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Searched refs:runupdown (Results 1 – 15 of 15) sorted by relevance

/dports/games/openbor3482/openbor-2c1ecd7/engine/
H A Dopenbor.h1031 …int runupdown:8; // Flag to determine if a player will continue to run while pressing up or… member
H A Dopenbor.c5380 newchar->runupdown = GET_INT_ARG(4); in load_cached_model()
13381 newmodel->runupdown = model->runupdown; in set_model_ex()
15643 if(dz>100 && self->modeldata.runupdown && validanim(self, ANI_RUN)){ in common_try_chase()
15705 if(facing && dx>200 && self->modeldata.runupdown && validanim(self, ANI_RUN)){ in common_try_follow()
16366 if(self->running && !self->modeldata.runupdown) self->zdir = 0; in common_move()
18225 …if(!self->modeldata.runupdown ) self->running = 0; // Quits running if player presses up (or th… in player_think()
18245 …if(!self->modeldata.runupdown ) self->running = 0; // Quits running if player presses down (or … in player_think()
H A Dopenborscript.c4918 (*pretvar)->lVal = (LONG)ent->modeldata.runupdown; in openbor_getentityproperty()
6989 ent->modeldata.runupdown = (int)dbltemp; in openbor_changeentityproperty()
/dports/games/openbor3711/openbor-6ec17fa/engine/
H A Dopenbor.h1054 …int runupdown:8; // Flag to determine if a player will continue to run while pressing up or …
H A Dopenbor.c5481 newchar->runupdown = GET_INT_ARG(4); in load_cached_model()
13684 newmodel->runupdown = model->runupdown; in set_model_ex()
16213 if(dz>100 && self->modeldata.runupdown && validanim(self, ANI_RUN)){ in common_try_chase()
16267 if(facing && dx>200 && self->modeldata.runupdown && validanim(self, ANI_RUN)){ in common_try_follow()
17036 if(self->running && !self->modeldata.runupdown) { in common_move()
18325 if(t && (self->modeldata.runupdown&2) && validanim(self,ANI_RUN)){ in player_think()
18357 if(t && (self->modeldata.runupdown&2) && validanim(self,ANI_RUN)){ in player_think()
18651 if(!self->modeldata.runupdown){ in player_think()
18654 }else if(self->modeldata.runupdown&4){ in player_think()
18662 }else if(self->modeldata.runupdown){ in player_think()
H A Dopenborscript.c5051 (*pretvar)->lVal = (LONG)ent->modeldata.runupdown; in openbor_getentityproperty()
6638 ent->modeldata.runupdown = (int)dbltemp; in openbor_changeentityproperty()
/dports/games/openbor3979/openbor-2bcf25b/engine/
H A Dopenbor.h1084 int runupdown; // Flag to determine if a player will continue to run while pressing up or down member
H A Dopenbor.c7973 newchar->runupdown = GET_INT_ARG(4); in load_cached_model()
18771 newmodel->runupdown = model->runupdown; in set_model_ex()
22199 if(dz > 100 && self->modeldata.runupdown && validanim(self, ANI_RUN)) in common_try_chase()
22284 if(facing && dx > 200 && self->modeldata.runupdown && validanim(self, ANI_RUN)) in common_try_follow()
23355 if(self->running && !self->modeldata.runupdown) in common_move()
25070 if(t && (self->modeldata.runupdown & 2) && validanim(self, ANI_RUN)) in player_think()
25106 if(t && (self->modeldata.runupdown & 2) && validanim(self, ANI_RUN)) in player_think()
25450 if(!self->modeldata.runupdown) in player_think()
25457 else if(self->modeldata.runupdown & 4) in player_think()
25476 else if(self->modeldata.runupdown) in player_think()
H A Dopenborscript.c5927 (*pretvar)->lVal = (LONG)ent->modeldata.runupdown; in openbor_getentityproperty()
7556 ent->modeldata.runupdown = (int)dbltemp; in openbor_changeentityproperty()
/dports/games/openbor4432/openbor-ba1eb4f/engine/
H A Dopenbor.h1813 int runupdown; // Flag to determine if a player will continue to run while pressing up or down member
H A Dopenbor.c9263 newchar->runupdown = GET_INT_ARG(4); in load_cached_model()
9279 newchar->runupdown = GET_FLOAT_ARG(1); in load_cached_model()
21878 newmodel->runupdown = model->runupdown; in set_model_ex()
25425 if(dz > 100 && self->modeldata.runupdown && validanim(self, ANI_RUN)) in common_try_chase()
25510 if(facing && dx > 200 && self->modeldata.runupdown && validanim(self, ANI_RUN)) in common_try_follow()
26736 if(self->running && !self->modeldata.runupdown) in common_move()
28525 if(t && (self->modeldata.runupdown & 2) && validanim(self, ANI_RUN)) in player_think()
28561 if(t && (self->modeldata.runupdown & 2) && validanim(self, ANI_RUN)) in player_think()
28915 if(!self->modeldata.runupdown) in player_think()
28922 else if(self->modeldata.runupdown & 4) in player_think()
[all …]
H A Dopenborscript.c7862 (*pretvar)->lVal = (LONG)ent->modeldata.runupdown; in openbor_getentityproperty()
9706 ent->modeldata.runupdown = (int)dbltemp; in openbor_changeentityproperty()
/dports/games/openbor/openbor-3caaddd5/engine/
H A Dopenbor.h2300 int runupdown; // Flag to determine if a player will continue to run while pressing up or down member
H A Dopenbor.c9646 newchar->runupdown = GET_INT_ARG(4); in load_cached_model()
9662 newchar->runupdown = GET_FLOAT_ARG(1); in load_cached_model()
23423 newmodel->runupdown = model->runupdown; in set_model_ex()
27875 if(dz > 100 && self->modeldata.runupdown && validanim(self, ANI_RUN)) in common_try_chase()
27960 if(facing && dx > 200 && self->modeldata.runupdown && validanim(self, ANI_RUN)) in common_try_follow()
29170 if(self->running && !self->modeldata.runupdown) in common_move()
31389 if(t && (self->modeldata.runupdown & 2) && validanim(self, ANI_RUN)) in player_think()
31425 if(t && (self->modeldata.runupdown & 2) && validanim(self, ANI_RUN)) in player_think()
31783 if(!self->modeldata.runupdown) in player_think()
31790 else if(self->modeldata.runupdown & 4) in player_think()
[all …]
H A Dopenborscript.c4904 (*pretvar)->lVal = (LONG)ent->modeldata.runupdown; in openbor_getentityproperty()
6737 ent->modeldata.runupdown = (int)dbltemp; in openbor_changeentityproperty()