/dports/graphics/mandelbulber/mandelbulber2-2.26/mandelbulber2/src/ |
H A D | nine_fractals.hpp | 55 struct sFractal; 63 sFractal *GetFractal(int index) const { return fractals[index].get(); } in GetFractal() 106 std::vector<std::unique_ptr<sFractal>> fractals;
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H A D | fractal_coloring.hpp | 42 struct sFractal; 128 fractal::enumColoringFunction coloringFunction, const sFractal *defaultFractal);
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/dports/games/freeminer/freeminer-0.4.10.4/src/mandelbulber/ |
H A D | fractal.h | 253 struct sFractal struct 297 template <int Mode> double Compute(CVector3 z, const sFractal &par, int *iter_count = NULL); argument 298 double CalculateDistance(CVector3 point, sFractal &par, bool *max_iter = NULL);
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/dports/graphics/mandelbulber/mandelbulber2-2.26/mandelbulber2/formula/definition/ |
H A D | all_fractal_list.hpp | 47 struct sFractal; 50 using fractalFormulaFcn = void (*)(CVector4 &, const sFractal *, sExtendedAux &);
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H A D | abstract_fractal.h | 66 void FormulaCode(CVector4 &z, const sFractal *fractal, sExtendedAux &aux) override; \ 77 virtual void FormulaCode(CVector4 &, const sFractal *, sExtendedAux &) = 0;
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H A D | legacy_fractal_transforms.hpp | 42 struct sFractal;
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H A D | fractal_transf_add_constant4d.cpp | 28 CVector4 &z, const sFractal *fractal, sExtendedAux &aux) in FormulaCode()
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H A D | fractal_custom.cpp | 27 void cFractalCustom::FormulaCode(CVector4 &z, const sFractal *fractal, sExtendedAux &aux) in FormulaCode()
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H A D | fractal_none.cpp | 27 void cFractalNone::FormulaCode(CVector4 &z, const sFractal *fractal, sExtendedAux &aux) in FormulaCode()
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H A D | fractal_transf_add_cpixel.cpp | 27 void cFractalTransfAddCpixel::FormulaCode(CVector4 &z, const sFractal *fractal, sExtendedAux &aux) in FormulaCode()
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H A D | fractal_transf_rotation.cpp | 27 void cFractalTransfRotation::FormulaCode(CVector4 &z, const sFractal *fractal, sExtendedAux &aux) in FormulaCode()
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H A D | fractal_transf_add_constant.cpp | 27 void cFractalTransfAddConstant::FormulaCode(CVector4 &z, const sFractal *fractal, sExtendedAux &aux) in FormulaCode()
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H A D | fractal_transf_r_power.cpp | 28 void cFractalTransfRPower::FormulaCode(CVector4 &z, const sFractal *fractal, sExtendedAux &aux) in FormulaCode()
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H A D | fractal_transf_rpow3.cpp | 30 void cFractalTransfRpow3::FormulaCode(CVector4 &z, const sFractal *fractal, sExtendedAux &aux) in FormulaCode()
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H A D | fractal_transf_spherical_offset.cpp | 29 CVector4 &z, const sFractal *fractal, sExtendedAux &aux) in FormulaCode()
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H A D | fractal_collatz.cpp | 29 void cFractalCollatz::FormulaCode(CVector4 &z, const sFractal *fractal, sExtendedAux &aux) in FormulaCode()
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H A D | fractal_transf_benesi_mag_backward.cpp | 30 CVector4 &z, const sFractal *fractal, sExtendedAux &aux) in FormulaCode()
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H A D | fractal_transf_benesi_mag_forward.cpp | 30 CVector4 &z, const sFractal *fractal, sExtendedAux &aux) in FormulaCode()
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H A D | fractal_transf_neg_abs_add_constant.cpp | 28 CVector4 &z, const sFractal *fractal, sExtendedAux &aux) in FormulaCode()
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H A D | fractal_transf_scale3d.cpp | 27 void cFractalTransfScale3d::FormulaCode(CVector4 &z, const sFractal *fractal, sExtendedAux &aux) in FormulaCode()
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H A D | fractal_transf_scale.cpp | 27 void cFractalTransfScale::FormulaCode(CVector4 &z, const sFractal *fractal, sExtendedAux &aux) in FormulaCode()
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H A D | fractal_transf_abs_add_constant.cpp | 28 CVector4 &z, const sFractal *fractal, sExtendedAux &aux) in FormulaCode()
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H A D | fractal_transf_iteration_weight.cpp | 29 CVector4 &z, const sFractal *fractal, sExtendedAux &aux) in FormulaCode()
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H A D | fractal_transf_iteration_weight4d.cpp | 28 CVector4 &z, const sFractal *fractal, sExtendedAux &aux) in FormulaCode()
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/dports/games/freeminer/freeminer-0.4.10.4/util/ |
H A D | mandelbulber.patch | 48 double CalculateDistance(CVector3 point, sFractal ¶ms, bool *max_iter) 56 template double Compute<normal>(CVector3, const sFractal&, int*);
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