Searched refs:times_completed (Results 1 – 20 of 20) sorted by relevance
147 selector: a[rel="times_completed"]
192 selector: a[rel="times_completed"]
186 selector: a[rel="times_completed"]
190 selector: a[rel="times_completed"]
235 selector: td.completed a, .torrentInfo a[rel="times_completed"]
194 selector: a[rel="times_completed"]
201 selector: a[rel="times_completed"]
634 unsigned short times_completed:16; member
21510 …(i=0; i<MAX_DIFFICULTIES; i++) if(savelevel[i].times_completed > 0) bonus += savelevel[i].times_co… in selectplayer()21929 bonus += savelevel[current_set].times_completed++; in playgame()21958 …(i=0; i<MAX_DIFFICULTIES; i++) if(savelevel[i].times_completed > 0) bonus += savelevel[i].times_co… in choose_difficulty()
636 unsigned short times_completed:16; member
21858 …(i=0; i<num_difficulties; i++) if(savelevel[i].times_completed > 0) bonus += savelevel[i].times_co… in selectplayer()22287 bonus += save->times_completed++; in playgame()22317 …(i=0; i<num_difficulties; i++) if(savelevel[i].times_completed > 0) bonus += savelevel[i].times_co… in choose_difficulty()
649 unsigned times_completed; member
2928 for(i = 0; i < num_difficulties; i++) if(savelevel[i].times_completed > 0) in loadGameFile()2930 bonus += savelevel[i].times_completed; in loadGameFile()29784 bonus += save->times_completed++; in playgame()
14780 (*pretvar)->lVal = (LONG)slot->times_completed; in openbor_getsaveinfo()
1280 unsigned times_completed; member
3230 for(i = 0; i < num_difficulties; i++) if(savelevel[i].times_completed > 0) in loadGameFile()3232 bonus += savelevel[i].times_completed; in loadGameFile()33879 bonus += save->times_completed++; in playgame()
18561 (*pretvar)->lVal = (LONG)slot->times_completed; in openbor_getsaveinfo()
1722 unsigned times_completed; member
15314 (*pretvar)->lVal = (LONG)slot->times_completed; in openbor_getsaveinfo()
2694 for(i = 0; i < num_difficulties; i++) if(savelevel[i].times_completed > 0) in loadGameFile()2696 bonus += savelevel[i].times_completed; in loadGameFile()37362 bonus += save->times_completed++; in playgame()