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Searched refs:validanim (Results 1 – 15 of 15) sorted by relevance

/dports/games/openbor3482/openbor-2c1ecd7/engine/
H A Dopenbor.c10386 if(validanim(e,ANI_SPAWN) || validanim(e,ANI_RESPAWN)) in ent_default_init()
10517 if(validanim(e,ANI_WALK)) in ent_default_init()
10802 if(!validanim(ent, aninum)) { in ent_set_anim()
13830 if(validanim(self,ANI_LAND)) in doland()
14749 if((validanim(self,ANI_JUMPATTACK) || validanim(self,ANI_JUMPATTACK2))) in common_try_jumpattack()
15127 if(validanim(self,ANI_GRAB)) in common_trymove()
17341 if(validanim(self,ANI_GRABATTACK2) || validanim(self,ANI_ATTACK3)) in player_grab_check()
18097 if(!validanim(self,ANI_ATTACK1) && validanim(self,ANI_JUMP)) in player_think()
18498 if (validanim(ent, ANI_WALK)) in common_walk_anim()
18570 if (validanim(ent, ANI_UP)) in common_up_anim()
[all …]
H A Dopenborscript.c3591 (*pretvar)->lVal = (LONG)validanim(ent, ltemp); in openbor_getentityproperty()
3629 …if(!validanim(ent,i) || !ent->modeldata.animation[i]->attacks || !ent->modeldata.animation[i]->att… in openbor_getentityproperty()
4122 if(!validanim(ent,i)) //Verify animation. in openbor_getentityproperty()
4470 if(!validanim(ent,i)) //Verify animation. in openbor_getentityproperty()
4829 if(!validanim(ent,i)) //Verify animation. in openbor_getentityproperty()
5010 … if(!validanim(ent, arg->lVal) || !(ent->modeldata.animation[arg->lVal]->numframes >= arg1->lVal)) in openbor_getentityproperty()
6422 if(!validanim(ent,i)) in openbor_changeentityproperty()
7086 …if(!validanim(ent, varlist[3]->lVal) || !(ent->modeldata.animation[varlist[3]->lVal]->numframes >=… in openbor_changeentityproperty()
H A Dopenbor.h579 #define validanim(e, a) ((e)->modeldata.animation[a]&&(e)->modeldata.animation[a]->numframes) macro
/dports/games/openbor3711/openbor-6ec17fa/engine/
H A Dopenbor.c10606 if(validanim(e,ANI_SPAWN) || validanim(e,ANI_RESPAWN)) in ent_default_init()
10737 if(validanim(e,ANI_WALK)) in ent_default_init()
11035 if(!validanim(ent, aninum)) { in ent_set_anim()
14134 if(validanim(self,ANI_LAND)) in doland()
15111 if((validanim(self,ANI_JUMPATTACK) || validanim(self,ANI_JUMPATTACK2))) in common_try_jumpattack()
15359 if(validanim(self,ANI_GRAB)) in trygrab()
17911 if(validanim(self,ANI_GRABATTACK2) || validanim(self,ANI_ATTACK3)) in player_grab_check()
18543 if(!validanim(self,ANI_ATTACK1) && validanim(self,ANI_JUMP)) in player_think()
18961 if (validanim(ent, ANI_WALK)) in common_walk_anim()
19033 if (validanim(ent, ANI_UP)) in common_up_anim()
[all …]
H A Dopenborscript.c3636 (*pretvar)->lVal = (LONG)validanim(ent, ltemp); in openbor_getentityproperty()
3674 …if(!validanim(ent,i) || !ent->modeldata.animation[i]->attacks || !ent->modeldata.animation[i]->att… in openbor_getentityproperty()
4236 if(!validanim(ent,i)) //Verify animation. in openbor_getentityproperty()
4584 if(!validanim(ent,i)) //Verify animation. in openbor_getentityproperty()
4962 if(!validanim(ent,i)) //Verify animation. in openbor_getentityproperty()
5143 … if(!validanim(ent, arg->lVal) || !(ent->modeldata.animation[arg->lVal]->numframes >= arg1->lVal)) in openbor_getentityproperty()
6153 if(!validanim(ent,i)) in openbor_changeentityproperty()
6716 …if(!validanim(ent, varlist[3]->lVal) || !(ent->modeldata.animation[varlist[3]->lVal]->numframes >=… in openbor_changeentityproperty()
H A Dopenbor.h581 #define validanim(e, a) ((e)->modeldata.animation[a]&&(e)->modeldata.animation[a]->numframes) macro
/dports/games/openbor3979/openbor-2bcf25b/engine/
H A Dopenbor.c14303 if (validanim(ent, defaulta)) in common_anim_series()
14454 if(validanim(e, ANI_SPAWN) || validanim(e, ANI_RESPAWN)) in ent_default_init()
14554 if(validanim(e, ANI_SPAWN) || validanim(e, ANI_RESPAWN)) in ent_default_init()
14635 if(validanim(e, ANI_WALK)) in ent_default_init()
15049 if(!validanim(ent, aninum)) in ent_set_anim()
18698 if(validanim(iPain, pain)) in set_pain()
19382 if(validanim(self, ANI_LAND)) in doland()
20662 if((validanim(self, ANI_JUMPATTACK) || validanim(self, ANI_JUMPATTACK2))) in common_try_jumpattack()
24502 if(validanim(self, ANI_GRABATTACK2) || validanim(self, ANI_ATTACK3)) in player_grab_check()
26372 if(validanim(self, ANI_WALK)) in homing_find_target()
[all …]
H A Dopenborscript.c4451 (*pretvar)->lVal = (LONG)validanim(ent, ltemp); in openbor_getentityproperty()
4492 …if(!validanim(ent, i) || !ent->modeldata.animation[i]->attacks || !ent->modeldata.animation[i]->at… in openbor_getentityproperty()
5086 if(!validanim(ent, i)) //Verify animation. in openbor_getentityproperty()
5445 if(!validanim(ent, i)) //Verify animation. in openbor_getentityproperty()
5835 if(!validanim(ent, i)) //Verify animation. in openbor_getentityproperty()
6025 … if(!validanim(ent, arg->lVal) || !(ent->modeldata.animation[arg->lVal]->numframes >= arg1->lVal)) in openbor_getentityproperty()
6882 if(!validanim(ent, i)) in openbor_changeentityproperty()
7661 …if(!validanim(ent, varlist[3]->lVal) || !(ent->modeldata.animation[varlist[3]->lVal]->numframes >=… in openbor_changeentityproperty()
H A Dopenbor.h594 #define validanim(e, a) ((e)->modeldata.animation[a]&&(e)->modeldata.animation[a]->numframes) macro
/dports/games/openbor/openbor-3caaddd5/engine/
H A Dopenbor.c17458 if(validanim(e, ANI_SPAWN) || validanim(e, ANI_RESPAWN)) in ent_default_init()
17563 if(validanim(e, ANI_SPAWN) || validanim(e, ANI_RESPAWN)) in ent_default_init()
18113 if(!validanim(ent, aninum)) in ent_set_anim()
22984 if(validanim(iDie, die)) in set_death()
23034 if(validanim(ent, fall)) in set_fall()
23093 if(validanim(iRise, rise)) in set_rise()
23302 if(validanim(iPain, pain)) in set_pain()
25825 if((validanim(self, ANI_JUMPATTACK) || validanim(self, ANI_JUMPATTACK2))) in common_try_jumpattack()
29476 if( !validanim(self, ANI_DUCK) || !validanim(self, ANI_DUCKATTACK) ) in ai_check_ducking()
30708 if(validanim(self, ANI_GRABATTACK2) || validanim(self, ANI_ATTACK3)) in player_grab_check()
[all …]
H A Dopenborscript.c3448 if(validanim(ent, ltemp)) in openbor_getentityproperty()
3504 (*pretvar)->lVal = (LONG)validanim(ent, ltemp); in openbor_getentityproperty()
3931 if(!validanim(ent, i)) //Verify animation. in openbor_getentityproperty()
4354 if(!validanim(ent, i)) //Verify animation. in openbor_getentityproperty()
4816 if(!validanim(ent, i)) //Verify animation. in openbor_getentityproperty()
5002 … if(!validanim(ent, arg->lVal) || !(ent->modeldata.animation[arg->lVal]->numframes >= arg1->lVal)) in openbor_getentityproperty()
5925 if(!validanim(ent, i)) in openbor_changeentityproperty()
6842 …if(!validanim(ent, varlist[3]->lVal) || !(ent->modeldata.animation[varlist[3]->lVal]->numframes >=… in openbor_changeentityproperty()
H A Dopenbor.h1612 #define validanim(e, a) ((e)->modeldata.animation[a]&&(e)->modeldata.animation[a]->numframes) macro
/dports/games/openbor4432/openbor-ba1eb4f/engine/
H A Dopenbor.c16723 if (validanim(ent, defaulta)) in common_anim_series()
16882 if(validanim(e, ANI_SPAWN) || validanim(e, ANI_RESPAWN)) in ent_default_init()
16985 if(validanim(e, ANI_SPAWN) || validanim(e, ANI_RESPAWN)) in ent_default_init()
17489 if(!validanim(ent, aninum)) in ent_set_anim()
21561 if(validanim(iDie, die)) in set_death()
21612 if(validanim(iFall, fall)) in set_fall()
21789 if(validanim(iPain, pain)) in set_pain()
22497 if(validanim(self, ANI_LAND)) in doland()
23781 if((validanim(self, ANI_JUMPATTACK) || validanim(self, ANI_JUMPATTACK2))) in common_try_jumpattack()
27862 if(validanim(self, ANI_GRABATTACK2) || validanim(self, ANI_ATTACK3)) in player_grab_check()
[all …]
H A Dopenborscript.c6404 if(validanim(ent, ltemp)) in openbor_getentityproperty()
6454 (*pretvar)->lVal = (LONG)validanim(ent, ltemp); in openbor_getentityproperty()
6917 if(!validanim(ent, i)) //Verify animation. in openbor_getentityproperty()
7340 if(!validanim(ent, i)) //Verify animation. in openbor_getentityproperty()
7774 if(!validanim(ent, i)) //Verify animation. in openbor_getentityproperty()
7960 … if(!validanim(ent, arg->lVal) || !(ent->modeldata.animation[arg->lVal]->numframes >= arg1->lVal)) in openbor_getentityproperty()
8926 if(!validanim(ent, i)) in openbor_changeentityproperty()
9811 …if(!validanim(ent, varlist[3]->lVal) || !(ent->modeldata.animation[varlist[3]->lVal]->numframes >=… in openbor_changeentityproperty()
H A Dopenbor.h1172 #define validanim(e, a) ((e)->modeldata.animation[a]&&(e)->modeldata.animation[a]->numframes) macro