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Searched refs:smoothratio (Results 1 – 25 of 46) sorted by relevance

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/dports/games/zdoom/zdoom-2.8.1/src/r_data/
H A Dr_interpolate.cpp68 void Interpolate(fixed_t smoothratio);
96 void Interpolate(fixed_t smoothratio);
123 void Interpolate(fixed_t smoothratio);
149 void Interpolate(fixed_t smoothratio);
254 void FInterpolator::DoInterpolations(fixed_t smoothratio) in DoInterpolations() argument
256 if (smoothratio == FRACUNIT) in DoInterpolations()
268 probe->Interpolate(smoothratio); in DoInterpolations()
480 void DSectorPlaneInterpolation::Interpolate(fixed_t smoothratio) in Interpolate() argument
627 void DSectorScrollInterpolation::Interpolate(fixed_t smoothratio) in Interpolate() argument
718 void DWallScrollInterpolation::Interpolate(fixed_t smoothratio) in Interpolate() argument
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H A Dr_interpolate.h33 virtual void Interpolate(fixed_t smoothratio) = 0;
61 void DoInterpolations(fixed_t smoothratio);
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/
H A Dgame3.c159 void displayrest(long smoothratio) in displayrest() argument
247 smoothratio = min(max(smoothratio,0),65536); in displayrest()
248 dointerpolations(smoothratio); in displayrest()
687 SE_150_Draw(i,x,y,z,a,h,smoothratio); in SE_150()
697 void displayrooms(short snum,long smoothratio) in displayrooms() argument
719 smoothratio = min(max(smoothratio,0),65536); in displayrooms()
733 dointerpolations(smoothratio); in displayrooms()
749 animatesprites(s->x,s->y,cang,smoothratio); in displayrooms()
929 smoothratio = 65536L; in displayrooms()
1004 animatesprites(cposx,cposy,cang,smoothratio); in displayrooms()
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H A Dgame5.c46 void animatesprites(long x,long y,short a,long smoothratio) in animatesprites() argument
187 t->x -= mulscale16(65536-smoothratio,ps[s->yvel].posx-ps[s->yvel].oposx); in animatesprites()
188 t->y -= mulscale16(65536-smoothratio,ps[s->yvel].posy-ps[s->yvel].oposy); in animatesprites()
189 t->z = ps[s->yvel].oposz + mulscale16(smoothratio,ps[s->yvel].posz-ps[s->yvel].oposz); in animatesprites()
196 t->x -= mulscale16(65536-smoothratio,s->x-hittype[i].bposx); in animatesprites()
197 t->y -= mulscale16(65536-smoothratio,s->y-hittype[i].bposy); in animatesprites()
198 t->z -= mulscale16(65536-smoothratio,s->z-hittype[i].bposz); in animatesprites()
403 t->x = omyx+mulscale16((long)(myx-omyx),smoothratio); in animatesprites()
404 t->y = omyy+mulscale16((long)(myy-omyy),smoothratio); in animatesprites()
405 t->z = omyz+mulscale16((long)(myz-omyz),smoothratio)+(40<<8); in animatesprites()
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H A DFUNCT.H387 extern void displayrest(long smoothratio);
395 extern void displayrooms(short snum,long smoothratio);
405 extern void animatesprites(long x,long y,short a,long smoothratio);
533 extern void dointerpolations(long smoothratio);
/dports/games/libretro-prboom/libretro-prboom-cc80175/src/
H A Dr_fps.c66 static void R_DoAnInterpolation (int i, fixed_t smoothratio);
183 static void R_DoAnInterpolation (int i, fixed_t smoothratio) in R_DoAnInterpolation() argument
221 *adr1 = oldipos[i][0] + FixedMul (pos - oldipos[i][0], smoothratio); in R_DoAnInterpolation()
227 *adr2 = oldipos[i][1] + FixedMul (pos - oldipos[i][1], smoothratio); in R_DoAnInterpolation()
308 void R_DoInterpolations(fixed_t smoothratio) in R_DoInterpolations() argument
314 if (smoothratio == FRACUNIT) in R_DoInterpolations()
324 R_DoAnInterpolation (i, smoothratio); in R_DoInterpolations()
H A Dr_fps.h61 void R_DoInterpolations(fixed_t smoothratio);
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dsector.h159 static inline vec3_t G_GetCameraPosition(int32_t i, int32_t smoothratio) in G_GetCameraPosition() argument
164 vec3_t cam = { ca->bpos.x + mulscale16(cs->x - ca->bpos.x, smoothratio), in G_GetCameraPosition()
165 ca->bpos.y + mulscale16(cs->y - ca->bpos.y, smoothratio), in G_GetCameraPosition()
166 ca->bpos.z + mulscale16(cs->z - ca->bpos.z, smoothratio) in G_GetCameraPosition()
H A Dgame.h347 void G_DisplayRest(int32_t smoothratio);
348 … G_DoSpriteAnimations(int32_t ourx, int32_t oury, int32_t ourz, int32_t oura, int32_t smoothratio);
351 void G_HandleMirror(int32_t x, int32_t y, int32_t z, fix16_t a, fix16_t horiz, int32_t smoothratio);
352 void G_DrawRooms(int32_t playerNum,int32_t smoothratio);
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dsector.h159 static inline vec3_t G_GetCameraPosition(int32_t const i, int32_t const smoothratio) in G_GetCameraPosition() argument
164 return { ca->bpos.x + mulscale16(cs->x - ca->bpos.x, smoothratio), in G_GetCameraPosition()
165 ca->bpos.y + mulscale16(cs->y - ca->bpos.y, smoothratio), in G_GetCameraPosition()
166 ca->bpos.z + mulscale16(cs->z - ca->bpos.z, smoothratio) }; in G_GetCameraPosition()
H A Dgame.h359 void G_DisplayRest(int32_t smoothratio);
360 … G_DoSpriteAnimations(int32_t ourx, int32_t oury, int32_t ourz, int32_t oura, int32_t smoothratio);
363 void G_HandleMirror(int32_t x, int32_t y, int32_t z, fix16_t a, fix16_t horiz, int32_t smoothratio);
364 void G_DrawRooms(int32_t playerNum,int32_t smoothratio);
/dports/games/prboom/prboom-2.5.0/src/
H A Dr_fps.c175 static void R_DoAnInterpolation (int i, fixed_t smoothratio) in R_DoAnInterpolation() argument
213 *adr1 = oldipos[i][0] + FixedMul (pos - oldipos[i][0], smoothratio); in R_DoAnInterpolation()
219 *adr2 = oldipos[i][1] + FixedMul (pos - oldipos[i][1], smoothratio); in R_DoAnInterpolation()
298 void R_DoInterpolations(fixed_t smoothratio) in R_DoInterpolations() argument
304 if (smoothratio == FRACUNIT) in R_DoInterpolations()
314 R_DoAnInterpolation (i, smoothratio); in R_DoInterpolations()
H A Dr_fps.h70 void R_DoInterpolations(fixed_t smoothratio);
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Dinterp.cpp81 void dointerpolations(int smoothratio) // Stick at beginning of drawscreen in dointerpolations() argument
96 j = mulscale16(ndelta, smoothratio); in dointerpolations()
H A Dinterpsh.cpp82 void short_dointerpolations(int smoothratio) // Stick at beginning of drawscre… in short_dointerpolations() argument
97 j = mulscale16(ndelta, smoothratio); in short_dointerpolations()
H A Ddraw.cpp693 smr4 = smoothratio + (((int) MoveSkip4) << 16); in analyzesprites()
694 smr2 = smoothratio + (((int) MoveSkip2) << 16); in analyzesprites()
918 tsp->x -= mulscale16(pp->posx - pp->oposx, 65536-smoothratio); in analyzesprites()
919 tsp->y -= mulscale16(pp->posy - pp->oposy, 65536-smoothratio); in analyzesprites()
920 tsp->z -= mulscale16(pp->posz - pp->oposz, 65536-smoothratio); in analyzesprites()
2329 smoothratio = min(max(((int32_t) totalclock - ototalclock) * (65536 / synctics),0),65536); in drawscreen()
2331 smoothratio = 65536; in drawscreen()
2348 tx = camerapp->oposx + mulscale16(camerapp->posx - camerapp->oposx, smoothratio); in drawscreen()
2349 ty = camerapp->oposy + mulscale16(camerapp->posy - camerapp->oposy, smoothratio); in drawscreen()
2350 tz = camerapp->oposz + mulscale16(camerapp->posz - camerapp->oposz, smoothratio); in drawscreen()
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H A Dinterp.h48 void dointerpolations(int smoothratio);
H A Dinterpso.h40 void so_dointerpolations(int32_t smoothratio);
H A Dinterpso.cpp227 void so_dointerpolations(int32_t smoothratio) // Stick at beginning of drawscr… in so_dointerpolations() argument
282 int32_t ratio = smoothratio * synctics + 65536 * interp->tic; in so_dointerpolations()
/dports/games/jfsw/jfsw-c434002/src/
H A Dinterp.c82 void dointerpolations(int smoothratio) // Stick at beginning of drawscreen in dointerpolations() argument
97 j = mulscale16(ndelta, smoothratio); in dointerpolations()
H A Dinterpsh.c82 void short_dointerpolations(int smoothratio) // Stick at beginning of drawscre… in short_dointerpolations() argument
97 j = mulscale16(ndelta, smoothratio); in short_dointerpolations()
H A Dinterp.h42 void dointerpolations(int smoothratio);
H A Ddraw.c687 smr4 = smoothratio + (((int) MoveSkip4) << 16); in analyzesprites()
688 smr2 = smoothratio + (((int) MoveSkip2) << 16); in analyzesprites()
2156 smr4 = smoothratio + (((int) MoveSkip4) << 16); in PreDrawStackedWater()
2157 smr2 = smoothratio + (((int) MoveSkip2) << 16); in PreDrawStackedWater()
2342 smoothratio = min(max((totalclock - ototalclock) * (65536 / synctics),0),65536); in drawscreen()
2346 dointerpolations(smoothratio); // Stick at beginning of drawscreen in drawscreen()
2347 … short_dointerpolations(smoothratio); // Stick at beginning of drawscreen in drawscreen()
2357 tx = camerapp->oposx + mulscale(camerapp->posx - camerapp->oposx, smoothratio, 16); in drawscreen()
2358 ty = camerapp->oposy + mulscale(camerapp->posy - camerapp->oposy, smoothratio, 16); in drawscreen()
2359 tz = camerapp->oposz + mulscale(camerapp->posz - camerapp->oposz, smoothratio, 16); in drawscreen()
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/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/
H A Dr_fps.c69 static void R_DoAnInterpolation (int i, fixed_t smoothratio);
257 static void R_DoAnInterpolation (int i, fixed_t smoothratio) in R_DoAnInterpolation() argument
295 *adr1 = oldipos[i][0] + FixedMul (pos - oldipos[i][0], smoothratio); in R_DoAnInterpolation()
301 *adr2 = oldipos[i][1] + FixedMul (pos - oldipos[i][1], smoothratio); in R_DoAnInterpolation()
/dports/games/NBlood/NBlood-a1689a4/source/tekwar/src/
H A Dtekgame.cpp212 int ototalclock = 0, gotlastpacketclock = 0, smoothratio; variable
1424 smoothratio = max(min(dasmoothratio,65536),0); in drawscreen()
1426 cposx = oposx[snum]+mulscale(posx[snum]-oposx[snum],smoothratio,16); in drawscreen()
1427 cposy = oposy[snum]+mulscale(posy[snum]-oposy[snum],smoothratio,16); in drawscreen()
1428 cposz = oposz[snum]+mulscale(posz[snum]-oposz[snum],smoothratio,16); in drawscreen()
1433 choriz = ohoriz[snum]+mulscale(horiz[snum]-ohoriz[snum],smoothratio,16); in drawscreen()
1434 czoom = ozoom[snum]+mulscale(zoom[snum]-ozoom[snum],smoothratio,16); in drawscreen()
1435 cang = oang[snum]+mulscale(((ang[snum]+1024-oang[snum])&2047)-1024,smoothratio,16); in drawscreen()

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