Searched refs:savecompressed_allegro (Results 1 – 5 of 5) sorted by relevance
/dports/games/scummvm/scummvm-2.5.1/engines/ags/shared/util/ |
H A D | compress.h | 46 void savecompressed_allegro(Shared::Stream *out, const Shared::Bitmap *bmpp, const RGB *pall);
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H A D | compress.cpp | 429 void savecompressed_allegro(Stream *out, const Bitmap *bmpp, const RGB *pall) { in savecompressed_allegro() function
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/dports/games/ags/ags_linux_v.3.4.4.1/Common/util/ |
H A D | compress.h | 45 long savecompressed_allegro(char *fnn, Common::Bitmap *bmpp, color *pall, long write_at);
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H A D | compress.cpp | 450 long savecompressed_allegro(char *fnn, Common::Bitmap *bmpp, color *pall, long write_at) { in savecompressed_allegro() function
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/dports/games/scummvm/scummvm-2.5.1/engines/ags/shared/game/ |
H A D | room_file.cpp | 752 savecompressed_allegro(out, room->RegionMask.get(), room->Palette); in WriteMainBlock() 753 savecompressed_allegro(out, room->WalkAreaMask.get(), room->Palette); in WriteMainBlock() 754 savecompressed_allegro(out, room->WalkBehindMask.get(), room->Palette); in WriteMainBlock() 755 savecompressed_allegro(out, room->HotspotMask.get(), room->Palette); in WriteMainBlock()
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