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/dports/japanese/p5-Encode-JP-Emoji/Encode-JP-Emoji-0.60/t/
H A D48-mixed.t18 my $wind1 = "\x{E447}";
20 is(shex(decode($encoding=>encode(utf8=>$wind1))), shex($wind2), 'wind 1');
21 is(shex(decode(utf8=>encode($encoding=>$wind2))), shex($wind1), 'wind 2');
/dports/games/libretro-shaders-slang/slang-shaders-9850d68939b86262eae9f0da01ff1c11daafcdc3/nedi/shaders/
H A Dnedi-pass0.slang137 mat4x2 wind1 = mat4x2(vec2(-1,-1),vec2(1,1),vec2(-1,1),vec2(1,-1));
141 mat4x2 wind[4] = mat4x2[4](wind1, wind2, wind3, wind4);
H A Dnedi-pass2.slang135 mat4x2 wind1 = mat4x2(vec2(-1,-1),vec2(1,1),vec2(-1,1),vec2(1,-1));
139 mat4x2 wind[4] = mat4x2[4](wind1, wind2, wind3, wind4);
H A Dnedi-pass1.slang118 mat4x2 wind1 = mat4x2(vec2(-1,0),vec2(1,0),vec2(0,1),vec2(0,-1));
125 mat4x2 wind[7] = mat4x2[7](wind1, wind2, wind3, wind4, wind5, wind6, wind7);
/dports/games/redeclipse-data/redeclipse-data-v2.0.0/sounds/ambience/morph/
H A Dsounds.cfg34 mapsound "sounds/ambience/morph/wind1" 90
/dports/games/redeclipse-data16/redeclipse-data-v1.6.0/sounds/ambience/morph/
H A Dsounds.cfg34 mapsound "sounds/ambience/morph/wind1" 90
/dports/games/bloodfrontier/bloodfrontier/data/sounds/ambience/morph/
H A Dpackage.cfg34 mapsound "sounds/ambience/morph/wind1"
/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/nedi/shaders/
H A Dnedi-pass2.glsl195 mat4x2 wind1 = mat4x2(-1.,-1.,1., 1.,-1., 1., 1.,-1.);
199 float4x2 wind[4] = mat4x2[](wind1, wind2, wind3, wind4);
H A Dnedi-pass0.glsl213 mat4x2 wind1 = mat4x2(-1.,-1.,1., 1.,-1., 1., 1.,-1.);
217 float4x2 wind[4] = mat4x2[](wind1, wind2, wind3, wind4);
H A Dnedi-pass1.glsl186 mat4x2 wind1 = mat4x2(-1.,0.,1.,0.,0.,1.,0.,-1.);
194 float4x2 wind[7] = mat4x2[](wind1, wind2, wind3, wind4, wind5, wind6, wind7);
/dports/audio/snack/snack2.2.10/generic/
H A DjkFormant.c574 static int i, mm, owind=0, wind1;
587 wind1 = wind-1;
593 for(amax = 0.,psp3=sig+np,pspl=sig+wind1;psp3<pspl;psp3++)
598 for(psp3=sig,pspl=sig+wind1;psp3<pspl;psp3++)
600 if((mm=dlpcwtd(sig,&wind1,lpc,&np,rc,phi,shi,&xl,w))!=np) {
/dports/games/supertux2/SuperTux-v0.6.3-Source/data/levels/world2/
H A Dleaf_wind.stl186 (script "wind1.start();")
789 (name "wind1")
/dports/games/redeclipse-data16/redeclipse-data-v1.6.0/maps/
H A Dares.cfg433 mapsound "sounds/ambience/morph/wind1"
434 mapsound "sounds/ambience/morph/wind1"
H A Dtribal.cfg553 mapsound "sounds/ambience/morph/wind1"
628 mapsound "sounds/ambience/morph/wind1"
H A Ddisco.cfg309 mapsound "sounds/ambience/morph/wind1" 90
H A Drelax.cfg322 mapsound "sounds/ambience/morph/wind1" 90
H A Dtorus.cfg348 mapsound "sounds/ambience/morph/wind1" 90
H A Dsingularity.cfg643 mapsound "sounds/ambience/morph/wind1" 90
717 mapsound "sounds/ambience/morph/wind1" 90
H A Ddutility.cfg356 mapsound "sounds/ambience/morph/wind1"
H A Dtonatiuh.cfg365 mapsound "sounds/ambience/morph/wind1" 90
H A Dneodrive.cfg380 mapsound "sounds/ambience/morph/wind1" 90
H A Dstone.cfg405 mapsound "sounds/ambience/morph/wind1"
H A Dcyanide.cfg396 mapsound "sounds/ambience/morph/wind1" 90
H A Ddropzone.cfg421 mapsound "sounds/ambience/morph/wind1"
/dports/cad/electric/electric-7.00/src/usr/
H A Dusrmisc.c805 CHAR wind1[40], wind2[40], vwind1[40], vwind2[40]; in us_splitcurrentwindow() local
816 us_splitwindownames(el_curwindowpart->location, wind1, wind2, vwind1, vwind2); in us_splitcurrentwindow()
819 if (*wind1 == 0) win1 = vwind1; else win1 = wind1; in us_splitcurrentwindow()
862 l = estrlen(wind1) - 1; in us_splitcurrentwindow()
863 if (wind1[l] == 'l' || wind1[l] == 'r') horizsplit = 0; in us_splitcurrentwindow()
955 CHAR windcomb[40], windother[40], wind1[40], wind2[40], vwind1[40], vwind2[40]; in us_killcurrentwindow() local
1003 us_splitwindownames(windcomb, wind1, wind2, vwind1, vwind2); in us_killcurrentwindow()
1007 if (estrcmp(wind2, w1->location) == 0) (void)estrcpy(windother, wind1); in us_killcurrentwindow()
1008 if (estrcmp(wind1, w1->location) == 0) (void)estrcpy(windother, wind2); in us_killcurrentwindow()

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