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Searched refs:riseinv (Results 1 – 10 of 10) sorted by relevance

/dports/games/openbor3482/openbor-2c1ecd7/engine/
H A Dopenbor.h1000 …int riseinv; // how many seconds will the character become invi… member
H A Dopenbor.c4966 newchar->riseinv = GET_INT_ARG(1) * GAME_SPEED; in load_cached_model()
4967 if(GET_INT_ARG(2)) newchar->riseinv = -newchar->riseinv; in load_cached_model()
13970 if(self->modeldata.riseinv) in common_rise()
13972 self->blink = self->modeldata.riseinv>0; in common_rise()
13973 self->invinctime = time + ABS(self->modeldata.riseinv); in common_rise()
/dports/games/openbor3711/openbor-6ec17fa/engine/
H A Dopenbor.h1023 …int riseinv; // how many seconds will the character become invincib…
H A Dopenbor.c5080 newchar->riseinv = GET_FLOAT_ARG(1) * GAME_SPEED; in load_cached_model()
5081 if(GET_INT_ARG(2)) newchar->riseinv = -newchar->riseinv; in load_cached_model()
14274 if(self->modeldata.riseinv) in common_rise()
14276 self->blink = self->modeldata.riseinv>0; in common_rise()
14277 self->invinctime = time + ABS(self->modeldata.riseinv); in common_rise()
/dports/games/openbor3979/openbor-2bcf25b/engine/
H A Dopenbor.h1053 …int riseinv; // how many seconds will the character become invincible after rise >0 blink, <0 nobl… member
H A Dopenbor.c7426 newchar->riseinv = GET_FLOAT_ARG(1) * GAME_SPEED; in load_cached_model()
7429 newchar->riseinv = -newchar->riseinv; in load_cached_model()
19532 if(self->modeldata.riseinv) in common_rise()
19534 self->blink = self->modeldata.riseinv > 0; in common_rise()
19535 self->invinctime = time + ABS(self->modeldata.riseinv); in common_rise()
/dports/games/openbor4432/openbor-ba1eb4f/engine/
H A Dopenbor.h1781 …int riseinv; // how many seconds will the character become invincible after rise >0 blink, <0 nobl… member
H A Dopenbor.c8703 newchar->riseinv = GET_FLOAT_ARG(1) * GAME_SPEED; in load_cached_model()
8706 newchar->riseinv = -newchar->riseinv; in load_cached_model()
22647 if(self->modeldata.riseinv) in common_rise()
22649 self->blink = self->modeldata.riseinv > 0; in common_rise()
22650 self->invinctime = time + ABS(self->modeldata.riseinv); in common_rise()
/dports/games/openbor/openbor-3caaddd5/engine/
H A Dopenbor.h2268 …int riseinv; // how many seconds will the character become invincible after rise >0 blink, <0 nobl… member
H A Dopenbor.c9061 newchar->riseinv = GET_FLOAT_ARG(1) * GAME_SPEED; in load_cached_model()
9064 newchar->riseinv = -newchar->riseinv; in load_cached_model()
24294 if(self->modeldata.riseinv) in common_rise()
24296 self->blink = self->modeldata.riseinv > 0; in common_rise()
24297 self->invinctime = _time + ABS(self->modeldata.riseinv); in common_rise()