/dports/games/openbor3482/openbor-2c1ecd7/engine/ |
H A D | openbor.h | 778 int* soundtoplay; // each frame can have a sound member 1675 short* shadow_coords, int soundtoplay, s_drawmethod* drawmethod);
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H A D | openbor.c | 3790 if(anim->soundtoplay) {free(anim->soundtoplay); anim->soundtoplay = NULL;} in free_frames() 4065 if(soundtoplay >= 0) in addframe() 4067 if(!a->soundtoplay) in addframe() 4069 a->soundtoplay = malloc(framecount * sizeof(*a->soundtoplay)); in addframe() 4070 memset(a->soundtoplay, -1, framecount * sizeof(*a->soundtoplay)); // default to -1 in addframe() 4072 a->soundtoplay[currentframe] = soundtoplay; in addframe() 4799 soundtoplay = -1, in load_cached_model() local 5811 soundtoplay = -1; in load_cached_model() 6654 soundtoplay = sound_load_sample(GET_ARG(1), packfile, 0); in load_cached_model() 7044 soundtoplay = -1; in load_cached_model() [all …]
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/dports/games/openbor3711/openbor-6ec17fa/engine/ |
H A D | openbor.h | 774 int* soundtoplay; // each frame can have a sound member 1703 short* shadow_coords, int soundtoplay, s_drawmethod* drawmethod);
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H A D | openbor.c | 3821 if(anim->soundtoplay) {free(anim->soundtoplay); anim->soundtoplay = NULL;} in free_frames() 4159 if(soundtoplay >= 0) in addframe() 4161 if(!a->soundtoplay) in addframe() 4163 a->soundtoplay = malloc(framecount * sizeof(*a->soundtoplay)); in addframe() 4164 memset(a->soundtoplay, -1, framecount * sizeof(*a->soundtoplay)); // default to -1 in addframe() 4166 a->soundtoplay[currentframe] = soundtoplay; in addframe() 4906 soundtoplay = -1, in load_cached_model() local 5914 soundtoplay = -1; in load_cached_model() 6738 soundtoplay = sound_load_sample(GET_ARG(1), packfile, 0); in load_cached_model() 7136 soundtoplay = -1; in load_cached_model() [all …]
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/dports/games/openbor3979/openbor-2bcf25b/engine/ |
H A D | openbor.h | 787 int *soundtoplay; // each frame can have a sound member 1745 int *shadow_coords, int soundtoplay, s_drawmethod *drawmethod);
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H A D | openbor.c | 4974 if(anim->soundtoplay) in free_frames() 4976 free(anim->soundtoplay); in free_frames() 4977 anim->soundtoplay = NULL; in free_frames() 5471 if(soundtoplay >= 0) in addframe() 5473 if(!a->soundtoplay) in addframe() 5475 a->soundtoplay = malloc(framecount * sizeof(*a->soundtoplay)); in addframe() 5476 memset(a->soundtoplay, -1, framecount * sizeof(*a->soundtoplay)); // default to -1 in addframe() 5478 a->soundtoplay[currentframe] = soundtoplay; in addframe() 7213 soundtoplay = -1, in load_cached_model() local 8488 soundtoplay = -1; in load_cached_model() [all …]
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/dports/games/openbor4432/openbor-ba1eb4f/engine/ |
H A D | openbor.h | 1600 int *soundtoplay; // each frame can have a sound member 2526 int soundtoplay,
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H A D | openbor.c | 5360 if(anim->soundtoplay) in free_frames() 5362 free(anim->soundtoplay); in free_frames() 5363 anim->soundtoplay = NULL; in free_frames() 6129 if(soundtoplay >= 0) in addframe() 6131 if(!a->soundtoplay) in addframe() 6133 a->soundtoplay = malloc(framecount * sizeof(*a->soundtoplay)); in addframe() 6134 memset(a->soundtoplay, -1, framecount * sizeof(*a->soundtoplay)); // default to -1 in addframe() 6136 a->soundtoplay[currentframe] = soundtoplay; in addframe() 8458 soundtoplay = -1, in load_cached_model() local 11009 soundtoplay = -1; in load_cached_model() [all …]
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/dports/games/openbor/openbor-3caaddd5/engine/ |
H A D | openbor.h | 2076 int *soundtoplay; // each frame can have a sound member 3084 int soundtoplay,
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H A D | openbor.c | 5300 if(anim->soundtoplay) in free_frames() 5302 free(anim->soundtoplay); in free_frames() 5303 anim->soundtoplay = NULL; in free_frames() 6181 if(soundtoplay >= 0) in addframe() 6183 if(!a->soundtoplay) in addframe() 6185 a->soundtoplay = malloc(framecount * sizeof(*a->soundtoplay)); in addframe() 6186 memset(a->soundtoplay, -1, framecount * sizeof(*a->soundtoplay)); // default to -1 in addframe() 6188 a->soundtoplay[currentframe] = soundtoplay; in addframe() 8799 soundtoplay = -1, in load_cached_model() local 11555 soundtoplay = -1; in load_cached_model() [all …]
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/ |
H A D | p_enemy.c | 11010 sfxenum_t soundtoplay; in A_VileAttack() local 11024 soundtoplay = sfx_brakrx; in A_VileAttack() 11026 soundtoplay = (sfxenum_t)locvar1; in A_VileAttack() 11037 S_StartSound(actor, soundtoplay); in A_VileAttack() 11078 S_StartSound(actor, soundtoplay); in A_VileAttack()
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