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Searched refs:tossframe (Results 1 – 10 of 10) sorted by relevance

/dports/games/openbor3482/openbor-2c1ecd7/engine/
H A Dopenbor.h762 short tossframe:16; // Used to determine which frame will toss a bomb/grenade member
H A Dopenbor.c5829 …newanim->tossframe = -1; // this get 1 of weapons numshots shots in the animation that you want(… in load_cached_model()
6517 newanim->tossframe = GET_INT_ARG(1); in load_cached_model()
10777 if(self->animation->tossframe == f) in update_frame()
/dports/games/openbor3711/openbor-6ec17fa/engine/
H A Dopenbor.h760 int tossframe:16; // Used to determine which frame will toss a bomb/grenade member
H A Dopenbor.c5932 …newanim->tossframe = -1; // this get 1 of weapons numshots shots in the animation that you want(… in load_cached_model()
6587 newanim->tossframe = GET_FRAME_ARG(1); in load_cached_model()
11007 if(anim->tossframe == f) in update_frame()
/dports/games/openbor3979/openbor-2bcf25b/engine/
H A Dopenbor.h773 int tossframe; // Used to determine which frame will toss a bomb/grenade member
H A Dopenbor.c8509 …newanim->tossframe = -1; // this get 1 of weapons numshots shots in the animation that you want(… in load_cached_model()
8610 newanim->tossframe = GET_FRAME_ARG(1); in load_cached_model()
15019 if(anim->tossframe == f) in update_frame()
/dports/games/openbor4432/openbor-ba1eb4f/engine/
H A Dopenbor.h1564 int tossframe; // Frame to toss bomb/grenade member
H A Dopenbor.c9858 …newanim->projectile.tossframe = -1; // this get 1 of weapons numshots shots in the animation t… in load_cached_model()
9968 newanim->projectile.tossframe = GET_FRAME_ARG(1); in load_cached_model()
17459 if(anim->projectile.tossframe == f) in update_frame()
/dports/games/openbor/openbor-3caaddd5/engine/
H A Dopenbor.h2042 unsigned int tossframe; // Frame to toss bomb/grenade member
H A Dopenbor.c10280 …newanim->projectile.tossframe = -1; // this get 1 of weapons numshots shots in the animation t… in load_cached_model()
10391 newanim->projectile.tossframe = GET_FRAME_ARG(1); in load_cached_model()
18080 if(anim->projectile.tossframe == f) in update_frame()