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Searched refs:stereoseparation (Results 1 – 9 of 9) sorted by relevance

/dports/games/lugaru/lugaru-c7b99378439735c60f84869b05c6ebde53083667/Source/Graphic/
H A DStereo.hpp48 extern float stereoseparation;
/dports/games/lugaru/lugaru-c7b99378439735c60f84869b05c6ebde53083667/Source/User/
H A DSettings.cpp173 opstream << stereoseparation; in SaveSettings()
290 ipstream >> stereoseparation; in LoadSettings()
/dports/games/lugaru/lugaru-c7b99378439735c60f84869b05c6ebde53083667/Source/
H A DGlobals.cpp137 float stereoseparation = 0.05; variable
H A DGameTick.cpp1009 stereoseparation -= 0.001; in ProcessInput()
1011 stereoseparation -= 0.010; in ProcessInput()
1013 printf("Stereo separation decreased to %f\n", stereoseparation); in ProcessInput()
1018 stereoseparation += 0.001; in ProcessInput()
1020 stereoseparation += 0.010; in ProcessInput()
1022 printf("Stereo separation increased to %f\n", stereoseparation); in ProcessInput()
H A DGameDraw.cpp266 glTranslatef((stereoseparation / 2) * side * (stereoreverse ? -1 : 1), 0, 0); in DrawGLScene()
/dports/games/lugaru/lugaru-c7b99378439735c60f84869b05c6ebde53083667/Source/Menu/
H A DMenu.cpp339 setText(1, std::string("Stereo separation: ") + to_string(stereoseparation)); in updateStereoConfigMenu()
569 stereoseparation -= 0.001; in Tick()
882 stereoseparation += 0.001; in Tick()
/dports/audio/lmms/lmms-1.2.2/data/locale/
H A Dsv.ts11805 … <translation>Insticksmodul för att förbättra stereoseparation av en stereoingångsfil</translation>
/dports/sysutils/k3b/k3b-21.12.3/po/sv/
H A Dk3b.po789 "har för stor stereoseparation, och ger på så sätt en väsentlig ökning i "
/dports/sysutils/k3b/k3b-21.12.3/po/da/
H A Dk3b.po786 "ikke har for stor stereoseparation, og giver på den måde en væsentlig "