Searched refs:star_spawn (Results 1 – 10 of 10) sorted by relevance
/dports/games/openbor3482/openbor-2c1ecd7/engine/ |
H A D | openbor.h | 1851 int star_spawn(float x, float z, float a, int direction);
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H A D | openbor.c | 10756 #define __trystar star_spawn(self->x + (self->direction ? 56 : -56), self->z, self->a+67, self->dir… in update_frame() 18935 int star_spawn(float x, float z, float a, int direction){ // added entity to know which star to load in star_spawn() function
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/dports/games/openbor3711/openbor-6ec17fa/engine/ |
H A D | openbor.h | 1876 int star_spawn(float x, float z, float a, int direction);
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H A D | openbor.c | 10986 #define __trystar star_spawn(self->x + (self->direction ? 56 : -56), self->z, self->a+67, self->dir… in update_frame() 19400 int star_spawn(float x, float z, float a, int direction){ // added entity to know which star to load in star_spawn() function
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/dports/games/openbor3979/openbor-2bcf25b/engine/ |
H A D | openbor.h | 1917 int star_spawn(float x, float z, float a, int direction);
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H A D | openbor.c | 14989 #define __trystar star_spawn(self->x + (self->direction ? 56 : -56), self->z, self->a+67, self->dir… in update_frame() 26235 int star_spawn(float x, float z, float a, int direction) // added entity to know which star to load in star_spawn() function
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/dports/games/openbor4432/openbor-ba1eb4f/engine/ |
H A D | openbor.h | 2720 int star_spawn(float x, float z, float a, int direction);
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H A D | openbor.c | 17429 #define __trystar star_spawn(self->position.x + (self->direction == DIRECTION_RIGHT ? 56 : -56), se… in update_frame() 29726 int star_spawn(float x, float z, float a, int direction) // added entity to know which star to load in star_spawn() function
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/dports/games/openbor/openbor-3caaddd5/engine/ |
H A D | openbor.h | 3319 int star_spawn(float x, float z, float a, int direction);
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H A D | openbor.c | 18049 …#define __trystar star_spawn(self->position.x + (self->direction == DIRECTION_RIGHT ? 56 : -56), s… in update_frame() 32713 int star_spawn(float x, float z, float a, int direction) // added entity to know which star to load in star_spawn() function
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