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Searched refs:shadow_coords (Results 1 – 10 of 10) sorted by relevance

/dports/games/openbor3482/openbor-2c1ecd7/engine/
H A Dopenbor.h789 short (*shadow_coords)[2]; // x, z offset of shadow member
1675 short* shadow_coords, int soundtoplay, s_drawmethod* drawmethod);
H A Dopenbor.c3789 if(anim->shadow_coords) {free(anim->shadow_coords); anim->shadow_coords = NULL;} in free_frames()
4047 if(shadow_coords[0] || shadow_coords[1]) in addframe()
4049 if(!a->shadow_coords) in addframe()
4051 a->shadow_coords=malloc(framecount * sizeof(*a->shadow_coords)); in addframe()
4052 memset(a->shadow_coords, 0, framecount * sizeof(*a->shadow_coords)); in addframe()
4054 memcpy(a->shadow_coords[currentframe], shadow_coords, sizeof(*a->shadow_coords)); in addframe()
4815 shadow_coords[2] = {0,0}; in load_cached_model() local
5795 memset(shadow_coords, 0, sizeof(shadow_coords)); in load_cached_model()
7036 shadow_coords[0] = shadow_coords[1] = 0; in load_cached_model()
13058 if(e->animation->shadow_coords) in display_ents()
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/dports/games/openbor3711/openbor-6ec17fa/engine/
H A Dopenbor.h785 short (*shadow_coords)[2]; // x, z offset of shadow member
1703 short* shadow_coords, int soundtoplay, s_drawmethod* drawmethod);
H A Dopenbor.c3820 if(anim->shadow_coords) {free(anim->shadow_coords); anim->shadow_coords = NULL;} in free_frames()
4141 if(shadow_coords[0] || shadow_coords[1]) in addframe()
4143 if(!a->shadow_coords) in addframe()
4145 a->shadow_coords=malloc(framecount * sizeof(*a->shadow_coords)); in addframe()
4146 memset(a->shadow_coords, 0, framecount * sizeof(*a->shadow_coords)); in addframe()
4148 memcpy(a->shadow_coords[currentframe], shadow_coords, sizeof(*a->shadow_coords)); in addframe()
4926 shadow_coords[2] = {0,0}; in load_cached_model() local
5898 memset(shadow_coords, 0, sizeof(shadow_coords)); in load_cached_model()
7128 shadow_coords[0] = shadow_coords[1] = 0; in load_cached_model()
13300 if(e->animation->shadow_coords) in display_ents()
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/dports/games/openbor3979/openbor-2bcf25b/engine/
H A Dopenbor.h798 int (*shadow_coords)[2]; // x, z offset of shadow member
1745 int *shadow_coords, int soundtoplay, s_drawmethod *drawmethod);
H A Dopenbor.c4969 if(anim->shadow_coords) in free_frames()
4971 free(anim->shadow_coords); in free_frames()
4972 anim->shadow_coords = NULL; in free_frames()
5453 if(shadow_coords[0] || shadow_coords[1]) in addframe()
5455 if(!a->shadow_coords) in addframe()
5457 a->shadow_coords = malloc(framecount * sizeof(*a->shadow_coords)); in addframe()
5458 memset(a->shadow_coords, 0, framecount * sizeof(*a->shadow_coords)); in addframe()
5460 memcpy(a->shadow_coords[currentframe], shadow_coords, sizeof(*a->shadow_coords)); in addframe()
8472 memset(shadow_coords, 0, sizeof(shadow_coords)); in load_cached_model()
9374 shadow_coords[0] = shadow_coords[1] = 0; in load_cached_model()
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/dports/games/openbor4432/openbor-ba1eb4f/engine/
H A Dopenbor.c5355 if(anim->shadow_coords) in free_frames()
5357 free(anim->shadow_coords); in free_frames()
5358 anim->shadow_coords = NULL; in free_frames()
5927 int *shadow_coords, in addframe() argument
6098 if(shadow_coords[0] || shadow_coords[1]) in addframe()
6100 if(!a->shadow_coords) in addframe()
6102 a->shadow_coords = malloc(framecount * sizeof(*a->shadow_coords)); in addframe()
6103 memset(a->shadow_coords, 0, framecount * sizeof(*a->shadow_coords)); in addframe()
6105 memcpy(a->shadow_coords[currentframe], shadow_coords, sizeof(*a->shadow_coords)); in addframe()
9820 memset(shadow_coords, 0, sizeof(shadow_coords)); in load_cached_model()
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H A Dopenbor.h1598 int (*shadow_coords)[2]; // x, z offset of shadow member
2525 int *shadow_coords,
/dports/games/openbor/openbor-3caaddd5/engine/
H A Dopenbor.c5295 if(anim->shadow_coords) in free_frames()
5297 free(anim->shadow_coords); in free_frames()
5298 anim->shadow_coords = NULL; in free_frames()
5945 int *shadow_coords, in addframe() argument
6150 if(shadow_coords[0] || shadow_coords[1]) in addframe()
6152 if(!a->shadow_coords) in addframe()
6154 a->shadow_coords = malloc(framecount * sizeof(*a->shadow_coords)); in addframe()
6155 memset(a->shadow_coords, 0, framecount * sizeof(*a->shadow_coords)); in addframe()
6157 memcpy(a->shadow_coords[currentframe], shadow_coords, sizeof(*a->shadow_coords)); in addframe()
10241 memset(shadow_coords, 0, sizeof(shadow_coords)); in load_cached_model()
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H A Dopenbor.h2075 int (*shadow_coords)[2]; // x, z offset of shadow member
3083 int *shadow_coords,