/dports/graphics/blender/blender-2.91.0/source/blender/editors/interface/ |
H A D | interface_style.c | 89 style->paneltitle.shadowalpha = 0.5f; in ui_style_new() 98 style->grouplabel.shadowalpha = 0.5f; in ui_style_new() 107 style->widgetlabel.shadowalpha = 0.5f; in ui_style_new() 115 style->widget.shadowalpha = 0.5f; in ui_style_new() 162 fs->shadowcolor, fs->shadowcolor, fs->shadowcolor, fs->shadowalpha}; in UI_fontstyle_draw_ex() 271 fs->shadowcolor, fs->shadowcolor, fs->shadowcolor, fs->shadowalpha}; in UI_fontstyle_draw_rotated()
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/dports/games/gemrb/gemrb-0.9.0/gemrb/core/ |
H A D | ScriptedAnimation.cpp | 752 Color shadowalpha = palette->col[1]; in GetPaletteCopy() local 753 …shadowalpha.a /= 2; // FIXME: not sure if this should be /=2 or = 128 (they are probably the same … in GetPaletteCopy() 754 palette->CopyColorRange(&shadowalpha, &shadowalpha + 1, 1); in GetPaletteCopy()
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/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/crt/shaders/mame_hlsl/shaders/ |
H A D | mame_params.glsl | 53 #pragma parameter shadowalpha "Mask Alpha" 0.3 0.0 1.0 0.01 209 …humbaralpha, backcolor_r, backcolor_g, backcolor_b, shadowalpha, shadowcount_x, shadowcount_y, sha… 288 …humbaralpha, backcolor_r, backcolor_g, backcolor_b, shadowalpha, shadowcount_x, shadowcount_y, sha…
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H A D | mame_post.glsl | 103 …humbaralpha, backcolor_r, backcolor_g, backcolor_b, shadowalpha, shadowcount_x, shadowcount_y, sha… 145 float ShadowAlpha = shadowalpha;
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H A D | mame_chroma.glsl | 100 …humbaralpha, backcolor_r, backcolor_g, backcolor_b, shadowalpha, shadowcount_x, shadowcount_y, sha…
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H A D | mame_color.glsl | 100 …humbaralpha, backcolor_r, backcolor_g, backcolor_b, shadowalpha, shadowcount_x, shadowcount_y, sha…
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H A D | mame_focus.glsl | 97 …humbaralpha, backcolor_r, backcolor_g, backcolor_b, shadowalpha, shadowcount_x, shadowcount_y, sha…
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H A D | mame_phosphor.glsl | 107 …humbaralpha, backcolor_r, backcolor_g, backcolor_b, shadowalpha, shadowcount_x, shadowcount_y, sha…
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H A D | mame_deconverge.glsl | 58 …humbaralpha, backcolor_r, backcolor_g, backcolor_b, shadowalpha, shadowcount_x, shadowcount_y, sha…
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H A D | mame_scanline.glsl | 101 …humbaralpha, backcolor_r, backcolor_g, backcolor_b, shadowalpha, shadowcount_x, shadowcount_y, sha…
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H A D | mame_bloom.glsl | 102 …humbaralpha, backcolor_r, backcolor_g, backcolor_b, shadowalpha, shadowcount_x, shadowcount_y, sha…
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H A D | mame_distortion.glsl | 103 …humbaralpha, backcolor_r, backcolor_g, backcolor_b, shadowalpha, shadowcount_x, shadowcount_y, sha…
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/dports/games/libretro-shaders-slang/slang-shaders-9850d68939b86262eae9f0da01ff1c11daafcdc3/crt/shaders/mame_hlsl/shaders/ |
H A D | mame_parameters.inc | 52 float shadowalpha; 187 #pragma parameter shadowalpha "Mask Alpha" 0.3 0.0 1.0 0.01
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H A D | mame_post.slang | 27 float ShadowAlpha = global.shadowalpha;
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/dports/games/nexuiz/Nexuiz/sources/darkplaces/ |
H A D | gl_draw.c | 991 float shadowalpha = (color[0]+color[1]+color[2]) * 0.8; in DrawQ_GetTextColor() local 992 Vector4Set(color, 0, 0, 0, color[3] * bound(0, shadowalpha, 1)); in DrawQ_GetTextColor()
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/dports/graphics/blender/blender-2.91.0/source/blender/makesdna/ |
H A D | DNA_userdef_types.h | 83 float shadowalpha; member
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/dports/games/darkplaces/darkplaces/ |
H A D | gl_draw.c | 981 float shadowalpha = (color[0]+color[1]+color[2]) * 0.8; in DrawQ_GetTextColor() local 982 Vector4Set(color, 0, 0, 0, color[3] * bound(0, shadowalpha, 1)); in DrawQ_GetTextColor()
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/dports/games/xonotic/Xonotic/source/darkplaces/ |
H A D | gl_draw.c | 1314 float shadowalpha = (color[0]+color[1]+color[2]) * 0.8; in DrawQ_GetTextColor() local 1315 Vector4Set(color, 0, 0, 0, color[3] * bound(0, shadowalpha, 1)); in DrawQ_GetTextColor()
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/dports/games/openbor3482/openbor-2c1ecd7/engine/ |
H A D | openbor.h | 1389 int shadowalpha:8; member
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H A D | openbor.c | 172 int shadowalpha = BLEND_MULTIPLY+1; variable 994 var->lVal = (LONG)shadowalpha; in getsyspropertybyindex() 2967 shadowalpha = BLEND_MULTIPLY+1; in lifebar_colors() 3005 shadowalpha = GET_INT_ARG(1); in lifebar_colors() 9319 next.shadowalpha = GET_INT_ARG(1); in load_level() 9320 if(blendfx_is_set==0 && next.shadowalpha>0) blendfx[next.shadowalpha-1] = 1; in load_level() 13067 shadowmethod.alpha = shadowalpha; in display_ents() 19482 else if(level->spawnpoints[current_spawn].shadowalpha){ // change color for gfxshadow in update_scroller() 19483 shadowalpha = level->spawnpoints[current_spawn].shadowalpha; in update_scroller() 19484 if(shadowalpha==-1) shadowalpha = 0; in update_scroller()
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/dports/games/openbor3711/openbor-6ec17fa/engine/ |
H A D | openbor.h | 1403 int shadowalpha:8;
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H A D | openbor.c | 211 int shadowalpha = BLEND_MULTIPLY+1; variable 1059 var->lVal = (LONG)shadowalpha; in getsyspropertybyindex() 1208 shadowalpha = (float)ltemp; in changesyspropertybyindex() 3109 shadowalpha = BLEND_MULTIPLY+1; in lifebar_colors() 3147 shadowalpha = GET_INT_ARG(1); in lifebar_colors() 9458 next.shadowalpha = GET_INT_ARG(1); in load_level() 9459 if(blendfx_is_set==0 && next.shadowalpha>0) blendfx[next.shadowalpha-1] = 1; in load_level() 13309 shadowmethod.alpha = shadowalpha; in display_ents() 19953 else if(level->spawnpoints[current_spawn].shadowalpha){ // change color for gfxshadow in update_scroller() 19954 shadowalpha = level->spawnpoints[current_spawn].shadowalpha; in update_scroller() [all …]
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/dports/games/openbor3979/openbor-2bcf25b/engine/ |
H A D | openbor.h | 1425 int shadowalpha; member
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H A D | openbor.c | 222 int shadowalpha = BLEND_MULTIPLY + 1; variable 1234 var->lVal = (LONG)shadowalpha; in getsyspropertybyindex() 1448 shadowalpha = (int)ltemp; in changesyspropertybyindex() 3823 shadowalpha = BLEND_MULTIPLY + 1; in lifebar_colors() 3888 shadowalpha = GET_INT_ARG(1); in lifebar_colors() 12824 next.shadowalpha = GET_INT_ARG(1); in load_level() 12825 if(blendfx_is_set == 0 && next.shadowalpha > 0) in load_level() 12827 blendfx[next.shadowalpha - 1] = 1; in load_level() 27072 shadowalpha = level->spawnpoints[current_spawn].shadowalpha; in update_scroller() 27073 if(shadowalpha == -1) in update_scroller() [all …]
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/dports/games/openbor/openbor-3caaddd5/engine/ |
H A D | openborscript.c | 119 extern int shadowalpha; 8507 var->lVal = shadowalpha; in getsyspropertybyindex() 8743 shadowalpha = (LONG)ltemp; in changesyspropertybyindex() 11571 extern int shadowalpha; in openbor_changeshadowcolor() 11592 shadowalpha = (int)a; in openbor_changeshadowcolor()
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