Searched refs:weaploss (Results 1 – 12 of 12) sorted by relevance
1043 char weaploss[2]; // Determines possibility of losing weapon. member
4684 newchar->weaploss[0] = -1; in init_model()4685 newchar->weaploss[1] = -1; in init_model()5055 newchar->weaploss[0] = GET_INT_ARG(1); in load_cached_model()5056 newchar->weaploss[1] = GET_INT_ARG(2); in load_cached_model()14073 if(!nolost && self->modeldata.weaploss[0] <= 0) dropweapon(1); in common_grab_check()14521 if(self->modeldata.weaploss[0] <= 0) dropweapon(1); in common_takedamage()14564 if(self->modeldata.weaploss[0] <= 2 && self->health <= 0) dropweapon(1); in common_takedamage()14565 else if(self->modeldata.weaploss[0] <= 1) dropweapon(1); in common_takedamage()17200 if(!nolost && self->modeldata.weaploss[0] <= 0) dropweapon(1); in player_grab_check()18683 if(self->modeldata.weaploss[1]>0) in dropweapon()[all …]
1066 char weaploss[2]; // Determines possibility of losing weapon.
4806 newchar->weaploss[0] = -1; in init_model()4807 newchar->weaploss[1] = -1; in init_model()5169 newchar->weaploss[0] = GET_INT_ARG(1); in load_cached_model()5170 newchar->weaploss[1] = GET_INT_ARG(2); in load_cached_model()14376 if(!nolost && self->modeldata.weaploss[0] <= 0) dropweapon(1); in common_grab_check()14825 if(self->modeldata.weaploss[0] <= 0) dropweapon(1); in common_takedamage()14869 if(self->modeldata.weaploss[0] <= 2 && self->health <= 0) dropweapon(1); in common_takedamage()14870 else if(self->modeldata.weaploss[0] <= 1) dropweapon(1); in common_takedamage()17770 if(!nolost && self->modeldata.weaploss[0] <= 0) dropweapon(1); in player_grab_check()19146 if(self->modeldata.weaploss[1]>0) in dropweapon()[all …]
1096 int weaploss[2]; // Determines possibility of losing weapon. member
7108 newchar->weaploss[0] = -1; in init_model()7109 newchar->weaploss[1] = -1; in init_model()7527 newchar->weaploss[0] = GET_INT_ARG(1); in load_cached_model()7528 newchar->weaploss[1] = GET_INT_ARG(2); in load_cached_model()18902 if(ent->modeldata.weaploss[0] >= 3) in set_weapon()19662 if(!nolost && self->modeldata.weaploss[0] <= 0) in common_grab_check()20268 if(self->modeldata.weaploss[0] <= 0) in common_takedamage()20337 else if(self->modeldata.weaploss[0] <= 1) in common_takedamage()23756 if(self->modeldata.weaploss[0] <= 3) in player_die()24335 if(!nolost && self->modeldata.weaploss[0] <= 0) in player_grab_check()[all …]
5281 if (ltemp == 0) (*pretvar)->lVal = (LONG)ent->modeldata.weaploss[0]; in openbor_getentityproperty()5282 else (*pretvar)->lVal = (LONG)ent->modeldata.weaploss[1]; in openbor_getentityproperty()5284 else (*pretvar)->lVal = (LONG)ent->modeldata.weaploss[0]; in openbor_getentityproperty()7246 ent->modeldata.weaploss[0] = (LONG)ltemp; in openbor_changeentityproperty()7257 ent->modeldata.weaploss[1] = (LONG)ltemp2; in openbor_changeentityproperty()
2312 int weaploss[2]; // Determines possibility of losing weapon. member
8692 newchar->weaploss[0] = WEAPLOSS_TYPE_ANY; in init_model()8693 newchar->weaploss[1] = -1; in init_model()9165 newchar->weaploss[0] = GET_INT_ARG(1); in load_cached_model()9166 newchar->weaploss[1] = GET_INT_ARG(2); in load_cached_model()23556 if(ent->modeldata.weaploss[0] == WEAPLOSS_TYPE_CHANGE) in set_weapon()24442 if(!nolost && self->modeldata.weaploss[0] == WEAPLOSS_TYPE_ANY) in common_grab_check()25199 if(self->modeldata.weaploss[0] == WEAPLOSS_TYPE_ANY) in checkdamageonlanding()25405 if(self->modeldata.weaploss[0] == WEAPLOSS_TYPE_ANY) in common_takedamage()29736 if(self->modeldata.weaploss[0] == WEAPLOSS_TYPE_CHANGE) in player_die()32231 if(self->modeldata.weaploss[1] > 0) in dropweapon()[all …]
1825 int weaploss[2]; // Determines possibility of losing weapon. member
8274 if (ltemp == 0) (*pretvar)->lVal = (LONG)ent->modeldata.weaploss[0]; in openbor_getentityproperty()8275 else (*pretvar)->lVal = (LONG)ent->modeldata.weaploss[1]; in openbor_getentityproperty()8277 else (*pretvar)->lVal = (LONG)ent->modeldata.weaploss[0]; in openbor_getentityproperty()10239 ent->modeldata.weaploss[0] = (int)ltemp; in openbor_changeentityproperty()10250 ent->modeldata.weaploss[1] = (int)ltemp2; in openbor_changeentityproperty()
8353 newchar->weaploss[0] = WEAPLOSS_TYPE_ANY; in init_model()8354 newchar->weaploss[1] = -1; in init_model()8807 newchar->weaploss[0] = GET_INT_ARG(1); in load_cached_model()8808 newchar->weaploss[1] = GET_INT_ARG(2); in load_cached_model()22009 if(ent->modeldata.weaploss[0] == WEAPLOSS_TYPE_CHANGE) in set_weapon()22755 if(!nolost && self->modeldata.weaploss[0] == WEAPLOSS_TYPE_ANY) in common_grab_check()23383 if(self->modeldata.weaploss[0] == WEAPLOSS_TYPE_ANY) in common_takedamage()27137 if(self->modeldata.weaploss[0] == WEAPLOSS_TYPE_CHANGE) in player_die()27700 if(!nolost && self->modeldata.weaploss[0] == WEAPLOSS_TYPE_ANY) in player_grab_check()29309 if(self->modeldata.weaploss[1] > 0) in dropweapon()[all …]