/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/global/ |
H A D | core_data.cpp | 1376 std::ofstream saveGameFile(fp); in saveGameSettingsToFile() local 1378 std::ofstream saveGameFile; in saveGameSettingsToFile() local 1379 saveGameFile.open(fileName.c_str(), ios_base::out | ios_base::trunc); in saveGameSettingsToFile() 1382 saveGameFile << "Description=" << gameSettings->getDescription() << std::endl; in saveGameSettingsToFile() 1383 …saveGameFile << "MapFilterIndex=" << Shared::PlatformByteOrder::toCommonEndian(gameSettings->getMa… in saveGameSettingsToFile() 1384 saveGameFile << "Map=" << gameSettings->getMap() << std::endl; in saveGameSettingsToFile() 1385 saveGameFile << "Tileset=" << gameSettings->getTileset() << std::endl; in saveGameSettingsToFile() 1386 saveGameFile << "TechTree=" << gameSettings->getTech() << std::endl; in saveGameSettingsToFile() 1390 …saveGameFile << "FogOfWar=" << Shared::PlatformByteOrder::toCommonEndian(gameSettings->getFogOfWar… in saveGameSettingsToFile() 1391 …saveGameFile << "AdvancedIndex=" << Shared::PlatformByteOrder::toCommonEndian(advancedIndex) << st… in saveGameSettingsToFile() [all …]
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/macventure/ |
H A D | world.cpp | 72 Common::File saveGameFile; in startNewGame() local 73 if (!saveGameFile.open(_startGameFileName)) in startNewGame() 77 Common::SeekableReadStream *saveGameRes = saveGameFile.readStream(saveGameFile.size()); in startNewGame() 84 saveGameFile.close(); in startNewGame()
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/dports/games/scummvm/scummvm-2.5.1/engines/macventure/ |
H A D | world.cpp | 72 Common::File saveGameFile; in startNewGame() local 73 if (!saveGameFile.open(_startGameFileName)) in startNewGame() 77 Common::SeekableReadStream *saveGameRes = saveGameFile.readStream(saveGameFile.size()); in startNewGame() 84 saveGameFile.close(); in startNewGame()
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/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/main/ |
H A D | program.cpp | 219 void Program::initSavedGame(WindowGl *window,bool masterserverMode, string saveGameFile) { in initSavedGame() argument 224 if(saveGameFile == "") { in initSavedGame() 226 saveGameFile = config.getString("LastSavedGame",""); in initSavedGame() 227 if(saveGameFile == "") { in initSavedGame() 228 saveGameFile = GameConstants::saveGameFileDefault; in initSavedGame() 230 saveGameFile = getGameReadWritePath(GameConstants::path_logs_CacheLookupKey) + saveGameFile; in initSavedGame() 237 saveGameFile = userData + saveGameFile; in initSavedGame() 243 printf("Loading saved game from [%s]\n",saveGameFile.c_str()); in initSavedGame() 245 Game::loadGame(saveGameFile,this,masterserverMode); in initSavedGame()
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H A D | program.h | 191 void initSavedGame(WindowGl *window,bool masterserverMode=false,string saveGameFile="");
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H A D | main.cpp | 5195 string saveGameFile = "saved/" + fileName; in glestMain() local 5197 saveGameFile = getGameReadWritePath(GameConstants::path_logs_CacheLookupKey) + saveGameFile; in glestMain() 5200 saveGameFile = userData + saveGameFile; in glestMain() 5202 if(fileExists(saveGameFile) == true) { in glestMain() 5203 fileName = saveGameFile; in glestMain()
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/dports/games/dhewm3/dhewm3-1.5.1/neo/framework/ |
H A D | Game.h | 115 …st char *mapName, idRenderWorld *renderWorld, idSoundWorld *soundWorld, idFile *saveGameFile ) = 0; 118 virtual void SaveGame( idFile *saveGameFile ) = 0;
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/dports/games/sdl-ball/SDL-Ball_src/ |
H A D | main.cpp | 209 string saveGameFile; member 3444 file.open(privFile.saveGameFile.data(), ios::out | ios::in | ios::binary); in saveGame() 3460 file.open(privFile.saveGameFile.data(), ios::out | ios::in | ios::binary); in clearSaveGames() 3483 file.open(privFile.saveGameFile.data(), ios::in | ios::binary); in loadGame() 3507 file.open(privFile.saveGameFile.data() , ios::in | ios::binary); in listSaveGames() 3511 file.open(privFile.saveGameFile.data(), ios::out | ios::binary); in listSaveGames() 3520 file.open(privFile.saveGameFile.data() , ios::in | ios::binary); in listSaveGames() 3539 file.open(privFile.saveGameFile.data() , ios::in | ios::binary); in listSaveGames() 3777 privFile.saveGameFile = "./savegames.sav"; in main() 3792 privFile.saveGameFile = privFile.programRoot; in main() [all …]
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/dports/games/xboard-devel/xboard-f49e7e1/winboard/ |
H A D | wsettings.c | 936 …saveSaveFile = appData.saveGameFile; appData.saveGameFile = NULL; // this is a persistent option, … in Inspect() 942 FREE(appData.saveGameFile); appData.saveGameFile = saveSaveFile; in Inspect() 962 …{ 0, 0, 1, NULL, (void*) &appData.saveGameFile, "", NULL, FileName, N_("File for saving …
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H A D | woptions.c | 2648 if (*appData.saveGameFile != NULLCHAR) { in SaveOptionsDialog() 2651 SetDlgItemText(hDlg, OPT_AVFilename, appData.saveGameFile); in SaveOptionsDialog() 2674 ASSIGN(appData.saveGameFile, ""); // [HGM] make sure value is ALWAYS in allocated memory in SaveOptionsDialog() 2682 FREE(appData.saveGameFile); in SaveOptionsDialog() 2683 appData.saveGameFile = InterpretFileName(buf, homeDir); in SaveOptionsDialog() 2687 ASSIGN(appData.saveGameFile, ""); in SaveOptionsDialog()
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/dports/games/xboard/xboard-4.9.1/winboard/ |
H A D | wsettings.c | 951 …saveSaveFile = appData.saveGameFile; appData.saveGameFile = NULL; // this is a persistent option, … in Inspect() 957 FREE(appData.saveGameFile); appData.saveGameFile = saveSaveFile; in Inspect() 977 …{ 0, 0, 1, NULL, (void*) &appData.saveGameFile, "", NULL, FileName, N_("File for saving …
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H A D | woptions.c | 2653 if (*appData.saveGameFile != NULLCHAR) { in SaveOptionsDialog() 2656 SetDlgItemText(hDlg, OPT_AVFilename, appData.saveGameFile); in SaveOptionsDialog() 2679 ASSIGN(appData.saveGameFile, ""); // [HGM] make sure value is ALWAYS in allocated memory in SaveOptionsDialog() 2687 FREE(appData.saveGameFile); in SaveOptionsDialog() 2688 appData.saveGameFile = InterpretFileName(buf, homeDir); in SaveOptionsDialog() 2692 ASSIGN(appData.saveGameFile, ""); in SaveOptionsDialog()
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/dports/games/dhewm3/dhewm3-1.5.1/neo/game/ |
H A D | Game_local.h | 312 … const char *mapName, idRenderWorld *renderWorld, idSoundWorld *soundWorld, idFile *saveGameFile ); 313 virtual void SaveGame( idFile *saveGameFile );
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/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/ |
H A D | Game_local.h | 369 … const char *mapName, idRenderWorld *renderWorld, idSoundWorld *soundWorld, idFile *saveGameFile ); 370 virtual void SaveGame( idFile *saveGameFile );
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/dports/games/scummvm/scummvm-2.5.1/engines/hdb/ |
H A D | menu.cpp | 1256 Common::String saveGameFile; in fillSavegameSlots() local 1259 saveGameFile = g_hdb->genSaveFileName(i, false); in fillSavegameSlots() 1260 Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(saveGameFile); in fillSavegameSlots() 1269 Common::strlcpy(_saveGames[i].saveID, saveGameFile.c_str(), sizeof(_saveGames[0].saveID)); in fillSavegameSlots()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/hdb/ |
H A D | menu.cpp | 1300 Common::String saveGameFile; in fillSavegameSlots() local 1303 saveGameFile = g_hdb->genSaveFileName(i, false); in fillSavegameSlots() 1304 Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(saveGameFile); in fillSavegameSlots() 1313 Common::strlcpy(_saveGames[i].saveID, saveGameFile.c_str(), sizeof(_saveGames[0].saveID)); in fillSavegameSlots()
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/dports/games/xboard/xboard-4.9.1/ |
H A D | args.h | 278 { "saveGameFile", ArgFilename, (void *) &appData.saveGameFile, TRUE, (ArgIniType) "" }, 279 { "sgf", ArgFilename, (void *) &appData.saveGameFile, FALSE, INVALID }, 1512 if (MyGetFullPathName(appData.saveGameFile, buf)) { in InitAppData() 1513 appData.saveGameFile = strdup(buf); in InitAppData()
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H A D | dialogs.c | 304 { 0, 0, 0, NULL, (void*) &appData.saveGameFile, ".pgn .game", NULL, FileName, N_("Save To… 353 …saveSaveFile = appData.saveGameFile; appData.saveGameFile = NULL; // this is a persistent option, … in CloneTourney() 356 FREE(appData.saveGameFile); appData.saveGameFile = saveSaveFile; in CloneTourney() 781 { 0, 0, 0, NULL, (void*) &appData.saveGameFile, ".pgn", NULL, FileName, N_("Save Games on File:") …
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H A D | common.h | 526 char *saveGameFile; member
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/dports/games/xboard-devel/xboard-f49e7e1/ |
H A D | args.h | 276 { "saveGameFile", ArgFilename, (void *) &appData.saveGameFile, TRUE, (ArgIniType) "" }, 277 { "sgf", ArgFilename, (void *) &appData.saveGameFile, FALSE, INVALID }, 1474 if (MyGetFullPathName(appData.saveGameFile, buf)) { in InitAppData() 1475 appData.saveGameFile = strdup(buf); in InitAppData()
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H A D | dialogs.c | 300 { 0, 0, 0, NULL, (void*) &appData.saveGameFile, ".pgn .game", NULL, FileName, N_("Save To… 349 …saveSaveFile = appData.saveGameFile; appData.saveGameFile = NULL; // this is a persistent option, … in CloneTourney() 352 FREE(appData.saveGameFile); appData.saveGameFile = saveSaveFile; in CloneTourney() 776 { 0, 0, 0, NULL, (void*) &appData.saveGameFile, ".pgn", NULL, FileName, N_("Save Games on File:") …
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H A D | common.h | 522 char *saveGameFile; member
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/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/menu/ |
H A D | menu_state_connected_game.cpp | 3643 string saveGameFile = "temp/" + string(GameConstants::saveNetworkGameFileClient); in update() local 3645 saveGameFile = getGameReadWritePath(GameConstants::path_logs_CacheLookupKey) + saveGameFile; in update() 3652 saveGameFile = userData + saveGameFile; in update() 3663 Game::loadGame(saveGameFile,program,false,&gameSettings); in update() 4664 …string saveGameFile = saveGameFilePath + string(GameConstants::saveNetworkGameFileClientCompressed… in FTPClient_CallbackEvent() local 4667 saveGameFile = saveGameFilePath + string(GameConstants::saveNetworkGameFileClientCompressed); in FTPClient_CallbackEvent() 4675 saveGameFile = saveGameFilePath + string(GameConstants::saveNetworkGameFileClientCompressed); in FTPClient_CallbackEvent() 4679 bool extract_result = extractFileFromZIPFile(saveGameFile,extractedFileName); in FTPClient_CallbackEvent() 4681 …E_ENABLED) printf("Saved game [%s] compressed to [%s] returned: %d\n",saveGameFile.c_str(),extract… in FTPClient_CallbackEvent()
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/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/game/ |
H A D | game.cpp | 6482 string saveGameFile = path + name; in update() local 6484 saveGameFile = getGameReadWritePath(GameConstants::path_logs_CacheLookupKey) + saveGameFile; in update() 6491 saveGameFile = userData + saveGameFile; in update() 6493 if(SystemFlags::VERBOSE_MODE_ENABLED) printf("Saving game to [%s]\n",saveGameFile.c_str()); in update() 6525 string replayFile = saveGameFile + ".replay"; in update() 6690 xmlTree.save(saveGameFile); in update() 6694 string jpgFileName=saveGameFile+".jpg"; in update() 6701 return saveGameFile; in update()
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/dports/games/xshogi/xshogi-1.4.2/ |
H A D | xshogi.c | 354 String saveGameFile; member 623 XtOffset(AppDataPtr, saveGameFile), XtRString, "" 4737 if (localPlayer.appData.saveGameFile[0] != NULLCHAR) in ShutdownShogiPrograms() 4738 SaveGame(localPlayer.appData.saveGameFile); in ShutdownShogiPrograms()
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