/dports/audio/libgme/game-music-emu-0.6.1/player/ |
H A D | Music_Player.cpp | 37 static void sound_stop(); 62 sound_stop(); in stop() 106 sound_stop(); in start_track() 128 sound_stop(); in pause() 136 sound_stop(); in suspend() 232 static void sound_stop() in sound_stop() function 243 sound_stop(); in sound_cleanup()
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/libs/gme/player/ |
H A D | Music_Player.cpp | 37 static void sound_stop(); 62 sound_stop(); in stop() 106 sound_stop(); in start_track() 128 sound_stop(); in pause() 136 sound_stop(); in suspend() 232 static void sound_stop() in sound_stop() function 243 sound_stop(); in sound_cleanup()
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/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/sound/ |
H A D | sound.cpp | 124 void sound_stop(int snd) in sound_stop() function 150 sound_stop(SND_STREAM1); in StopLoopSounds() 151 sound_stop(SND_STREAM2); in StopLoopSounds() 152 sound_stop(SND_PROPELLOR); in StopLoopSounds()
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H A D | sound.fdh | 11 void sound_stop(int snd);
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/dports/games/libretro-cap32/libretro-cap32-ad7397f/libretro/ |
H A D | retro_snd.c | 168 void sound_stop(retro_guisnd_t* snd) { in sound_stop() function 186 sound_stop(snd); in mix_audio()
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/dports/games/biloba/biloba-0.9.3/src/ |
H A D | sound.h | 30 void sound_stop(void);
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H A D | main.c | 116 sound_stop(); in main()
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H A D | sound.c | 54 void sound_stop(void) in sound_stop() function
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/dports/multimedia/sabbu/sabbu-0.3.0/Source/ |
H A D | gui_main_audio.cpp | 313 sound_stop(); in gui_main_menu_audio_stop() 378 sound_stop(); in gui_main_menu_audio_play_start() 390 sound_stop(); in gui_main_menu_audio_play_start() 472 sound_stop(); in gui_main_save_selection_cb() 559 sound_stop(); in gui_main_grab_times() 761 sound_stop(); in gui_main_play_selected()
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H A D | sound.h | 37 void sound_stop();
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/dports/graphics/gnash/gnash-2b3bdede0305c4fc3ad21a0a4197330606c9b880/testsuite/misc-swfc.all/ |
H A D | Makefile.am | 59 INTERACTIVE_SCTESTS += sound_stop.sc 154 sound_stop.swf \
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/dports/games/xrally/xrally/ |
H A D | sound.h | 42 void sound_stop (void);
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H A D | global.h | 220 #define sound_stop() macro
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H A D | main.c | 412 sound_stop (); in mainGameLoop() 453 sound_stop(); in goodbyefolks()
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/dports/games/devilutionX/devilutionX-1.2.1/Source/ |
H A D | effects.h | 26 void sound_stop();
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H A D | gamemenu.cpp | 328 sound_stop(); in gamemenu_sound_volume() 340 sound_stop(); in gamemenu_sound_volume()
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/dports/games/minetest/minetest-5.4.1/src/script/lua_api/ |
H A D | l_sound.cpp | 52 API_FCT(sound_stop); in Initialize()
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/dports/games/opensonic/opensnc-src-0.1.4/src/core/ |
H A D | audio.h | 52 void sound_stop(sound_t *sample);
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/dports/games/freeminer-default/default-0.4.10.4/mods/fire/ |
H A D | init.lua | 73 minetest.sound_stop(sound.handle) 76 minetest.sound_stop(sound.handle)
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/dports/games/naev/naev-0.7.0/src/ |
H A D | sound.h | 46 void sound_stop( int voice );
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/dports/games/minetest_game/minetest_game-5.4.1/mods/fire/ |
H A D | init.lua | 186 minetest.sound_stop(handles[player_name]) 253 minetest.sound_stop(handles[player_name])
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/dports/games/xqf/xqf-xqf-1.0.6.2/src/ |
H A D | pref.h | 115 extern char *sound_stop;
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/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/ai/boss/ |
H A D | omega.fdh | 54 void sound_stop(int snd);
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/dports/games/libretro-mame2000/mame2000-libretro-e364a15/src/ |
H A D | sndintrf.h | 286 void sound_stop(void);
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/dports/emulators/quasi88/quasi88-0.6.4/src/snddrv-old/src/ |
H A D | sndintrf.h | 414 void sound_stop(void);
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