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Searched refs:slopeW (Results 1 – 23 of 23) sorted by relevance

/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/source/Irrlicht/
H A DCTRTextureBlend.cpp248 fp24 slopeW; in fragment_dst_color_src_alpha() local
352 line.w[0] += slopeW; in fragment_dst_color_src_alpha()
396 line.w[0] += slopeW; in fragment_dst_color_src_alpha()
432 fp24 slopeW; in fragment_src_color_src_alpha() local
612 fp24 slopeW; in fragment_one_one_minus_src_alpha() local
809 fp24 slopeW; in fragment_one_minus_dst_alpha_one() local
1005 fp24 slopeW; in fragment_src_alpha_one() local
1232 fp24 slopeW; in fragment_dst_color_one_minus_dst_alpha() local
1428 fp24 slopeW; in fragment_dst_color_zero() local
1622 fp24 slopeW; in fragment_dst_color_one() local
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H A DCTRGouraud2.cpp129 fp24 slopeW; in scanline_bilinear() local
154 slopeW = (line.w[1] - line.w[0]) * invDeltaX; in scanline_bilinear()
172 line.w[0] += slopeW * subPixel; in scanline_bilinear()
239 line.w[0] += slopeW; in scanline_bilinear()
370 scan.w[0] += scan.slopeW[0] * subPixel; in drawTriangle()
371 scan.w[1] += scan.slopeW[1] * subPixel; in drawTriangle()
434 scan.w[0] += scan.slopeW[0]; in drawTriangle()
435 scan.w[1] += scan.slopeW[1]; in drawTriangle()
530 scan.w[0] += scan.slopeW[0] * subPixel; in drawTriangle()
594 scan.w[0] += scan.slopeW[0]; in drawTriangle()
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H A DCTRGouraudAlpha2.cpp132 fp24 slopeW; in scanline_bilinear() local
160 slopeW = (line.w[1] - line.w[0]) * invDeltaX; in scanline_bilinear()
178 line.w[0] += slopeW * subPixel; in scanline_bilinear()
253 line.w[0] += slopeW; in scanline_bilinear()
384 scan.w[0] += scan.slopeW[0] * subPixel; in drawTriangle()
385 scan.w[1] += scan.slopeW[1] * subPixel; in drawTriangle()
448 scan.w[0] += scan.slopeW[0]; in drawTriangle()
449 scan.w[1] += scan.slopeW[1]; in drawTriangle()
544 scan.w[0] += scan.slopeW[0] * subPixel; in drawTriangle()
608 scan.w[0] += scan.slopeW[0]; in drawTriangle()
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H A DCTRGouraudAlphaNoZ2.cpp131 fp24 slopeW; in scanline_bilinear() local
156 slopeW = (line.w[1] - line.w[0]) * invDeltaX; in scanline_bilinear()
174 line.w[0] += slopeW * subPixel; in scanline_bilinear()
252 line.w[0] += slopeW; in scanline_bilinear()
382 scan.w[0] += scan.slopeW[0] * subPixel; in drawTriangle()
383 scan.w[1] += scan.slopeW[1] * subPixel; in drawTriangle()
446 scan.w[0] += scan.slopeW[0]; in drawTriangle()
447 scan.w[1] += scan.slopeW[1]; in drawTriangle()
542 scan.w[0] += scan.slopeW[0] * subPixel; in drawTriangle()
606 scan.w[0] += scan.slopeW[0]; in drawTriangle()
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H A DCTRTextureDetailMap2.cpp131 fp24 slopeW; in scanline_bilinear() local
156 slopeW = (line.w[1] - line.w[0]) * invDeltaX; in scanline_bilinear()
174 line.w[0] += slopeW * subPixel; in scanline_bilinear()
257 line.w[0] += slopeW; in scanline_bilinear()
387 scan.w[0] += scan.slopeW[0] * subPixel; in drawTriangle()
388 scan.w[1] += scan.slopeW[1] * subPixel; in drawTriangle()
451 scan.w[0] += scan.slopeW[0]; in drawTriangle()
452 scan.w[1] += scan.slopeW[1]; in drawTriangle()
547 scan.w[0] += scan.slopeW[0] * subPixel; in drawTriangle()
611 scan.w[0] += scan.slopeW[0]; in drawTriangle()
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H A DCTRTextureGouraudNoZ2.cpp135 fp24 slopeW; in scanline_bilinear() local
178 line.w[0] += slopeW * subPixel; in scanline_bilinear()
243 line.w[0] += slopeW; in scanline_bilinear()
373 scan.w[0] += scan.slopeW[0] * subPixel; in drawTriangle()
374 scan.w[1] += scan.slopeW[1] * subPixel; in drawTriangle()
437 scan.w[0] += scan.slopeW[0]; in drawTriangle()
438 scan.w[1] += scan.slopeW[1]; in drawTriangle()
533 scan.w[0] += scan.slopeW[0] * subPixel; in drawTriangle()
534 scan.w[1] += scan.slopeW[1] * subPixel; in drawTriangle()
597 scan.w[0] += scan.slopeW[0]; in drawTriangle()
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H A DCTRTextureGouraudVertexAlpha2.cpp129 fp24 slopeW; in scanline_bilinear() local
154 slopeW = (line.w[1] - line.w[0]) * invDeltaX; in scanline_bilinear()
172 line.w[0] += slopeW * subPixel; in scanline_bilinear()
286 line.w[0] += slopeW; in scanline_bilinear()
416 scan.w[0] += scan.slopeW[0] * subPixel; in drawTriangle()
417 scan.w[1] += scan.slopeW[1] * subPixel; in drawTriangle()
480 scan.w[0] += scan.slopeW[0]; in drawTriangle()
481 scan.w[1] += scan.slopeW[1]; in drawTriangle()
576 scan.w[0] += scan.slopeW[0] * subPixel; in drawTriangle()
640 scan.w[0] += scan.slopeW[0]; in drawTriangle()
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H A DCTRTextureGouraudAdd2.cpp130 fp24 slopeW; in scanline_bilinear() local
155 slopeW = (line.w[1] - line.w[0]) * invDeltaX; in scanline_bilinear()
173 line.w[0] += slopeW * subPixel; in scanline_bilinear()
277 line.w[0] += slopeW; in scanline_bilinear()
406 scan.w[0] += scan.slopeW[0] * subPixel; in drawTriangle()
407 scan.w[1] += scan.slopeW[1] * subPixel; in drawTriangle()
470 scan.w[0] += scan.slopeW[0]; in drawTriangle()
471 scan.w[1] += scan.slopeW[1]; in drawTriangle()
566 scan.w[0] += scan.slopeW[0] * subPixel; in drawTriangle()
630 scan.w[0] += scan.slopeW[0]; in drawTriangle()
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H A DCTRTextureGouraudAddNoZ2.cpp130 fp24 slopeW; in scanline_bilinear() local
155 slopeW = (line.w[1] - line.w[0]) * invDeltaX; in scanline_bilinear()
173 line.w[0] += slopeW * subPixel; in scanline_bilinear()
243 line.w[0] += slopeW; in scanline_bilinear()
373 scan.w[0] += scan.slopeW[0] * subPixel; in drawTriangle()
374 scan.w[1] += scan.slopeW[1] * subPixel; in drawTriangle()
437 scan.w[0] += scan.slopeW[0]; in drawTriangle()
438 scan.w[1] += scan.slopeW[1]; in drawTriangle()
533 scan.w[0] += scan.slopeW[0] * subPixel; in drawTriangle()
597 scan.w[0] += scan.slopeW[0]; in drawTriangle()
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H A DCTRTextureGouraud2.cpp130 fp24 slopeW; in scanline_bilinear() local
155 slopeW = (line.w[1] - line.w[0]) * invDeltaX; in scanline_bilinear()
173 line.w[0] += slopeW * subPixel; in scanline_bilinear()
271 line.w[0] += slopeW; in scanline_bilinear()
401 scan.w[0] += scan.slopeW[0] * subPixel; in drawTriangle()
402 scan.w[1] += scan.slopeW[1] * subPixel; in drawTriangle()
465 scan.w[0] += scan.slopeW[0]; in drawTriangle()
466 scan.w[1] += scan.slopeW[1]; in drawTriangle()
561 scan.w[0] += scan.slopeW[0] * subPixel; in drawTriangle()
625 scan.w[0] += scan.slopeW[0]; in drawTriangle()
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H A DCTRTextureLightMap2_Add.cpp130 fp24 slopeW; in scanline_bilinear() local
155 slopeW = (line.w[1] - line.w[0]) * invDeltaX; in scanline_bilinear()
173 line.w[0] += slopeW * subPixel; in scanline_bilinear()
267 line.w[0] += slopeW; in scanline_bilinear()
397 scan.w[0] += scan.slopeW[0] * subPixel; in drawTriangle()
398 scan.w[1] += scan.slopeW[1] * subPixel; in drawTriangle()
461 scan.w[0] += scan.slopeW[0]; in drawTriangle()
462 scan.w[1] += scan.slopeW[1]; in drawTriangle()
557 scan.w[0] += scan.slopeW[0] * subPixel; in drawTriangle()
621 scan.w[0] += scan.slopeW[0]; in drawTriangle()
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H A DCTRStencilShadow.cpp159 fp24 slopeW; in fragment_zfail_decr() local
211 line.w[0] += slopeW * subPixel; in fragment_zfail_decr()
267 line.w[0] += slopeW; in fragment_zfail_decr()
316 fp24 slopeW; in fragment_zfail_incr() local
368 line.w[0] += slopeW * subPixel; in fragment_zfail_incr()
422 line.w[0] += slopeW; in fragment_zfail_incr()
578 scan.w[0] += scan.slopeW[0] * subPixel; in drawTriangle()
662 scan.w[0] += scan.slopeW[0]; in drawTriangle()
663 scan.w[1] += scan.slopeW[1]; in drawTriangle()
870 scan.w[0] += scan.slopeW[0]; in drawTriangle()
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H A DCTRTextureLightMapGouraud2_M4.cpp130 fp24 slopeW; in scanline_bilinear() local
155 slopeW = (line.w[1] - line.w[0]) * invDeltaX; in scanline_bilinear()
173 line.w[0] += slopeW * subPixel; in scanline_bilinear()
281 line.w[0] += slopeW; in scanline_bilinear()
413 scan.w[0] += scan.slopeW[0] * subPixel; in drawTriangle()
414 scan.w[1] += scan.slopeW[1] * subPixel; in drawTriangle()
477 scan.w[0] += scan.slopeW[0]; in drawTriangle()
478 scan.w[1] += scan.slopeW[1]; in drawTriangle()
575 scan.w[0] += scan.slopeW[0] * subPixel; in drawTriangle()
639 scan.w[0] += scan.slopeW[0]; in drawTriangle()
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H A DCTRTextureGouraudAlpha.cpp147 fp24 slopeW; in scanline_bilinear() local
172 slopeW = (line.w[1] - line.w[0]) * invDeltaX; in scanline_bilinear()
190 line.w[0] += slopeW * subPixel; in scanline_bilinear()
340 line.w[0] += slopeW; in scanline_bilinear()
470 scan.w[0] += scan.slopeW[0] * subPixel; in drawTriangle()
471 scan.w[1] += scan.slopeW[1] * subPixel; in drawTriangle()
534 scan.w[0] += scan.slopeW[0]; in drawTriangle()
535 scan.w[1] += scan.slopeW[1]; in drawTriangle()
630 scan.w[0] += scan.slopeW[0] * subPixel; in drawTriangle()
694 scan.w[0] += scan.slopeW[0]; in drawTriangle()
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H A DCTRTextureGouraudAlphaNoZ.cpp147 fp24 slopeW; in scanline_bilinear() local
172 slopeW = (line.w[1] - line.w[0]) * invDeltaX; in scanline_bilinear()
190 line.w[0] += slopeW * subPixel; in scanline_bilinear()
340 line.w[0] += slopeW; in scanline_bilinear()
470 scan.w[0] += scan.slopeW[0] * subPixel; in drawTriangle()
471 scan.w[1] += scan.slopeW[1] * subPixel; in drawTriangle()
534 scan.w[0] += scan.slopeW[0]; in drawTriangle()
535 scan.w[1] += scan.slopeW[1]; in drawTriangle()
630 scan.w[0] += scan.slopeW[0] * subPixel; in drawTriangle()
694 scan.w[0] += scan.slopeW[0]; in drawTriangle()
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H A DCTRTextureLightMap2_M4.cpp505 scan.w[0] += scan.slopeW[0] * subPixel; in scanline_bilinear2_mag()
569 scan.w[0] += scan.slopeW[0]; in scanline_bilinear2_mag()
570 scan.w[1] += scan.slopeW[1]; in scanline_bilinear2_mag()
666 scan.w[0] += scan.slopeW[0] * subPixel; in scanline_bilinear2_mag()
730 scan.w[0] += scan.slopeW[0]; in scanline_bilinear2_mag()
731 scan.w[1] += scan.slopeW[1]; in scanline_bilinear2_mag()
879 scan.w[0] += scan.slopeW[0] * subPixel; in scanline_bilinear2_mag()
943 scan.w[0] += scan.slopeW[0]; in scanline_bilinear2_mag()
944 scan.w[1] += scan.slopeW[1]; in scanline_bilinear2_mag()
1104 scan.w[0] += scan.slopeW[0]; in scanline_bilinear2_mag()
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H A DCTRNormalMap.cpp135 fp24 slopeW; in scanline_bilinear() local
163 slopeW = (line.w[1] - line.w[0]) * invDeltaX; in scanline_bilinear()
187 line.w[0] += slopeW * subPixel; in scanline_bilinear()
338 line.w[0] += slopeW; in scanline_bilinear()
496 scan.w[0] += scan.slopeW[0] * subPixel; in drawTriangle()
497 scan.w[1] += scan.slopeW[1] * subPixel; in drawTriangle()
580 scan.w[0] += scan.slopeW[0]; in drawTriangle()
581 scan.w[1] += scan.slopeW[1]; in drawTriangle()
704 scan.w[0] += scan.slopeW[0] * subPixel; in drawTriangle()
788 scan.w[0] += scan.slopeW[0]; in drawTriangle()
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H A DCTRTextureLightMap2_M1.cpp291 scan.slopeW[0] = (c->Pos.w - a->Pos.w) * scan.invDeltaY[0]; in scanline_bilinear2()
331 scan.slopeW[1] = (b->Pos.w - a->Pos.w) * scan.invDeltaY[1]; in scanline_bilinear2()
367 scan.w[0] += scan.slopeW[0] * subPixel; in scanline_bilinear2()
368 scan.w[1] += scan.slopeW[1] * subPixel; in scanline_bilinear2()
431 scan.w[0] += scan.slopeW[0]; in scanline_bilinear2()
432 scan.w[1] += scan.slopeW[1]; in scanline_bilinear2()
467 scan.w[0] = a->Pos.w + scan.slopeW[0] * temp[0]; in scanline_bilinear2()
528 scan.w[0] += scan.slopeW[0] * subPixel; in scanline_bilinear2()
529 scan.w[1] += scan.slopeW[1] * subPixel; in scanline_bilinear2()
592 scan.w[0] += scan.slopeW[0]; in scanline_bilinear2()
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H A DCTRTextureLightMap2_M2.cpp291 scan.slopeW[0] = (c->Pos.w - a->Pos.w) * scan.invDeltaY[0]; in scanline_bilinear2()
331 scan.slopeW[1] = (b->Pos.w - a->Pos.w) * scan.invDeltaY[1]; in scanline_bilinear2()
367 scan.w[0] += scan.slopeW[0] * subPixel; in scanline_bilinear2()
368 scan.w[1] += scan.slopeW[1] * subPixel; in scanline_bilinear2()
431 scan.w[0] += scan.slopeW[0]; in scanline_bilinear2()
432 scan.w[1] += scan.slopeW[1]; in scanline_bilinear2()
467 scan.w[0] = a->Pos.w + scan.slopeW[0] * temp[0]; in scanline_bilinear2()
528 scan.w[0] += scan.slopeW[0] * subPixel; in scanline_bilinear2()
529 scan.w[1] += scan.slopeW[1] * subPixel; in scanline_bilinear2()
592 scan.w[0] += scan.slopeW[0]; in scanline_bilinear2()
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H A DCBurningShader_Raster_Reference.cpp887 scan.slopeW[0] = (c->Pos.w - a->Pos.w) * scan.invDeltaY[0]; in drawTriangle()
917 scan.slopeW[1] = (b->Pos.w - a->Pos.w) * scan.invDeltaY[1]; in drawTriangle()
943 scan.w[0] += scan.slopeW[0] * subPixel; in drawTriangle()
944 scan.w[1] += scan.slopeW[1] * subPixel; in drawTriangle()
986 scan.w[0] += scan.slopeW[0]; in drawTriangle()
987 scan.w[1] += scan.slopeW[1]; in drawTriangle()
1013 scan.w[0] = a->Pos.w + scan.slopeW[0] * temp[0]; in drawTriangle()
1058 scan.w[0] += scan.slopeW[0] * subPixel; in drawTriangle()
1059 scan.w[1] += scan.slopeW[1] * subPixel; in drawTriangle()
1101 scan.w[0] += scan.slopeW[0]; in drawTriangle()
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H A DCTRTextureWire2.cpp186 fp24 slopeW = (b->Pos.w - a->Pos.w) / f32( dx ); in renderLine() local
237 dataW += slopeW; in renderLine()
H A DS4DVertex.h592 fp24 slopeW[2]; // w slope along edges member
/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/irrlicht/source/Irrlicht/
H A DS4DVertex.h592 fp24 slopeW[2]; // w slope along edges member