Searched refs:spawnmp (Results 1 – 13 of 13) sorted by relevance
1347 int spawnmp; member
9902 player[i].spawnmp = model->mp; in predrawstatus()16559 player[playerindex].spawnmp = self->modeldata.mp; in player_die()19359 if(player[index].spawnmp) player[index].ent->mp = player[index].spawnmp + 2; in spawnplayer()21399 savelevel[current_set].pSpawnmp[i] = player[i].spawnmp; in savelevelinfo()21468 player[i].spawnmp = player[i].ent->mp; in playlevel()21850 player[i].spawnmp = savelevel[current_set].pSpawnmp[i]; in playgame()21913 player[i].spawnmp = 0; in playgame()
1368 int spawnmp;
9998 player[i].spawnmp = model->mp; in updatestatus()17298 player[playerindex].spawnmp = self->modeldata.mp; in player_die()19828 if(player[index].spawnmp) player[index].ent->mp = player[index].spawnmp + 2; in spawnplayer()21744 save->pSpawnmp[i] = player[i].spawnmp; in savelevelinfo()21815 player[i].spawnmp = player[i].ent->mp; in playlevel()22206 player[i].spawnmp = save->pSpawnmp[i]; in playgame()22269 player[i].spawnmp = 0; in playgame()
1403 int spawnmp; member
13612 player[i].spawnmp = model->mp; in updatestatus()23731 player[playerindex].spawnmp = self->modeldata.mp; in player_die()26883 if(player[index].spawnmp) in spawnplayer()26885 player[index].ent->mp = player[index].spawnmp + 2; in spawnplayer()29202 save->pSpawnmp[i] = player[i].spawnmp; in savelevelinfo()29292 player[i].spawnmp = player[i].ent->mp; in playlevel()29691 player[i].spawnmp = save->pSpawnmp[i]; in playgame()29763 player[i].spawnmp = 0; in playgame()
8259 (*pretvar)->lVal = (LONG)player[index].spawnmp; in openbor_getplayerproperty()8476 player[index].spawnmp = (int)ltemp; in openbor_changeplayerproperty()
2173 int spawnmp; member
15529 player[i].spawnmp = model->mp; in updatestatus()27112 player[playerindex].spawnmp = self->modeldata.mp; in player_die()30404 if(player[index].spawnmp) in spawnplayer()30406 player[index].ent->mp = player[index].spawnmp + 2; in spawnplayer()33161 save->pSpawnmp[i] = player[i].spawnmp; in savelevelinfo()33260 player[i].spawnmp = player[i].ent->mp; in playlevel()33739 player[i].spawnmp = save->pSpawnmp[i]; in playgame()33858 player[i].spawnmp = 0; in playgame()
10490 (*pretvar)->lVal = (LONG)player[index].spawnmp; in openbor_getplayerproperty()10853 player[index].spawnmp = (int)ltemp; in openbor_changeplayerproperty()
2687 int spawnmp; member
16137 player[i].spawnmp = model->mp; in updatestatus()29645 player[playerindex].spawnmp = self->modeldata.mp; in player_die()33452 if(player[index].spawnmp) in spawnplayer()33454 player[index].ent->energy_state.mp_current = player[index].spawnmp + 2; in spawnplayer()36335 save->pSpawnmp[i] = player[i].spawnmp; in savelevelinfo()36501 player[i].spawnmp = player[i].ent->energy_state.mp_current; in playlevel()37211 player[i].spawnmp = save->pSpawnmp[i]; in playgame()37341 player[i].spawnmp = 0; in playgame()
7497 (*pretvar)->lVal = (LONG)player[index].spawnmp; in openbor_getplayerproperty()7867 player[index].spawnmp = (LONG)ltemp; in openbor_changeplayerproperty()