Searched refs:spawnplayer_count (Results 1 – 10 of 10) sorted by relevance
1380 char spawnplayer_count:8; // spawn this entity according to the amount of players member
9358 next.spawnplayer_count = 0; in load_level()9379 next.spawnplayer_count = 1; in load_level()9383 next.spawnplayer_count = 2; in load_level()9387 next.spawnplayer_count = 3; in load_level()19208 if(props->spawnplayer_count >= (playercount = count_ents(TYPE_PLAYER))){ in smartspawn()19303 p.spawnplayer_count = -1; in spawnplayer()
1394 char spawnplayer_count:8; // spawn this entity according to the amount of players
9497 next.spawnplayer_count = 0; in load_level()9518 next.spawnplayer_count = 1; in load_level()9522 next.spawnplayer_count = 2; in load_level()9526 next.spawnplayer_count = 3; in load_level()19673 if(props->spawnplayer_count >= (playercount = MAX(1,count_ents(TYPE_PLAYER)))){ in smartspawn()19768 p.spawnplayer_count = -1; in spawnplayer()
1414 int spawnplayer_count; // spawn this entity according to the amount of players member
12882 next.spawnplayer_count = 0; in load_level()12909 next.spawnplayer_count = 1; in load_level()12913 next.spawnplayer_count = 2; in load_level()12917 next.spawnplayer_count = 3; in load_level()26591 if(props->spawnplayer_count >= (playercount = MAX(1, count_ents(TYPE_PLAYER)))) in smartspawn()26738 p.spawnplayer_count = -1; in spawnplayer()
2184 int spawnplayer_count; // spawn this entity according to the amount of players member
14755 next.spawnplayer_count = 0; in load_level()14782 next.spawnplayer_count = 1; in load_level()14786 next.spawnplayer_count = 2; in load_level()14790 next.spawnplayer_count = 3; in load_level()30088 if(props->spawnplayer_count >= (playercount = MAX(1, count_ents(TYPE_PLAYER)))) in smartspawn()30259 p.spawnplayer_count = -1; in spawnplayer()
2699 int spawnplayer_count; // spawn this entity according to the amount of players member
15354 next.spawnplayer_count = 0; in load_level()15381 next.spawnplayer_count = 1; in load_level()15385 next.spawnplayer_count = 2; in load_level()15389 next.spawnplayer_count = 3; in load_level()33139 if(props->spawnplayer_count >= (playercount = MAX(1, count_ents(TYPE_PLAYER)))) in smartspawn()33303 p.spawnplayer_count = -1; in spawnplayer()