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Searched refs:s_layer (Results 1 – 18 of 18) sorted by relevance

/dports/science/py-obspy/obspy-1.2.2/obspy/taup/
H A Dtau_branch.py222 del s_layer
357 mask &= s_layer['top_depth'] != s_layer['bot_depth']
359 s_layer = s_layer[mask]
361 if len(s_layer):
371 s_layer['bot_depth']
381 if s_layer['top_depth'] != s_layer['bot_depth']:
385 (s_layer['top_p'], s_layer['top_depth'], ray_param,
403 s_layer['top_depth'] == s_layer['bot_depth'])
429 mask = (~mask) & (s_layer['top_depth'] != s_layer['bot_depth'])
430 s_layer = s_layer[mask]
[all …]
H A Dslowness_model.py1112 abs(s_layer['top_p'] - s_layer['bot_p']) >
1119 p = (s_layer['top_p'] + s_layer['bot_p']) / 2
1135 (s_layer['top_p'] + s_layer['bot_p']) / 2
1139 s_layer['top_p'], s_layer['top_depth'],
1166 p2 = (s_layer['top_p'] + s_layer['bot_p']) / 2
1730 if s_layer['top_depth'] == depth or s_layer['bot_depth'] == depth:
1761 top_layer = np.array([(s_layer['top_p'], s_layer['top_depth'],
1764 bot_layer = (p, depth, s_layer['bot_p'], s_layer['bot_depth'])
1806 if (s_layer['top_p'] - p) * (p - s_layer['bot_p']) > 0:
1810 s_layer['top_p'], s_layer['top_depth'], p,
[all …]
/dports/science/nest/nest-simulator-3.1/extras/ConnPlotter/examples/
H A Dconnplotter_tutorial.py129 s_layer, s_conn, s_model = ex.simple() variable
135 s_cp = cpl.ConnectionPattern(s_layer, s_conn)
275 for layer in s_layer:
/dports/games/openbor3711/openbor-6ec17fa/engine/
H A Dopenbor.h1518 }s_layer;
1544 s_layer layers[LEVEL_MAX_LAYERS];
1546 s_layer layersref[LEVEL_MAX_LAYERS];
1549 s_layer* background; // the bglayer that contains the default background
1551 s_layer* panels[LEVEL_MAX_PANELS][3]; //normal neon screen
1553 s_layer* frontpanels[LEVEL_MAX_PANELS];
1555 s_layer* bglayers[LEVEL_MAX_LAYERS];
1557 s_layer* fglayers[LEVEL_MAX_LAYERS];
1559 s_layer* genericlayers[LEVEL_MAX_LAYERS];
1561 s_layer* waters[LEVEL_MAX_LAYERS];
H A Dopenborscript.c9812 HRESULT _getlayerproperty(s_layer* layer, int propind, ScriptVariant** pretvar) in _getlayerproperty()
9939 HRESULT _changelayerproperty(s_layer* layer, int propind, ScriptVariant* var)
10066 s_layer* _getlayer(int type, int ind){ in _getlayer()
10104 s_layer* layer = NULL; in openbor_getlayerproperty()
10145 s_layer* layer = NULL; in openbor_changelayerproperty()
H A Dopenbor.c8875 s_layer* bgl; in load_level()
8876 s_layer* panels[LEVEL_MAX_PANELS][3]; in load_level()
8951 memset(panels, 0, sizeof(s_layer*)*LEVEL_MAX_PANELS*3); in load_level()
20300 s_layer* layer; in draw_scrolled_bg()
/dports/games/openbor3979/openbor-2bcf25b/engine/
H A Dopenbor.h1540 } s_layer; typedef
1575 s_layer *layers;
1577 s_layer *layersref;
1580 s_layer *background; // the bglayer that contains the default background
1582 s_layer *(*panels)[3]; //normal neon screen
1584 s_layer **frontpanels;
1586 s_layer **bglayers;
1588 s_layer **fglayers;
1590 s_layer **genericlayers;
1592 s_layer **waters;
H A Dopenborscript.c11561 HRESULT _getlayerproperty(s_layer *layer, int propind, ScriptVariant **pretvar) in _getlayerproperty()
11688 HRESULT _changelayerproperty(s_layer *layer, int propind, ScriptVariant *var) in _changelayerproperty()
11872 s_layer *_getlayer(int type, int ind) in _getlayer()
11936 s_layer *layer = NULL; in openbor_getlayerproperty()
11986 s_layer *layer = NULL; in openbor_changelayerproperty()
H A Dopenbor.c12145 s_layer *bgl; in load_level()
13184 level->background = (s_layer *)level->numlayersref++; in load_level()
13201 level->bglayers[level->numbglayers++] = (s_layer *)level->numlayersref; in load_level()
13205 level->fglayers[level->numfglayers++] = (s_layer *)level->numlayersref; in load_level()
13209 level->waters[level->numwaters++] = (s_layer *)level->numlayersref; in load_level()
13213 … level->genericlayers[level->numgenericlayers++] = (s_layer *)level->numlayersref; in load_level()
13219 level->frontpanels[level->numfrontpanels++] = (s_layer *)level->numlayersref; in load_level()
13239 level->panels[i][j] = (s_layer *)level->numlayersref; in load_level()
27625 s_layer *layer; in draw_scrolled_bg()
/dports/games/openbor/openbor-3caaddd5/engine/source/openborscript/
H A Dlevel.c1150 handle->background = (s_layer *)arg_value->ptrVal; in openbor_set_level_property()
1160 handle->bglayers = (s_layer **)varlist[ARG_VALUE]->ptrVal; in openbor_set_level_property()
1181 handle->layers = (s_layer *)arg_value->ptrVal; in openbor_set_level_property()
1201 handle->fglayers = (s_layer **)arg_value->ptrVal; in openbor_set_level_property()
1221 handle->frontpanels = (s_layer **)arg_value->ptrVal; in openbor_set_level_property()
1241 handle->genericlayers = (s_layer **)arg_value->ptrVal; in openbor_set_level_property()
1281 handle->layersref = (s_layer *)arg_value->ptrVal; in openbor_set_level_property()
1301 handle->waters = (s_layer **)arg_value->ptrVal; in openbor_set_level_property()
/dports/cad/alliance/alliance/src/mbk/src/
H A Dalc_pars_p.c338 static char alc_strtolayer(s_layer) in alc_strtolayer() argument
339 char *s_layer; in alc_strtolayer()
368 if ( strcmp(s_layer,TabNameLayer[i])==0 )
376 static char strtolayer(s_layer) in strtolayer() argument
377 char *s_layer; in strtolayer()
432 if ( strcmp(s_layer,TabNameLayer[i])==0 )
/dports/games/openbor4432/openbor-ba1eb4f/engine/
H A Dopenbor.h2287 } s_layer; typedef
2341 s_layer *layers;
2343 s_layer *layersref;
2346 s_layer *background; // the bglayer that contains the default background
2348 s_layer *(*panels)[3]; //normal neon screen
2350 s_layer **frontpanels;
2352 s_layer **bglayers;
2354 s_layer **fglayers;
2356 s_layer **genericlayers;
2358 s_layer **waters;
H A Dopenborscript.c14575 HRESULT _getlayerproperty(s_layer *layer, int propind, ScriptVariant **pretvar) in _getlayerproperty()
14702 HRESULT _changelayerproperty(s_layer *layer, int propind, ScriptVariant *var) in _changelayerproperty()
14886 s_layer *_getlayer(int type, int ind) in _getlayer()
14950 s_layer *layer = NULL; in openbor_getlayerproperty()
15000 s_layer *layer = NULL; in openbor_changelayerproperty()
H A Dopenbor.c13999 s_layer *bgl; in load_level()
15058 level->background = (s_layer *)(size_t)level->numlayersref++; in load_level()
15075 level->bglayers[level->numbglayers++] = (s_layer *)(size_t)level->numlayersref; in load_level()
15079 level->fglayers[level->numfglayers++] = (s_layer *)(size_t)level->numlayersref; in load_level()
15083 level->waters[level->numwaters++] = (s_layer *)(size_t)level->numlayersref; in load_level()
15087 … level->genericlayers[level->numgenericlayers++] = (s_layer *)(size_t)level->numlayersref; in load_level()
15093 … level->frontpanels[level->numfrontpanels++] = (s_layer *)(size_t)level->numlayersref; in load_level()
15113 level->panels[i][j] = (s_layer *)(size_t)level->numlayersref; in load_level()
31155 s_layer *layer; in draw_scrolled_bg()
/dports/games/openbor/openbor-3caaddd5/engine/
H A Dopenbor.h2797 } s_layer; typedef
2851 s_layer *layers;
2853 s_layer *layersref;
2856 s_layer *background; // the bglayer that contains the default background
2858 s_layer *(*panels)[3]; //normal neon screen
2860 s_layer **frontpanels;
2862 s_layer **bglayers;
2864 s_layer **fglayers;
2866 s_layer **genericlayers;
2868 s_layer **waters;
H A Dopenborscript.c12062 HRESULT _getlayerproperty(s_layer *layer, int propind, ScriptVariant **pretvar) in _getlayerproperty()
12189 HRESULT _changelayerproperty(s_layer *layer, int propind, ScriptVariant *var) in _changelayerproperty()
12373 s_layer *_getlayer(int type, int ind) in _getlayer()
12437 s_layer *layer = NULL; in openbor_getlayerproperty()
12487 s_layer *layer = NULL; in openbor_changelayerproperty()
H A Dopenbor.c14575 s_layer *bgl; in load_level()
15658 level->background = (s_layer *)(size_t)level->numlayersref++; in load_level()
15675 level->bglayers[level->numbglayers++] = (s_layer *)(size_t)level->numlayersref; in load_level()
15679 level->fglayers[level->numfglayers++] = (s_layer *)(size_t)level->numlayersref; in load_level()
15683 level->waters[level->numwaters++] = (s_layer *)(size_t)level->numlayersref; in load_level()
15687 … level->genericlayers[level->numgenericlayers++] = (s_layer *)(size_t)level->numlayersref; in load_level()
15693 … level->frontpanels[level->numfrontpanels++] = (s_layer *)(size_t)level->numlayersref; in load_level()
15713 level->panels[i][j] = (s_layer *)(size_t)level->numlayersref; in load_level()
34261 s_layer *layer; in draw_scrolled_bg()
/dports/graphics/mypaint/mypaint-2.0.1/lib/
H A Ddocument.py2070 for s_path, s_layer in root_stack.walk():
2072 s_layer.initially_selected = selected
2073 data_bbox.expandToIncludeRect(s_layer.get_bbox())