Searched refs:tocost (Results 1 – 15 of 15) sorted by relevance
/dports/net/radreport/radreport-1.3/ |
H A D | radreport | 1148 my @tocost = ( 86400 ); 1151 $tocost[++$#tocost] = $_; 1156 for (sort {$a <=> $b} @tocost) {
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/dports/japanese/mecab/mecab-0.996/src/ |
H A D | dictionary_generator.cpp | 103 << tocost(path.cost, factor) << '\n'; in genmatrix() 171 << tocost(rnode.wcost, factor) in gendic()
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H A D | utils.h | 221 inline short int tocost(double d, int n) { in tocost() function
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H A D | dictionary.cpp | 60 return tocost(rnode.wcost, factor); in calcCost()
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/dports/games/openbor/openbor-3caaddd5/engine/source/openborscript/ |
H A D | entity.c | 1135 (*pretvar)->lVal = (LONG)handle->tocost; in openbor_get_entity_property() 2344 handle->tocost = temp_int; in openbor_set_entity_property()
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/dports/games/openbor3482/openbor-2c1ecd7/engine/ |
H A D | openbor.h | 1271 char tocost:8; // Flag to determine if special costs life if doesn't hit an enemy member
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H A D | openbor.c | 11936 …if(e==topowner && current_anim->energycost.cost > 0 && nocost && !healthcheat) e->tocost = 1; /… in do_attack() 11937 …else if(e!=topowner && current_anim->energycost.cost > 0 && nocost && !healthcheat && !e->tocost) … in do_attack() 11951 e->tocost = 1; // Little backwards, but set to 1 so cost doesn't get subtracted multiple times in do_attack() 15278 if(self->tocost) in common_attack_proc() 15285 self->tocost = 0; // Life is subtracted, so go ahead and reset the flag in common_attack_proc()
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/dports/games/openbor3711/openbor-6ec17fa/engine/ |
H A D | openbor.h | 1297 int tocost:8; // Flag to determine if special costs life if doesn't hit an enemy
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H A D | openbor.c | 12154 …if(e==topowner && current_anim->energycost.cost > 0 && nocost && !healthcheat) e->tocost = 1; /… in do_attack() 12155 …else if(e!=topowner && current_anim->energycost.cost > 0 && nocost && !healthcheat && !e->tocost) … in do_attack() 12169 e->tocost = 1; // Little backwards, but set to 1 so cost doesn't get subtracted multiple times in do_attack() 15679 if(self->tocost) in common_attack_proc() 15686 self->tocost = 0; // Life is subtracted, so go ahead and reset the flag in common_attack_proc()
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/dports/games/openbor3979/openbor-2bcf25b/engine/ |
H A D | openbor.h | 1331 int tocost; // Flag to determine if special costs life if doesn't hit an enemy member
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H A D | openbor.c | 16653 e->tocost = 1; // Set flag so life is subtracted when animation is finished in do_attack() 16655 …er && current_anim->energycost.cost > 0 && nocost && !healthcheat && !e->tocost) // if it is not t… in do_attack() 16675 … e->tocost = 1; // Little backwards, but set to 1 so cost doesn't get subtracted multiple times in do_attack() 21391 if(self->tocost) in common_attack_proc() 21402 self->tocost = 0; // Life is subtracted, so go ahead and reset the flag in common_attack_proc()
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/dports/games/openbor4432/openbor-ba1eb4f/engine/ |
H A D | openbor.h | 2099 int tocost; // Flag to determine if special costs life if doesn't hit an enemy member
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H A D | openbor.c | 19443 e->tocost = 1; // Set flag so life is subtracted when animation is finished in do_attack() 19445 …r && current_anim->energycost->cost > 0 && nocost && !healthcheat && !e->tocost) // if it is not t… in do_attack() 19465 … e->tocost = 1; // Little backwards, but set to 1 so cost doesn't get subtracted multiple times in do_attack() 24609 if(self->tocost) in common_attack_proc() 24623 self->tocost = 0; // Life is subtracted, so go ahead and reset the flag in common_attack_proc()
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/dports/games/openbor/openbor-3caaddd5/engine/ |
H A D | openbor.h | 2653 bool tocost; // Cost life on hit with special. ~~ member
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H A D | openbor.c | 20413 e->tocost = 1; // Set flag so life is subtracted when animation is finished in do_attack() 20415 …r && current_anim->energycost->cost > 0 && nocost && !healthcheat && !e->tocost) // if it is not t… in do_attack() 20434 … e->tocost = 1; // Little backwards, but set to 1 so cost doesn't get subtracted multiple times in do_attack() 27059 if(self->tocost) in common_attack_proc() 27073 self->tocost = 0; // Life is subtracted, so go ahead and reset the flag in common_attack_proc()
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