Home
last modified time | relevance | path

Searched refs:s_anim (Results 1 – 16 of 16) sorted by relevance

/dports/graphics/viewnior/Viewnior-viewnior-1.7/src/
H A Dvnr-tools.c201 GdkPixbufSimpleAnim *s_anim; in vnr_tools_apply_embedded_orientation() local
203 s_anim = gdk_pixbuf_simple_anim_new (gdk_pixbuf_get_width(pixbuf), in vnr_tools_apply_embedded_orientation()
206 gdk_pixbuf_simple_anim_add_frame(s_anim, pixbuf); in vnr_tools_apply_embedded_orientation()
211 *anim = GDK_PIXBUF_ANIMATION(s_anim); in vnr_tools_apply_embedded_orientation()
H A Duni-anim-view.c294 GdkPixbufSimpleAnim *s_anim; in uni_anim_view_set_static() local
296 s_anim = gdk_pixbuf_simple_anim_new (gdk_pixbuf_get_width(pixbuf), in uni_anim_view_set_static()
299 gdk_pixbuf_simple_anim_add_frame(s_anim, pixbuf); in uni_anim_view_set_static()
305 aview->anim = (GdkPixbufAnimation*)s_anim; in uni_anim_view_set_static()
/dports/games/openbor/openbor-3caaddd5/engine/source/openborscript/
H A Danimation.c32 s_anim *handle = NULL; // Property handle. in openbor_get_animation_property()
51 handle = (s_anim *)varlist[ARG_HANDLE]->ptrVal; in openbor_get_animation_property()
184 s_anim *handle = NULL; // Property handle. in openbor_set_animation_property()
204 handle = (s_anim *)varlist[ARG_HANDLE]->ptrVal; in openbor_set_animation_property()
H A Dentity.c262 (*pretvar)->ptrVal = (s_anim *)handle->animation; in openbor_get_entity_property()
1316 handle->animation = (s_anim *)varlist[ARG_VALUE]->ptrVal; in openbor_set_entity_property()
/dports/games/openbor/openbor-3caaddd5/engine/
H A Dopenbor.h2094 } s_anim; typedef
2098 s_anim *anim;
2359 s_anim **animation;
2519 s_anim *animation; // Pointer to animation collection. ~~
3060 void free_anim(s_anim *anim);
3064 s_anim *alloc_anim();
3072 int addframe(s_anim *a,
3197 int check_range_target_base(entity *ent, entity *target, s_anim *animation);
3198 int check_range_target_x(entity *ent, entity *target, s_anim *animation);
3199 int check_range_target_y(entity *ent, entity *target, s_anim *animation);
[all …]
H A Dopenbor.c5164 void free_frames(s_anim *anim) in free_frames()
5408 void free_anim(s_anim *anim) in free_anim()
5482 s_anim *anim; in cache_model_sprites()
5739 s_anim *alloc_anim() in alloc_anim()
5934 int addframe(s_anim *a, in addframe()
6412 static s_anim ani; in translate_ani_id()
8763 s_anim *newanim = NULL; in load_cached_model()
17803 s_anim *anim = ent->animation; in calculate_edelay()
17901 s_anim *anim = ent->animation; in update_frame()
18098 s_anim *ani = NULL; in ent_set_anim()
[all …]
/dports/games/openbor3482/openbor-2c1ecd7/engine/
H A Dopenbor.h808 }s_anim; typedef
821 s_anim *anim;
1086 s_anim** animation;
1283 s_anim *animation;
1669 void free_anim(s_anim * anim);
1671 s_anim * alloc_anim();
1672 int addframe(s_anim * a, int spriteindex, int framecount, short delay, unsigned char idle,
H A Dopenbor.c607 s_drawmethod* getDrawMethod(s_anim* a, ptrdiff_t index) { in getDrawMethod()
3765 void alloc_frames(s_anim * anim, int fcount) in alloc_frames()
3775 void free_frames(s_anim * anim) in free_frames()
3834 void free_anim(s_anim * anim) in free_anim()
3943 s_anim * alloc_anim() in alloc_anim()
3947 curr->anim = malloc(sizeof(s_anim)); in alloc_anim()
3949 memset(curr->anim, 0, sizeof(s_anim)); in alloc_anim()
4711 newchar->animation = (s_anim**)calloc(1, sizeof(s_anim*)*max_animations); in init_model()
4762 s_anim *newanim = NULL; in load_cached_model()
10790 s_anim *ani = NULL; in ent_set_anim()
[all …]
/dports/games/openbor3711/openbor-6ec17fa/engine/
H A Dopenbor.h806 }s_anim; typedef
819 s_anim *anim;
1111 s_anim** animation;
1309 s_anim *animation;
1697 void free_anim(s_anim * anim);
1699 s_anim * alloc_anim();
1700 int addframe(s_anim * a, int spriteindex, int framecount, short delay, unsigned char idle,
H A Dopenbor.c3806 void free_frames(s_anim * anim) in free_frames()
3888 void free_anim(s_anim * anim) in free_anim()
3922 s_anim* anim; in cache_model_sprites()
4035 s_anim * alloc_anim() in alloc_anim()
4040 curr->anim = malloc(sizeof(s_anim)); in alloc_anim()
4042 memset(curr->anim, 0, sizeof(s_anim)); in alloc_anim()
4835 newchar->animation = (s_anim**)calloc(max_animations, sizeof(s_anim*)); in init_model()
4869 s_anim *newanim = NULL; in load_cached_model()
10838 s_anim* anim = ent->animation; in update_frame()
11022 s_anim *ani = NULL; in ent_set_anim()
[all …]
/dports/games/openbor3979/openbor-2bcf25b/engine/
H A Dopenbor.h819 } s_anim; typedef
833 s_anim *anim;
1141 s_anim **animation;
1343 s_anim *animation;
1739 void free_anim(s_anim *anim);
1741 s_anim *alloc_anim();
1742 int addframe(s_anim *a, int spriteindex, int framecount, int delay, unsigned idle,
H A Dopenbor.c4901 void alloc_frames(s_anim *anim, int fcount) in alloc_frames()
4911 void free_frames(s_anim *anim) in free_frames()
5054 void free_anim(s_anim *anim) in free_anim()
5094 s_anim *anim; in cache_model_sprites()
5318 s_anim *alloc_anim() in alloc_anim()
5630 static s_anim ani; in translate_ani_id()
7175 s_anim *newanim = NULL; in load_cached_model()
14785 s_anim *anim = ent->animation; in calculate_edelay()
14825 s_anim *anim = ent->animation; in update_frame()
15034 s_anim *ani = NULL; in ent_set_anim()
[all …]
/dports/games/openbor4432/openbor-ba1eb4f/engine/
H A Dopenbor.h1609 } s_anim; typedef
1613 s_anim *anim;
1874 s_anim **animation;
2111 s_anim *animation;
2507 void free_anim(s_anim *anim);
2509 s_anim *alloc_anim();
2515 int addframe(s_anim *a,
H A Dopenbor.c5258 void free_frames(s_anim *anim) in free_frames()
5468 void free_anim(s_anim *anim) in free_anim()
5523 s_anim *anim; in cache_model_sprites()
5765 s_anim *alloc_anim() in alloc_anim()
5917 int addframe(s_anim *a, in addframe()
6288 static s_anim ani; in translate_ani_id()
8423 s_anim *newanim = NULL; in load_cached_model()
17223 s_anim *anim = ent->animation; in calculate_edelay()
17265 s_anim *anim = ent->animation; in update_frame()
17474 s_anim *ani = NULL; in ent_set_anim()
[all …]
H A Dopenborscript.c4738 s_anim *handle = NULL; // Property handle. in openbor_set_animation_property()
4758 handle = (s_anim *)varlist[ARG_HANDLE]->ptrVal; in openbor_set_animation_property()
4833 s_anim *handle = NULL; // Property handle. in openbor_get_animation_property()
4852 handle = (s_anim *)varlist[ARG_HANDLE]->ptrVal; in openbor_get_animation_property()
/dports/games/quake-dpmod/quake-dpmod-20130301/dpmod/qc/
H A Ddecors.qc356 void(entity e, string m, float sstarttime, float sfirstframe, float sendframe) s_anim =