/dports/japanese/p5-Encode-JP-Emoji/Encode-JP-Emoji-0.60/t/ |
H A D | 48-mixed.t | 18 my $wind1 = "\x{E447}"; 20 is(shex(decode($encoding=>encode(utf8=>$wind1))), shex($wind2), 'wind 1'); 21 is(shex(decode(utf8=>encode($encoding=>$wind2))), shex($wind1), 'wind 2');
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/dports/games/libretro-shaders-slang/slang-shaders-9850d68939b86262eae9f0da01ff1c11daafcdc3/nedi/shaders/ |
H A D | nedi-pass0.slang | 137 mat4x2 wind1 = mat4x2(vec2(-1,-1),vec2(1,1),vec2(-1,1),vec2(1,-1)); 141 mat4x2 wind[4] = mat4x2[4](wind1, wind2, wind3, wind4);
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H A D | nedi-pass2.slang | 135 mat4x2 wind1 = mat4x2(vec2(-1,-1),vec2(1,1),vec2(-1,1),vec2(1,-1)); 139 mat4x2 wind[4] = mat4x2[4](wind1, wind2, wind3, wind4);
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H A D | nedi-pass1.slang | 118 mat4x2 wind1 = mat4x2(vec2(-1,0),vec2(1,0),vec2(0,1),vec2(0,-1)); 125 mat4x2 wind[7] = mat4x2[7](wind1, wind2, wind3, wind4, wind5, wind6, wind7);
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/dports/games/redeclipse-data/redeclipse-data-v2.0.0/sounds/ambience/morph/ |
H A D | sounds.cfg | 34 mapsound "sounds/ambience/morph/wind1" 90
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/dports/games/redeclipse-data16/redeclipse-data-v1.6.0/sounds/ambience/morph/ |
H A D | sounds.cfg | 34 mapsound "sounds/ambience/morph/wind1" 90
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/dports/games/bloodfrontier/bloodfrontier/data/sounds/ambience/morph/ |
H A D | package.cfg | 34 mapsound "sounds/ambience/morph/wind1"
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/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/nedi/shaders/ |
H A D | nedi-pass2.glsl | 195 mat4x2 wind1 = mat4x2(-1.,-1.,1., 1.,-1., 1., 1.,-1.); 199 float4x2 wind[4] = mat4x2[](wind1, wind2, wind3, wind4);
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H A D | nedi-pass0.glsl | 213 mat4x2 wind1 = mat4x2(-1.,-1.,1., 1.,-1., 1., 1.,-1.); 217 float4x2 wind[4] = mat4x2[](wind1, wind2, wind3, wind4);
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H A D | nedi-pass1.glsl | 186 mat4x2 wind1 = mat4x2(-1.,0.,1.,0.,0.,1.,0.,-1.); 194 float4x2 wind[7] = mat4x2[](wind1, wind2, wind3, wind4, wind5, wind6, wind7);
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/dports/audio/snack/snack2.2.10/generic/ |
H A D | jkFormant.c | 574 static int i, mm, owind=0, wind1; 587 wind1 = wind-1; 593 for(amax = 0.,psp3=sig+np,pspl=sig+wind1;psp3<pspl;psp3++) 598 for(psp3=sig,pspl=sig+wind1;psp3<pspl;psp3++) 600 if((mm=dlpcwtd(sig,&wind1,lpc,&np,rc,phi,shi,&xl,w))!=np) {
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/dports/games/supertux2/SuperTux-v0.6.3-Source/data/levels/world2/ |
H A D | leaf_wind.stl | 186 (script "wind1.start();") 789 (name "wind1")
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/dports/games/redeclipse-data16/redeclipse-data-v1.6.0/maps/ |
H A D | ares.cfg | 433 mapsound "sounds/ambience/morph/wind1" 434 mapsound "sounds/ambience/morph/wind1"
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H A D | tribal.cfg | 553 mapsound "sounds/ambience/morph/wind1" 628 mapsound "sounds/ambience/morph/wind1"
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H A D | disco.cfg | 309 mapsound "sounds/ambience/morph/wind1" 90
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H A D | relax.cfg | 322 mapsound "sounds/ambience/morph/wind1" 90
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H A D | torus.cfg | 348 mapsound "sounds/ambience/morph/wind1" 90
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H A D | singularity.cfg | 643 mapsound "sounds/ambience/morph/wind1" 90 717 mapsound "sounds/ambience/morph/wind1" 90
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H A D | dutility.cfg | 356 mapsound "sounds/ambience/morph/wind1"
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H A D | tonatiuh.cfg | 365 mapsound "sounds/ambience/morph/wind1" 90
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H A D | neodrive.cfg | 380 mapsound "sounds/ambience/morph/wind1" 90
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H A D | stone.cfg | 405 mapsound "sounds/ambience/morph/wind1"
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H A D | cyanide.cfg | 396 mapsound "sounds/ambience/morph/wind1" 90
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H A D | dropzone.cfg | 421 mapsound "sounds/ambience/morph/wind1"
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/dports/cad/electric/electric-7.00/src/usr/ |
H A D | usrmisc.c | 805 CHAR wind1[40], wind2[40], vwind1[40], vwind2[40]; in us_splitcurrentwindow() local 816 us_splitwindownames(el_curwindowpart->location, wind1, wind2, vwind1, vwind2); in us_splitcurrentwindow() 819 if (*wind1 == 0) win1 = vwind1; else win1 = wind1; in us_splitcurrentwindow() 862 l = estrlen(wind1) - 1; in us_splitcurrentwindow() 863 if (wind1[l] == 'l' || wind1[l] == 'r') horizsplit = 0; in us_splitcurrentwindow() 955 CHAR windcomb[40], windother[40], wind1[40], wind2[40], vwind1[40], vwind2[40]; in us_killcurrentwindow() local 1003 us_splitwindownames(windcomb, wind1, wind2, vwind1, vwind2); in us_killcurrentwindow() 1007 if (estrcmp(wind2, w1->location) == 0) (void)estrcpy(windother, wind1); in us_killcurrentwindow() 1008 if (estrcmp(wind1, w1->location) == 0) (void)estrcpy(windother, wind2); in us_killcurrentwindow()
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