Searched refs:s_stealth (Results 1 – 5 of 5) sorted by relevance
/dports/games/openbor3482/openbor-2c1ecd7/engine/ |
H A D | openbor.h | 977 } s_stealth; //2011_04_05, DC: Invisibility to AI feature ad… typedef 1105 …s_stealth stealth; // Invisibility to AI feature added by DC. 2011_04_05, DC: Moved to …
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/dports/games/openbor3711/openbor-6ec17fa/engine/ |
H A D | openbor.h | 969 } s_stealth; //2011_04_05, DC: Invisibility to AI feature ad… typedef 1132 …s_stealth stealth; // Invisibility to AI feature added by DC. 2011_04_05, DC: Moved to …
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/dports/games/openbor3979/openbor-2bcf25b/engine/ |
H A D | openbor.h | 992 } s_stealth; //2011_04_05, DC: Invisibility to AI feature ad… typedef 1162 s_stealth stealth; // Invisibility to AI feature added by DC. 2011_04_05, DC: Moved to struct.
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/dports/games/openbor4432/openbor-ba1eb4f/engine/ |
H A D | openbor.h | 1724 } s_stealth; //2011_04_05, DC: Invisibility to AI feature ad… typedef 1895 s_stealth stealth; // Invisibility to AI feature added by DC. 2011_04_05, DC: Moved to struct.
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/dports/games/openbor/openbor-3caaddd5/engine/ |
H A D | openbor.h | 2212 } s_stealth; //2011_04_05, DC: Invisibility to AI feature ad… typedef 2380 s_stealth stealth; // Invisibility to AI feature added by DC. 2011_04_05, DC: Moved to struct.
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