/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ |
H A D | waypoints.cpp | 40 if (waypointId < 0 || waypointId >= _count || !_waypoints[waypointId].present) { in getXYZ() 44 *x = _waypoints[waypointId].position.x; in getXYZ() 50 if (waypointId < 0 || waypointId >= _count || !_waypoints[waypointId].present) { in getSetId() 53 return _waypoints[waypointId].setId; in getSetId() 57 if (waypointId < 0 || waypointId >= _count) { in set() 61 _waypoints[waypointId].setId = setId; in set() 63 _waypoints[waypointId].present = true; in set() 68 bool Waypoints::reset(int waypointId) { in reset() argument 69 if (waypointId < 0 || waypointId >= _count) { in reset() 73 _waypoints[waypointId].setId = -1; in reset() [all …]
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H A D | movement_track.cpp | 43 _entries[i].waypointId = -1; in reset() 50 int MovementTrack::append(int waypointId, int32 delay, bool run) { in append() argument 51 return append(waypointId, delay, -1, run); in append() 54 int MovementTrack::append(int waypointId, int32 delay, int angle, bool run) { in append() argument 59 _entries[_lastIndex].waypointId = waypointId; in append() 95 bool MovementTrack::next(int *waypointId, int32 *delay, int *angle, bool *run) { in next() argument 97 *waypointId = _entries[_currentIndex].waypointId; in next() 103 *waypointId = -1; in next() 119 f.writeInt(e.waypointId); in save() 133 e.waypointId = f.readInt(); in load()
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H A D | waypoints.h | 53 void getXYZ(int waypointId, float *x, float *y, float *z) const; 54 float getX(int waypointId) const; 55 float getY(int waypointId) const; 56 float getZ(int waypointId) const; 57 int getSetId(int waypointId) const; 59 bool set(int waypointId, int setId, Vector3 position); 60 bool reset(int waypointId);
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H A D | movement_track.h | 39 int waypointId; member 54 int append(int waypointId, int32 delay, bool run); 55 int append(int waypointId, int32 delay, int angle, bool run); 62 bool next(int *waypointId, int32 *delay, int *angle, bool *run);
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H A D | actor.h | 129 void setAtWaypoint(int waypointId, int angle, int unknown, bool retired); 162 …bool loopWalkToWaypoint(int waypointId, int proximity, int interruptible, bool runFlag, bool mustR… 164 bool asyncWalkToWaypoint(int waypointId, int proximity, bool runFlag, bool mustReach); 195 void faceWaypoint(int waypointId, bool animate);
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H A D | actor.cpp | 314 int waypointId; in movementTrackNext() local 318 hasNextMovement = _movementTrack->next(&waypointId, &delay, &angle, &running); in movementTrackNext() 319 _movementTrackNextWaypointId = waypointId; in movementTrackNext() 327 int waypointSetId = _vm->_waypoints->getSetId(waypointId); in movementTrackNext() 328 …_vm->_waypoints->getXYZ(waypointId, &waypointPosition.x, &waypointPosition.y, &waypointPosition.z); in movementTrackNext() 333 _movementTrackWalkingToWaypointId = waypointId; in movementTrackNext() 426 void Actor::setAtWaypoint(int waypointId, int angle, int moving, bool retired) { in setAtWaypoint() argument 428 _vm->_waypoints->getXYZ(waypointId, &waypointPosition.x, &waypointPosition.y, &waypointPosition.z); in setAtWaypoint() 604 bool Actor::asyncWalkToWaypoint(int waypointId, int proximity, bool runFlag, bool mustReach) { in asyncWalkToWaypoint() argument 957 void Actor::faceWaypoint(int waypointId, bool animate) { in faceWaypoint() argument [all …]
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ |
H A D | waypoints.cpp | 40 if (waypointId < 0 || waypointId >= _count || !_waypoints[waypointId].present) { in getXYZ() 44 *x = _waypoints[waypointId].position.x; in getXYZ() 50 if (waypointId < 0 || waypointId >= _count || !_waypoints[waypointId].present) { in getSetId() 53 return _waypoints[waypointId].setId; in getSetId() 57 if (waypointId < 0 || waypointId >= _count) { in set() 61 _waypoints[waypointId].setId = setId; in set() 63 _waypoints[waypointId].present = true; in set() 68 bool Waypoints::reset(int waypointId) { in reset() argument 69 if (waypointId < 0 || waypointId >= _count) { in reset() 73 _waypoints[waypointId].setId = -1; in reset() [all …]
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H A D | movement_track.cpp | 43 _entries[i].waypointId = -1; in reset() 50 int MovementTrack::append(int waypointId, int32 delayMillis, bool run) { in append() argument 51 return append(waypointId, delayMillis, -1, run); in append() 54 int MovementTrack::append(int waypointId, int32 delayMillis, int angle, bool run) { in append() argument 59 _entries[_lastIndex].waypointId = waypointId; in append() 95 bool MovementTrack::next(int *waypointId, int32 *delayMillis, int *angle, bool *run) { in next() argument 97 *waypointId = _entries[_currentIndex].waypointId; in next() 103 *waypointId = -1; in next() 119 f.writeInt(e.waypointId); in save() 133 e.waypointId = f.readInt(); in load()
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H A D | waypoints.h | 53 void getXYZ(int waypointId, float *x, float *y, float *z) const; 54 float getX(int waypointId) const; 55 float getY(int waypointId) const; 56 float getZ(int waypointId) const; 57 int getSetId(int waypointId) const; 59 bool set(int waypointId, int setId, Vector3 position); 60 bool reset(int waypointId);
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H A D | movement_track.h | 39 int waypointId; member 55 int append(int waypointId, int32 delayMillis, bool run); 56 int append(int waypointId, int32 delayMillis, int angle, bool run); 63 bool next(int *waypointId, int32 *delayMillis, int *angle, bool *run);
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H A D | actor.h | 129 void setAtWaypoint(int waypointId, int angle, bool moving, bool retired); 163 …bool loopWalkToWaypoint(int waypointId, int proximity, int interruptible, bool runFlag, bool mustR… 165 bool asyncWalkToWaypoint(int waypointId, int proximity, bool runFlag, bool mustReach); 198 void faceWaypoint(int waypointId, bool animate);
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H A D | actor.cpp | 380 int waypointId; in movementTrackNext() local 384 hasNextMovement = _movementTrack->next(&waypointId, &delayMillis, &angle, &running); in movementTrackNext() 385 _movementTrackNextWaypointId = waypointId; in movementTrackNext() 393 int waypointSetId = _vm->_waypoints->getSetId(waypointId); in movementTrackNext() 394 …_vm->_waypoints->getXYZ(waypointId, &waypointPosition.x, &waypointPosition.y, &waypointPosition.z); in movementTrackNext() 400 _movementTrackWalkingToWaypointId = waypointId; in movementTrackNext() 512 void Actor::setAtWaypoint(int waypointId, int angle, bool moving, bool retired) { in setAtWaypoint() argument 514 _vm->_waypoints->getXYZ(waypointId, &waypointPosition.x, &waypointPosition.y, &waypointPosition.z); in setAtWaypoint() 690 bool Actor::asyncWalkToWaypoint(int waypointId, int proximity, bool runFlag, bool mustReach) { in asyncWalkToWaypoint() argument 1104 void Actor::faceWaypoint(int waypointId, bool animate) { in faceWaypoint() argument [all …]
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/ |
H A D | script.h | 49 void Actor_Set_At_Waypoint(int actorId, int waypointId, int angle); 57 void Actor_Face_Waypoint(int actorId, int waypointId, bool animate); 96 int Actor_Query_Inch_Distance_From_Waypoint(int actorId, int waypointId); 111 void Async_Actor_Walk_To_Waypoint(int actorId, int waypointId, int proximity, bool run); 215 void World_Waypoint_Set(int waypointId, int setId, float x, float y, float z); 217 float World_Waypoint_Query_X(int waypointId); 218 float World_Waypoint_Query_Y(int waypointId); 219 float World_Waypoint_Query_Z(int waypointId); 281 void AI_Movement_Track_Append_With_Facing(int actorId, int waypointId, int32 delay, int angle); 282 void AI_Movement_Track_Append_Run(int actorId, int waypointId, int32 delay); [all …]
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H A D | script.cpp | 94 _vm->_actors[actorId]->setAtWaypoint(waypointId, angle, 0, false); in Actor_Set_At_Waypoint() 142 _vm->_actors[actorId]->faceWaypoint(waypointId, animate); in Actor_Face_Waypoint() 420 float waypointX = _vm->_waypoints->getX(waypointId); in Actor_Query_Inch_Distance_From_Waypoint() 421 float waypointZ = _vm->_waypoints->getZ(waypointId); in Actor_Query_Inch_Distance_From_Waypoint() 1357 _vm->_waypoints->set(waypointId, setId, Vector3(x, y, z)); in World_Waypoint_Set() 1361 float ScriptBase::World_Waypoint_Query_X(int waypointId) { in World_Waypoint_Query_X() argument 1363 return _vm->_waypoints->getX(waypointId); in World_Waypoint_Query_X() 1366 float ScriptBase::World_Waypoint_Query_Y(int waypointId) { in World_Waypoint_Query_Y() argument 1368 return _vm->_waypoints->getY(waypointId); in World_Waypoint_Query_Y() 1371 float ScriptBase::World_Waypoint_Query_Z(int waypointId) { in World_Waypoint_Query_Z() argument [all …]
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H A D | ai_script.h | 66 virtual bool ReachedMovementTrackWaypoint(int waypointId) = 0; 93 bool ReachedMovementTrackWaypoint(int waypointId); \ 559 bool reachedMovementTrackWaypoint(int actor, int waypointId);
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/ |
H A D | script.h | 49 void Actor_Set_At_Waypoint(int actorId, int waypointId, int angle); 57 void Actor_Face_Waypoint(int actorId, int waypointId, bool animate); 96 int Actor_Query_Inch_Distance_From_Waypoint(int actorId, int waypointId); 111 void Async_Actor_Walk_To_Waypoint(int actorId, int waypointId, int proximity, bool run); 219 void World_Waypoint_Set(int waypointId, int setId, float x, float y, float z); 221 float World_Waypoint_Query_X(int waypointId); 222 float World_Waypoint_Query_Y(int waypointId); 223 float World_Waypoint_Query_Z(int waypointId); 285 void AI_Movement_Track_Append_With_Facing(int actorId, int waypointId, int32 delay, int angle); 286 void AI_Movement_Track_Append_Run(int actorId, int waypointId, int32 delay); [all …]
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H A D | script.cpp | 94 _vm->_actors[actorId]->setAtWaypoint(waypointId, angle, false, false); in Actor_Set_At_Waypoint() 142 _vm->_actors[actorId]->faceWaypoint(waypointId, animate); in Actor_Face_Waypoint() 426 float waypointX = _vm->_waypoints->getX(waypointId); in Actor_Query_Inch_Distance_From_Waypoint() 427 float waypointZ = _vm->_waypoints->getZ(waypointId); in Actor_Query_Inch_Distance_From_Waypoint() 1388 _vm->_waypoints->set(waypointId, setId, Vector3(x, y, z)); in World_Waypoint_Set() 1392 float ScriptBase::World_Waypoint_Query_X(int waypointId) { in World_Waypoint_Query_X() argument 1394 return _vm->_waypoints->getX(waypointId); in World_Waypoint_Query_X() 1397 float ScriptBase::World_Waypoint_Query_Y(int waypointId) { in World_Waypoint_Query_Y() argument 1399 return _vm->_waypoints->getY(waypointId); in World_Waypoint_Query_Y() 1402 float ScriptBase::World_Waypoint_Query_Z(int waypointId) { in World_Waypoint_Query_Z() argument [all …]
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H A D | ai_script.h | 66 virtual bool ReachedMovementTrackWaypoint(int waypointId) = 0; 93 bool ReachedMovementTrackWaypoint(int waypointId); \ 559 bool reachedMovementTrackWaypoint(int actor, int waypointId);
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/ai/ |
H A D | photographer.cpp | 364 bool AIScriptPhotographer::ReachedMovementTrackWaypoint(int waypointId) { in ReachedMovementTrackWaypoint() argument 365 if (waypointId == 276 in ReachedMovementTrackWaypoint() 366 || waypointId == 278 in ReachedMovementTrackWaypoint() 367 || waypointId == 280 in ReachedMovementTrackWaypoint()
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H A D | klein.cpp | 574 bool AIScriptKlein::ReachedMovementTrackWaypoint(int waypointId) { in ReachedMovementTrackWaypoint() argument 575 if (waypointId == 73 || waypointId == 74) { in ReachedMovementTrackWaypoint() 578 if (waypointId == 31) { in ReachedMovementTrackWaypoint()
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H A D | moraji.cpp | 478 bool AIScriptMoraji::ReachedMovementTrackWaypoint(int waypointId) { in ReachedMovementTrackWaypoint() argument 479 if (waypointId == 96) in ReachedMovementTrackWaypoint()
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H A D | answering_machine.cpp | 115 bool AIScriptAnsweringMachine::ReachedMovementTrackWaypoint(int waypointId) { in ReachedMovementTrackWaypoint() argument
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H A D | dispatcher.cpp | 115 bool AIScriptDispatcher::ReachedMovementTrackWaypoint(int waypointId) { in ReachedMovementTrackWaypoint() argument
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/ai/ |
H A D | photographer.cpp | 378 bool AIScriptPhotographer::ReachedMovementTrackWaypoint(int waypointId) { in ReachedMovementTrackWaypoint() argument 379 if (waypointId == 276 in ReachedMovementTrackWaypoint() 380 || waypointId == 278 in ReachedMovementTrackWaypoint() 381 || waypointId == 280 in ReachedMovementTrackWaypoint()
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H A D | klein.cpp | 599 bool AIScriptKlein::ReachedMovementTrackWaypoint(int waypointId) { in ReachedMovementTrackWaypoint() argument 600 if (waypointId == 73 || waypointId == 74) { in ReachedMovementTrackWaypoint() 603 if (waypointId == 31) { in ReachedMovementTrackWaypoint()
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