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Searched refs:toDirection (Results 1 – 23 of 23) sorted by relevance

/dports/devel/kdevelop/kdevelop-21.12.3/kdevplatform/sublime/
H A Dideallayout.cpp22 QBoxLayout::Direction toDirection(Qt::Orientation orientation) in toDirection() function
30 …: QBoxLayout(toDirection(orientation)) // creating a child layout, styleParent is only saved for s… in IdealButtonBarLayout()
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/core/
H A Duser_notification_controller.cpp55 static Qt::LayoutDirection toDirection(blink::mojom::NotificationDirection direction) in toDirection() function
209 return toDirection(d->m_params.direction); in direction()
/dports/games/flare-engine/flare-engine-1.12/src/
H A DUtilsParsing.h55 int toDirection(const std::string& s);
H A DGameSlotPreview.cpp64 unsigned dir = Parse::toDirection(Parse::popFirstString(infile.val)); in loadLayerDefinitions()
H A DAnimationSet.cpp204 …const unsigned short direction = static_cast<unsigned short>(Parse::toDirection(Parse::popFirstStr… in load()
H A DUtilsParsing.cpp266 int Parse::toDirection(const std::string& s) { in toDirection() function in Parse
H A DMap.cpp281 group->direction = Parse::toDirection(infile.val); in loadEnemyGroup()
H A DNPC.cpp187 direction = Parse::toDirection(infile.val); in load()
H A DAvatar.cpp198 unsigned dir = Parse::toDirection(Parse::popFirstString(infile.val)); in loadLayerDefinitions()
/dports/cad/electric/electric-7.00/src/usr/
H A Dusrwindow.c2025 vectorsubtract3d(xf3->eye, xf3->view, toDirection); in us_3deachdown()
2026 toLength = vectormagnitude3d(toDirection); in us_3deachdown()
2027 vectornormalize3d(toDirection); in us_3deachdown()
2030 dot = vectordot3d(xf3->up, toDirection); in us_3deachdown()
2031 up[0] = xf3->up[0] - dot * toDirection[0]; in us_3deachdown()
2032 up[1] = xf3->up[1] - dot * toDirection[1]; in us_3deachdown()
2033 up[2] = xf3->up[2] - dot * toDirection[2]; in us_3deachdown()
2039 vectorcross3d(up, toDirection, rightDirection); in us_3deachdown()
2045 vectormultiply3d(toDirection, cosTheta, tempVector1); in us_3deachdown()
2066 vectormultiply3d(toDirection, -sinTheta*cosPhi, tempVector1); in us_3deachdown()
[all …]
/dports/math/Imath/Imath-3.1.4/docs/functions/
H A Dmatrix.rst44 .. doxygenfunction:: rotationMatrix(const Vec3<T>& fromDirection, const Vec3<T>& toDirection) …
/dports/audio/musescore/MuseScore-3.6.1/libmscore/
H A Dmscore.cpp162 Direction toDirection(const QString& s) in toDirection() function
H A Dtypes.h636 extern Direction toDirection(const QString&);
H A Dproperty.cpp482 return QVariant::fromValue<Direction>(toDirection(value)); in propertyFromString()
H A Dread206.cpp2484 direction = toDirection(e.readElementText()); in readArticulation()
/dports/graphics/freeimage/FreeImage/Source/OpenEXR/Imath/
H A DImathQuat.h140 const Vec3<T> &toDirection);
H A DImathMatrixAlgo.h212 const Vec3<T> &toDirection);
/dports/graphics/povray37/povray-3.7.0.10/libraries/ilmbase/Imath/
H A DImathQuat.h140 const Vec3<T> &toDirection);
H A DImathMatrixAlgo.h212 const Vec3<T> &toDirection);
/dports/graphics/opencv/opencv-4.5.3/3rdparty/openexr/Imath/
H A DImathQuat.h141 const Vec3<T> &toDirection);
H A DImathMatrixAlgo.h212 const Vec3<T> &toDirection);
/dports/math/Imath/Imath-3.1.4/src/Imath/
H A DImathQuat.h187 setRotation (const Vec3<T>& fromDirection, const Vec3<T>& toDirection) IMATH_NOEXCEPT;
H A DImathMatrixAlgo.h247 Matrix44<T> rotationMatrix (const Vec3<T>& fromDirection, const Vec3<T>& toDirection);