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Searched refs:setweap (Results 1 – 11 of 11) sorted by relevance

/dports/games/openbor/openbor-3caaddd5/engine/source/openborscript/
H A Dlevel.c882 (*pretvar)->lVal = (LONG)handle->setweap; in openbor_get_level_property()
1657 handle->setweap = temp_int; in openbor_set_level_property()
/dports/games/openbor3482/openbor-2c1ecd7/engine/
H A Dopenbor.h1573 int setweap; // Levels can now specified which weapon will be used by default member
H A Dopenbor.c8808 level->setweap = 0; in load_level()
9098 level->setweap = GET_INT_ARG(1); in load_level()
13445 else player[(int)ent->playerindex].weapnum = level->setweap; in set_weapon()
16577 if(self->modeldata.weaploss[0]<=3) player[playerindex].weapnum = level->setweap; in player_die()
18678 else set_weapon(self, level->setweap, 0); in dropweapon()
19363 else set_weapon(player[index].ent, level->setweap, 0); in spawnplayer()
21441 player[i].weapnum = level->setweap; in playlevel()
/dports/games/openbor3711/openbor-6ec17fa/engine/
H A Dopenbor.h1598 int setweap; // Levels can now specified which weapon will be used by default
H A Dopenbor.c8934 level->setweap = 0; in load_level()
9180 level->setweap = GET_INT_ARG(1); in load_level()
13744 else player[(int)ent->playerindex].weapnum = level->setweap; in set_weapon()
17316 if(self->modeldata.weaploss[0]<=3) player[playerindex].weapnum = level->setweap; in player_die()
19141 else set_weapon(self, level->setweap, 0); in dropweapon()
19832 else set_weapon(player[index].ent, level->setweap, 0); in spawnplayer()
21788 player[i].weapnum = level->setweap; in playlevel()
/dports/games/openbor3979/openbor-2bcf25b/engine/
H A Dopenbor.h1627 int setweap; // Levels can now specified which weapon will be used by default member
H A Dopenbor.c12213 level->setweap = 0; in load_level()
12552 level->setweap = GET_INT_ARG(1); in load_level()
18908 player[(int)ent->playerindex].weapnum = level->setweap; in set_weapon()
23758 player[playerindex].weapnum = level->setweap; in player_die()
25820 set_weapon(self, level->setweap, 0); in dropweapon()
26898 set_weapon(player[index].ent, level->setweap, 0); in spawnplayer()
29246 player[i].weapnum = level->setweap; in playlevel()
/dports/games/openbor4432/openbor-ba1eb4f/engine/
H A Dopenbor.h2395 int setweap; // Levels can now specified which weapon will be used by default member
H A Dopenbor.c14068 level->setweap = 0; in load_level()
14418 level->setweap = GET_INT_ARG(1); in load_level()
22015 player[(int)ent->playerindex].weapnum = level->setweap; in set_weapon()
27139 player[playerindex].weapnum = level->setweap; in player_die()
29300 set_weapon(self, level->setweap, 0); in dropweapon()
30419 set_weapon(player[index].ent, level->setweap, 0); in spawnplayer()
33207 player[i].weapnum = level->setweap; in playlevel()
/dports/games/openbor/openbor-3caaddd5/engine/
H A Dopenbor.h2906 int setweap; // Levels can now specified which weapon will be used by default member
H A Dopenbor.c14653 level->setweap = 0; in load_level()
15006 level->setweap = GET_INT_ARG(1); in load_level()
23562 player[(int)ent->playerindex].weapnum = level->setweap; in set_weapon()
29738 player[playerindex].weapnum = level->setweap; in player_die()
32219 set_weapon(self, level->setweap, 0); in dropweapon()
33467 set_weapon(player[index].ent, level->setweap, 0); in spawnplayer()
36420 player[i].weapnum = level->setweap; in playlevel()