/dports/games/openbor3482/openbor-2c1ecd7/engine/ |
H A D | openbor.h | 789 short (*shadow_coords)[2]; // x, z offset of shadow member 1675 short* shadow_coords, int soundtoplay, s_drawmethod* drawmethod);
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H A D | openbor.c | 3789 if(anim->shadow_coords) {free(anim->shadow_coords); anim->shadow_coords = NULL;} in free_frames() 4047 if(shadow_coords[0] || shadow_coords[1]) in addframe() 4049 if(!a->shadow_coords) in addframe() 4051 a->shadow_coords=malloc(framecount * sizeof(*a->shadow_coords)); in addframe() 4052 memset(a->shadow_coords, 0, framecount * sizeof(*a->shadow_coords)); in addframe() 4054 memcpy(a->shadow_coords[currentframe], shadow_coords, sizeof(*a->shadow_coords)); in addframe() 4815 shadow_coords[2] = {0,0}; in load_cached_model() local 5795 memset(shadow_coords, 0, sizeof(shadow_coords)); in load_cached_model() 7036 shadow_coords[0] = shadow_coords[1] = 0; in load_cached_model() 13058 if(e->animation->shadow_coords) in display_ents() [all …]
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/dports/games/openbor3711/openbor-6ec17fa/engine/ |
H A D | openbor.h | 785 short (*shadow_coords)[2]; // x, z offset of shadow member 1703 short* shadow_coords, int soundtoplay, s_drawmethod* drawmethod);
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H A D | openbor.c | 3820 if(anim->shadow_coords) {free(anim->shadow_coords); anim->shadow_coords = NULL;} in free_frames() 4141 if(shadow_coords[0] || shadow_coords[1]) in addframe() 4143 if(!a->shadow_coords) in addframe() 4145 a->shadow_coords=malloc(framecount * sizeof(*a->shadow_coords)); in addframe() 4146 memset(a->shadow_coords, 0, framecount * sizeof(*a->shadow_coords)); in addframe() 4148 memcpy(a->shadow_coords[currentframe], shadow_coords, sizeof(*a->shadow_coords)); in addframe() 4926 shadow_coords[2] = {0,0}; in load_cached_model() local 5898 memset(shadow_coords, 0, sizeof(shadow_coords)); in load_cached_model() 7128 shadow_coords[0] = shadow_coords[1] = 0; in load_cached_model() 13300 if(e->animation->shadow_coords) in display_ents() [all …]
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/dports/games/openbor3979/openbor-2bcf25b/engine/ |
H A D | openbor.h | 798 int (*shadow_coords)[2]; // x, z offset of shadow member 1745 int *shadow_coords, int soundtoplay, s_drawmethod *drawmethod);
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H A D | openbor.c | 4969 if(anim->shadow_coords) in free_frames() 4971 free(anim->shadow_coords); in free_frames() 4972 anim->shadow_coords = NULL; in free_frames() 5453 if(shadow_coords[0] || shadow_coords[1]) in addframe() 5455 if(!a->shadow_coords) in addframe() 5457 a->shadow_coords = malloc(framecount * sizeof(*a->shadow_coords)); in addframe() 5458 memset(a->shadow_coords, 0, framecount * sizeof(*a->shadow_coords)); in addframe() 5460 memcpy(a->shadow_coords[currentframe], shadow_coords, sizeof(*a->shadow_coords)); in addframe() 8472 memset(shadow_coords, 0, sizeof(shadow_coords)); in load_cached_model() 9374 shadow_coords[0] = shadow_coords[1] = 0; in load_cached_model() [all …]
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/dports/games/openbor4432/openbor-ba1eb4f/engine/ |
H A D | openbor.c | 5355 if(anim->shadow_coords) in free_frames() 5357 free(anim->shadow_coords); in free_frames() 5358 anim->shadow_coords = NULL; in free_frames() 5927 int *shadow_coords, in addframe() argument 6098 if(shadow_coords[0] || shadow_coords[1]) in addframe() 6100 if(!a->shadow_coords) in addframe() 6102 a->shadow_coords = malloc(framecount * sizeof(*a->shadow_coords)); in addframe() 6103 memset(a->shadow_coords, 0, framecount * sizeof(*a->shadow_coords)); in addframe() 6105 memcpy(a->shadow_coords[currentframe], shadow_coords, sizeof(*a->shadow_coords)); in addframe() 9820 memset(shadow_coords, 0, sizeof(shadow_coords)); in load_cached_model() [all …]
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H A D | openbor.h | 1598 int (*shadow_coords)[2]; // x, z offset of shadow member 2525 int *shadow_coords,
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/dports/games/openbor/openbor-3caaddd5/engine/ |
H A D | openbor.c | 5295 if(anim->shadow_coords) in free_frames() 5297 free(anim->shadow_coords); in free_frames() 5298 anim->shadow_coords = NULL; in free_frames() 5945 int *shadow_coords, in addframe() argument 6150 if(shadow_coords[0] || shadow_coords[1]) in addframe() 6152 if(!a->shadow_coords) in addframe() 6154 a->shadow_coords = malloc(framecount * sizeof(*a->shadow_coords)); in addframe() 6155 memset(a->shadow_coords, 0, framecount * sizeof(*a->shadow_coords)); in addframe() 6157 memcpy(a->shadow_coords[currentframe], shadow_coords, sizeof(*a->shadow_coords)); in addframe() 10241 memset(shadow_coords, 0, sizeof(shadow_coords)); in load_cached_model() [all …]
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H A D | openbor.h | 2075 int (*shadow_coords)[2]; // x, z offset of shadow member 3083 int *shadow_coords,
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