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Searched refs:savecompressed_allegro (Results 1 – 5 of 5) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/ags/shared/util/
H A Dcompress.h46 void savecompressed_allegro(Shared::Stream *out, const Shared::Bitmap *bmpp, const RGB *pall);
H A Dcompress.cpp429 void savecompressed_allegro(Stream *out, const Bitmap *bmpp, const RGB *pall) { in savecompressed_allegro() function
/dports/games/ags/ags_linux_v.3.4.4.1/Common/util/
H A Dcompress.h45 long savecompressed_allegro(char *fnn, Common::Bitmap *bmpp, color *pall, long write_at);
H A Dcompress.cpp450 long savecompressed_allegro(char *fnn, Common::Bitmap *bmpp, color *pall, long write_at) { in savecompressed_allegro() function
/dports/games/scummvm/scummvm-2.5.1/engines/ags/shared/game/
H A Droom_file.cpp752 savecompressed_allegro(out, room->RegionMask.get(), room->Palette); in WriteMainBlock()
753 savecompressed_allegro(out, room->WalkAreaMask.get(), room->Palette); in WriteMainBlock()
754 savecompressed_allegro(out, room->WalkBehindMask.get(), room->Palette); in WriteMainBlock()
755 savecompressed_allegro(out, room->HotspotMask.get(), room->Palette); in WriteMainBlock()