Searched refs:typeshot (Results 1 – 10 of 10) sorted by relevance
996 char typeshot:8; // see if weapon is a gun or knife by tails member
5076 newchar->typeshot = GET_INT_ARG(1); in load_cached_model()9808 if(player[i].ent->weapent->modeldata.typeshot && player[i].ent->weapent->modeldata.shootnum) in predrawstatus()17016 if(self->weapent && self->weapent->modeldata.typeshot) in didfind_item()17087 if(!other->modeldata.typeshot && self->modeldata.typeshot) other->modeldata.typeshot = 1; in didfind_item()18638 …if(self->weapent->modeldata.typeshot || (!self->weapent->modeldata.typeshot && self->weapent->mode… in dropweapon()
1019 int typeshot:8; // see if weapon is a gun or knife by tails
5190 newchar->typeshot = GET_INT_ARG(1); in load_cached_model()10206 if(player[i].ent->weapent->modeldata.typeshot && player[i].ent->weapent->modeldata.shootnum) in predrawstatus()17639 if(self->weapent && self->weapent->modeldata.typeshot) in didfind_item()17709 if(!other->modeldata.typeshot && self->modeldata.typeshot) other->modeldata.typeshot = 1; in didfind_item()19101 …if(self->weapent->modeldata.typeshot || (!self->weapent->modeldata.typeshot && self->weapent->mode… in dropweapon()
1049 int typeshot; // see if weapon is a gun or knife by tails member
7554 newchar->typeshot = GET_INT_ARG(1); in load_cached_model()13811 … if(player[i].ent->weapent->modeldata.typeshot && player[i].ent->weapent->modeldata.shootnum) in predrawstatus()24140 if(self->weapent && self->weapent->modeldata.typeshot) in didfind_item()24242 if(!other->modeldata.typeshot && self->modeldata.typeshot) in didfind_item()24244 other->modeldata.typeshot = 1; in didfind_item()25757 …if(self->weapent->modeldata.typeshot || (!self->weapent->modeldata.typeshot && self->weapent->mode… in dropweapon()
1777 int typeshot; // see if weapon is a gun or knife by tails member
8834 newchar->typeshot = GET_INT_ARG(1); in load_cached_model()16218 … if(player[i].ent->weapent->modeldata.typeshot && player[i].ent->weapent->modeldata.shootnum) in predrawstatus()27505 if(self->weapent && self->weapent->modeldata.typeshot) in didfind_item()27607 if(!other->modeldata.typeshot && self->modeldata.typeshot) in didfind_item()27609 other->modeldata.typeshot = 1; in didfind_item()29237 …if(self->weapent->modeldata.typeshot || (!self->weapent->modeldata.typeshot && self->weapent->mode… in dropweapon()
2264 int typeshot; // see if weapon is a gun or knife by tails member
9192 newchar->typeshot = GET_INT_ARG(1); in load_cached_model()16679 … if(player[i].ent->weapent->modeldata.typeshot && player[i].ent->weapent->modeldata.shootnum) in predrawstatus()30353 if(self->weapent && self->weapent->modeldata.typeshot) in didfind_item()30452 if(!other->modeldata.typeshot && self->modeldata.typeshot) in didfind_item()30454 other->modeldata.typeshot = 1; in didfind_item()32139 …if(self->weapent->modeldata.typeshot || (!self->weapent->modeldata.typeshot && self->weapent->mode… in dropweapon()