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Searched refs:sound_stop (Results 1 – 25 of 59) sorted by relevance

123

/dports/audio/libgme/game-music-emu-0.6.1/player/
H A DMusic_Player.cpp37 static void sound_stop();
62 sound_stop(); in stop()
106 sound_stop(); in start_track()
128 sound_stop(); in pause()
136 sound_stop(); in suspend()
232 static void sound_stop() in sound_stop() function
243 sound_stop(); in sound_cleanup()
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/libs/gme/player/
H A DMusic_Player.cpp37 static void sound_stop();
62 sound_stop(); in stop()
106 sound_stop(); in start_track()
128 sound_stop(); in pause()
136 sound_stop(); in suspend()
232 static void sound_stop() in sound_stop() function
243 sound_stop(); in sound_cleanup()
/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/sound/
H A Dsound.cpp124 void sound_stop(int snd) in sound_stop() function
150 sound_stop(SND_STREAM1); in StopLoopSounds()
151 sound_stop(SND_STREAM2); in StopLoopSounds()
152 sound_stop(SND_PROPELLOR); in StopLoopSounds()
H A Dsound.fdh11 void sound_stop(int snd);
/dports/games/libretro-cap32/libretro-cap32-ad7397f/libretro/
H A Dretro_snd.c168 void sound_stop(retro_guisnd_t* snd) { in sound_stop() function
186 sound_stop(snd); in mix_audio()
/dports/games/biloba/biloba-0.9.3/src/
H A Dsound.h30 void sound_stop(void);
H A Dmain.c116 sound_stop(); in main()
H A Dsound.c54 void sound_stop(void) in sound_stop() function
/dports/multimedia/sabbu/sabbu-0.3.0/Source/
H A Dgui_main_audio.cpp313 sound_stop(); in gui_main_menu_audio_stop()
378 sound_stop(); in gui_main_menu_audio_play_start()
390 sound_stop(); in gui_main_menu_audio_play_start()
472 sound_stop(); in gui_main_save_selection_cb()
559 sound_stop(); in gui_main_grab_times()
761 sound_stop(); in gui_main_play_selected()
H A Dsound.h37 void sound_stop();
/dports/graphics/gnash/gnash-2b3bdede0305c4fc3ad21a0a4197330606c9b880/testsuite/misc-swfc.all/
H A DMakefile.am59 INTERACTIVE_SCTESTS += sound_stop.sc
154 sound_stop.swf \
/dports/games/xrally/xrally/
H A Dsound.h42 void sound_stop (void);
H A Dglobal.h220 #define sound_stop() macro
H A Dmain.c412 sound_stop (); in mainGameLoop()
453 sound_stop(); in goodbyefolks()
/dports/games/devilutionX/devilutionX-1.2.1/Source/
H A Deffects.h26 void sound_stop();
H A Dgamemenu.cpp328 sound_stop(); in gamemenu_sound_volume()
340 sound_stop(); in gamemenu_sound_volume()
/dports/games/minetest/minetest-5.4.1/src/script/lua_api/
H A Dl_sound.cpp52 API_FCT(sound_stop); in Initialize()
/dports/games/opensonic/opensnc-src-0.1.4/src/core/
H A Daudio.h52 void sound_stop(sound_t *sample);
/dports/games/freeminer-default/default-0.4.10.4/mods/fire/
H A Dinit.lua73 minetest.sound_stop(sound.handle)
76 minetest.sound_stop(sound.handle)
/dports/games/naev/naev-0.7.0/src/
H A Dsound.h46 void sound_stop( int voice );
/dports/games/minetest_game/minetest_game-5.4.1/mods/fire/
H A Dinit.lua186 minetest.sound_stop(handles[player_name])
253 minetest.sound_stop(handles[player_name])
/dports/games/xqf/xqf-xqf-1.0.6.2/src/
H A Dpref.h115 extern char *sound_stop;
/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/ai/boss/
H A Domega.fdh54 void sound_stop(int snd);
/dports/games/libretro-mame2000/mame2000-libretro-e364a15/src/
H A Dsndintrf.h286 void sound_stop(void);
/dports/emulators/quasi88/quasi88-0.6.4/src/snddrv-old/src/
H A Dsndintrf.h414 void sound_stop(void);

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