Home
last modified time | relevance | path

Searched refs:saveGameFile (Results 1 – 25 of 48) sorted by relevance

12

/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/global/
H A Dcore_data.cpp1376 std::ofstream saveGameFile(fp); in saveGameSettingsToFile() local
1378 std::ofstream saveGameFile; in saveGameSettingsToFile() local
1379 saveGameFile.open(fileName.c_str(), ios_base::out | ios_base::trunc); in saveGameSettingsToFile()
1382 saveGameFile << "Description=" << gameSettings->getDescription() << std::endl; in saveGameSettingsToFile()
1383saveGameFile << "MapFilterIndex=" << Shared::PlatformByteOrder::toCommonEndian(gameSettings->getMa… in saveGameSettingsToFile()
1384 saveGameFile << "Map=" << gameSettings->getMap() << std::endl; in saveGameSettingsToFile()
1385 saveGameFile << "Tileset=" << gameSettings->getTileset() << std::endl; in saveGameSettingsToFile()
1386 saveGameFile << "TechTree=" << gameSettings->getTech() << std::endl; in saveGameSettingsToFile()
1390saveGameFile << "FogOfWar=" << Shared::PlatformByteOrder::toCommonEndian(gameSettings->getFogOfWar… in saveGameSettingsToFile()
1391saveGameFile << "AdvancedIndex=" << Shared::PlatformByteOrder::toCommonEndian(advancedIndex) << st… in saveGameSettingsToFile()
[all …]
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/macventure/
H A Dworld.cpp72 Common::File saveGameFile; in startNewGame() local
73 if (!saveGameFile.open(_startGameFileName)) in startNewGame()
77 Common::SeekableReadStream *saveGameRes = saveGameFile.readStream(saveGameFile.size()); in startNewGame()
84 saveGameFile.close(); in startNewGame()
/dports/games/scummvm/scummvm-2.5.1/engines/macventure/
H A Dworld.cpp72 Common::File saveGameFile; in startNewGame() local
73 if (!saveGameFile.open(_startGameFileName)) in startNewGame()
77 Common::SeekableReadStream *saveGameRes = saveGameFile.readStream(saveGameFile.size()); in startNewGame()
84 saveGameFile.close(); in startNewGame()
/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/main/
H A Dprogram.cpp219 void Program::initSavedGame(WindowGl *window,bool masterserverMode, string saveGameFile) { in initSavedGame() argument
224 if(saveGameFile == "") { in initSavedGame()
226 saveGameFile = config.getString("LastSavedGame",""); in initSavedGame()
227 if(saveGameFile == "") { in initSavedGame()
228 saveGameFile = GameConstants::saveGameFileDefault; in initSavedGame()
230 saveGameFile = getGameReadWritePath(GameConstants::path_logs_CacheLookupKey) + saveGameFile; in initSavedGame()
237 saveGameFile = userData + saveGameFile; in initSavedGame()
243 printf("Loading saved game from [%s]\n",saveGameFile.c_str()); in initSavedGame()
245 Game::loadGame(saveGameFile,this,masterserverMode); in initSavedGame()
H A Dprogram.h191 void initSavedGame(WindowGl *window,bool masterserverMode=false,string saveGameFile="");
H A Dmain.cpp5195 string saveGameFile = "saved/" + fileName; in glestMain() local
5197 saveGameFile = getGameReadWritePath(GameConstants::path_logs_CacheLookupKey) + saveGameFile; in glestMain()
5200 saveGameFile = userData + saveGameFile; in glestMain()
5202 if(fileExists(saveGameFile) == true) { in glestMain()
5203 fileName = saveGameFile; in glestMain()
/dports/games/dhewm3/dhewm3-1.5.1/neo/framework/
H A DGame.h115 …st char *mapName, idRenderWorld *renderWorld, idSoundWorld *soundWorld, idFile *saveGameFile ) = 0;
118 virtual void SaveGame( idFile *saveGameFile ) = 0;
/dports/games/sdl-ball/SDL-Ball_src/
H A Dmain.cpp209 string saveGameFile; member
3444 file.open(privFile.saveGameFile.data(), ios::out | ios::in | ios::binary); in saveGame()
3460 file.open(privFile.saveGameFile.data(), ios::out | ios::in | ios::binary); in clearSaveGames()
3483 file.open(privFile.saveGameFile.data(), ios::in | ios::binary); in loadGame()
3507 file.open(privFile.saveGameFile.data() , ios::in | ios::binary); in listSaveGames()
3511 file.open(privFile.saveGameFile.data(), ios::out | ios::binary); in listSaveGames()
3520 file.open(privFile.saveGameFile.data() , ios::in | ios::binary); in listSaveGames()
3539 file.open(privFile.saveGameFile.data() , ios::in | ios::binary); in listSaveGames()
3777 privFile.saveGameFile = "./savegames.sav"; in main()
3792 privFile.saveGameFile = privFile.programRoot; in main()
[all …]
/dports/games/xboard-devel/xboard-f49e7e1/winboard/
H A Dwsettings.c936 …saveSaveFile = appData.saveGameFile; appData.saveGameFile = NULL; // this is a persistent option, … in Inspect()
942 FREE(appData.saveGameFile); appData.saveGameFile = saveSaveFile; in Inspect()
962 …{ 0, 0, 1, NULL, (void*) &appData.saveGameFile, "", NULL, FileName, N_("File for saving …
H A Dwoptions.c2648 if (*appData.saveGameFile != NULLCHAR) { in SaveOptionsDialog()
2651 SetDlgItemText(hDlg, OPT_AVFilename, appData.saveGameFile); in SaveOptionsDialog()
2674 ASSIGN(appData.saveGameFile, ""); // [HGM] make sure value is ALWAYS in allocated memory in SaveOptionsDialog()
2682 FREE(appData.saveGameFile); in SaveOptionsDialog()
2683 appData.saveGameFile = InterpretFileName(buf, homeDir); in SaveOptionsDialog()
2687 ASSIGN(appData.saveGameFile, ""); in SaveOptionsDialog()
/dports/games/xboard/xboard-4.9.1/winboard/
H A Dwsettings.c951 …saveSaveFile = appData.saveGameFile; appData.saveGameFile = NULL; // this is a persistent option, … in Inspect()
957 FREE(appData.saveGameFile); appData.saveGameFile = saveSaveFile; in Inspect()
977 …{ 0, 0, 1, NULL, (void*) &appData.saveGameFile, "", NULL, FileName, N_("File for saving …
H A Dwoptions.c2653 if (*appData.saveGameFile != NULLCHAR) { in SaveOptionsDialog()
2656 SetDlgItemText(hDlg, OPT_AVFilename, appData.saveGameFile); in SaveOptionsDialog()
2679 ASSIGN(appData.saveGameFile, ""); // [HGM] make sure value is ALWAYS in allocated memory in SaveOptionsDialog()
2687 FREE(appData.saveGameFile); in SaveOptionsDialog()
2688 appData.saveGameFile = InterpretFileName(buf, homeDir); in SaveOptionsDialog()
2692 ASSIGN(appData.saveGameFile, ""); in SaveOptionsDialog()
/dports/games/dhewm3/dhewm3-1.5.1/neo/game/
H A DGame_local.h312 … const char *mapName, idRenderWorld *renderWorld, idSoundWorld *soundWorld, idFile *saveGameFile );
313 virtual void SaveGame( idFile *saveGameFile );
/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/
H A DGame_local.h369 … const char *mapName, idRenderWorld *renderWorld, idSoundWorld *soundWorld, idFile *saveGameFile );
370 virtual void SaveGame( idFile *saveGameFile );
/dports/games/scummvm/scummvm-2.5.1/engines/hdb/
H A Dmenu.cpp1256 Common::String saveGameFile; in fillSavegameSlots() local
1259 saveGameFile = g_hdb->genSaveFileName(i, false); in fillSavegameSlots()
1260 Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(saveGameFile); in fillSavegameSlots()
1269 Common::strlcpy(_saveGames[i].saveID, saveGameFile.c_str(), sizeof(_saveGames[0].saveID)); in fillSavegameSlots()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/hdb/
H A Dmenu.cpp1300 Common::String saveGameFile; in fillSavegameSlots() local
1303 saveGameFile = g_hdb->genSaveFileName(i, false); in fillSavegameSlots()
1304 Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(saveGameFile); in fillSavegameSlots()
1313 Common::strlcpy(_saveGames[i].saveID, saveGameFile.c_str(), sizeof(_saveGames[0].saveID)); in fillSavegameSlots()
/dports/games/xboard/xboard-4.9.1/
H A Dargs.h278 { "saveGameFile", ArgFilename, (void *) &appData.saveGameFile, TRUE, (ArgIniType) "" },
279 { "sgf", ArgFilename, (void *) &appData.saveGameFile, FALSE, INVALID },
1512 if (MyGetFullPathName(appData.saveGameFile, buf)) { in InitAppData()
1513 appData.saveGameFile = strdup(buf); in InitAppData()
H A Ddialogs.c304 { 0, 0, 0, NULL, (void*) &appData.saveGameFile, ".pgn .game", NULL, FileName, N_("Save To…
353 …saveSaveFile = appData.saveGameFile; appData.saveGameFile = NULL; // this is a persistent option, … in CloneTourney()
356 FREE(appData.saveGameFile); appData.saveGameFile = saveSaveFile; in CloneTourney()
781 { 0, 0, 0, NULL, (void*) &appData.saveGameFile, ".pgn", NULL, FileName, N_("Save Games on File:") …
H A Dcommon.h526 char *saveGameFile; member
/dports/games/xboard-devel/xboard-f49e7e1/
H A Dargs.h276 { "saveGameFile", ArgFilename, (void *) &appData.saveGameFile, TRUE, (ArgIniType) "" },
277 { "sgf", ArgFilename, (void *) &appData.saveGameFile, FALSE, INVALID },
1474 if (MyGetFullPathName(appData.saveGameFile, buf)) { in InitAppData()
1475 appData.saveGameFile = strdup(buf); in InitAppData()
H A Ddialogs.c300 { 0, 0, 0, NULL, (void*) &appData.saveGameFile, ".pgn .game", NULL, FileName, N_("Save To…
349 …saveSaveFile = appData.saveGameFile; appData.saveGameFile = NULL; // this is a persistent option, … in CloneTourney()
352 FREE(appData.saveGameFile); appData.saveGameFile = saveSaveFile; in CloneTourney()
776 { 0, 0, 0, NULL, (void*) &appData.saveGameFile, ".pgn", NULL, FileName, N_("Save Games on File:") …
H A Dcommon.h522 char *saveGameFile; member
/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/menu/
H A Dmenu_state_connected_game.cpp3643 string saveGameFile = "temp/" + string(GameConstants::saveNetworkGameFileClient); in update() local
3645 saveGameFile = getGameReadWritePath(GameConstants::path_logs_CacheLookupKey) + saveGameFile; in update()
3652 saveGameFile = userData + saveGameFile; in update()
3663 Game::loadGame(saveGameFile,program,false,&gameSettings); in update()
4664 …string saveGameFile = saveGameFilePath + string(GameConstants::saveNetworkGameFileClientCompressed… in FTPClient_CallbackEvent() local
4667 saveGameFile = saveGameFilePath + string(GameConstants::saveNetworkGameFileClientCompressed); in FTPClient_CallbackEvent()
4675 saveGameFile = saveGameFilePath + string(GameConstants::saveNetworkGameFileClientCompressed); in FTPClient_CallbackEvent()
4679 bool extract_result = extractFileFromZIPFile(saveGameFile,extractedFileName); in FTPClient_CallbackEvent()
4681 …E_ENABLED) printf("Saved game [%s] compressed to [%s] returned: %d\n",saveGameFile.c_str(),extract… in FTPClient_CallbackEvent()
/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/game/
H A Dgame.cpp6482 string saveGameFile = path + name; in update() local
6484 saveGameFile = getGameReadWritePath(GameConstants::path_logs_CacheLookupKey) + saveGameFile; in update()
6491 saveGameFile = userData + saveGameFile; in update()
6493 if(SystemFlags::VERBOSE_MODE_ENABLED) printf("Saving game to [%s]\n",saveGameFile.c_str()); in update()
6525 string replayFile = saveGameFile + ".replay"; in update()
6690 xmlTree.save(saveGameFile); in update()
6694 string jpgFileName=saveGameFile+".jpg"; in update()
6701 return saveGameFile; in update()
/dports/games/xshogi/xshogi-1.4.2/
H A Dxshogi.c354 String saveGameFile; member
623 XtOffset(AppDataPtr, saveGameFile), XtRString, ""
4737 if (localPlayer.appData.saveGameFile[0] != NULLCHAR) in ShutdownShogiPrograms()
4738 SaveGame(localPlayer.appData.saveGameFile); in ShutdownShogiPrograms()

12