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Searched refs:waypointId (Results 1 – 25 of 169) sorted by relevance

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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dwaypoints.cpp40 if (waypointId < 0 || waypointId >= _count || !_waypoints[waypointId].present) { in getXYZ()
44 *x = _waypoints[waypointId].position.x; in getXYZ()
50 if (waypointId < 0 || waypointId >= _count || !_waypoints[waypointId].present) { in getSetId()
53 return _waypoints[waypointId].setId; in getSetId()
57 if (waypointId < 0 || waypointId >= _count) { in set()
61 _waypoints[waypointId].setId = setId; in set()
63 _waypoints[waypointId].present = true; in set()
68 bool Waypoints::reset(int waypointId) { in reset() argument
69 if (waypointId < 0 || waypointId >= _count) { in reset()
73 _waypoints[waypointId].setId = -1; in reset()
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H A Dmovement_track.cpp43 _entries[i].waypointId = -1; in reset()
50 int MovementTrack::append(int waypointId, int32 delay, bool run) { in append() argument
51 return append(waypointId, delay, -1, run); in append()
54 int MovementTrack::append(int waypointId, int32 delay, int angle, bool run) { in append() argument
59 _entries[_lastIndex].waypointId = waypointId; in append()
95 bool MovementTrack::next(int *waypointId, int32 *delay, int *angle, bool *run) { in next() argument
97 *waypointId = _entries[_currentIndex].waypointId; in next()
103 *waypointId = -1; in next()
119 f.writeInt(e.waypointId); in save()
133 e.waypointId = f.readInt(); in load()
H A Dwaypoints.h53 void getXYZ(int waypointId, float *x, float *y, float *z) const;
54 float getX(int waypointId) const;
55 float getY(int waypointId) const;
56 float getZ(int waypointId) const;
57 int getSetId(int waypointId) const;
59 bool set(int waypointId, int setId, Vector3 position);
60 bool reset(int waypointId);
H A Dmovement_track.h39 int waypointId; member
54 int append(int waypointId, int32 delay, bool run);
55 int append(int waypointId, int32 delay, int angle, bool run);
62 bool next(int *waypointId, int32 *delay, int *angle, bool *run);
H A Dactor.h129 void setAtWaypoint(int waypointId, int angle, int unknown, bool retired);
162 …bool loopWalkToWaypoint(int waypointId, int proximity, int interruptible, bool runFlag, bool mustR…
164 bool asyncWalkToWaypoint(int waypointId, int proximity, bool runFlag, bool mustReach);
195 void faceWaypoint(int waypointId, bool animate);
H A Dactor.cpp314 int waypointId; in movementTrackNext() local
318 hasNextMovement = _movementTrack->next(&waypointId, &delay, &angle, &running); in movementTrackNext()
319 _movementTrackNextWaypointId = waypointId; in movementTrackNext()
327 int waypointSetId = _vm->_waypoints->getSetId(waypointId); in movementTrackNext()
328 …_vm->_waypoints->getXYZ(waypointId, &waypointPosition.x, &waypointPosition.y, &waypointPosition.z); in movementTrackNext()
333 _movementTrackWalkingToWaypointId = waypointId; in movementTrackNext()
426 void Actor::setAtWaypoint(int waypointId, int angle, int moving, bool retired) { in setAtWaypoint() argument
428 _vm->_waypoints->getXYZ(waypointId, &waypointPosition.x, &waypointPosition.y, &waypointPosition.z); in setAtWaypoint()
604 bool Actor::asyncWalkToWaypoint(int waypointId, int proximity, bool runFlag, bool mustReach) { in asyncWalkToWaypoint() argument
957 void Actor::faceWaypoint(int waypointId, bool animate) { in faceWaypoint() argument
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dwaypoints.cpp40 if (waypointId < 0 || waypointId >= _count || !_waypoints[waypointId].present) { in getXYZ()
44 *x = _waypoints[waypointId].position.x; in getXYZ()
50 if (waypointId < 0 || waypointId >= _count || !_waypoints[waypointId].present) { in getSetId()
53 return _waypoints[waypointId].setId; in getSetId()
57 if (waypointId < 0 || waypointId >= _count) { in set()
61 _waypoints[waypointId].setId = setId; in set()
63 _waypoints[waypointId].present = true; in set()
68 bool Waypoints::reset(int waypointId) { in reset() argument
69 if (waypointId < 0 || waypointId >= _count) { in reset()
73 _waypoints[waypointId].setId = -1; in reset()
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H A Dmovement_track.cpp43 _entries[i].waypointId = -1; in reset()
50 int MovementTrack::append(int waypointId, int32 delayMillis, bool run) { in append() argument
51 return append(waypointId, delayMillis, -1, run); in append()
54 int MovementTrack::append(int waypointId, int32 delayMillis, int angle, bool run) { in append() argument
59 _entries[_lastIndex].waypointId = waypointId; in append()
95 bool MovementTrack::next(int *waypointId, int32 *delayMillis, int *angle, bool *run) { in next() argument
97 *waypointId = _entries[_currentIndex].waypointId; in next()
103 *waypointId = -1; in next()
119 f.writeInt(e.waypointId); in save()
133 e.waypointId = f.readInt(); in load()
H A Dwaypoints.h53 void getXYZ(int waypointId, float *x, float *y, float *z) const;
54 float getX(int waypointId) const;
55 float getY(int waypointId) const;
56 float getZ(int waypointId) const;
57 int getSetId(int waypointId) const;
59 bool set(int waypointId, int setId, Vector3 position);
60 bool reset(int waypointId);
H A Dmovement_track.h39 int waypointId; member
55 int append(int waypointId, int32 delayMillis, bool run);
56 int append(int waypointId, int32 delayMillis, int angle, bool run);
63 bool next(int *waypointId, int32 *delayMillis, int *angle, bool *run);
H A Dactor.h129 void setAtWaypoint(int waypointId, int angle, bool moving, bool retired);
163 …bool loopWalkToWaypoint(int waypointId, int proximity, int interruptible, bool runFlag, bool mustR…
165 bool asyncWalkToWaypoint(int waypointId, int proximity, bool runFlag, bool mustReach);
198 void faceWaypoint(int waypointId, bool animate);
H A Dactor.cpp380 int waypointId; in movementTrackNext() local
384 hasNextMovement = _movementTrack->next(&waypointId, &delayMillis, &angle, &running); in movementTrackNext()
385 _movementTrackNextWaypointId = waypointId; in movementTrackNext()
393 int waypointSetId = _vm->_waypoints->getSetId(waypointId); in movementTrackNext()
394 …_vm->_waypoints->getXYZ(waypointId, &waypointPosition.x, &waypointPosition.y, &waypointPosition.z); in movementTrackNext()
400 _movementTrackWalkingToWaypointId = waypointId; in movementTrackNext()
512 void Actor::setAtWaypoint(int waypointId, int angle, bool moving, bool retired) { in setAtWaypoint() argument
514 _vm->_waypoints->getXYZ(waypointId, &waypointPosition.x, &waypointPosition.y, &waypointPosition.z); in setAtWaypoint()
690 bool Actor::asyncWalkToWaypoint(int waypointId, int proximity, bool runFlag, bool mustReach) { in asyncWalkToWaypoint() argument
1104 void Actor::faceWaypoint(int waypointId, bool animate) { in faceWaypoint() argument
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/
H A Dscript.h49 void Actor_Set_At_Waypoint(int actorId, int waypointId, int angle);
57 void Actor_Face_Waypoint(int actorId, int waypointId, bool animate);
96 int Actor_Query_Inch_Distance_From_Waypoint(int actorId, int waypointId);
111 void Async_Actor_Walk_To_Waypoint(int actorId, int waypointId, int proximity, bool run);
215 void World_Waypoint_Set(int waypointId, int setId, float x, float y, float z);
217 float World_Waypoint_Query_X(int waypointId);
218 float World_Waypoint_Query_Y(int waypointId);
219 float World_Waypoint_Query_Z(int waypointId);
281 void AI_Movement_Track_Append_With_Facing(int actorId, int waypointId, int32 delay, int angle);
282 void AI_Movement_Track_Append_Run(int actorId, int waypointId, int32 delay);
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H A Dscript.cpp94 _vm->_actors[actorId]->setAtWaypoint(waypointId, angle, 0, false); in Actor_Set_At_Waypoint()
142 _vm->_actors[actorId]->faceWaypoint(waypointId, animate); in Actor_Face_Waypoint()
420 float waypointX = _vm->_waypoints->getX(waypointId); in Actor_Query_Inch_Distance_From_Waypoint()
421 float waypointZ = _vm->_waypoints->getZ(waypointId); in Actor_Query_Inch_Distance_From_Waypoint()
1357 _vm->_waypoints->set(waypointId, setId, Vector3(x, y, z)); in World_Waypoint_Set()
1361 float ScriptBase::World_Waypoint_Query_X(int waypointId) { in World_Waypoint_Query_X() argument
1363 return _vm->_waypoints->getX(waypointId); in World_Waypoint_Query_X()
1366 float ScriptBase::World_Waypoint_Query_Y(int waypointId) { in World_Waypoint_Query_Y() argument
1368 return _vm->_waypoints->getY(waypointId); in World_Waypoint_Query_Y()
1371 float ScriptBase::World_Waypoint_Query_Z(int waypointId) { in World_Waypoint_Query_Z() argument
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H A Dai_script.h66 virtual bool ReachedMovementTrackWaypoint(int waypointId) = 0;
93 bool ReachedMovementTrackWaypoint(int waypointId); \
559 bool reachedMovementTrackWaypoint(int actor, int waypointId);
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/
H A Dscript.h49 void Actor_Set_At_Waypoint(int actorId, int waypointId, int angle);
57 void Actor_Face_Waypoint(int actorId, int waypointId, bool animate);
96 int Actor_Query_Inch_Distance_From_Waypoint(int actorId, int waypointId);
111 void Async_Actor_Walk_To_Waypoint(int actorId, int waypointId, int proximity, bool run);
219 void World_Waypoint_Set(int waypointId, int setId, float x, float y, float z);
221 float World_Waypoint_Query_X(int waypointId);
222 float World_Waypoint_Query_Y(int waypointId);
223 float World_Waypoint_Query_Z(int waypointId);
285 void AI_Movement_Track_Append_With_Facing(int actorId, int waypointId, int32 delay, int angle);
286 void AI_Movement_Track_Append_Run(int actorId, int waypointId, int32 delay);
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H A Dscript.cpp94 _vm->_actors[actorId]->setAtWaypoint(waypointId, angle, false, false); in Actor_Set_At_Waypoint()
142 _vm->_actors[actorId]->faceWaypoint(waypointId, animate); in Actor_Face_Waypoint()
426 float waypointX = _vm->_waypoints->getX(waypointId); in Actor_Query_Inch_Distance_From_Waypoint()
427 float waypointZ = _vm->_waypoints->getZ(waypointId); in Actor_Query_Inch_Distance_From_Waypoint()
1388 _vm->_waypoints->set(waypointId, setId, Vector3(x, y, z)); in World_Waypoint_Set()
1392 float ScriptBase::World_Waypoint_Query_X(int waypointId) { in World_Waypoint_Query_X() argument
1394 return _vm->_waypoints->getX(waypointId); in World_Waypoint_Query_X()
1397 float ScriptBase::World_Waypoint_Query_Y(int waypointId) { in World_Waypoint_Query_Y() argument
1399 return _vm->_waypoints->getY(waypointId); in World_Waypoint_Query_Y()
1402 float ScriptBase::World_Waypoint_Query_Z(int waypointId) { in World_Waypoint_Query_Z() argument
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H A Dai_script.h66 virtual bool ReachedMovementTrackWaypoint(int waypointId) = 0;
93 bool ReachedMovementTrackWaypoint(int waypointId); \
559 bool reachedMovementTrackWaypoint(int actor, int waypointId);
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/ai/
H A Dphotographer.cpp364 bool AIScriptPhotographer::ReachedMovementTrackWaypoint(int waypointId) { in ReachedMovementTrackWaypoint() argument
365 if (waypointId == 276 in ReachedMovementTrackWaypoint()
366 || waypointId == 278 in ReachedMovementTrackWaypoint()
367 || waypointId == 280 in ReachedMovementTrackWaypoint()
H A Dklein.cpp574 bool AIScriptKlein::ReachedMovementTrackWaypoint(int waypointId) { in ReachedMovementTrackWaypoint() argument
575 if (waypointId == 73 || waypointId == 74) { in ReachedMovementTrackWaypoint()
578 if (waypointId == 31) { in ReachedMovementTrackWaypoint()
H A Dmoraji.cpp478 bool AIScriptMoraji::ReachedMovementTrackWaypoint(int waypointId) { in ReachedMovementTrackWaypoint() argument
479 if (waypointId == 96) in ReachedMovementTrackWaypoint()
H A Danswering_machine.cpp115 bool AIScriptAnsweringMachine::ReachedMovementTrackWaypoint(int waypointId) { in ReachedMovementTrackWaypoint() argument
H A Ddispatcher.cpp115 bool AIScriptDispatcher::ReachedMovementTrackWaypoint(int waypointId) { in ReachedMovementTrackWaypoint() argument
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/ai/
H A Dphotographer.cpp378 bool AIScriptPhotographer::ReachedMovementTrackWaypoint(int waypointId) { in ReachedMovementTrackWaypoint() argument
379 if (waypointId == 276 in ReachedMovementTrackWaypoint()
380 || waypointId == 278 in ReachedMovementTrackWaypoint()
381 || waypointId == 280 in ReachedMovementTrackWaypoint()
H A Dklein.cpp599 bool AIScriptKlein::ReachedMovementTrackWaypoint(int waypointId) { in ReachedMovementTrackWaypoint() argument
600 if (waypointId == 73 || waypointId == 74) { in ReachedMovementTrackWaypoint()
603 if (waypointId == 31) { in ReachedMovementTrackWaypoint()

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