Searched refs:tossframe (Results 1 – 10 of 10) sorted by relevance
762 short tossframe:16; // Used to determine which frame will toss a bomb/grenade member
5829 …newanim->tossframe = -1; // this get 1 of weapons numshots shots in the animation that you want(… in load_cached_model()6517 newanim->tossframe = GET_INT_ARG(1); in load_cached_model()10777 if(self->animation->tossframe == f) in update_frame()
760 int tossframe:16; // Used to determine which frame will toss a bomb/grenade member
5932 …newanim->tossframe = -1; // this get 1 of weapons numshots shots in the animation that you want(… in load_cached_model()6587 newanim->tossframe = GET_FRAME_ARG(1); in load_cached_model()11007 if(anim->tossframe == f) in update_frame()
773 int tossframe; // Used to determine which frame will toss a bomb/grenade member
8509 …newanim->tossframe = -1; // this get 1 of weapons numshots shots in the animation that you want(… in load_cached_model()8610 newanim->tossframe = GET_FRAME_ARG(1); in load_cached_model()15019 if(anim->tossframe == f) in update_frame()
1564 int tossframe; // Frame to toss bomb/grenade member
9858 …newanim->projectile.tossframe = -1; // this get 1 of weapons numshots shots in the animation t… in load_cached_model()9968 newanim->projectile.tossframe = GET_FRAME_ARG(1); in load_cached_model()17459 if(anim->projectile.tossframe == f) in update_frame()
2042 unsigned int tossframe; // Frame to toss bomb/grenade member
10280 …newanim->projectile.tossframe = -1; // this get 1 of weapons numshots shots in the animation t… in load_cached_model()10391 newanim->projectile.tossframe = GET_FRAME_ARG(1); in load_cached_model()18080 if(anim->projectile.tossframe == f) in update_frame()