/dports/math/cgal/CGAL-5.3/include/CGAL/Polygon_mesh_processing/internal/Snapping/ |
H A D | snap_vertices.h | 82 : uv_a(uv_a_), uv_b(uv_b_), sq_dist(sq_dist_) in Snapping_pair() 85 Unique_vertex_ptr uv_a; member 175 const Vertex_container& vs_a = uv_a->first; in do_keep() 185 if(are_equal_vertices(uv_a, uv_b)) in do_keep() 188 const FT tol_a = uv_a->second; in do_keep() 535 Unique_vertex_ptr uv_a = sp.uv_a; in snap_vertices_two_way() local 550 container_by_source.erase(uv_a); in snap_vertices_two_way() 556 container_by_target.erase(uv_a); in snap_vertices_two_way() 577 Unique_vertex_ptr uv_a = uvp.first; in snap_vertices_two_way() local 598 const FT tol_s = uv_a->second; in snap_vertices_two_way() [all …]
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/dports/devel/libuv/libuv-v1.42.0/ |
H A D | CMakeLists.txt | 382 add_library(uv_a STATIC ${uv_sources}) target 383 target_compile_definitions(uv_a PRIVATE ${uv_defines}) 384 target_compile_options(uv_a PRIVATE ${uv_cflags}) 385 target_include_directories(uv_a 393 set_target_properties(uv_a PROPERTIES LINKER_LANGUAGE CXX) 395 target_link_libraries(uv_a ${uv_libraries}) 427 target_link_libraries(uv_run_benchmarks_a uv_a ${uv_test_libraries}) 614 target_link_libraries(uv_run_tests_a uv_a ${uv_test_libraries} -static) 616 target_link_libraries(uv_run_tests_a uv_a ${uv_test_libraries}) 653 install(TARGETS uv_a ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR}) [all …]
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/dports/databases/cassandra-cpp-driver/cpp-driver-2.16.0/cmake/ |
H A D | ExternalProject-libuv.cmake | 53 set(LIBUV_LIBRARIES ${LIBUV_LIBRARY_DIR}/uv_a.lib CACHE STRING "libuv libraries" FORCE) 80 "IF EXIST uv_a.dir\\RelWithDebInfo\\*.pdb (\r\n" 81 " COPY /Y uv_a.dir\\RelWithDebInfo\\*.pdb \"${LIBUV_NATIVE_LIBRARY_DIR}\"\r\n"
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/dports/devel/bullet/bullet3-3.21/examples/ThirdPartyLibs/imgui/ |
H A D | imgui_draw.cpp | 599 ImVec2 b(c.x, a.y), d(a.x, c.y), uv_b(uv_c.x, uv_a.y), uv_d(uv_a.x, uv_c.y); in PrimRectUV() 608 _VtxWritePtr[0].uv = uv_a; in PrimRectUV() 634 _VtxWritePtr[0].uv = uv_a; in PrimQuadUV() 1253 PrimRectUV(a, b, uv_a, uv_b, col); in AddImage() 1269 PrimQuadUV(a, b, c, d, uv_a, uv_b, uv_c, uv_d, col); in AddImageQuad() 1282 AddImage(user_texture_id, a, b, uv_a, uv_b, col); in AddImageRounded() 1378 const ImVec2 uv_size = uv_b - uv_a; in ShadeVertsLinearUV() 1385 const ImVec2 min = ImMin(uv_a, uv_b); in ShadeVertsLinearUV() 1386 const ImVec2 max = ImMax(uv_a, uv_b); in ShadeVertsLinearUV() 1389 vertex->uv = ImClamp(uv_a + ImMul(ImVec2(vertex->pos.x, vertex->pos.y) - a, scale), min, max); in ShadeVertsLinearUV() [all …]
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/dports/math/curv/curv-0.5/extern/imgui/ |
H A D | imgui_draw.cpp | 616 ImVec2 b(c.x, a.y), d(a.x, c.y), uv_b(uv_c.x, uv_a.y), uv_d(uv_a.x, uv_c.y); in PrimRectUV() 620 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; in PrimRectUV() 634 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; in PrimQuadUV() 1181 PrimRectUV(a, b, uv_a, uv_b, col); in AddImage() 1197 PrimQuadUV(a, b, c, d, uv_a, uv_b, uv_c, uv_d, col); in AddImageQuad() 1210 AddImage(user_texture_id, a, b, uv_a, uv_b, col); in AddImageRounded() 1222 ImGui::ShadeVertsLinearUV(this, vert_start_idx, vert_end_idx, a, b, uv_a, uv_b, true); in AddImageRounded() 1291 const ImVec2 uv_size = uv_b - uv_a; in ShadeVertsLinearUV() 1300 const ImVec2 min = ImMin(uv_a, uv_b); in ShadeVertsLinearUV() 1301 const ImVec2 max = ImMax(uv_a, uv_b); in ShadeVertsLinearUV() [all …]
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/dports/graphics/nanort/nanort-b1feea8/examples/common/imgui/ |
H A D | imgui_draw.cpp | 623 ImVec2 b(c.x, a.y), d(a.x, c.y), uv_b(uv_c.x, uv_a.y), uv_d(uv_a.x, uv_c.y); in PrimRectUV() 627 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; in PrimRectUV() 641 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; in PrimQuadUV() 1191 PrimRectUV(a, b, uv_a, uv_b, col); in AddImage() 1207 PrimQuadUV(a, b, c, d, uv_a, uv_b, uv_c, uv_d, col); in AddImageQuad() 1220 AddImage(user_texture_id, a, b, uv_a, uv_b, col); in AddImageRounded() 1232 ImGui::ShadeVertsLinearUV(this, vert_start_idx, vert_end_idx, a, b, uv_a, uv_b, true); in AddImageRounded() 1301 const ImVec2 uv_size = uv_b - uv_a; in ShadeVertsLinearUV() 1310 const ImVec2 min = ImMin(uv_a, uv_b); in ShadeVertsLinearUV() 1311 const ImVec2 max = ImMax(uv_a, uv_b); in ShadeVertsLinearUV() [all …]
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/dports/devel/nextpnr/nextpnr-48cd407/3rdparty/imgui/ |
H A D | imgui_draw.cpp | 616 ImVec2 b(c.x, a.y), d(a.x, c.y), uv_b(uv_c.x, uv_a.y), uv_d(uv_a.x, uv_c.y); in PrimRectUV() 620 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; in PrimRectUV() 634 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; in PrimQuadUV() 1184 PrimRectUV(a, b, uv_a, uv_b, col); in AddImage() 1200 PrimQuadUV(a, b, c, d, uv_a, uv_b, uv_c, uv_d, col); in AddImageQuad() 1213 AddImage(user_texture_id, a, b, uv_a, uv_b, col); in AddImageRounded() 1225 ImGui::ShadeVertsLinearUV(this, vert_start_idx, vert_end_idx, a, b, uv_a, uv_b, true); in AddImageRounded() 1294 const ImVec2 uv_size = uv_b - uv_a; in ShadeVertsLinearUV() 1303 const ImVec2 min = ImMin(uv_a, uv_b); in ShadeVertsLinearUV() 1304 const ImVec2 max = ImMax(uv_a, uv_b); in ShadeVertsLinearUV() [all …]
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/dports/graphics/embree/embree-3.13.2/tutorials/common/imgui/ |
H A D | imgui_draw.cpp | 590 ImVec2 b(c.x, a.y), d(a.x, c.y), uv_b(uv_c.x, uv_a.y), uv_d(uv_a.x, uv_c.y); in PrimRectUV() 594 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; in PrimRectUV() 608 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; in PrimQuadUV() 1155 PrimRectUV(a, b, uv_a, uv_b, col); in AddImage() 1171 PrimQuadUV(a, b, c, d, uv_a, uv_b, uv_c, uv_d, col); in AddImageQuad() 1184 AddImage(user_texture_id, a, b, uv_a, uv_b, col); in AddImageRounded() 1280 const ImVec2 uv_size = uv_b - uv_a; in ShadeVertsLinearUV() 1287 const ImVec2 min = ImMin(uv_a, uv_b); in ShadeVertsLinearUV() 1288 const ImVec2 max = ImMax(uv_a, uv_b); in ShadeVertsLinearUV() 1291 … vertex->uv = ImClamp(uv_a + ImMul(ImVec2(vertex->pos.x, vertex->pos.y) - a, scale), min, max); in ShadeVertsLinearUV() [all …]
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/dports/devel/py-bullet3/bullet3-3.21/examples/ThirdPartyLibs/imgui/ |
H A D | imgui_draw.cpp | 599 ImVec2 b(c.x, a.y), d(a.x, c.y), uv_b(uv_c.x, uv_a.y), uv_d(uv_a.x, uv_c.y); in PrimRectUV() 608 _VtxWritePtr[0].uv = uv_a; in PrimRectUV() 634 _VtxWritePtr[0].uv = uv_a; in PrimQuadUV() 1253 PrimRectUV(a, b, uv_a, uv_b, col); in AddImage() 1269 PrimQuadUV(a, b, c, d, uv_a, uv_b, uv_c, uv_d, col); in AddImageQuad() 1282 AddImage(user_texture_id, a, b, uv_a, uv_b, col); in AddImageRounded() 1378 const ImVec2 uv_size = uv_b - uv_a; in ShadeVertsLinearUV() 1385 const ImVec2 min = ImMin(uv_a, uv_b); in ShadeVertsLinearUV() 1386 const ImVec2 max = ImMax(uv_a, uv_b); in ShadeVertsLinearUV() 1389 vertex->uv = ImClamp(uv_a + ImMul(ImVec2(vertex->pos.x, vertex->pos.y) - a, scale), min, max); in ShadeVertsLinearUV() [all …]
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/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/imgui/ |
H A D | imgui_draw.cpp | 616 ImVec2 b(c.x, a.y), d(a.x, c.y), uv_b(uv_c.x, uv_a.y), uv_d(uv_a.x, uv_c.y); in PrimRectUV() 620 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; in PrimRectUV() 634 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; in PrimQuadUV() 1184 PrimRectUV(a, b, uv_a, uv_b, col); in AddImage() 1200 PrimQuadUV(a, b, c, d, uv_a, uv_b, uv_c, uv_d, col); in AddImageQuad() 1213 AddImage(user_texture_id, a, b, uv_a, uv_b, col); in AddImageRounded() 1225 ImGui::ShadeVertsLinearUV(this, vert_start_idx, vert_end_idx, a, b, uv_a, uv_b, true); in AddImageRounded() 1294 const ImVec2 uv_size = uv_b - uv_a; in ShadeVertsLinearUV() 1303 const ImVec2 min = ImMin(uv_a, uv_b); in ShadeVertsLinearUV() 1304 const ImVec2 max = ImMax(uv_a, uv_b); in ShadeVertsLinearUV() [all …]
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/dports/graphics/graphene/graphene-1.10.6/include/ |
H A D | graphene-triangle.h | 103 const graphene_vec2_t *uv_a,
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/dports/graphics/graphene/graphene-1.10.6/src/ |
H A D | graphene-triangle.c | 385 const graphene_vec2_t *uv_a, in graphene_triangle_get_uv() argument 409 graphene_vec2_scale (uv_a, barycoord.x, &tmp); in graphene_triangle_get_uv()
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/dports/misc/box2d/box2d-2.4.1/extern/imgui/ |
H A D | imgui_draw.cpp | 632 ImVec2 b(c.x, a.y), d(a.x, c.y), uv_b(uv_c.x, uv_a.y), uv_d(uv_a.x, uv_c.y); in PrimRectUV() 636 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; in PrimRectUV() 650 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; in PrimQuadUV() 1212 PrimRectUV(a, b, uv_a, uv_b, col); in AddImage() 1228 PrimQuadUV(a, b, c, d, uv_a, uv_b, uv_c, uv_d, col); in AddImageQuad() 1241 AddImage(user_texture_id, a, b, uv_a, uv_b, col); in AddImageRounded() 1253 ImGui::ShadeVertsLinearUV(this, vert_start_idx, vert_end_idx, a, b, uv_a, uv_b, true); in AddImageRounded() 1322 const ImVec2 uv_size = uv_b - uv_a; in ShadeVertsLinearUV() 1331 const ImVec2 min = ImMin(uv_a, uv_b); in ShadeVertsLinearUV() 1332 const ImVec2 max = ImMax(uv_a, uv_b); in ShadeVertsLinearUV() [all …]
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/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/imgui/ |
H A D | imgui_draw.cpp | 635 ImVec2 b(c.x, a.y), d(a.x, c.y), uv_b(uv_c.x, uv_a.y), uv_d(uv_a.x, uv_c.y); in PrimRectUV() 639 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; in PrimRectUV() 653 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; in PrimQuadUV() 1220 PrimRectUV(a, b, uv_a, uv_b, col); in AddImage() 1236 PrimQuadUV(a, b, c, d, uv_a, uv_b, uv_c, uv_d, col); in AddImageQuad() 1249 AddImage(user_texture_id, a, b, uv_a, uv_b, col); in AddImageRounded() 1261 ImGui::ShadeVertsLinearUV(this, vert_start_idx, vert_end_idx, a, b, uv_a, uv_b, true); in AddImageRounded() 1332 const ImVec2 uv_size = uv_b - uv_a; in ShadeVertsLinearUV() 1341 const ImVec2 min = ImMin(uv_a, uv_b); in ShadeVertsLinearUV() 1342 const ImVec2 max = ImMax(uv_a, uv_b); in ShadeVertsLinearUV() [all …]
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/dports/emulators/dolphin-emu/dolphin-3152428/Externals/imgui/ |
H A D | imgui_draw.cpp | 636 ImVec2 b(c.x, a.y), d(a.x, c.y), uv_b(uv_c.x, uv_a.y), uv_d(uv_a.x, uv_c.y); in PrimRectUV() 640 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; in PrimRectUV() 654 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; in PrimQuadUV() 1221 PrimRectUV(a, b, uv_a, uv_b, col); in AddImage() 1237 PrimQuadUV(a, b, c, d, uv_a, uv_b, uv_c, uv_d, col); in AddImageQuad() 1250 AddImage(user_texture_id, a, b, uv_a, uv_b, col); in AddImageRounded() 1262 ImGui::ShadeVertsLinearUV(this, vert_start_idx, vert_end_idx, a, b, uv_a, uv_b, true); in AddImageRounded() 1333 const ImVec2 uv_size = uv_b - uv_a; in ShadeVertsLinearUV() 1342 const ImVec2 min = ImMin(uv_a, uv_b); in ShadeVertsLinearUV() 1343 const ImVec2 max = ImMax(uv_a, uv_b); in ShadeVertsLinearUV() [all …]
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/dports/lang/clover/mesa-21.3.6/src/imgui/ |
H A D | imgui_draw.cpp | 635 ImVec2 b(c.x, a.y), d(a.x, c.y), uv_b(uv_c.x, uv_a.y), uv_d(uv_a.x, uv_c.y); in PrimRectUV() 639 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; in PrimRectUV() 653 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; in PrimQuadUV() 1220 PrimRectUV(a, b, uv_a, uv_b, col); in AddImage() 1236 PrimQuadUV(a, b, c, d, uv_a, uv_b, uv_c, uv_d, col); in AddImageQuad() 1249 AddImage(user_texture_id, a, b, uv_a, uv_b, col); in AddImageRounded() 1261 ImGui::ShadeVertsLinearUV(this, vert_start_idx, vert_end_idx, a, b, uv_a, uv_b, true); in AddImageRounded() 1332 const ImVec2 uv_size = uv_b - uv_a; in ShadeVertsLinearUV() 1341 const ImVec2 min = ImMin(uv_a, uv_b); in ShadeVertsLinearUV() 1342 const ImVec2 max = ImMax(uv_a, uv_b); in ShadeVertsLinearUV() [all …]
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/dports/graphics/libosmesa/mesa-21.3.6/src/imgui/ |
H A D | imgui_draw.cpp | 635 ImVec2 b(c.x, a.y), d(a.x, c.y), uv_b(uv_c.x, uv_a.y), uv_d(uv_a.x, uv_c.y); in PrimRectUV() 639 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; in PrimRectUV() 653 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; in PrimQuadUV() 1220 PrimRectUV(a, b, uv_a, uv_b, col); in AddImage() 1236 PrimQuadUV(a, b, c, d, uv_a, uv_b, uv_c, uv_d, col); in AddImageQuad() 1249 AddImage(user_texture_id, a, b, uv_a, uv_b, col); in AddImageRounded() 1261 ImGui::ShadeVertsLinearUV(this, vert_start_idx, vert_end_idx, a, b, uv_a, uv_b, true); in AddImageRounded() 1332 const ImVec2 uv_size = uv_b - uv_a; in ShadeVertsLinearUV() 1341 const ImVec2 min = ImMin(uv_a, uv_b); in ShadeVertsLinearUV() 1342 const ImVec2 max = ImMax(uv_a, uv_b); in ShadeVertsLinearUV() [all …]
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/dports/graphics/milton/milton-1.9.1/third_party/imgui/ |
H A D | imgui_draw.cpp | 633 ImVec2 b(c.x, a.y), d(a.x, c.y), uv_b(uv_c.x, uv_a.y), uv_d(uv_a.x, uv_c.y); in PrimRectUV() 637 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; in PrimRectUV() 651 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; in PrimQuadUV() 1213 PrimRectUV(a, b, uv_a, uv_b, col); in AddImage() 1229 PrimQuadUV(a, b, c, d, uv_a, uv_b, uv_c, uv_d, col); in AddImageQuad() 1242 AddImage(user_texture_id, a, b, uv_a, uv_b, col); in AddImageRounded() 1254 ImGui::ShadeVertsLinearUV(this, vert_start_idx, vert_end_idx, a, b, uv_a, uv_b, true); in AddImageRounded() 1323 const ImVec2 uv_size = uv_b - uv_a; in ShadeVertsLinearUV() 1332 const ImVec2 min = ImMin(uv_a, uv_b); in ShadeVertsLinearUV() 1333 const ImVec2 max = ImMax(uv_a, uv_b); in ShadeVertsLinearUV() [all …]
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/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/imgui/ |
H A D | imgui_draw.cpp | 635 ImVec2 b(c.x, a.y), d(a.x, c.y), uv_b(uv_c.x, uv_a.y), uv_d(uv_a.x, uv_c.y); in PrimRectUV() 639 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; in PrimRectUV() 653 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; in PrimQuadUV() 1220 PrimRectUV(a, b, uv_a, uv_b, col); in AddImage() 1236 PrimQuadUV(a, b, c, d, uv_a, uv_b, uv_c, uv_d, col); in AddImageQuad() 1249 AddImage(user_texture_id, a, b, uv_a, uv_b, col); in AddImageRounded() 1261 ImGui::ShadeVertsLinearUV(this, vert_start_idx, vert_end_idx, a, b, uv_a, uv_b, true); in AddImageRounded() 1332 const ImVec2 uv_size = uv_b - uv_a; in ShadeVertsLinearUV() 1341 const ImVec2 min = ImMin(uv_a, uv_b); in ShadeVertsLinearUV() 1342 const ImVec2 max = ImMax(uv_a, uv_b); in ShadeVertsLinearUV() [all …]
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/dports/graphics/mesa-libs/mesa-21.3.6/src/imgui/ |
H A D | imgui_draw.cpp | 635 ImVec2 b(c.x, a.y), d(a.x, c.y), uv_b(uv_c.x, uv_a.y), uv_d(uv_a.x, uv_c.y); in PrimRectUV() 639 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; in PrimRectUV() 653 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; in PrimQuadUV() 1220 PrimRectUV(a, b, uv_a, uv_b, col); in AddImage() 1236 PrimQuadUV(a, b, c, d, uv_a, uv_b, uv_c, uv_d, col); in AddImageQuad() 1249 AddImage(user_texture_id, a, b, uv_a, uv_b, col); in AddImageRounded() 1261 ImGui::ShadeVertsLinearUV(this, vert_start_idx, vert_end_idx, a, b, uv_a, uv_b, true); in AddImageRounded() 1332 const ImVec2 uv_size = uv_b - uv_a; in ShadeVertsLinearUV() 1341 const ImVec2 min = ImMin(uv_a, uv_b); in ShadeVertsLinearUV() 1342 const ImVec2 max = ImMax(uv_a, uv_b); in ShadeVertsLinearUV() [all …]
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/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/imgui/ |
H A D | imgui_draw.cpp | 635 ImVec2 b(c.x, a.y), d(a.x, c.y), uv_b(uv_c.x, uv_a.y), uv_d(uv_a.x, uv_c.y); in PrimRectUV() 639 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; in PrimRectUV() 653 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; in PrimQuadUV() 1220 PrimRectUV(a, b, uv_a, uv_b, col); in AddImage() 1236 PrimQuadUV(a, b, c, d, uv_a, uv_b, uv_c, uv_d, col); in AddImageQuad() 1249 AddImage(user_texture_id, a, b, uv_a, uv_b, col); in AddImageRounded() 1261 ImGui::ShadeVertsLinearUV(this, vert_start_idx, vert_end_idx, a, b, uv_a, uv_b, true); in AddImageRounded() 1332 const ImVec2 uv_size = uv_b - uv_a; in ShadeVertsLinearUV() 1341 const ImVec2 min = ImMin(uv_a, uv_b); in ShadeVertsLinearUV() 1342 const ImVec2 max = ImMax(uv_a, uv_b); in ShadeVertsLinearUV() [all …]
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/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/imgui/ |
H A D | imgui_draw.cpp | 635 ImVec2 b(c.x, a.y), d(a.x, c.y), uv_b(uv_c.x, uv_a.y), uv_d(uv_a.x, uv_c.y); in PrimRectUV() 639 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; in PrimRectUV() 653 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; in PrimQuadUV() 1220 PrimRectUV(a, b, uv_a, uv_b, col); in AddImage() 1236 PrimQuadUV(a, b, c, d, uv_a, uv_b, uv_c, uv_d, col); in AddImageQuad() 1249 AddImage(user_texture_id, a, b, uv_a, uv_b, col); in AddImageRounded() 1261 ImGui::ShadeVertsLinearUV(this, vert_start_idx, vert_end_idx, a, b, uv_a, uv_b, true); in AddImageRounded() 1332 const ImVec2 uv_size = uv_b - uv_a; in ShadeVertsLinearUV() 1341 const ImVec2 min = ImMin(uv_a, uv_b); in ShadeVertsLinearUV() 1342 const ImVec2 max = ImMax(uv_a, uv_b); in ShadeVertsLinearUV() [all …]
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/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/imgui/ |
H A D | imgui_draw.cpp | 635 ImVec2 b(c.x, a.y), d(a.x, c.y), uv_b(uv_c.x, uv_a.y), uv_d(uv_a.x, uv_c.y); in PrimRectUV() 639 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; in PrimRectUV() 653 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; in PrimQuadUV() 1220 PrimRectUV(a, b, uv_a, uv_b, col); in AddImage() 1236 PrimQuadUV(a, b, c, d, uv_a, uv_b, uv_c, uv_d, col); in AddImageQuad() 1249 AddImage(user_texture_id, a, b, uv_a, uv_b, col); in AddImageRounded() 1261 ImGui::ShadeVertsLinearUV(this, vert_start_idx, vert_end_idx, a, b, uv_a, uv_b, true); in AddImageRounded() 1332 const ImVec2 uv_size = uv_b - uv_a; in ShadeVertsLinearUV() 1341 const ImVec2 min = ImMin(uv_a, uv_b); in ShadeVertsLinearUV() 1342 const ImVec2 max = ImMax(uv_a, uv_b); in ShadeVertsLinearUV() [all …]
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/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/imgui/ |
H A D | imgui_draw.cpp | 635 ImVec2 b(c.x, a.y), d(a.x, c.y), uv_b(uv_c.x, uv_a.y), uv_d(uv_a.x, uv_c.y); in PrimRectUV() 639 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; in PrimRectUV() 653 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; in PrimQuadUV() 1220 PrimRectUV(a, b, uv_a, uv_b, col); in AddImage() 1236 PrimQuadUV(a, b, c, d, uv_a, uv_b, uv_c, uv_d, col); in AddImageQuad() 1249 AddImage(user_texture_id, a, b, uv_a, uv_b, col); in AddImageRounded() 1261 ImGui::ShadeVertsLinearUV(this, vert_start_idx, vert_end_idx, a, b, uv_a, uv_b, true); in AddImageRounded() 1332 const ImVec2 uv_size = uv_b - uv_a; in ShadeVertsLinearUV() 1341 const ImVec2 min = ImMin(uv_a, uv_b); in ShadeVertsLinearUV() 1342 const ImVec2 max = ImMax(uv_a, uv_b); in ShadeVertsLinearUV() [all …]
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/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/imgui/ |
H A D | imgui_draw.cpp | 635 ImVec2 b(c.x, a.y), d(a.x, c.y), uv_b(uv_c.x, uv_a.y), uv_d(uv_a.x, uv_c.y); in PrimRectUV() 639 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; in PrimRectUV() 653 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; in PrimQuadUV() 1220 PrimRectUV(a, b, uv_a, uv_b, col); in AddImage() 1236 PrimQuadUV(a, b, c, d, uv_a, uv_b, uv_c, uv_d, col); in AddImageQuad() 1249 AddImage(user_texture_id, a, b, uv_a, uv_b, col); in AddImageRounded() 1261 ImGui::ShadeVertsLinearUV(this, vert_start_idx, vert_end_idx, a, b, uv_a, uv_b, true); in AddImageRounded() 1332 const ImVec2 uv_size = uv_b - uv_a; in ShadeVertsLinearUV() 1341 const ImVec2 min = ImMin(uv_a, uv_b); in ShadeVertsLinearUV() 1342 const ImVec2 max = ImMax(uv_a, uv_b); in ShadeVertsLinearUV() [all …]
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