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Searched refs:set_model_ex (Results 1 – 15 of 15) sorted by relevance

/dports/games/openbor3482/openbor-2c1ecd7/engine/
H A Dopenbor.h1710 void set_model_ex(entity* ent, char* modelname, int index, s_model* newmodel, int flag);
H A Dopenbor.c13353 void set_model_ex(entity* ent, char* modelname, int index, s_model* newmodel, int anim_flag) in set_model_ex() function
13439 set_model_ex(ent, NULL, (*ent->modeldata.weapon)[wpnum-1], NULL, !anim_flag); in set_weapon()
13440 else set_model_ex(ent, NULL, -1, ent->defaultmodel, 1); in set_weapon()
H A Dopenborscript.c6757 if((*pretvar)->lVal == (LONG)1) set_model_ex(ent, tempstr, -1, NULL, (int)ltemp); in openbor_changeentityproperty()
/dports/games/openbor3711/openbor-6ec17fa/engine/
H A Dopenbor.h1736 void set_model_ex(entity* ent, char* modelname, int index, s_model* newmodel, int flag);
H A Dopenbor.c13661 void set_model_ex(entity* ent, char* modelname, int index, s_model* newmodel, int anim_flag) in set_model_ex() function
13738 set_model_ex(ent, NULL, ent->modeldata.weapon[wpnum-1], NULL, !anim_flag); in set_weapon()
13739 else set_model_ex(ent, NULL, -1, ent->defaultmodel, 1); in set_weapon()
H A Dopenborscript.c6453 set_model_ex(ent, tempstr, -1, NULL, (int)ltemp); in openbor_changeentityproperty()
/dports/games/openbor3979/openbor-2bcf25b/engine/
H A Dopenbor.h1779 void set_model_ex(entity *ent, char *modelname, int index, s_model *newmodel, int flag);
H A Dopenbor.c18728 void set_model_ex(entity *ent, char *modelname, int index, s_model *newmodel, int anim_flag) in set_model_ex() function
18914 set_model_ex(ent, NULL, ent->modeldata.weapon[wpnum - 1], NULL, !anim_flag); in set_weapon()
18918 set_model_ex(ent, NULL, -1, ent->defaultmodel, 1); in set_weapon()
H A Dopenborscript.c7273 set_model_ex(ent, tempstr, -1, NULL, (int)ltemp); in openbor_changeentityproperty()
/dports/games/openbor4432/openbor-ba1eb4f/engine/
H A Dopenbor.h2566 void set_model_ex(entity *ent, char *modelname, int index, s_model *newmodel, int flag);
H A Dopenbor.c21835 void set_model_ex(entity *ent, char *modelname, int index, s_model *newmodel, int anim_flag) in set_model_ex() function
22021 set_model_ex(ent, NULL, ent->modeldata.weapon[wpnum - 1], NULL, !anim_flag); in set_weapon()
22025 set_model_ex(ent, NULL, -1, ent->defaultmodel, 1); in set_weapon()
H A Dopenborscript.c9393 set_model_ex(ent, tempstr, -1, NULL, (int)ltemp); in openbor_changeentityproperty()
/dports/games/openbor/openbor-3caaddd5/engine/
H A Dopenbor.h3125 void set_model_ex(entity *ent, char *modelname, int index, s_model *newmodel, int flag);
H A Dopenborscript.c6392 set_model_ex(ent, tempstr, -1, NULL, (LONG)ltemp); in openbor_changeentityproperty()
H A Dopenbor.c23380 void set_model_ex(entity *ent, char *modelname, int index, s_model *newmodel, int anim_flag) in set_model_ex() function
23568 set_model_ex(ent, NULL, ent->modeldata.weapon[wpnum - 1], NULL, !anim_flag); in set_weapon()
23572 set_model_ex(ent, NULL, -1, ent->defaultmodel, 1); in set_weapon()