/dports/games/openbor3482/openbor-2c1ecd7/engine/ |
H A D | openbor.c | 10386 if(validanim(e,ANI_SPAWN) || validanim(e,ANI_RESPAWN)) in ent_default_init() 10517 if(validanim(e,ANI_WALK)) in ent_default_init() 10802 if(!validanim(ent, aninum)) { in ent_set_anim() 13830 if(validanim(self,ANI_LAND)) in doland() 14749 if((validanim(self,ANI_JUMPATTACK) || validanim(self,ANI_JUMPATTACK2))) in common_try_jumpattack() 15127 if(validanim(self,ANI_GRAB)) in common_trymove() 17341 if(validanim(self,ANI_GRABATTACK2) || validanim(self,ANI_ATTACK3)) in player_grab_check() 18097 if(!validanim(self,ANI_ATTACK1) && validanim(self,ANI_JUMP)) in player_think() 18498 if (validanim(ent, ANI_WALK)) in common_walk_anim() 18570 if (validanim(ent, ANI_UP)) in common_up_anim() [all …]
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H A D | openborscript.c | 3591 (*pretvar)->lVal = (LONG)validanim(ent, ltemp); in openbor_getentityproperty() 3629 …if(!validanim(ent,i) || !ent->modeldata.animation[i]->attacks || !ent->modeldata.animation[i]->att… in openbor_getentityproperty() 4122 if(!validanim(ent,i)) //Verify animation. in openbor_getentityproperty() 4470 if(!validanim(ent,i)) //Verify animation. in openbor_getentityproperty() 4829 if(!validanim(ent,i)) //Verify animation. in openbor_getentityproperty() 5010 … if(!validanim(ent, arg->lVal) || !(ent->modeldata.animation[arg->lVal]->numframes >= arg1->lVal)) in openbor_getentityproperty() 6422 if(!validanim(ent,i)) in openbor_changeentityproperty() 7086 …if(!validanim(ent, varlist[3]->lVal) || !(ent->modeldata.animation[varlist[3]->lVal]->numframes >=… in openbor_changeentityproperty()
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H A D | openbor.h | 579 #define validanim(e, a) ((e)->modeldata.animation[a]&&(e)->modeldata.animation[a]->numframes) macro
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/dports/games/openbor3711/openbor-6ec17fa/engine/ |
H A D | openbor.c | 10606 if(validanim(e,ANI_SPAWN) || validanim(e,ANI_RESPAWN)) in ent_default_init() 10737 if(validanim(e,ANI_WALK)) in ent_default_init() 11035 if(!validanim(ent, aninum)) { in ent_set_anim() 14134 if(validanim(self,ANI_LAND)) in doland() 15111 if((validanim(self,ANI_JUMPATTACK) || validanim(self,ANI_JUMPATTACK2))) in common_try_jumpattack() 15359 if(validanim(self,ANI_GRAB)) in trygrab() 17911 if(validanim(self,ANI_GRABATTACK2) || validanim(self,ANI_ATTACK3)) in player_grab_check() 18543 if(!validanim(self,ANI_ATTACK1) && validanim(self,ANI_JUMP)) in player_think() 18961 if (validanim(ent, ANI_WALK)) in common_walk_anim() 19033 if (validanim(ent, ANI_UP)) in common_up_anim() [all …]
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H A D | openborscript.c | 3636 (*pretvar)->lVal = (LONG)validanim(ent, ltemp); in openbor_getentityproperty() 3674 …if(!validanim(ent,i) || !ent->modeldata.animation[i]->attacks || !ent->modeldata.animation[i]->att… in openbor_getentityproperty() 4236 if(!validanim(ent,i)) //Verify animation. in openbor_getentityproperty() 4584 if(!validanim(ent,i)) //Verify animation. in openbor_getentityproperty() 4962 if(!validanim(ent,i)) //Verify animation. in openbor_getentityproperty() 5143 … if(!validanim(ent, arg->lVal) || !(ent->modeldata.animation[arg->lVal]->numframes >= arg1->lVal)) in openbor_getentityproperty() 6153 if(!validanim(ent,i)) in openbor_changeentityproperty() 6716 …if(!validanim(ent, varlist[3]->lVal) || !(ent->modeldata.animation[varlist[3]->lVal]->numframes >=… in openbor_changeentityproperty()
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H A D | openbor.h | 581 #define validanim(e, a) ((e)->modeldata.animation[a]&&(e)->modeldata.animation[a]->numframes) macro
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/dports/games/openbor3979/openbor-2bcf25b/engine/ |
H A D | openbor.c | 14303 if (validanim(ent, defaulta)) in common_anim_series() 14454 if(validanim(e, ANI_SPAWN) || validanim(e, ANI_RESPAWN)) in ent_default_init() 14554 if(validanim(e, ANI_SPAWN) || validanim(e, ANI_RESPAWN)) in ent_default_init() 14635 if(validanim(e, ANI_WALK)) in ent_default_init() 15049 if(!validanim(ent, aninum)) in ent_set_anim() 18698 if(validanim(iPain, pain)) in set_pain() 19382 if(validanim(self, ANI_LAND)) in doland() 20662 if((validanim(self, ANI_JUMPATTACK) || validanim(self, ANI_JUMPATTACK2))) in common_try_jumpattack() 24502 if(validanim(self, ANI_GRABATTACK2) || validanim(self, ANI_ATTACK3)) in player_grab_check() 26372 if(validanim(self, ANI_WALK)) in homing_find_target() [all …]
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H A D | openborscript.c | 4451 (*pretvar)->lVal = (LONG)validanim(ent, ltemp); in openbor_getentityproperty() 4492 …if(!validanim(ent, i) || !ent->modeldata.animation[i]->attacks || !ent->modeldata.animation[i]->at… in openbor_getentityproperty() 5086 if(!validanim(ent, i)) //Verify animation. in openbor_getentityproperty() 5445 if(!validanim(ent, i)) //Verify animation. in openbor_getentityproperty() 5835 if(!validanim(ent, i)) //Verify animation. in openbor_getentityproperty() 6025 … if(!validanim(ent, arg->lVal) || !(ent->modeldata.animation[arg->lVal]->numframes >= arg1->lVal)) in openbor_getentityproperty() 6882 if(!validanim(ent, i)) in openbor_changeentityproperty() 7661 …if(!validanim(ent, varlist[3]->lVal) || !(ent->modeldata.animation[varlist[3]->lVal]->numframes >=… in openbor_changeentityproperty()
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H A D | openbor.h | 594 #define validanim(e, a) ((e)->modeldata.animation[a]&&(e)->modeldata.animation[a]->numframes) macro
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/dports/games/openbor/openbor-3caaddd5/engine/ |
H A D | openbor.c | 17458 if(validanim(e, ANI_SPAWN) || validanim(e, ANI_RESPAWN)) in ent_default_init() 17563 if(validanim(e, ANI_SPAWN) || validanim(e, ANI_RESPAWN)) in ent_default_init() 18113 if(!validanim(ent, aninum)) in ent_set_anim() 22984 if(validanim(iDie, die)) in set_death() 23034 if(validanim(ent, fall)) in set_fall() 23093 if(validanim(iRise, rise)) in set_rise() 23302 if(validanim(iPain, pain)) in set_pain() 25825 if((validanim(self, ANI_JUMPATTACK) || validanim(self, ANI_JUMPATTACK2))) in common_try_jumpattack() 29476 if( !validanim(self, ANI_DUCK) || !validanim(self, ANI_DUCKATTACK) ) in ai_check_ducking() 30708 if(validanim(self, ANI_GRABATTACK2) || validanim(self, ANI_ATTACK3)) in player_grab_check() [all …]
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H A D | openborscript.c | 3448 if(validanim(ent, ltemp)) in openbor_getentityproperty() 3504 (*pretvar)->lVal = (LONG)validanim(ent, ltemp); in openbor_getentityproperty() 3931 if(!validanim(ent, i)) //Verify animation. in openbor_getentityproperty() 4354 if(!validanim(ent, i)) //Verify animation. in openbor_getentityproperty() 4816 if(!validanim(ent, i)) //Verify animation. in openbor_getentityproperty() 5002 … if(!validanim(ent, arg->lVal) || !(ent->modeldata.animation[arg->lVal]->numframes >= arg1->lVal)) in openbor_getentityproperty() 5925 if(!validanim(ent, i)) in openbor_changeentityproperty() 6842 …if(!validanim(ent, varlist[3]->lVal) || !(ent->modeldata.animation[varlist[3]->lVal]->numframes >=… in openbor_changeentityproperty()
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H A D | openbor.h | 1612 #define validanim(e, a) ((e)->modeldata.animation[a]&&(e)->modeldata.animation[a]->numframes) macro
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/dports/games/openbor4432/openbor-ba1eb4f/engine/ |
H A D | openbor.c | 16723 if (validanim(ent, defaulta)) in common_anim_series() 16882 if(validanim(e, ANI_SPAWN) || validanim(e, ANI_RESPAWN)) in ent_default_init() 16985 if(validanim(e, ANI_SPAWN) || validanim(e, ANI_RESPAWN)) in ent_default_init() 17489 if(!validanim(ent, aninum)) in ent_set_anim() 21561 if(validanim(iDie, die)) in set_death() 21612 if(validanim(iFall, fall)) in set_fall() 21789 if(validanim(iPain, pain)) in set_pain() 22497 if(validanim(self, ANI_LAND)) in doland() 23781 if((validanim(self, ANI_JUMPATTACK) || validanim(self, ANI_JUMPATTACK2))) in common_try_jumpattack() 27862 if(validanim(self, ANI_GRABATTACK2) || validanim(self, ANI_ATTACK3)) in player_grab_check() [all …]
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H A D | openborscript.c | 6404 if(validanim(ent, ltemp)) in openbor_getentityproperty() 6454 (*pretvar)->lVal = (LONG)validanim(ent, ltemp); in openbor_getentityproperty() 6917 if(!validanim(ent, i)) //Verify animation. in openbor_getentityproperty() 7340 if(!validanim(ent, i)) //Verify animation. in openbor_getentityproperty() 7774 if(!validanim(ent, i)) //Verify animation. in openbor_getentityproperty() 7960 … if(!validanim(ent, arg->lVal) || !(ent->modeldata.animation[arg->lVal]->numframes >= arg1->lVal)) in openbor_getentityproperty() 8926 if(!validanim(ent, i)) in openbor_changeentityproperty() 9811 …if(!validanim(ent, varlist[3]->lVal) || !(ent->modeldata.animation[varlist[3]->lVal]->numframes >=… in openbor_changeentityproperty()
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H A D | openbor.h | 1172 #define validanim(e, a) ((e)->modeldata.animation[a]&&(e)->modeldata.animation[a]->numframes) macro
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