/dports/devel/kdevelop/kdevelop-21.12.3/kdevplatform/sublime/ |
H A D | ideallayout.cpp | 22 QBoxLayout::Direction toDirection(Qt::Orientation orientation) in toDirection() function 30 …: QBoxLayout(toDirection(orientation)) // creating a child layout, styleParent is only saved for s… in IdealButtonBarLayout()
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/core/ |
H A D | user_notification_controller.cpp | 55 static Qt::LayoutDirection toDirection(blink::mojom::NotificationDirection direction) in toDirection() function 209 return toDirection(d->m_params.direction); in direction()
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/dports/games/flare-engine/flare-engine-1.12/src/ |
H A D | UtilsParsing.h | 55 int toDirection(const std::string& s);
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H A D | GameSlotPreview.cpp | 64 unsigned dir = Parse::toDirection(Parse::popFirstString(infile.val)); in loadLayerDefinitions()
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H A D | AnimationSet.cpp | 204 …const unsigned short direction = static_cast<unsigned short>(Parse::toDirection(Parse::popFirstStr… in load()
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H A D | UtilsParsing.cpp | 266 int Parse::toDirection(const std::string& s) { in toDirection() function in Parse
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H A D | Map.cpp | 281 group->direction = Parse::toDirection(infile.val); in loadEnemyGroup()
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H A D | NPC.cpp | 187 direction = Parse::toDirection(infile.val); in load()
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H A D | Avatar.cpp | 198 unsigned dir = Parse::toDirection(Parse::popFirstString(infile.val)); in loadLayerDefinitions()
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/dports/cad/electric/electric-7.00/src/usr/ |
H A D | usrwindow.c | 2025 vectorsubtract3d(xf3->eye, xf3->view, toDirection); in us_3deachdown() 2026 toLength = vectormagnitude3d(toDirection); in us_3deachdown() 2027 vectornormalize3d(toDirection); in us_3deachdown() 2030 dot = vectordot3d(xf3->up, toDirection); in us_3deachdown() 2031 up[0] = xf3->up[0] - dot * toDirection[0]; in us_3deachdown() 2032 up[1] = xf3->up[1] - dot * toDirection[1]; in us_3deachdown() 2033 up[2] = xf3->up[2] - dot * toDirection[2]; in us_3deachdown() 2039 vectorcross3d(up, toDirection, rightDirection); in us_3deachdown() 2045 vectormultiply3d(toDirection, cosTheta, tempVector1); in us_3deachdown() 2066 vectormultiply3d(toDirection, -sinTheta*cosPhi, tempVector1); in us_3deachdown() [all …]
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/dports/math/Imath/Imath-3.1.4/docs/functions/ |
H A D | matrix.rst | 44 .. doxygenfunction:: rotationMatrix(const Vec3<T>& fromDirection, const Vec3<T>& toDirection) …
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/dports/audio/musescore/MuseScore-3.6.1/libmscore/ |
H A D | mscore.cpp | 162 Direction toDirection(const QString& s) in toDirection() function
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H A D | types.h | 636 extern Direction toDirection(const QString&);
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H A D | property.cpp | 482 return QVariant::fromValue<Direction>(toDirection(value)); in propertyFromString()
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H A D | read206.cpp | 2484 direction = toDirection(e.readElementText()); in readArticulation()
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/dports/graphics/freeimage/FreeImage/Source/OpenEXR/Imath/ |
H A D | ImathQuat.h | 140 const Vec3<T> &toDirection);
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H A D | ImathMatrixAlgo.h | 212 const Vec3<T> &toDirection);
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/dports/graphics/povray37/povray-3.7.0.10/libraries/ilmbase/Imath/ |
H A D | ImathQuat.h | 140 const Vec3<T> &toDirection);
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H A D | ImathMatrixAlgo.h | 212 const Vec3<T> &toDirection);
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/dports/graphics/opencv/opencv-4.5.3/3rdparty/openexr/Imath/ |
H A D | ImathQuat.h | 141 const Vec3<T> &toDirection);
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H A D | ImathMatrixAlgo.h | 212 const Vec3<T> &toDirection);
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/dports/math/Imath/Imath-3.1.4/src/Imath/ |
H A D | ImathQuat.h | 187 setRotation (const Vec3<T>& fromDirection, const Vec3<T>& toDirection) IMATH_NOEXCEPT;
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H A D | ImathMatrixAlgo.h | 247 Matrix44<T> rotationMatrix (const Vec3<T>& fromDirection, const Vec3<T>& toDirection);
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