Searched refs:riseinv (Results 1 – 10 of 10) sorted by relevance
1000 …int riseinv; // how many seconds will the character become invi… member
4966 newchar->riseinv = GET_INT_ARG(1) * GAME_SPEED; in load_cached_model()4967 if(GET_INT_ARG(2)) newchar->riseinv = -newchar->riseinv; in load_cached_model()13970 if(self->modeldata.riseinv) in common_rise()13972 self->blink = self->modeldata.riseinv>0; in common_rise()13973 self->invinctime = time + ABS(self->modeldata.riseinv); in common_rise()
1023 …int riseinv; // how many seconds will the character become invincib…
5080 newchar->riseinv = GET_FLOAT_ARG(1) * GAME_SPEED; in load_cached_model()5081 if(GET_INT_ARG(2)) newchar->riseinv = -newchar->riseinv; in load_cached_model()14274 if(self->modeldata.riseinv) in common_rise()14276 self->blink = self->modeldata.riseinv>0; in common_rise()14277 self->invinctime = time + ABS(self->modeldata.riseinv); in common_rise()
1053 …int riseinv; // how many seconds will the character become invincible after rise >0 blink, <0 nobl… member
7426 newchar->riseinv = GET_FLOAT_ARG(1) * GAME_SPEED; in load_cached_model()7429 newchar->riseinv = -newchar->riseinv; in load_cached_model()19532 if(self->modeldata.riseinv) in common_rise()19534 self->blink = self->modeldata.riseinv > 0; in common_rise()19535 self->invinctime = time + ABS(self->modeldata.riseinv); in common_rise()
1781 …int riseinv; // how many seconds will the character become invincible after rise >0 blink, <0 nobl… member
8703 newchar->riseinv = GET_FLOAT_ARG(1) * GAME_SPEED; in load_cached_model()8706 newchar->riseinv = -newchar->riseinv; in load_cached_model()22647 if(self->modeldata.riseinv) in common_rise()22649 self->blink = self->modeldata.riseinv > 0; in common_rise()22650 self->invinctime = time + ABS(self->modeldata.riseinv); in common_rise()
2268 …int riseinv; // how many seconds will the character become invincible after rise >0 blink, <0 nobl… member
9061 newchar->riseinv = GET_FLOAT_ARG(1) * GAME_SPEED; in load_cached_model()9064 newchar->riseinv = -newchar->riseinv; in load_cached_model()24294 if(self->modeldata.riseinv) in common_rise()24296 self->blink = self->modeldata.riseinv > 0; in common_rise()24297 self->invinctime = _time + ABS(self->modeldata.riseinv); in common_rise()