/dports/games/openbor3482/openbor-2c1ecd7/engine/ |
H A D | openbor.h | 1710 void set_model_ex(entity* ent, char* modelname, int index, s_model* newmodel, int flag);
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H A D | openbor.c | 13353 void set_model_ex(entity* ent, char* modelname, int index, s_model* newmodel, int anim_flag) in set_model_ex() function 13439 set_model_ex(ent, NULL, (*ent->modeldata.weapon)[wpnum-1], NULL, !anim_flag); in set_weapon() 13440 else set_model_ex(ent, NULL, -1, ent->defaultmodel, 1); in set_weapon()
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H A D | openborscript.c | 6757 if((*pretvar)->lVal == (LONG)1) set_model_ex(ent, tempstr, -1, NULL, (int)ltemp); in openbor_changeentityproperty()
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/dports/games/openbor3711/openbor-6ec17fa/engine/ |
H A D | openbor.h | 1736 void set_model_ex(entity* ent, char* modelname, int index, s_model* newmodel, int flag);
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H A D | openbor.c | 13661 void set_model_ex(entity* ent, char* modelname, int index, s_model* newmodel, int anim_flag) in set_model_ex() function 13738 set_model_ex(ent, NULL, ent->modeldata.weapon[wpnum-1], NULL, !anim_flag); in set_weapon() 13739 else set_model_ex(ent, NULL, -1, ent->defaultmodel, 1); in set_weapon()
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H A D | openborscript.c | 6453 set_model_ex(ent, tempstr, -1, NULL, (int)ltemp); in openbor_changeentityproperty()
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/dports/games/openbor3979/openbor-2bcf25b/engine/ |
H A D | openbor.h | 1779 void set_model_ex(entity *ent, char *modelname, int index, s_model *newmodel, int flag);
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H A D | openbor.c | 18728 void set_model_ex(entity *ent, char *modelname, int index, s_model *newmodel, int anim_flag) in set_model_ex() function 18914 set_model_ex(ent, NULL, ent->modeldata.weapon[wpnum - 1], NULL, !anim_flag); in set_weapon() 18918 set_model_ex(ent, NULL, -1, ent->defaultmodel, 1); in set_weapon()
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H A D | openborscript.c | 7273 set_model_ex(ent, tempstr, -1, NULL, (int)ltemp); in openbor_changeentityproperty()
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/dports/games/openbor4432/openbor-ba1eb4f/engine/ |
H A D | openbor.h | 2566 void set_model_ex(entity *ent, char *modelname, int index, s_model *newmodel, int flag);
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H A D | openbor.c | 21835 void set_model_ex(entity *ent, char *modelname, int index, s_model *newmodel, int anim_flag) in set_model_ex() function 22021 set_model_ex(ent, NULL, ent->modeldata.weapon[wpnum - 1], NULL, !anim_flag); in set_weapon() 22025 set_model_ex(ent, NULL, -1, ent->defaultmodel, 1); in set_weapon()
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H A D | openborscript.c | 9393 set_model_ex(ent, tempstr, -1, NULL, (int)ltemp); in openbor_changeentityproperty()
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/dports/games/openbor/openbor-3caaddd5/engine/ |
H A D | openbor.h | 3125 void set_model_ex(entity *ent, char *modelname, int index, s_model *newmodel, int flag);
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H A D | openborscript.c | 6392 set_model_ex(ent, tempstr, -1, NULL, (LONG)ltemp); in openbor_changeentityproperty()
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H A D | openbor.c | 23380 void set_model_ex(entity *ent, char *modelname, int index, s_model *newmodel, int anim_flag) in set_model_ex() function 23568 set_model_ex(ent, NULL, ent->modeldata.weapon[wpnum - 1], NULL, !anim_flag); in set_weapon() 23572 set_model_ex(ent, NULL, -1, ent->defaultmodel, 1); in set_weapon()
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