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Searched refs:shadowalpha (Results 1 – 25 of 33) sorted by relevance

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/dports/graphics/blender/blender-2.91.0/source/blender/editors/interface/
H A Dinterface_style.c89 style->paneltitle.shadowalpha = 0.5f; in ui_style_new()
98 style->grouplabel.shadowalpha = 0.5f; in ui_style_new()
107 style->widgetlabel.shadowalpha = 0.5f; in ui_style_new()
115 style->widget.shadowalpha = 0.5f; in ui_style_new()
162 fs->shadowcolor, fs->shadowcolor, fs->shadowcolor, fs->shadowalpha}; in UI_fontstyle_draw_ex()
271 fs->shadowcolor, fs->shadowcolor, fs->shadowcolor, fs->shadowalpha}; in UI_fontstyle_draw_rotated()
/dports/games/gemrb/gemrb-0.9.0/gemrb/core/
H A DScriptedAnimation.cpp752 Color shadowalpha = palette->col[1]; in GetPaletteCopy() local
753shadowalpha.a /= 2; // FIXME: not sure if this should be /=2 or = 128 (they are probably the same … in GetPaletteCopy()
754 palette->CopyColorRange(&shadowalpha, &shadowalpha + 1, 1); in GetPaletteCopy()
/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/crt/shaders/mame_hlsl/shaders/
H A Dmame_params.glsl53 #pragma parameter shadowalpha "Mask Alpha" 0.3 0.0 1.0 0.01
209 …humbaralpha, backcolor_r, backcolor_g, backcolor_b, shadowalpha, shadowcount_x, shadowcount_y, sha…
288 …humbaralpha, backcolor_r, backcolor_g, backcolor_b, shadowalpha, shadowcount_x, shadowcount_y, sha…
H A Dmame_post.glsl103 …humbaralpha, backcolor_r, backcolor_g, backcolor_b, shadowalpha, shadowcount_x, shadowcount_y, sha…
145 float ShadowAlpha = shadowalpha;
H A Dmame_chroma.glsl100 …humbaralpha, backcolor_r, backcolor_g, backcolor_b, shadowalpha, shadowcount_x, shadowcount_y, sha…
H A Dmame_color.glsl100 …humbaralpha, backcolor_r, backcolor_g, backcolor_b, shadowalpha, shadowcount_x, shadowcount_y, sha…
H A Dmame_focus.glsl97 …humbaralpha, backcolor_r, backcolor_g, backcolor_b, shadowalpha, shadowcount_x, shadowcount_y, sha…
H A Dmame_phosphor.glsl107 …humbaralpha, backcolor_r, backcolor_g, backcolor_b, shadowalpha, shadowcount_x, shadowcount_y, sha…
H A Dmame_deconverge.glsl58 …humbaralpha, backcolor_r, backcolor_g, backcolor_b, shadowalpha, shadowcount_x, shadowcount_y, sha…
H A Dmame_scanline.glsl101 …humbaralpha, backcolor_r, backcolor_g, backcolor_b, shadowalpha, shadowcount_x, shadowcount_y, sha…
H A Dmame_bloom.glsl102 …humbaralpha, backcolor_r, backcolor_g, backcolor_b, shadowalpha, shadowcount_x, shadowcount_y, sha…
H A Dmame_distortion.glsl103 …humbaralpha, backcolor_r, backcolor_g, backcolor_b, shadowalpha, shadowcount_x, shadowcount_y, sha…
/dports/games/libretro-shaders-slang/slang-shaders-9850d68939b86262eae9f0da01ff1c11daafcdc3/crt/shaders/mame_hlsl/shaders/
H A Dmame_parameters.inc52 float shadowalpha;
187 #pragma parameter shadowalpha "Mask Alpha" 0.3 0.0 1.0 0.01
H A Dmame_post.slang27 float ShadowAlpha = global.shadowalpha;
/dports/games/nexuiz/Nexuiz/sources/darkplaces/
H A Dgl_draw.c991 float shadowalpha = (color[0]+color[1]+color[2]) * 0.8; in DrawQ_GetTextColor() local
992 Vector4Set(color, 0, 0, 0, color[3] * bound(0, shadowalpha, 1)); in DrawQ_GetTextColor()
/dports/graphics/blender/blender-2.91.0/source/blender/makesdna/
H A DDNA_userdef_types.h83 float shadowalpha; member
/dports/games/darkplaces/darkplaces/
H A Dgl_draw.c981 float shadowalpha = (color[0]+color[1]+color[2]) * 0.8; in DrawQ_GetTextColor() local
982 Vector4Set(color, 0, 0, 0, color[3] * bound(0, shadowalpha, 1)); in DrawQ_GetTextColor()
/dports/games/xonotic/Xonotic/source/darkplaces/
H A Dgl_draw.c1314 float shadowalpha = (color[0]+color[1]+color[2]) * 0.8; in DrawQ_GetTextColor() local
1315 Vector4Set(color, 0, 0, 0, color[3] * bound(0, shadowalpha, 1)); in DrawQ_GetTextColor()
/dports/games/openbor3482/openbor-2c1ecd7/engine/
H A Dopenbor.h1389 int shadowalpha:8; member
H A Dopenbor.c172 int shadowalpha = BLEND_MULTIPLY+1; variable
994 var->lVal = (LONG)shadowalpha; in getsyspropertybyindex()
2967 shadowalpha = BLEND_MULTIPLY+1; in lifebar_colors()
3005 shadowalpha = GET_INT_ARG(1); in lifebar_colors()
9319 next.shadowalpha = GET_INT_ARG(1); in load_level()
9320 if(blendfx_is_set==0 && next.shadowalpha>0) blendfx[next.shadowalpha-1] = 1; in load_level()
13067 shadowmethod.alpha = shadowalpha; in display_ents()
19482 else if(level->spawnpoints[current_spawn].shadowalpha){ // change color for gfxshadow in update_scroller()
19483 shadowalpha = level->spawnpoints[current_spawn].shadowalpha; in update_scroller()
19484 if(shadowalpha==-1) shadowalpha = 0; in update_scroller()
/dports/games/openbor3711/openbor-6ec17fa/engine/
H A Dopenbor.h1403 int shadowalpha:8;
H A Dopenbor.c211 int shadowalpha = BLEND_MULTIPLY+1; variable
1059 var->lVal = (LONG)shadowalpha; in getsyspropertybyindex()
1208 shadowalpha = (float)ltemp; in changesyspropertybyindex()
3109 shadowalpha = BLEND_MULTIPLY+1; in lifebar_colors()
3147 shadowalpha = GET_INT_ARG(1); in lifebar_colors()
9458 next.shadowalpha = GET_INT_ARG(1); in load_level()
9459 if(blendfx_is_set==0 && next.shadowalpha>0) blendfx[next.shadowalpha-1] = 1; in load_level()
13309 shadowmethod.alpha = shadowalpha; in display_ents()
19953 else if(level->spawnpoints[current_spawn].shadowalpha){ // change color for gfxshadow in update_scroller()
19954 shadowalpha = level->spawnpoints[current_spawn].shadowalpha; in update_scroller()
[all …]
/dports/games/openbor3979/openbor-2bcf25b/engine/
H A Dopenbor.h1425 int shadowalpha; member
H A Dopenbor.c222 int shadowalpha = BLEND_MULTIPLY + 1; variable
1234 var->lVal = (LONG)shadowalpha; in getsyspropertybyindex()
1448 shadowalpha = (int)ltemp; in changesyspropertybyindex()
3823 shadowalpha = BLEND_MULTIPLY + 1; in lifebar_colors()
3888 shadowalpha = GET_INT_ARG(1); in lifebar_colors()
12824 next.shadowalpha = GET_INT_ARG(1); in load_level()
12825 if(blendfx_is_set == 0 && next.shadowalpha > 0) in load_level()
12827 blendfx[next.shadowalpha - 1] = 1; in load_level()
27072 shadowalpha = level->spawnpoints[current_spawn].shadowalpha; in update_scroller()
27073 if(shadowalpha == -1) in update_scroller()
[all …]
/dports/games/openbor/openbor-3caaddd5/engine/
H A Dopenborscript.c119 extern int shadowalpha;
8507 var->lVal = shadowalpha; in getsyspropertybyindex()
8743 shadowalpha = (LONG)ltemp; in changesyspropertybyindex()
11571 extern int shadowalpha; in openbor_changeshadowcolor()
11592 shadowalpha = (int)a; in openbor_changeshadowcolor()

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