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Searched refs:uv_a (Results 1 – 25 of 123) sorted by relevance

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/dports/math/cgal/CGAL-5.3/include/CGAL/Polygon_mesh_processing/internal/Snapping/
H A Dsnap_vertices.h82 : uv_a(uv_a_), uv_b(uv_b_), sq_dist(sq_dist_) in Snapping_pair()
85 Unique_vertex_ptr uv_a; member
175 const Vertex_container& vs_a = uv_a->first; in do_keep()
185 if(are_equal_vertices(uv_a, uv_b)) in do_keep()
188 const FT tol_a = uv_a->second; in do_keep()
535 Unique_vertex_ptr uv_a = sp.uv_a; in snap_vertices_two_way() local
550 container_by_source.erase(uv_a); in snap_vertices_two_way()
556 container_by_target.erase(uv_a); in snap_vertices_two_way()
577 Unique_vertex_ptr uv_a = uvp.first; in snap_vertices_two_way() local
598 const FT tol_s = uv_a->second; in snap_vertices_two_way()
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/dports/devel/libuv/libuv-v1.42.0/
H A DCMakeLists.txt382 add_library(uv_a STATIC ${uv_sources}) target
383 target_compile_definitions(uv_a PRIVATE ${uv_defines})
384 target_compile_options(uv_a PRIVATE ${uv_cflags})
385 target_include_directories(uv_a
393 set_target_properties(uv_a PROPERTIES LINKER_LANGUAGE CXX)
395 target_link_libraries(uv_a ${uv_libraries})
427 target_link_libraries(uv_run_benchmarks_a uv_a ${uv_test_libraries})
614 target_link_libraries(uv_run_tests_a uv_a ${uv_test_libraries} -static)
616 target_link_libraries(uv_run_tests_a uv_a ${uv_test_libraries})
653 install(TARGETS uv_a ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR})
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/dports/databases/cassandra-cpp-driver/cpp-driver-2.16.0/cmake/
H A DExternalProject-libuv.cmake53 set(LIBUV_LIBRARIES ${LIBUV_LIBRARY_DIR}/uv_a.lib CACHE STRING "libuv libraries" FORCE)
80 "IF EXIST uv_a.dir\\RelWithDebInfo\\*.pdb (\r\n"
81 " COPY /Y uv_a.dir\\RelWithDebInfo\\*.pdb \"${LIBUV_NATIVE_LIBRARY_DIR}\"\r\n"
/dports/devel/bullet/bullet3-3.21/examples/ThirdPartyLibs/imgui/
H A Dimgui_draw.cpp599 ImVec2 b(c.x, a.y), d(a.x, c.y), uv_b(uv_c.x, uv_a.y), uv_d(uv_a.x, uv_c.y); in PrimRectUV()
608 _VtxWritePtr[0].uv = uv_a; in PrimRectUV()
634 _VtxWritePtr[0].uv = uv_a; in PrimQuadUV()
1253 PrimRectUV(a, b, uv_a, uv_b, col); in AddImage()
1269 PrimQuadUV(a, b, c, d, uv_a, uv_b, uv_c, uv_d, col); in AddImageQuad()
1282 AddImage(user_texture_id, a, b, uv_a, uv_b, col); in AddImageRounded()
1378 const ImVec2 uv_size = uv_b - uv_a; in ShadeVertsLinearUV()
1385 const ImVec2 min = ImMin(uv_a, uv_b); in ShadeVertsLinearUV()
1386 const ImVec2 max = ImMax(uv_a, uv_b); in ShadeVertsLinearUV()
1389 vertex->uv = ImClamp(uv_a + ImMul(ImVec2(vertex->pos.x, vertex->pos.y) - a, scale), min, max); in ShadeVertsLinearUV()
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/dports/math/curv/curv-0.5/extern/imgui/
H A Dimgui_draw.cpp616 ImVec2 b(c.x, a.y), d(a.x, c.y), uv_b(uv_c.x, uv_a.y), uv_d(uv_a.x, uv_c.y); in PrimRectUV()
620 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; in PrimRectUV()
634 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; in PrimQuadUV()
1181 PrimRectUV(a, b, uv_a, uv_b, col); in AddImage()
1197 PrimQuadUV(a, b, c, d, uv_a, uv_b, uv_c, uv_d, col); in AddImageQuad()
1210 AddImage(user_texture_id, a, b, uv_a, uv_b, col); in AddImageRounded()
1222 ImGui::ShadeVertsLinearUV(this, vert_start_idx, vert_end_idx, a, b, uv_a, uv_b, true); in AddImageRounded()
1291 const ImVec2 uv_size = uv_b - uv_a; in ShadeVertsLinearUV()
1300 const ImVec2 min = ImMin(uv_a, uv_b); in ShadeVertsLinearUV()
1301 const ImVec2 max = ImMax(uv_a, uv_b); in ShadeVertsLinearUV()
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/dports/graphics/nanort/nanort-b1feea8/examples/common/imgui/
H A Dimgui_draw.cpp623 ImVec2 b(c.x, a.y), d(a.x, c.y), uv_b(uv_c.x, uv_a.y), uv_d(uv_a.x, uv_c.y); in PrimRectUV()
627 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; in PrimRectUV()
641 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; in PrimQuadUV()
1191 PrimRectUV(a, b, uv_a, uv_b, col); in AddImage()
1207 PrimQuadUV(a, b, c, d, uv_a, uv_b, uv_c, uv_d, col); in AddImageQuad()
1220 AddImage(user_texture_id, a, b, uv_a, uv_b, col); in AddImageRounded()
1232 ImGui::ShadeVertsLinearUV(this, vert_start_idx, vert_end_idx, a, b, uv_a, uv_b, true); in AddImageRounded()
1301 const ImVec2 uv_size = uv_b - uv_a; in ShadeVertsLinearUV()
1310 const ImVec2 min = ImMin(uv_a, uv_b); in ShadeVertsLinearUV()
1311 const ImVec2 max = ImMax(uv_a, uv_b); in ShadeVertsLinearUV()
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/dports/devel/nextpnr/nextpnr-48cd407/3rdparty/imgui/
H A Dimgui_draw.cpp616 ImVec2 b(c.x, a.y), d(a.x, c.y), uv_b(uv_c.x, uv_a.y), uv_d(uv_a.x, uv_c.y); in PrimRectUV()
620 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; in PrimRectUV()
634 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; in PrimQuadUV()
1184 PrimRectUV(a, b, uv_a, uv_b, col); in AddImage()
1200 PrimQuadUV(a, b, c, d, uv_a, uv_b, uv_c, uv_d, col); in AddImageQuad()
1213 AddImage(user_texture_id, a, b, uv_a, uv_b, col); in AddImageRounded()
1225 ImGui::ShadeVertsLinearUV(this, vert_start_idx, vert_end_idx, a, b, uv_a, uv_b, true); in AddImageRounded()
1294 const ImVec2 uv_size = uv_b - uv_a; in ShadeVertsLinearUV()
1303 const ImVec2 min = ImMin(uv_a, uv_b); in ShadeVertsLinearUV()
1304 const ImVec2 max = ImMax(uv_a, uv_b); in ShadeVertsLinearUV()
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/dports/graphics/embree/embree-3.13.2/tutorials/common/imgui/
H A Dimgui_draw.cpp590 ImVec2 b(c.x, a.y), d(a.x, c.y), uv_b(uv_c.x, uv_a.y), uv_d(uv_a.x, uv_c.y); in PrimRectUV()
594 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; in PrimRectUV()
608 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; in PrimQuadUV()
1155 PrimRectUV(a, b, uv_a, uv_b, col); in AddImage()
1171 PrimQuadUV(a, b, c, d, uv_a, uv_b, uv_c, uv_d, col); in AddImageQuad()
1184 AddImage(user_texture_id, a, b, uv_a, uv_b, col); in AddImageRounded()
1280 const ImVec2 uv_size = uv_b - uv_a; in ShadeVertsLinearUV()
1287 const ImVec2 min = ImMin(uv_a, uv_b); in ShadeVertsLinearUV()
1288 const ImVec2 max = ImMax(uv_a, uv_b); in ShadeVertsLinearUV()
1291 … vertex->uv = ImClamp(uv_a + ImMul(ImVec2(vertex->pos.x, vertex->pos.y) - a, scale), min, max); in ShadeVertsLinearUV()
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/dports/devel/py-bullet3/bullet3-3.21/examples/ThirdPartyLibs/imgui/
H A Dimgui_draw.cpp599 ImVec2 b(c.x, a.y), d(a.x, c.y), uv_b(uv_c.x, uv_a.y), uv_d(uv_a.x, uv_c.y); in PrimRectUV()
608 _VtxWritePtr[0].uv = uv_a; in PrimRectUV()
634 _VtxWritePtr[0].uv = uv_a; in PrimQuadUV()
1253 PrimRectUV(a, b, uv_a, uv_b, col); in AddImage()
1269 PrimQuadUV(a, b, c, d, uv_a, uv_b, uv_c, uv_d, col); in AddImageQuad()
1282 AddImage(user_texture_id, a, b, uv_a, uv_b, col); in AddImageRounded()
1378 const ImVec2 uv_size = uv_b - uv_a; in ShadeVertsLinearUV()
1385 const ImVec2 min = ImMin(uv_a, uv_b); in ShadeVertsLinearUV()
1386 const ImVec2 max = ImMax(uv_a, uv_b); in ShadeVertsLinearUV()
1389 vertex->uv = ImClamp(uv_a + ImMul(ImVec2(vertex->pos.x, vertex->pos.y) - a, scale), min, max); in ShadeVertsLinearUV()
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/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/imgui/
H A Dimgui_draw.cpp616 ImVec2 b(c.x, a.y), d(a.x, c.y), uv_b(uv_c.x, uv_a.y), uv_d(uv_a.x, uv_c.y); in PrimRectUV()
620 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; in PrimRectUV()
634 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; in PrimQuadUV()
1184 PrimRectUV(a, b, uv_a, uv_b, col); in AddImage()
1200 PrimQuadUV(a, b, c, d, uv_a, uv_b, uv_c, uv_d, col); in AddImageQuad()
1213 AddImage(user_texture_id, a, b, uv_a, uv_b, col); in AddImageRounded()
1225 ImGui::ShadeVertsLinearUV(this, vert_start_idx, vert_end_idx, a, b, uv_a, uv_b, true); in AddImageRounded()
1294 const ImVec2 uv_size = uv_b - uv_a; in ShadeVertsLinearUV()
1303 const ImVec2 min = ImMin(uv_a, uv_b); in ShadeVertsLinearUV()
1304 const ImVec2 max = ImMax(uv_a, uv_b); in ShadeVertsLinearUV()
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/dports/graphics/graphene/graphene-1.10.6/include/
H A Dgraphene-triangle.h103 const graphene_vec2_t *uv_a,
/dports/graphics/graphene/graphene-1.10.6/src/
H A Dgraphene-triangle.c385 const graphene_vec2_t *uv_a, in graphene_triangle_get_uv() argument
409 graphene_vec2_scale (uv_a, barycoord.x, &tmp); in graphene_triangle_get_uv()
/dports/misc/box2d/box2d-2.4.1/extern/imgui/
H A Dimgui_draw.cpp632 ImVec2 b(c.x, a.y), d(a.x, c.y), uv_b(uv_c.x, uv_a.y), uv_d(uv_a.x, uv_c.y); in PrimRectUV()
636 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; in PrimRectUV()
650 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; in PrimQuadUV()
1212 PrimRectUV(a, b, uv_a, uv_b, col); in AddImage()
1228 PrimQuadUV(a, b, c, d, uv_a, uv_b, uv_c, uv_d, col); in AddImageQuad()
1241 AddImage(user_texture_id, a, b, uv_a, uv_b, col); in AddImageRounded()
1253 ImGui::ShadeVertsLinearUV(this, vert_start_idx, vert_end_idx, a, b, uv_a, uv_b, true); in AddImageRounded()
1322 const ImVec2 uv_size = uv_b - uv_a; in ShadeVertsLinearUV()
1331 const ImVec2 min = ImMin(uv_a, uv_b); in ShadeVertsLinearUV()
1332 const ImVec2 max = ImMax(uv_a, uv_b); in ShadeVertsLinearUV()
[all …]
/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/imgui/
H A Dimgui_draw.cpp635 ImVec2 b(c.x, a.y), d(a.x, c.y), uv_b(uv_c.x, uv_a.y), uv_d(uv_a.x, uv_c.y); in PrimRectUV()
639 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; in PrimRectUV()
653 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; in PrimQuadUV()
1220 PrimRectUV(a, b, uv_a, uv_b, col); in AddImage()
1236 PrimQuadUV(a, b, c, d, uv_a, uv_b, uv_c, uv_d, col); in AddImageQuad()
1249 AddImage(user_texture_id, a, b, uv_a, uv_b, col); in AddImageRounded()
1261 ImGui::ShadeVertsLinearUV(this, vert_start_idx, vert_end_idx, a, b, uv_a, uv_b, true); in AddImageRounded()
1332 const ImVec2 uv_size = uv_b - uv_a; in ShadeVertsLinearUV()
1341 const ImVec2 min = ImMin(uv_a, uv_b); in ShadeVertsLinearUV()
1342 const ImVec2 max = ImMax(uv_a, uv_b); in ShadeVertsLinearUV()
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/dports/emulators/dolphin-emu/dolphin-3152428/Externals/imgui/
H A Dimgui_draw.cpp636 ImVec2 b(c.x, a.y), d(a.x, c.y), uv_b(uv_c.x, uv_a.y), uv_d(uv_a.x, uv_c.y); in PrimRectUV()
640 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; in PrimRectUV()
654 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; in PrimQuadUV()
1221 PrimRectUV(a, b, uv_a, uv_b, col); in AddImage()
1237 PrimQuadUV(a, b, c, d, uv_a, uv_b, uv_c, uv_d, col); in AddImageQuad()
1250 AddImage(user_texture_id, a, b, uv_a, uv_b, col); in AddImageRounded()
1262 ImGui::ShadeVertsLinearUV(this, vert_start_idx, vert_end_idx, a, b, uv_a, uv_b, true); in AddImageRounded()
1333 const ImVec2 uv_size = uv_b - uv_a; in ShadeVertsLinearUV()
1342 const ImVec2 min = ImMin(uv_a, uv_b); in ShadeVertsLinearUV()
1343 const ImVec2 max = ImMax(uv_a, uv_b); in ShadeVertsLinearUV()
[all …]
/dports/lang/clover/mesa-21.3.6/src/imgui/
H A Dimgui_draw.cpp635 ImVec2 b(c.x, a.y), d(a.x, c.y), uv_b(uv_c.x, uv_a.y), uv_d(uv_a.x, uv_c.y); in PrimRectUV()
639 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; in PrimRectUV()
653 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; in PrimQuadUV()
1220 PrimRectUV(a, b, uv_a, uv_b, col); in AddImage()
1236 PrimQuadUV(a, b, c, d, uv_a, uv_b, uv_c, uv_d, col); in AddImageQuad()
1249 AddImage(user_texture_id, a, b, uv_a, uv_b, col); in AddImageRounded()
1261 ImGui::ShadeVertsLinearUV(this, vert_start_idx, vert_end_idx, a, b, uv_a, uv_b, true); in AddImageRounded()
1332 const ImVec2 uv_size = uv_b - uv_a; in ShadeVertsLinearUV()
1341 const ImVec2 min = ImMin(uv_a, uv_b); in ShadeVertsLinearUV()
1342 const ImVec2 max = ImMax(uv_a, uv_b); in ShadeVertsLinearUV()
[all …]
/dports/graphics/libosmesa/mesa-21.3.6/src/imgui/
H A Dimgui_draw.cpp635 ImVec2 b(c.x, a.y), d(a.x, c.y), uv_b(uv_c.x, uv_a.y), uv_d(uv_a.x, uv_c.y); in PrimRectUV()
639 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; in PrimRectUV()
653 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; in PrimQuadUV()
1220 PrimRectUV(a, b, uv_a, uv_b, col); in AddImage()
1236 PrimQuadUV(a, b, c, d, uv_a, uv_b, uv_c, uv_d, col); in AddImageQuad()
1249 AddImage(user_texture_id, a, b, uv_a, uv_b, col); in AddImageRounded()
1261 ImGui::ShadeVertsLinearUV(this, vert_start_idx, vert_end_idx, a, b, uv_a, uv_b, true); in AddImageRounded()
1332 const ImVec2 uv_size = uv_b - uv_a; in ShadeVertsLinearUV()
1341 const ImVec2 min = ImMin(uv_a, uv_b); in ShadeVertsLinearUV()
1342 const ImVec2 max = ImMax(uv_a, uv_b); in ShadeVertsLinearUV()
[all …]
/dports/graphics/milton/milton-1.9.1/third_party/imgui/
H A Dimgui_draw.cpp633 ImVec2 b(c.x, a.y), d(a.x, c.y), uv_b(uv_c.x, uv_a.y), uv_d(uv_a.x, uv_c.y); in PrimRectUV()
637 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; in PrimRectUV()
651 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; in PrimQuadUV()
1213 PrimRectUV(a, b, uv_a, uv_b, col); in AddImage()
1229 PrimQuadUV(a, b, c, d, uv_a, uv_b, uv_c, uv_d, col); in AddImageQuad()
1242 AddImage(user_texture_id, a, b, uv_a, uv_b, col); in AddImageRounded()
1254 ImGui::ShadeVertsLinearUV(this, vert_start_idx, vert_end_idx, a, b, uv_a, uv_b, true); in AddImageRounded()
1323 const ImVec2 uv_size = uv_b - uv_a; in ShadeVertsLinearUV()
1332 const ImVec2 min = ImMin(uv_a, uv_b); in ShadeVertsLinearUV()
1333 const ImVec2 max = ImMax(uv_a, uv_b); in ShadeVertsLinearUV()
[all …]
/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/imgui/
H A Dimgui_draw.cpp635 ImVec2 b(c.x, a.y), d(a.x, c.y), uv_b(uv_c.x, uv_a.y), uv_d(uv_a.x, uv_c.y); in PrimRectUV()
639 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; in PrimRectUV()
653 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; in PrimQuadUV()
1220 PrimRectUV(a, b, uv_a, uv_b, col); in AddImage()
1236 PrimQuadUV(a, b, c, d, uv_a, uv_b, uv_c, uv_d, col); in AddImageQuad()
1249 AddImage(user_texture_id, a, b, uv_a, uv_b, col); in AddImageRounded()
1261 ImGui::ShadeVertsLinearUV(this, vert_start_idx, vert_end_idx, a, b, uv_a, uv_b, true); in AddImageRounded()
1332 const ImVec2 uv_size = uv_b - uv_a; in ShadeVertsLinearUV()
1341 const ImVec2 min = ImMin(uv_a, uv_b); in ShadeVertsLinearUV()
1342 const ImVec2 max = ImMax(uv_a, uv_b); in ShadeVertsLinearUV()
[all …]
/dports/graphics/mesa-libs/mesa-21.3.6/src/imgui/
H A Dimgui_draw.cpp635 ImVec2 b(c.x, a.y), d(a.x, c.y), uv_b(uv_c.x, uv_a.y), uv_d(uv_a.x, uv_c.y); in PrimRectUV()
639 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; in PrimRectUV()
653 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; in PrimQuadUV()
1220 PrimRectUV(a, b, uv_a, uv_b, col); in AddImage()
1236 PrimQuadUV(a, b, c, d, uv_a, uv_b, uv_c, uv_d, col); in AddImageQuad()
1249 AddImage(user_texture_id, a, b, uv_a, uv_b, col); in AddImageRounded()
1261 ImGui::ShadeVertsLinearUV(this, vert_start_idx, vert_end_idx, a, b, uv_a, uv_b, true); in AddImageRounded()
1332 const ImVec2 uv_size = uv_b - uv_a; in ShadeVertsLinearUV()
1341 const ImVec2 min = ImMin(uv_a, uv_b); in ShadeVertsLinearUV()
1342 const ImVec2 max = ImMax(uv_a, uv_b); in ShadeVertsLinearUV()
[all …]
/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/imgui/
H A Dimgui_draw.cpp635 ImVec2 b(c.x, a.y), d(a.x, c.y), uv_b(uv_c.x, uv_a.y), uv_d(uv_a.x, uv_c.y); in PrimRectUV()
639 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; in PrimRectUV()
653 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; in PrimQuadUV()
1220 PrimRectUV(a, b, uv_a, uv_b, col); in AddImage()
1236 PrimQuadUV(a, b, c, d, uv_a, uv_b, uv_c, uv_d, col); in AddImageQuad()
1249 AddImage(user_texture_id, a, b, uv_a, uv_b, col); in AddImageRounded()
1261 ImGui::ShadeVertsLinearUV(this, vert_start_idx, vert_end_idx, a, b, uv_a, uv_b, true); in AddImageRounded()
1332 const ImVec2 uv_size = uv_b - uv_a; in ShadeVertsLinearUV()
1341 const ImVec2 min = ImMin(uv_a, uv_b); in ShadeVertsLinearUV()
1342 const ImVec2 max = ImMax(uv_a, uv_b); in ShadeVertsLinearUV()
[all …]
/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/imgui/
H A Dimgui_draw.cpp635 ImVec2 b(c.x, a.y), d(a.x, c.y), uv_b(uv_c.x, uv_a.y), uv_d(uv_a.x, uv_c.y); in PrimRectUV()
639 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; in PrimRectUV()
653 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; in PrimQuadUV()
1220 PrimRectUV(a, b, uv_a, uv_b, col); in AddImage()
1236 PrimQuadUV(a, b, c, d, uv_a, uv_b, uv_c, uv_d, col); in AddImageQuad()
1249 AddImage(user_texture_id, a, b, uv_a, uv_b, col); in AddImageRounded()
1261 ImGui::ShadeVertsLinearUV(this, vert_start_idx, vert_end_idx, a, b, uv_a, uv_b, true); in AddImageRounded()
1332 const ImVec2 uv_size = uv_b - uv_a; in ShadeVertsLinearUV()
1341 const ImVec2 min = ImMin(uv_a, uv_b); in ShadeVertsLinearUV()
1342 const ImVec2 max = ImMax(uv_a, uv_b); in ShadeVertsLinearUV()
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/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/imgui/
H A Dimgui_draw.cpp635 ImVec2 b(c.x, a.y), d(a.x, c.y), uv_b(uv_c.x, uv_a.y), uv_d(uv_a.x, uv_c.y); in PrimRectUV()
639 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; in PrimRectUV()
653 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; in PrimQuadUV()
1220 PrimRectUV(a, b, uv_a, uv_b, col); in AddImage()
1236 PrimQuadUV(a, b, c, d, uv_a, uv_b, uv_c, uv_d, col); in AddImageQuad()
1249 AddImage(user_texture_id, a, b, uv_a, uv_b, col); in AddImageRounded()
1261 ImGui::ShadeVertsLinearUV(this, vert_start_idx, vert_end_idx, a, b, uv_a, uv_b, true); in AddImageRounded()
1332 const ImVec2 uv_size = uv_b - uv_a; in ShadeVertsLinearUV()
1341 const ImVec2 min = ImMin(uv_a, uv_b); in ShadeVertsLinearUV()
1342 const ImVec2 max = ImMax(uv_a, uv_b); in ShadeVertsLinearUV()
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/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/imgui/
H A Dimgui_draw.cpp635 ImVec2 b(c.x, a.y), d(a.x, c.y), uv_b(uv_c.x, uv_a.y), uv_d(uv_a.x, uv_c.y); in PrimRectUV()
639 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; in PrimRectUV()
653 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; in PrimQuadUV()
1220 PrimRectUV(a, b, uv_a, uv_b, col); in AddImage()
1236 PrimQuadUV(a, b, c, d, uv_a, uv_b, uv_c, uv_d, col); in AddImageQuad()
1249 AddImage(user_texture_id, a, b, uv_a, uv_b, col); in AddImageRounded()
1261 ImGui::ShadeVertsLinearUV(this, vert_start_idx, vert_end_idx, a, b, uv_a, uv_b, true); in AddImageRounded()
1332 const ImVec2 uv_size = uv_b - uv_a; in ShadeVertsLinearUV()
1341 const ImVec2 min = ImMin(uv_a, uv_b); in ShadeVertsLinearUV()
1342 const ImVec2 max = ImMax(uv_a, uv_b); in ShadeVertsLinearUV()
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/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/imgui/
H A Dimgui_draw.cpp635 ImVec2 b(c.x, a.y), d(a.x, c.y), uv_b(uv_c.x, uv_a.y), uv_d(uv_a.x, uv_c.y); in PrimRectUV()
639 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; in PrimRectUV()
653 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; in PrimQuadUV()
1220 PrimRectUV(a, b, uv_a, uv_b, col); in AddImage()
1236 PrimQuadUV(a, b, c, d, uv_a, uv_b, uv_c, uv_d, col); in AddImageQuad()
1249 AddImage(user_texture_id, a, b, uv_a, uv_b, col); in AddImageRounded()
1261 ImGui::ShadeVertsLinearUV(this, vert_start_idx, vert_end_idx, a, b, uv_a, uv_b, true); in AddImageRounded()
1332 const ImVec2 uv_size = uv_b - uv_a; in ShadeVertsLinearUV()
1341 const ImVec2 min = ImMin(uv_a, uv_b); in ShadeVertsLinearUV()
1342 const ImVec2 max = ImMax(uv_a, uv_b); in ShadeVertsLinearUV()
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