/dports/graphics/viewnior/Viewnior-viewnior-1.7/src/ |
H A D | vnr-tools.c | 201 GdkPixbufSimpleAnim *s_anim; in vnr_tools_apply_embedded_orientation() local 203 s_anim = gdk_pixbuf_simple_anim_new (gdk_pixbuf_get_width(pixbuf), in vnr_tools_apply_embedded_orientation() 206 gdk_pixbuf_simple_anim_add_frame(s_anim, pixbuf); in vnr_tools_apply_embedded_orientation() 211 *anim = GDK_PIXBUF_ANIMATION(s_anim); in vnr_tools_apply_embedded_orientation()
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H A D | uni-anim-view.c | 294 GdkPixbufSimpleAnim *s_anim; in uni_anim_view_set_static() local 296 s_anim = gdk_pixbuf_simple_anim_new (gdk_pixbuf_get_width(pixbuf), in uni_anim_view_set_static() 299 gdk_pixbuf_simple_anim_add_frame(s_anim, pixbuf); in uni_anim_view_set_static() 305 aview->anim = (GdkPixbufAnimation*)s_anim; in uni_anim_view_set_static()
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/dports/games/openbor/openbor-3caaddd5/engine/source/openborscript/ |
H A D | animation.c | 32 s_anim *handle = NULL; // Property handle. in openbor_get_animation_property() 51 handle = (s_anim *)varlist[ARG_HANDLE]->ptrVal; in openbor_get_animation_property() 184 s_anim *handle = NULL; // Property handle. in openbor_set_animation_property() 204 handle = (s_anim *)varlist[ARG_HANDLE]->ptrVal; in openbor_set_animation_property()
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H A D | entity.c | 262 (*pretvar)->ptrVal = (s_anim *)handle->animation; in openbor_get_entity_property() 1316 handle->animation = (s_anim *)varlist[ARG_VALUE]->ptrVal; in openbor_set_entity_property()
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/dports/games/openbor/openbor-3caaddd5/engine/ |
H A D | openbor.h | 2094 } s_anim; typedef 2098 s_anim *anim; 2359 s_anim **animation; 2519 s_anim *animation; // Pointer to animation collection. ~~ 3060 void free_anim(s_anim *anim); 3064 s_anim *alloc_anim(); 3072 int addframe(s_anim *a, 3197 int check_range_target_base(entity *ent, entity *target, s_anim *animation); 3198 int check_range_target_x(entity *ent, entity *target, s_anim *animation); 3199 int check_range_target_y(entity *ent, entity *target, s_anim *animation); [all …]
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H A D | openbor.c | 5164 void free_frames(s_anim *anim) in free_frames() 5408 void free_anim(s_anim *anim) in free_anim() 5482 s_anim *anim; in cache_model_sprites() 5739 s_anim *alloc_anim() in alloc_anim() 5934 int addframe(s_anim *a, in addframe() 6412 static s_anim ani; in translate_ani_id() 8763 s_anim *newanim = NULL; in load_cached_model() 17803 s_anim *anim = ent->animation; in calculate_edelay() 17901 s_anim *anim = ent->animation; in update_frame() 18098 s_anim *ani = NULL; in ent_set_anim() [all …]
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/dports/games/openbor3482/openbor-2c1ecd7/engine/ |
H A D | openbor.h | 808 }s_anim; typedef 821 s_anim *anim; 1086 s_anim** animation; 1283 s_anim *animation; 1669 void free_anim(s_anim * anim); 1671 s_anim * alloc_anim(); 1672 int addframe(s_anim * a, int spriteindex, int framecount, short delay, unsigned char idle,
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H A D | openbor.c | 607 s_drawmethod* getDrawMethod(s_anim* a, ptrdiff_t index) { in getDrawMethod() 3765 void alloc_frames(s_anim * anim, int fcount) in alloc_frames() 3775 void free_frames(s_anim * anim) in free_frames() 3834 void free_anim(s_anim * anim) in free_anim() 3943 s_anim * alloc_anim() in alloc_anim() 3947 curr->anim = malloc(sizeof(s_anim)); in alloc_anim() 3949 memset(curr->anim, 0, sizeof(s_anim)); in alloc_anim() 4711 newchar->animation = (s_anim**)calloc(1, sizeof(s_anim*)*max_animations); in init_model() 4762 s_anim *newanim = NULL; in load_cached_model() 10790 s_anim *ani = NULL; in ent_set_anim() [all …]
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/dports/games/openbor3711/openbor-6ec17fa/engine/ |
H A D | openbor.h | 806 }s_anim; typedef 819 s_anim *anim; 1111 s_anim** animation; 1309 s_anim *animation; 1697 void free_anim(s_anim * anim); 1699 s_anim * alloc_anim(); 1700 int addframe(s_anim * a, int spriteindex, int framecount, short delay, unsigned char idle,
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H A D | openbor.c | 3806 void free_frames(s_anim * anim) in free_frames() 3888 void free_anim(s_anim * anim) in free_anim() 3922 s_anim* anim; in cache_model_sprites() 4035 s_anim * alloc_anim() in alloc_anim() 4040 curr->anim = malloc(sizeof(s_anim)); in alloc_anim() 4042 memset(curr->anim, 0, sizeof(s_anim)); in alloc_anim() 4835 newchar->animation = (s_anim**)calloc(max_animations, sizeof(s_anim*)); in init_model() 4869 s_anim *newanim = NULL; in load_cached_model() 10838 s_anim* anim = ent->animation; in update_frame() 11022 s_anim *ani = NULL; in ent_set_anim() [all …]
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/dports/games/openbor3979/openbor-2bcf25b/engine/ |
H A D | openbor.h | 819 } s_anim; typedef 833 s_anim *anim; 1141 s_anim **animation; 1343 s_anim *animation; 1739 void free_anim(s_anim *anim); 1741 s_anim *alloc_anim(); 1742 int addframe(s_anim *a, int spriteindex, int framecount, int delay, unsigned idle,
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H A D | openbor.c | 4901 void alloc_frames(s_anim *anim, int fcount) in alloc_frames() 4911 void free_frames(s_anim *anim) in free_frames() 5054 void free_anim(s_anim *anim) in free_anim() 5094 s_anim *anim; in cache_model_sprites() 5318 s_anim *alloc_anim() in alloc_anim() 5630 static s_anim ani; in translate_ani_id() 7175 s_anim *newanim = NULL; in load_cached_model() 14785 s_anim *anim = ent->animation; in calculate_edelay() 14825 s_anim *anim = ent->animation; in update_frame() 15034 s_anim *ani = NULL; in ent_set_anim() [all …]
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/dports/games/openbor4432/openbor-ba1eb4f/engine/ |
H A D | openbor.h | 1609 } s_anim; typedef 1613 s_anim *anim; 1874 s_anim **animation; 2111 s_anim *animation; 2507 void free_anim(s_anim *anim); 2509 s_anim *alloc_anim(); 2515 int addframe(s_anim *a,
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H A D | openbor.c | 5258 void free_frames(s_anim *anim) in free_frames() 5468 void free_anim(s_anim *anim) in free_anim() 5523 s_anim *anim; in cache_model_sprites() 5765 s_anim *alloc_anim() in alloc_anim() 5917 int addframe(s_anim *a, in addframe() 6288 static s_anim ani; in translate_ani_id() 8423 s_anim *newanim = NULL; in load_cached_model() 17223 s_anim *anim = ent->animation; in calculate_edelay() 17265 s_anim *anim = ent->animation; in update_frame() 17474 s_anim *ani = NULL; in ent_set_anim() [all …]
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H A D | openborscript.c | 4738 s_anim *handle = NULL; // Property handle. in openbor_set_animation_property() 4758 handle = (s_anim *)varlist[ARG_HANDLE]->ptrVal; in openbor_set_animation_property() 4833 s_anim *handle = NULL; // Property handle. in openbor_get_animation_property() 4852 handle = (s_anim *)varlist[ARG_HANDLE]->ptrVal; in openbor_get_animation_property()
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/dports/games/quake-dpmod/quake-dpmod-20130301/dpmod/qc/ |
H A D | decors.qc | 356 void(entity e, string m, float sstarttime, float sfirstframe, float sendframe) s_anim =
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