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Searched refs:soundtoplay (Results 1 – 11 of 11) sorted by relevance

/dports/games/openbor3482/openbor-2c1ecd7/engine/
H A Dopenbor.h778 int* soundtoplay; // each frame can have a sound member
1675 short* shadow_coords, int soundtoplay, s_drawmethod* drawmethod);
H A Dopenbor.c3790 if(anim->soundtoplay) {free(anim->soundtoplay); anim->soundtoplay = NULL;} in free_frames()
4065 if(soundtoplay >= 0) in addframe()
4067 if(!a->soundtoplay) in addframe()
4069 a->soundtoplay = malloc(framecount * sizeof(*a->soundtoplay)); in addframe()
4070 memset(a->soundtoplay, -1, framecount * sizeof(*a->soundtoplay)); // default to -1 in addframe()
4072 a->soundtoplay[currentframe] = soundtoplay; in addframe()
4799 soundtoplay = -1, in load_cached_model() local
5811 soundtoplay = -1; in load_cached_model()
6654 soundtoplay = sound_load_sample(GET_ARG(1), packfile, 0); in load_cached_model()
7044 soundtoplay = -1; in load_cached_model()
[all …]
/dports/games/openbor3711/openbor-6ec17fa/engine/
H A Dopenbor.h774 int* soundtoplay; // each frame can have a sound member
1703 short* shadow_coords, int soundtoplay, s_drawmethod* drawmethod);
H A Dopenbor.c3821 if(anim->soundtoplay) {free(anim->soundtoplay); anim->soundtoplay = NULL;} in free_frames()
4159 if(soundtoplay >= 0) in addframe()
4161 if(!a->soundtoplay) in addframe()
4163 a->soundtoplay = malloc(framecount * sizeof(*a->soundtoplay)); in addframe()
4164 memset(a->soundtoplay, -1, framecount * sizeof(*a->soundtoplay)); // default to -1 in addframe()
4166 a->soundtoplay[currentframe] = soundtoplay; in addframe()
4906 soundtoplay = -1, in load_cached_model() local
5914 soundtoplay = -1; in load_cached_model()
6738 soundtoplay = sound_load_sample(GET_ARG(1), packfile, 0); in load_cached_model()
7136 soundtoplay = -1; in load_cached_model()
[all …]
/dports/games/openbor3979/openbor-2bcf25b/engine/
H A Dopenbor.h787 int *soundtoplay; // each frame can have a sound member
1745 int *shadow_coords, int soundtoplay, s_drawmethod *drawmethod);
H A Dopenbor.c4974 if(anim->soundtoplay) in free_frames()
4976 free(anim->soundtoplay); in free_frames()
4977 anim->soundtoplay = NULL; in free_frames()
5471 if(soundtoplay >= 0) in addframe()
5473 if(!a->soundtoplay) in addframe()
5475 a->soundtoplay = malloc(framecount * sizeof(*a->soundtoplay)); in addframe()
5476 memset(a->soundtoplay, -1, framecount * sizeof(*a->soundtoplay)); // default to -1 in addframe()
5478 a->soundtoplay[currentframe] = soundtoplay; in addframe()
7213 soundtoplay = -1, in load_cached_model() local
8488 soundtoplay = -1; in load_cached_model()
[all …]
/dports/games/openbor4432/openbor-ba1eb4f/engine/
H A Dopenbor.h1600 int *soundtoplay; // each frame can have a sound member
2526 int soundtoplay,
H A Dopenbor.c5360 if(anim->soundtoplay) in free_frames()
5362 free(anim->soundtoplay); in free_frames()
5363 anim->soundtoplay = NULL; in free_frames()
6129 if(soundtoplay >= 0) in addframe()
6131 if(!a->soundtoplay) in addframe()
6133 a->soundtoplay = malloc(framecount * sizeof(*a->soundtoplay)); in addframe()
6134 memset(a->soundtoplay, -1, framecount * sizeof(*a->soundtoplay)); // default to -1 in addframe()
6136 a->soundtoplay[currentframe] = soundtoplay; in addframe()
8458 soundtoplay = -1, in load_cached_model() local
11009 soundtoplay = -1; in load_cached_model()
[all …]
/dports/games/openbor/openbor-3caaddd5/engine/
H A Dopenbor.h2076 int *soundtoplay; // each frame can have a sound member
3084 int soundtoplay,
H A Dopenbor.c5300 if(anim->soundtoplay) in free_frames()
5302 free(anim->soundtoplay); in free_frames()
5303 anim->soundtoplay = NULL; in free_frames()
6181 if(soundtoplay >= 0) in addframe()
6183 if(!a->soundtoplay) in addframe()
6185 a->soundtoplay = malloc(framecount * sizeof(*a->soundtoplay)); in addframe()
6186 memset(a->soundtoplay, -1, framecount * sizeof(*a->soundtoplay)); // default to -1 in addframe()
6188 a->soundtoplay[currentframe] = soundtoplay; in addframe()
8799 soundtoplay = -1, in load_cached_model() local
11555 soundtoplay = -1; in load_cached_model()
[all …]
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dp_enemy.c11010 sfxenum_t soundtoplay; in A_VileAttack() local
11024 soundtoplay = sfx_brakrx; in A_VileAttack()
11026 soundtoplay = (sfxenum_t)locvar1; in A_VileAttack()
11037 S_StartSound(actor, soundtoplay); in A_VileAttack()
11078 S_StartSound(actor, soundtoplay); in A_VileAttack()