Searched refs:s_set_entry (Results 1 – 10 of 10) sorted by relevance
34 extern s_set_entry *levelsets; in openbor_get_set_handle()91 s_set_entry *handle = NULL; // Property handle. in openbor_get_set_property()110 handle = (s_set_entry *)varlist[ARG_HANDLE]->ptrVal; in openbor_get_set_property()261 s_set_entry *handle = NULL; // Property handle. in openbor_set_set_property()281 handle = (s_set_entry *)varlist[ARG_HANDLE]->ptrVal; in openbor_set_set_property()
36 s_set_entry *levelsets = NULL;4787 s_set_entry *set = levelsets + current_set; in nextplayermodeln()4842 s_set_entry *set = levelsets + current_set; in prevplayermodeln()10478 s_set_entry *se; in unload_levelorder()10687 s_set_entry *add_set() in add_set()10689 s_set_entry *set = NULL; in add_set()10715 s_set_entry *set = NULL; in load_levelorder()13496 s_set_entry *set = levelsets + current_set; in pausemenu()13595 s_set_entry *set = levelsets + current_set; in updatestatus()13751 s_set_entry *set = levelsets + current_set; in predrawstatus()[all …]
1504 } s_set_entry; typedef
41 s_set_entry *levelsets = NULL;4639 s_set_entry *set = levelsets + current_set; in nextcolourmapn()4758 s_set_entry *set = levelsets + current_set; in prevcolourmapn()4980 s_set_entry *set = levelsets + current_set; in nextplayermodeln()5060 s_set_entry *set = levelsets + current_set; in prevplayermodeln()12766 s_set_entry *se; in unload_levelorder()13036 s_set_entry *add_set() in add_set()13038 s_set_entry *set = NULL; in add_set()13064 s_set_entry *set = NULL; in load_levelorder()36539 s_set_entry *set; in spawnexample()[all …]
2780 } s_set_entry; typedef
100 extern s_set_entry *levelsets;
39 s_set_entry *levelsets = NULL;5120 s_set_entry *set = levelsets + current_set; in nextplayermodeln()5175 s_set_entry *set = levelsets + current_set; in prevplayermodeln()12182 s_set_entry *se; in unload_levelorder()12452 s_set_entry *add_set() in add_set()12454 s_set_entry *set = NULL; in add_set()12480 s_set_entry *set = NULL; in load_levelorder()15410 s_set_entry *set = levelsets + current_set; in pausemenu()16158 s_set_entry *set = levelsets + current_set; in predrawstatus()33150 s_set_entry *set = levelsets + current_set; in savelevelinfo()[all …]
2270 } s_set_entry; typedef
1482 }s_set_entry;
43 s_set_entry *levelsets = NULL;7886 s_set_entry *se; in unload_levelorder()8000 s_set_entry* add_set(){ in add_set()8001 s_set_entry* set = NULL; in add_set()8006 memset(set, 0, sizeof(s_set_entry)); in add_set()8021 s_set_entry* set = NULL; in load_levelorder()9970 s_set_entry *set = levelsets + current_set; in updatestatus()10166 s_set_entry* set = levelsets+current_set; in predrawstatus()21733 s_set_entry* set = levelsets + current_set; in savelevelinfo()21848 s_set_entry* set = levelsets+current_set; in selectplayer()[all …]