/dports/games/scorched3d/scorched/src/server/server/ |
H A D | ServerStatePlaying.cpp | 57 RoundStartSimAction *roundStart = in enterState() local 60 addSimulatorAction(roundStart, roundTime_>0?roundStarted_:0); in enterState() 77 StatsLogger::instance()->roundStart(playingTanks); in enterState()
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/dports/games/xonotic/Xonotic/source/qcsrc/server/ |
H A D | round_handler.qc | 43 if (this.roundStart) this.roundStart(); 99 this.roundStart = roundStart_func;
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H A D | round_handler.qh | 13 .void() roundStart;
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/dports/textproc/sonic/sonic-1.3.0/cargo-crates/librocksdb-sys-6.7.4/zstd/tests/ |
H A D | paramgrill.c | 229 UTIL_time_t roundStart; in BMK_benchParam() local 241 roundStart = UTIL_getTime(); in BMK_benchParam() 242 while (UTIL_clockSpanMicro(roundStart) < TIMELOOP) { in BMK_benchParam() 251 roundClock = UTIL_clockSpanMicro(roundStart); in BMK_benchParam() 270 roundStart = UTIL_getTime(); in BMK_benchParam() 271 for ( ; UTIL_clockSpanMicro(roundStart) < TIMELOOP; nbLoops++) { in BMK_benchParam() 276 roundClock = UTIL_clockSpanMicro(roundStart); in BMK_benchParam()
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/dports/games/scorched3d/scorched/src/common/common/ |
H A D | StatsLogger.h | 59 virtual void roundStart(std::list<Tank *> &tanks) = 0; 102 virtual void roundStart(std::list<Tank *> &tanks) {} in roundStart() function
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H A D | StatsLoggerFile.h | 34 virtual void roundStart(std::list<Tank *> &tanks);
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H A D | StatsLoggerDatabase.h | 39 virtual void roundStart(std::list<Tank *> &tanks);
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H A D | StatsLoggerFile.cpp | 69 void StatsLoggerFile::roundStart(std::list<Tank *> &tanks) in roundStart() function in StatsLoggerFile
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H A D | StatsLoggerDatabase.cpp | 640 void StatsLoggerDatabase::roundStart(std::list<Tank *> &tanks) in roundStart() function in StatsLoggerDatabase
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/dports/games/euchre/euchre-0.8/src/gui/ |
H A D | GuiGame.hpp | 53 virtual void roundStart();
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H A D | GuiGame.cpp | 331 void GuiGame::roundStart() { in roundStart() function in GuiGame 335 Game::roundStart(); in roundStart()
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/dports/games/euchre/euchre-0.8/src/lib/ |
H A D | Game.hpp | 80 virtual void roundStart();
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H A D | Game.cpp | 118 roundStart(); in processEvent() 310 void Game::roundStart() { in roundStart() function in Game
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/dports/net/mvfst/mvfst-248b2dc39bbd36863bbaa50385e8683428610009/quic/congestion_control/ |
H A D | QuicCubic.h | 146 TimePoint roundStart; member
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H A D | QuicCubic.cpp | 387 hystartState_.roundStart = hystartState_.lastJiffy = time; in startHystartRttRound() 487 if ((ack.ackTime - hystartState_.roundStart) * 2 >= in onPacketAckedInHystart()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sherlock/tattoo/ |
H A D | tattoo_darts.cpp | 99 int roundStart, score; in playDarts() local 100 roundStart = score = (playerNum == 0) ? _score1 : _score2; in playDarts() 247 score = roundStart; in playDarts()
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/dports/games/scummvm/scummvm-2.5.1/engines/sherlock/tattoo/ |
H A D | tattoo_darts.cpp | 99 int roundStart, score; in playDarts() local 100 roundStart = score = (playerNum == 0) ? _score1 : _score2; in playDarts() 247 score = roundStart; in playDarts()
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/dports/www/grafana8/grafana-8.3.6/public/build/ |
H A D | canvasPanel.0e38943fa459e872fe93.js.map | 1 …roundStart\",\n onRound: \"round\",\n onRoundEnd: \"roundEnd\"\n },\n css: [\".control.bor…
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