/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/source/Irrlicht/ |
H A D | CTRTextureBlend.cpp | 248 fp24 slopeW; in fragment_dst_color_src_alpha() local 352 line.w[0] += slopeW; in fragment_dst_color_src_alpha() 396 line.w[0] += slopeW; in fragment_dst_color_src_alpha() 432 fp24 slopeW; in fragment_src_color_src_alpha() local 612 fp24 slopeW; in fragment_one_one_minus_src_alpha() local 809 fp24 slopeW; in fragment_one_minus_dst_alpha_one() local 1005 fp24 slopeW; in fragment_src_alpha_one() local 1232 fp24 slopeW; in fragment_dst_color_one_minus_dst_alpha() local 1428 fp24 slopeW; in fragment_dst_color_zero() local 1622 fp24 slopeW; in fragment_dst_color_one() local [all …]
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H A D | CTRGouraud2.cpp | 129 fp24 slopeW; in scanline_bilinear() local 154 slopeW = (line.w[1] - line.w[0]) * invDeltaX; in scanline_bilinear() 172 line.w[0] += slopeW * subPixel; in scanline_bilinear() 239 line.w[0] += slopeW; in scanline_bilinear() 370 scan.w[0] += scan.slopeW[0] * subPixel; in drawTriangle() 371 scan.w[1] += scan.slopeW[1] * subPixel; in drawTriangle() 434 scan.w[0] += scan.slopeW[0]; in drawTriangle() 435 scan.w[1] += scan.slopeW[1]; in drawTriangle() 530 scan.w[0] += scan.slopeW[0] * subPixel; in drawTriangle() 594 scan.w[0] += scan.slopeW[0]; in drawTriangle() [all …]
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H A D | CTRGouraudAlpha2.cpp | 132 fp24 slopeW; in scanline_bilinear() local 160 slopeW = (line.w[1] - line.w[0]) * invDeltaX; in scanline_bilinear() 178 line.w[0] += slopeW * subPixel; in scanline_bilinear() 253 line.w[0] += slopeW; in scanline_bilinear() 384 scan.w[0] += scan.slopeW[0] * subPixel; in drawTriangle() 385 scan.w[1] += scan.slopeW[1] * subPixel; in drawTriangle() 448 scan.w[0] += scan.slopeW[0]; in drawTriangle() 449 scan.w[1] += scan.slopeW[1]; in drawTriangle() 544 scan.w[0] += scan.slopeW[0] * subPixel; in drawTriangle() 608 scan.w[0] += scan.slopeW[0]; in drawTriangle() [all …]
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H A D | CTRGouraudAlphaNoZ2.cpp | 131 fp24 slopeW; in scanline_bilinear() local 156 slopeW = (line.w[1] - line.w[0]) * invDeltaX; in scanline_bilinear() 174 line.w[0] += slopeW * subPixel; in scanline_bilinear() 252 line.w[0] += slopeW; in scanline_bilinear() 382 scan.w[0] += scan.slopeW[0] * subPixel; in drawTriangle() 383 scan.w[1] += scan.slopeW[1] * subPixel; in drawTriangle() 446 scan.w[0] += scan.slopeW[0]; in drawTriangle() 447 scan.w[1] += scan.slopeW[1]; in drawTriangle() 542 scan.w[0] += scan.slopeW[0] * subPixel; in drawTriangle() 606 scan.w[0] += scan.slopeW[0]; in drawTriangle() [all …]
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H A D | CTRTextureDetailMap2.cpp | 131 fp24 slopeW; in scanline_bilinear() local 156 slopeW = (line.w[1] - line.w[0]) * invDeltaX; in scanline_bilinear() 174 line.w[0] += slopeW * subPixel; in scanline_bilinear() 257 line.w[0] += slopeW; in scanline_bilinear() 387 scan.w[0] += scan.slopeW[0] * subPixel; in drawTriangle() 388 scan.w[1] += scan.slopeW[1] * subPixel; in drawTriangle() 451 scan.w[0] += scan.slopeW[0]; in drawTriangle() 452 scan.w[1] += scan.slopeW[1]; in drawTriangle() 547 scan.w[0] += scan.slopeW[0] * subPixel; in drawTriangle() 611 scan.w[0] += scan.slopeW[0]; in drawTriangle() [all …]
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H A D | CTRTextureGouraudNoZ2.cpp | 135 fp24 slopeW; in scanline_bilinear() local 178 line.w[0] += slopeW * subPixel; in scanline_bilinear() 243 line.w[0] += slopeW; in scanline_bilinear() 373 scan.w[0] += scan.slopeW[0] * subPixel; in drawTriangle() 374 scan.w[1] += scan.slopeW[1] * subPixel; in drawTriangle() 437 scan.w[0] += scan.slopeW[0]; in drawTriangle() 438 scan.w[1] += scan.slopeW[1]; in drawTriangle() 533 scan.w[0] += scan.slopeW[0] * subPixel; in drawTriangle() 534 scan.w[1] += scan.slopeW[1] * subPixel; in drawTriangle() 597 scan.w[0] += scan.slopeW[0]; in drawTriangle() [all …]
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H A D | CTRTextureGouraudVertexAlpha2.cpp | 129 fp24 slopeW; in scanline_bilinear() local 154 slopeW = (line.w[1] - line.w[0]) * invDeltaX; in scanline_bilinear() 172 line.w[0] += slopeW * subPixel; in scanline_bilinear() 286 line.w[0] += slopeW; in scanline_bilinear() 416 scan.w[0] += scan.slopeW[0] * subPixel; in drawTriangle() 417 scan.w[1] += scan.slopeW[1] * subPixel; in drawTriangle() 480 scan.w[0] += scan.slopeW[0]; in drawTriangle() 481 scan.w[1] += scan.slopeW[1]; in drawTriangle() 576 scan.w[0] += scan.slopeW[0] * subPixel; in drawTriangle() 640 scan.w[0] += scan.slopeW[0]; in drawTriangle() [all …]
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H A D | CTRTextureGouraudAdd2.cpp | 130 fp24 slopeW; in scanline_bilinear() local 155 slopeW = (line.w[1] - line.w[0]) * invDeltaX; in scanline_bilinear() 173 line.w[0] += slopeW * subPixel; in scanline_bilinear() 277 line.w[0] += slopeW; in scanline_bilinear() 406 scan.w[0] += scan.slopeW[0] * subPixel; in drawTriangle() 407 scan.w[1] += scan.slopeW[1] * subPixel; in drawTriangle() 470 scan.w[0] += scan.slopeW[0]; in drawTriangle() 471 scan.w[1] += scan.slopeW[1]; in drawTriangle() 566 scan.w[0] += scan.slopeW[0] * subPixel; in drawTriangle() 630 scan.w[0] += scan.slopeW[0]; in drawTriangle() [all …]
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H A D | CTRTextureGouraudAddNoZ2.cpp | 130 fp24 slopeW; in scanline_bilinear() local 155 slopeW = (line.w[1] - line.w[0]) * invDeltaX; in scanline_bilinear() 173 line.w[0] += slopeW * subPixel; in scanline_bilinear() 243 line.w[0] += slopeW; in scanline_bilinear() 373 scan.w[0] += scan.slopeW[0] * subPixel; in drawTriangle() 374 scan.w[1] += scan.slopeW[1] * subPixel; in drawTriangle() 437 scan.w[0] += scan.slopeW[0]; in drawTriangle() 438 scan.w[1] += scan.slopeW[1]; in drawTriangle() 533 scan.w[0] += scan.slopeW[0] * subPixel; in drawTriangle() 597 scan.w[0] += scan.slopeW[0]; in drawTriangle() [all …]
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H A D | CTRTextureGouraud2.cpp | 130 fp24 slopeW; in scanline_bilinear() local 155 slopeW = (line.w[1] - line.w[0]) * invDeltaX; in scanline_bilinear() 173 line.w[0] += slopeW * subPixel; in scanline_bilinear() 271 line.w[0] += slopeW; in scanline_bilinear() 401 scan.w[0] += scan.slopeW[0] * subPixel; in drawTriangle() 402 scan.w[1] += scan.slopeW[1] * subPixel; in drawTriangle() 465 scan.w[0] += scan.slopeW[0]; in drawTriangle() 466 scan.w[1] += scan.slopeW[1]; in drawTriangle() 561 scan.w[0] += scan.slopeW[0] * subPixel; in drawTriangle() 625 scan.w[0] += scan.slopeW[0]; in drawTriangle() [all …]
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H A D | CTRTextureLightMap2_Add.cpp | 130 fp24 slopeW; in scanline_bilinear() local 155 slopeW = (line.w[1] - line.w[0]) * invDeltaX; in scanline_bilinear() 173 line.w[0] += slopeW * subPixel; in scanline_bilinear() 267 line.w[0] += slopeW; in scanline_bilinear() 397 scan.w[0] += scan.slopeW[0] * subPixel; in drawTriangle() 398 scan.w[1] += scan.slopeW[1] * subPixel; in drawTriangle() 461 scan.w[0] += scan.slopeW[0]; in drawTriangle() 462 scan.w[1] += scan.slopeW[1]; in drawTriangle() 557 scan.w[0] += scan.slopeW[0] * subPixel; in drawTriangle() 621 scan.w[0] += scan.slopeW[0]; in drawTriangle() [all …]
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H A D | CTRStencilShadow.cpp | 159 fp24 slopeW; in fragment_zfail_decr() local 211 line.w[0] += slopeW * subPixel; in fragment_zfail_decr() 267 line.w[0] += slopeW; in fragment_zfail_decr() 316 fp24 slopeW; in fragment_zfail_incr() local 368 line.w[0] += slopeW * subPixel; in fragment_zfail_incr() 422 line.w[0] += slopeW; in fragment_zfail_incr() 578 scan.w[0] += scan.slopeW[0] * subPixel; in drawTriangle() 662 scan.w[0] += scan.slopeW[0]; in drawTriangle() 663 scan.w[1] += scan.slopeW[1]; in drawTriangle() 870 scan.w[0] += scan.slopeW[0]; in drawTriangle() [all …]
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H A D | CTRTextureLightMapGouraud2_M4.cpp | 130 fp24 slopeW; in scanline_bilinear() local 155 slopeW = (line.w[1] - line.w[0]) * invDeltaX; in scanline_bilinear() 173 line.w[0] += slopeW * subPixel; in scanline_bilinear() 281 line.w[0] += slopeW; in scanline_bilinear() 413 scan.w[0] += scan.slopeW[0] * subPixel; in drawTriangle() 414 scan.w[1] += scan.slopeW[1] * subPixel; in drawTriangle() 477 scan.w[0] += scan.slopeW[0]; in drawTriangle() 478 scan.w[1] += scan.slopeW[1]; in drawTriangle() 575 scan.w[0] += scan.slopeW[0] * subPixel; in drawTriangle() 639 scan.w[0] += scan.slopeW[0]; in drawTriangle() [all …]
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H A D | CTRTextureGouraudAlpha.cpp | 147 fp24 slopeW; in scanline_bilinear() local 172 slopeW = (line.w[1] - line.w[0]) * invDeltaX; in scanline_bilinear() 190 line.w[0] += slopeW * subPixel; in scanline_bilinear() 340 line.w[0] += slopeW; in scanline_bilinear() 470 scan.w[0] += scan.slopeW[0] * subPixel; in drawTriangle() 471 scan.w[1] += scan.slopeW[1] * subPixel; in drawTriangle() 534 scan.w[0] += scan.slopeW[0]; in drawTriangle() 535 scan.w[1] += scan.slopeW[1]; in drawTriangle() 630 scan.w[0] += scan.slopeW[0] * subPixel; in drawTriangle() 694 scan.w[0] += scan.slopeW[0]; in drawTriangle() [all …]
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H A D | CTRTextureGouraudAlphaNoZ.cpp | 147 fp24 slopeW; in scanline_bilinear() local 172 slopeW = (line.w[1] - line.w[0]) * invDeltaX; in scanline_bilinear() 190 line.w[0] += slopeW * subPixel; in scanline_bilinear() 340 line.w[0] += slopeW; in scanline_bilinear() 470 scan.w[0] += scan.slopeW[0] * subPixel; in drawTriangle() 471 scan.w[1] += scan.slopeW[1] * subPixel; in drawTriangle() 534 scan.w[0] += scan.slopeW[0]; in drawTriangle() 535 scan.w[1] += scan.slopeW[1]; in drawTriangle() 630 scan.w[0] += scan.slopeW[0] * subPixel; in drawTriangle() 694 scan.w[0] += scan.slopeW[0]; in drawTriangle() [all …]
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H A D | CTRTextureLightMap2_M4.cpp | 505 scan.w[0] += scan.slopeW[0] * subPixel; in scanline_bilinear2_mag() 569 scan.w[0] += scan.slopeW[0]; in scanline_bilinear2_mag() 570 scan.w[1] += scan.slopeW[1]; in scanline_bilinear2_mag() 666 scan.w[0] += scan.slopeW[0] * subPixel; in scanline_bilinear2_mag() 730 scan.w[0] += scan.slopeW[0]; in scanline_bilinear2_mag() 731 scan.w[1] += scan.slopeW[1]; in scanline_bilinear2_mag() 879 scan.w[0] += scan.slopeW[0] * subPixel; in scanline_bilinear2_mag() 943 scan.w[0] += scan.slopeW[0]; in scanline_bilinear2_mag() 944 scan.w[1] += scan.slopeW[1]; in scanline_bilinear2_mag() 1104 scan.w[0] += scan.slopeW[0]; in scanline_bilinear2_mag() [all …]
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H A D | CTRNormalMap.cpp | 135 fp24 slopeW; in scanline_bilinear() local 163 slopeW = (line.w[1] - line.w[0]) * invDeltaX; in scanline_bilinear() 187 line.w[0] += slopeW * subPixel; in scanline_bilinear() 338 line.w[0] += slopeW; in scanline_bilinear() 496 scan.w[0] += scan.slopeW[0] * subPixel; in drawTriangle() 497 scan.w[1] += scan.slopeW[1] * subPixel; in drawTriangle() 580 scan.w[0] += scan.slopeW[0]; in drawTriangle() 581 scan.w[1] += scan.slopeW[1]; in drawTriangle() 704 scan.w[0] += scan.slopeW[0] * subPixel; in drawTriangle() 788 scan.w[0] += scan.slopeW[0]; in drawTriangle() [all …]
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H A D | CTRTextureLightMap2_M1.cpp | 291 scan.slopeW[0] = (c->Pos.w - a->Pos.w) * scan.invDeltaY[0]; in scanline_bilinear2() 331 scan.slopeW[1] = (b->Pos.w - a->Pos.w) * scan.invDeltaY[1]; in scanline_bilinear2() 367 scan.w[0] += scan.slopeW[0] * subPixel; in scanline_bilinear2() 368 scan.w[1] += scan.slopeW[1] * subPixel; in scanline_bilinear2() 431 scan.w[0] += scan.slopeW[0]; in scanline_bilinear2() 432 scan.w[1] += scan.slopeW[1]; in scanline_bilinear2() 467 scan.w[0] = a->Pos.w + scan.slopeW[0] * temp[0]; in scanline_bilinear2() 528 scan.w[0] += scan.slopeW[0] * subPixel; in scanline_bilinear2() 529 scan.w[1] += scan.slopeW[1] * subPixel; in scanline_bilinear2() 592 scan.w[0] += scan.slopeW[0]; in scanline_bilinear2() [all …]
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H A D | CTRTextureLightMap2_M2.cpp | 291 scan.slopeW[0] = (c->Pos.w - a->Pos.w) * scan.invDeltaY[0]; in scanline_bilinear2() 331 scan.slopeW[1] = (b->Pos.w - a->Pos.w) * scan.invDeltaY[1]; in scanline_bilinear2() 367 scan.w[0] += scan.slopeW[0] * subPixel; in scanline_bilinear2() 368 scan.w[1] += scan.slopeW[1] * subPixel; in scanline_bilinear2() 431 scan.w[0] += scan.slopeW[0]; in scanline_bilinear2() 432 scan.w[1] += scan.slopeW[1]; in scanline_bilinear2() 467 scan.w[0] = a->Pos.w + scan.slopeW[0] * temp[0]; in scanline_bilinear2() 528 scan.w[0] += scan.slopeW[0] * subPixel; in scanline_bilinear2() 529 scan.w[1] += scan.slopeW[1] * subPixel; in scanline_bilinear2() 592 scan.w[0] += scan.slopeW[0]; in scanline_bilinear2() [all …]
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H A D | CBurningShader_Raster_Reference.cpp | 887 scan.slopeW[0] = (c->Pos.w - a->Pos.w) * scan.invDeltaY[0]; in drawTriangle() 917 scan.slopeW[1] = (b->Pos.w - a->Pos.w) * scan.invDeltaY[1]; in drawTriangle() 943 scan.w[0] += scan.slopeW[0] * subPixel; in drawTriangle() 944 scan.w[1] += scan.slopeW[1] * subPixel; in drawTriangle() 986 scan.w[0] += scan.slopeW[0]; in drawTriangle() 987 scan.w[1] += scan.slopeW[1]; in drawTriangle() 1013 scan.w[0] = a->Pos.w + scan.slopeW[0] * temp[0]; in drawTriangle() 1058 scan.w[0] += scan.slopeW[0] * subPixel; in drawTriangle() 1059 scan.w[1] += scan.slopeW[1] * subPixel; in drawTriangle() 1101 scan.w[0] += scan.slopeW[0]; in drawTriangle() [all …]
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H A D | CTRTextureWire2.cpp | 186 fp24 slopeW = (b->Pos.w - a->Pos.w) / f32( dx ); in renderLine() local 237 dataW += slopeW; in renderLine()
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H A D | S4DVertex.h | 592 fp24 slopeW[2]; // w slope along edges member
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/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/irrlicht/source/Irrlicht/ |
H A D | S4DVertex.h | 592 fp24 slopeW[2]; // w slope along edges member
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