - self->modeldata.… in common_fall()
19531 self->staydown.riseattack_stall = 0; //Reset riseattack delay. in common_rise()
23593 …(self->stalltime - time + 1)) < 3) && (self->health > 0 && time > self->staydown.riseattack_stall)) in ai_check_lie()
24812 (self->health > 0 && time > self->staydown.riseattack_stall)) in player_lie_check()
/dports/games/openbor4432/openbor-ba1eb4f/engine/
H A Dopenbor.h1328 unsigned int riseattack_stall; // Total stalltime before riseattack. member
H A Dopenbor.c173 .riseattack_stall = 0},
21699 self->staydown.riseattack_stall = 0; //Reset riseattack delay. in set_riseattack()
22549 …self->staydown.riseattack_stall = time + MAX(0, (int)(self->staydown.riseattack - self->modeldata.… in common_fall()
22646 self->staydown.riseattack_stall = 0; //Reset riseattack delay. in common_rise()
26974 …(self->stalltime - time + 1)) < 3) && (self->health > 0 && time > self->staydown.riseattack_stall)) in ai_check_lie()
28250 (self->health > 0 && time > self->staydown.riseattack_stall)) in player_lie_check()
H A Dopenborscript.c8096 i = ent->staydown.riseattack_stall; in openbor_getentityproperty()
9957 ent->staydown.riseattack_stall = (int)ltemp; in openbor_changeentityproperty()
/dports/games/openbor/openbor-3caaddd5/engine/
H A Dopenbor.h1770 unsigned int riseattack_stall; // Total stalltime before riseattack. member
H A Dopenborscript.c5103 i = ent->staydown.riseattack_stall; in openbor_getentityproperty()
6964 ent->staydown.riseattack_stall = (LONG)ltemp; in openbor_changeentityproperty()
H A Dopenbor.c181 .riseattack_stall = 0},
23175 self->staydown.riseattack_stall = 0; //Reset riseattack delay. in set_riseattack()
24203 …self->staydown.riseattack_stall = _time + MAX(0, (int)(self->staydown.riseattack - self->modeldata… in common_fall()
24293 self->staydown.riseattack_stall = 0; //Reset riseattack delay. in common_rise()
29414 && _time > self->staydown.riseattack_stall)) in ai_check_lie()
31098 (self->energy_state.health_current > 0 && _time > self->staydown.riseattack_stall)) in player_lie_check()