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Searched refs:tocost (Results 1 – 15 of 15) sorted by relevance

/dports/net/radreport/radreport-1.3/
H A Dradreport1148 my @tocost = ( 86400 );
1151 $tocost[++$#tocost] = $_;
1156 for (sort {$a <=> $b} @tocost) {
/dports/japanese/mecab/mecab-0.996/src/
H A Ddictionary_generator.cpp103 << tocost(path.cost, factor) << '\n'; in genmatrix()
171 << tocost(rnode.wcost, factor) in gendic()
H A Dutils.h221 inline short int tocost(double d, int n) { in tocost() function
H A Ddictionary.cpp60 return tocost(rnode.wcost, factor); in calcCost()
/dports/games/openbor/openbor-3caaddd5/engine/source/openborscript/
H A Dentity.c1135 (*pretvar)->lVal = (LONG)handle->tocost; in openbor_get_entity_property()
2344 handle->tocost = temp_int; in openbor_set_entity_property()
/dports/games/openbor3482/openbor-2c1ecd7/engine/
H A Dopenbor.h1271 char tocost:8; // Flag to determine if special costs life if doesn't hit an enemy member
H A Dopenbor.c11936 …if(e==topowner && current_anim->energycost.cost > 0 && nocost && !healthcheat) e->tocost = 1; /… in do_attack()
11937 …else if(e!=topowner && current_anim->energycost.cost > 0 && nocost && !healthcheat && !e->tocost) … in do_attack()
11951 e->tocost = 1; // Little backwards, but set to 1 so cost doesn't get subtracted multiple times in do_attack()
15278 if(self->tocost) in common_attack_proc()
15285 self->tocost = 0; // Life is subtracted, so go ahead and reset the flag in common_attack_proc()
/dports/games/openbor3711/openbor-6ec17fa/engine/
H A Dopenbor.h1297 int tocost:8; // Flag to determine if special costs life if doesn't hit an enemy
H A Dopenbor.c12154 …if(e==topowner && current_anim->energycost.cost > 0 && nocost && !healthcheat) e->tocost = 1; /… in do_attack()
12155 …else if(e!=topowner && current_anim->energycost.cost > 0 && nocost && !healthcheat && !e->tocost) … in do_attack()
12169 e->tocost = 1; // Little backwards, but set to 1 so cost doesn't get subtracted multiple times in do_attack()
15679 if(self->tocost) in common_attack_proc()
15686 self->tocost = 0; // Life is subtracted, so go ahead and reset the flag in common_attack_proc()
/dports/games/openbor3979/openbor-2bcf25b/engine/
H A Dopenbor.h1331 int tocost; // Flag to determine if special costs life if doesn't hit an enemy member
H A Dopenbor.c16653 e->tocost = 1; // Set flag so life is subtracted when animation is finished in do_attack()
16655 …er && current_anim->energycost.cost > 0 && nocost && !healthcheat && !e->tocost) // if it is not t… in do_attack()
16675 … e->tocost = 1; // Little backwards, but set to 1 so cost doesn't get subtracted multiple times in do_attack()
21391 if(self->tocost) in common_attack_proc()
21402 self->tocost = 0; // Life is subtracted, so go ahead and reset the flag in common_attack_proc()
/dports/games/openbor4432/openbor-ba1eb4f/engine/
H A Dopenbor.h2099 int tocost; // Flag to determine if special costs life if doesn't hit an enemy member
H A Dopenbor.c19443 e->tocost = 1; // Set flag so life is subtracted when animation is finished in do_attack()
19445 …r && current_anim->energycost->cost > 0 && nocost && !healthcheat && !e->tocost) // if it is not t… in do_attack()
19465 … e->tocost = 1; // Little backwards, but set to 1 so cost doesn't get subtracted multiple times in do_attack()
24609 if(self->tocost) in common_attack_proc()
24623 self->tocost = 0; // Life is subtracted, so go ahead and reset the flag in common_attack_proc()
/dports/games/openbor/openbor-3caaddd5/engine/
H A Dopenbor.h2653 bool tocost; // Cost life on hit with special. ~~ member
H A Dopenbor.c20413 e->tocost = 1; // Set flag so life is subtracted when animation is finished in do_attack()
20415 …r && current_anim->energycost->cost > 0 && nocost && !healthcheat && !e->tocost) // if it is not t… in do_attack()
20434 … e->tocost = 1; // Little backwards, but set to 1 so cost doesn't get subtracted multiple times in do_attack()
27059 if(self->tocost) in common_attack_proc()
27073 self->tocost = 0; // Life is subtracted, so go ahead and reset the flag in common_attack_proc()