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/dports/games/iortcw/iortcw-1.51c/MP/code/rend2/glsl/
H A Dshadowmask_fp.glsl44 float PCF(const sampler2DShadow shadowmap, const vec2 st, const float dist)
55 mult = shadow2D(shadowmap, vec3(st + (offset + vec2(-1.5, 0.5)) * scale, dist))
56 + shadow2D(shadowmap, vec3(st + (offset + vec2( 0.5, 0.5)) * scale, dist))
57 + shadow2D(shadowmap, vec3(st + (offset + vec2(-1.5, -1.5)) * scale, dist))
58 + shadow2D(shadowmap, vec3(st + (offset + vec2( 0.5, -1.5)) * scale, dist));
69 mult = shadow2D(shadowmap, vec3(st + rmat * vec2(-0.7055767, 0.196515), dist));
70 mult += shadow2D(shadowmap, vec3(st + rmat * vec2(0.3524343, -0.7791386), dist));
71 mult += shadow2D(shadowmap, vec3(st + rmat * vec2(0.2391056, 0.9189604), dist));
75 mult += shadow2D(shadowmap, vec3(st + rmat * vec2(0.192888, 0.4064181), dist));
78 mult += shadow2D(shadowmap, vec3(st + rmat * vec2(0.7320465, 0.6317794), dist));
[all …]
/dports/games/iortcw/iortcw-1.51c/SP/code/rend2/glsl/
H A Dshadowmask_fp.glsl44 float PCF(const sampler2DShadow shadowmap, const vec2 st, const float dist)
55 mult = shadow2D(shadowmap, vec3(st + (offset + vec2(-1.5, 0.5)) * scale, dist))
56 + shadow2D(shadowmap, vec3(st + (offset + vec2( 0.5, 0.5)) * scale, dist))
57 + shadow2D(shadowmap, vec3(st + (offset + vec2(-1.5, -1.5)) * scale, dist))
58 + shadow2D(shadowmap, vec3(st + (offset + vec2( 0.5, -1.5)) * scale, dist));
69 mult = shadow2D(shadowmap, vec3(st + rmat * vec2(-0.7055767, 0.196515), dist));
70 mult += shadow2D(shadowmap, vec3(st + rmat * vec2(0.3524343, -0.7791386), dist));
71 mult += shadow2D(shadowmap, vec3(st + rmat * vec2(0.2391056, 0.9189604), dist));
75 mult += shadow2D(shadowmap, vec3(st + rmat * vec2(0.192888, 0.4064181), dist));
78 mult += shadow2D(shadowmap, vec3(st + rmat * vec2(0.7320465, 0.6317794), dist));
[all …]
/dports/misc/qt5-examples/qt-everywhere-src-5.15.2/qt3d/examples/qt3d/shadow-map-qml/
H A Dshadow-map-qml.qrc15 <file>shaders/shadowmap.frag</file>
16 <file>shaders/shadowmap.vert</file>
19 <file>shaders/es3/shadowmap.frag</file>
20 <file>shaders/es3/shadowmap.vert</file>
H A DAdsEffect.qml86 filterKeys: [ FilterKey { name: "pass"; value: "shadowmap" } ]
89 vertexShaderCode: loadSource("qrc:/shaders/shadowmap.vert")
90 fragmentShaderCode: loadSource("qrc:/shaders/shadowmap.frag")
120 filterKeys: [ FilterKey { name: "pass"; value: "shadowmap" } ]
123 vertexShaderCode: loadSource("qrc:/shaders/es3/shadowmap.vert")
124 fragmentShaderCode: loadSource("qrc:/shaders/es3/shadowmap.frag")
/dports/games/sauerbraten/sauerbraten/src/engine/
H A Dshadowmap.cpp4 VARP(shadowmap, 0, 0, 1);
235 if(!shadowmap || !shadowmapcasters) return false; in isshadowmapreceiver()
254 if(!shadowmap || !shadowmaptex || in isshadowmapreceiver()
279 if(!shadowmap || !shadowmaptex.rendertex) return; in pushshadowmap()
312 if(!shadowmap || !shadowmaptex.rendertex) return; in popshadowmap()
317 if(!shadowmap) return; in rendershadowmap()
326 if(!shadowmap) return; in viewshadowmap()
/dports/games/redeclipse16/base-1.6.0/src/engine/
H A Dshadowmap.cpp4 VAR(IDF_PERSIST, shadowmap, 0, 0, 1);
242 if(!shadowmap || !shadowmapcasters) return false; in isshadowmapreceiver()
261 if(!shadowmap || !shadowmaptex || in isshadowmapreceiver()
286 if(!shadowmap || !shadowmaptex.rendertex) return; in pushshadowmap()
319 if(!shadowmap || !shadowmaptex.rendertex) return; in popshadowmap()
324 if(!shadowmap) return; in rendershadowmap()
333 if(!shadowmap) return; in viewshadowmap()
/dports/games/xjig/xjig-2.4/
H A Dobjects.C607 shadowmap = 0; in ShadowedPiece()
615 if (shadowmap) { in DropPixmap()
616 XFreePixmap(dpy,shadowmap); in DropPixmap()
617 shadowmap=0; in DropPixmap()
650 XFillRectangle(dpy,shadowmap,gc,x,x,width,height); in DirectionChanged()
655 XFillRectangle(dpy,shadowmap,gc,x,x,width,height); in DirectionChanged()
659 XCopyArea(dpy,tilemap,shadowmap,gc, in DirectionChanged()
667 XCopyArea(dpy,shadowmap,win,gc, in Redraw()
735 XCopyArea(dpy,shadowmap,swin,gc, 0, 0, swidth, sheight, 0, 0 ); in Redraw()
763 XCopyArea(dpy,shadowmap,mystack->dbmap,gc, in ExposeRegion()
[all …]
H A Dobjects.H260 Pixmap GetPixmap() { return shadowmap; } in GetPixmap()
269 Pixmap shadowmap; variable
/dports/games/bloodfrontier/bloodfrontier/src/engine/
H A Dshadowmap.cpp4 VARP(shadowmap, 0, 0, 1);
376 if(!shadowmap || !shadowmapcasters) return false; in isshadowmapreceiver()
396 if(!shadowmap || !shadowmaptex || in isshadowmapreceiver()
421 if(!shadowmap || !shadowmaptex.rendertex) return; in pushshadowmap()
499 if(!shadowmap || !shadowmaptex.rendertex) return; in adjustshadowmatrix()
526 if(!shadowmap || !shadowmaptex.rendertex) return; in popshadowmap()
552 if(!shadowmap || (renderpath==R_FIXEDFUNCTION && (!hasSGIDT || !hasSGISH))) return; in rendershadowmap()
564 if(!shadowmap) return; in viewshadowmap()
/dports/misc/qt5-examples/qt-everywhere-src-5.15.2/qt3d/examples/qt3d/planets-qml/
H A Dplanets-qml.qrc22 <file>shaders/gl3/shadowmap.frag</file>
23 <file>shaders/gl3/shadowmap.vert</file>
H A DShadowEffect.qml69 FilterKey { id: shadowkey; name: "pass"; value: "shadowmap" }
78 vertexShaderCode: loadSource("qrc:/shaders/gl3/shadowmap.vert")
79 fragmentShaderCode: loadSource("qrc:/shaders/gl3/shadowmap.frag")
/dports/games/openspades/openspades-0.1.3/Resources/Shaders/
H A DVoxelModelShadowMap.program3 *shadowmap*
H A DOptimizedVoxelModelShadowMap.program3 *shadowmap*
/dports/games/flightgear-data/fgdata/Compositor/Shaders/ALS/
H A Dterrain-base.frag78 float shadowmap = getShadowing();
79 color += diffuse_term * NdotL * shadowmap;
85 * shadowmap);
H A Dmodel-base.frag117 float shadowmap = getShadowing();
118 color += diffuse_term * NdotL * shadowmap;
124 * shadowmap);
/dports/graphics/ogre3d/ogre-1.11.6/Samples/Media/materials/scripts/
H A DDepthShadowmap.material319 // Generic Shadow caster material (floating point shadowmap)
336 // Generic Shadow receiver material (floating point shadowmap)
408 // shadowmap texture will be bound by code
484 // shadowmap texture will be bound by code
/dports/cad/opencascade/opencascade-7.6.0/tests/opengl/data/shadows/
H A Ddouble_precision2 puts "0032129: Visualization, TKOpenGl - shadowmap is broken for ZLayer having non-zero origin"
/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/redbook/
H A D.gitignore57 shadowmap
H A DMakefile.am91 shadowmap \
/dports/graphics/rigsofrods-pagedgeometry/ogre-pagedgeometry-1.2.0/bin/media/newterrain/
H A DDepthShadowmap.material330 // Generic Shadow caster material (floating point shadowmap)
347 // Generic Shadow receiver material (floating point shadowmap)
422 // shadowmap texture will be bound by code
503 // shadowmap texture will be bound by code
/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/redbook/
H A DMakefile.am90 shadowmap \
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Samples/Media/materials/scripts/
H A DDepthShadowmap.material442 // Generic Shadow caster material (floating point shadowmap)
459 // Generic Shadow receiver material (floating point shadowmap)
536 // shadowmap texture will be bound by code
620 // shadowmap texture will be bound by code
/dports/graphics/blender/blender-2.91.0/source/blender/draw/engines/eevee/shaders/
H A Deffect_translucency_frag.glsl135 * FIXME This is only correct if l_right is the same right vector used for shadowmap creation.
155 /* tex_id == data_id for cube shadowmap */
171 /* To avoid light leak from depth discontinuity and shadowmap aliasing. */
/dports/graphics/ogre3d/ogre-1.11.6/Samples/Media/materials/programs/GLSL/
H A DDepthShadowmapReceiverFp.glsl16 // point on shadowmap
/dports/games/sauerbraten/sauerbraten/src/rpggame/
H A DMakefile94 ../engine/shadowmap.o \
373 ../engine/shadowmap.o: ../engine/engine.h ../shared/cube.h ../shared/tools.h
374 ../engine/shadowmap.o: ../shared/geom.h ../shared/ents.h ../shared/command.h
375 ../engine/shadowmap.o: ../shared/glexts.h ../shared/glemu.h
376 ../engine/shadowmap.o: ../shared/iengine.h ../shared/igame.h
377 ../engine/shadowmap.o: ../engine/world.h ../engine/octa.h
378 ../engine/shadowmap.o: ../engine/lightmap.h ../engine/bih.h
379 ../engine/shadowmap.o: ../engine/texture.h ../engine/model.h
380 ../engine/shadowmap.o: ../engine/rendertarget.h

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