Searched refs:setweap (Results 1 – 11 of 11) sorted by relevance
/dports/games/openbor/openbor-3caaddd5/engine/source/openborscript/ |
H A D | level.c | 882 (*pretvar)->lVal = (LONG)handle->setweap; in openbor_get_level_property() 1657 handle->setweap = temp_int; in openbor_set_level_property()
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/dports/games/openbor3482/openbor-2c1ecd7/engine/ |
H A D | openbor.h | 1573 int setweap; // Levels can now specified which weapon will be used by default member
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H A D | openbor.c | 8808 level->setweap = 0; in load_level() 9098 level->setweap = GET_INT_ARG(1); in load_level() 13445 else player[(int)ent->playerindex].weapnum = level->setweap; in set_weapon() 16577 if(self->modeldata.weaploss[0]<=3) player[playerindex].weapnum = level->setweap; in player_die() 18678 else set_weapon(self, level->setweap, 0); in dropweapon() 19363 else set_weapon(player[index].ent, level->setweap, 0); in spawnplayer() 21441 player[i].weapnum = level->setweap; in playlevel()
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/dports/games/openbor3711/openbor-6ec17fa/engine/ |
H A D | openbor.h | 1598 int setweap; // Levels can now specified which weapon will be used by default
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H A D | openbor.c | 8934 level->setweap = 0; in load_level() 9180 level->setweap = GET_INT_ARG(1); in load_level() 13744 else player[(int)ent->playerindex].weapnum = level->setweap; in set_weapon() 17316 if(self->modeldata.weaploss[0]<=3) player[playerindex].weapnum = level->setweap; in player_die() 19141 else set_weapon(self, level->setweap, 0); in dropweapon() 19832 else set_weapon(player[index].ent, level->setweap, 0); in spawnplayer() 21788 player[i].weapnum = level->setweap; in playlevel()
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/dports/games/openbor3979/openbor-2bcf25b/engine/ |
H A D | openbor.h | 1627 int setweap; // Levels can now specified which weapon will be used by default member
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H A D | openbor.c | 12213 level->setweap = 0; in load_level() 12552 level->setweap = GET_INT_ARG(1); in load_level() 18908 player[(int)ent->playerindex].weapnum = level->setweap; in set_weapon() 23758 player[playerindex].weapnum = level->setweap; in player_die() 25820 set_weapon(self, level->setweap, 0); in dropweapon() 26898 set_weapon(player[index].ent, level->setweap, 0); in spawnplayer() 29246 player[i].weapnum = level->setweap; in playlevel()
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/dports/games/openbor4432/openbor-ba1eb4f/engine/ |
H A D | openbor.h | 2395 int setweap; // Levels can now specified which weapon will be used by default member
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H A D | openbor.c | 14068 level->setweap = 0; in load_level() 14418 level->setweap = GET_INT_ARG(1); in load_level() 22015 player[(int)ent->playerindex].weapnum = level->setweap; in set_weapon() 27139 player[playerindex].weapnum = level->setweap; in player_die() 29300 set_weapon(self, level->setweap, 0); in dropweapon() 30419 set_weapon(player[index].ent, level->setweap, 0); in spawnplayer() 33207 player[i].weapnum = level->setweap; in playlevel()
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/dports/games/openbor/openbor-3caaddd5/engine/ |
H A D | openbor.h | 2906 int setweap; // Levels can now specified which weapon will be used by default member
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H A D | openbor.c | 14653 level->setweap = 0; in load_level() 15006 level->setweap = GET_INT_ARG(1); in load_level() 23562 player[(int)ent->playerindex].weapnum = level->setweap; in set_weapon() 29738 player[playerindex].weapnum = level->setweap; in player_die() 32219 set_weapon(self, level->setweap, 0); in dropweapon() 33467 set_weapon(player[index].ent, level->setweap, 0); in spawnplayer() 36420 player[i].weapnum = level->setweap; in playlevel()
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