Searched refs:runupdown (Results 1 – 15 of 15) sorted by relevance
/dports/games/openbor3482/openbor-2c1ecd7/engine/ |
H A D | openbor.h | 1031 …int runupdown:8; // Flag to determine if a player will continue to run while pressing up or… member
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H A D | openbor.c | 5380 newchar->runupdown = GET_INT_ARG(4); in load_cached_model() 13381 newmodel->runupdown = model->runupdown; in set_model_ex() 15643 if(dz>100 && self->modeldata.runupdown && validanim(self, ANI_RUN)){ in common_try_chase() 15705 if(facing && dx>200 && self->modeldata.runupdown && validanim(self, ANI_RUN)){ in common_try_follow() 16366 if(self->running && !self->modeldata.runupdown) self->zdir = 0; in common_move() 18225 …if(!self->modeldata.runupdown ) self->running = 0; // Quits running if player presses up (or th… in player_think() 18245 …if(!self->modeldata.runupdown ) self->running = 0; // Quits running if player presses down (or … in player_think()
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H A D | openborscript.c | 4918 (*pretvar)->lVal = (LONG)ent->modeldata.runupdown; in openbor_getentityproperty() 6989 ent->modeldata.runupdown = (int)dbltemp; in openbor_changeentityproperty()
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/dports/games/openbor3711/openbor-6ec17fa/engine/ |
H A D | openbor.h | 1054 …int runupdown:8; // Flag to determine if a player will continue to run while pressing up or …
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H A D | openbor.c | 5481 newchar->runupdown = GET_INT_ARG(4); in load_cached_model() 13684 newmodel->runupdown = model->runupdown; in set_model_ex() 16213 if(dz>100 && self->modeldata.runupdown && validanim(self, ANI_RUN)){ in common_try_chase() 16267 if(facing && dx>200 && self->modeldata.runupdown && validanim(self, ANI_RUN)){ in common_try_follow() 17036 if(self->running && !self->modeldata.runupdown) { in common_move() 18325 if(t && (self->modeldata.runupdown&2) && validanim(self,ANI_RUN)){ in player_think() 18357 if(t && (self->modeldata.runupdown&2) && validanim(self,ANI_RUN)){ in player_think() 18651 if(!self->modeldata.runupdown){ in player_think() 18654 }else if(self->modeldata.runupdown&4){ in player_think() 18662 }else if(self->modeldata.runupdown){ in player_think()
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H A D | openborscript.c | 5051 (*pretvar)->lVal = (LONG)ent->modeldata.runupdown; in openbor_getentityproperty() 6638 ent->modeldata.runupdown = (int)dbltemp; in openbor_changeentityproperty()
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/dports/games/openbor3979/openbor-2bcf25b/engine/ |
H A D | openbor.h | 1084 int runupdown; // Flag to determine if a player will continue to run while pressing up or down member
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H A D | openbor.c | 7973 newchar->runupdown = GET_INT_ARG(4); in load_cached_model() 18771 newmodel->runupdown = model->runupdown; in set_model_ex() 22199 if(dz > 100 && self->modeldata.runupdown && validanim(self, ANI_RUN)) in common_try_chase() 22284 if(facing && dx > 200 && self->modeldata.runupdown && validanim(self, ANI_RUN)) in common_try_follow() 23355 if(self->running && !self->modeldata.runupdown) in common_move() 25070 if(t && (self->modeldata.runupdown & 2) && validanim(self, ANI_RUN)) in player_think() 25106 if(t && (self->modeldata.runupdown & 2) && validanim(self, ANI_RUN)) in player_think() 25450 if(!self->modeldata.runupdown) in player_think() 25457 else if(self->modeldata.runupdown & 4) in player_think() 25476 else if(self->modeldata.runupdown) in player_think()
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H A D | openborscript.c | 5927 (*pretvar)->lVal = (LONG)ent->modeldata.runupdown; in openbor_getentityproperty() 7556 ent->modeldata.runupdown = (int)dbltemp; in openbor_changeentityproperty()
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/dports/games/openbor4432/openbor-ba1eb4f/engine/ |
H A D | openbor.h | 1813 int runupdown; // Flag to determine if a player will continue to run while pressing up or down member
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H A D | openbor.c | 9263 newchar->runupdown = GET_INT_ARG(4); in load_cached_model() 9279 newchar->runupdown = GET_FLOAT_ARG(1); in load_cached_model() 21878 newmodel->runupdown = model->runupdown; in set_model_ex() 25425 if(dz > 100 && self->modeldata.runupdown && validanim(self, ANI_RUN)) in common_try_chase() 25510 if(facing && dx > 200 && self->modeldata.runupdown && validanim(self, ANI_RUN)) in common_try_follow() 26736 if(self->running && !self->modeldata.runupdown) in common_move() 28525 if(t && (self->modeldata.runupdown & 2) && validanim(self, ANI_RUN)) in player_think() 28561 if(t && (self->modeldata.runupdown & 2) && validanim(self, ANI_RUN)) in player_think() 28915 if(!self->modeldata.runupdown) in player_think() 28922 else if(self->modeldata.runupdown & 4) in player_think() [all …]
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H A D | openborscript.c | 7862 (*pretvar)->lVal = (LONG)ent->modeldata.runupdown; in openbor_getentityproperty() 9706 ent->modeldata.runupdown = (int)dbltemp; in openbor_changeentityproperty()
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/dports/games/openbor/openbor-3caaddd5/engine/ |
H A D | openbor.h | 2300 int runupdown; // Flag to determine if a player will continue to run while pressing up or down member
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H A D | openbor.c | 9646 newchar->runupdown = GET_INT_ARG(4); in load_cached_model() 9662 newchar->runupdown = GET_FLOAT_ARG(1); in load_cached_model() 23423 newmodel->runupdown = model->runupdown; in set_model_ex() 27875 if(dz > 100 && self->modeldata.runupdown && validanim(self, ANI_RUN)) in common_try_chase() 27960 if(facing && dx > 200 && self->modeldata.runupdown && validanim(self, ANI_RUN)) in common_try_follow() 29170 if(self->running && !self->modeldata.runupdown) in common_move() 31389 if(t && (self->modeldata.runupdown & 2) && validanim(self, ANI_RUN)) in player_think() 31425 if(t && (self->modeldata.runupdown & 2) && validanim(self, ANI_RUN)) in player_think() 31783 if(!self->modeldata.runupdown) in player_think() 31790 else if(self->modeldata.runupdown & 4) in player_think() [all …]
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H A D | openborscript.c | 4904 (*pretvar)->lVal = (LONG)ent->modeldata.runupdown; in openbor_getentityproperty() 6737 ent->modeldata.runupdown = (int)dbltemp; in openbor_changeentityproperty()
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